TechbloxModdingAPI/GamecraftModdingAPI/Blocks/BlockColor.cs
NorbiPeti ee6a0e3af6 Add support for getting the RGB of block colors
Only works if the constructors are used
2020-09-28 03:10:59 +02:00

65 lines
No EOL
1.6 KiB
C#

using System;
using Unity.Mathematics;
namespace GamecraftModdingAPI.Blocks
{
public struct BlockColor
{
public BlockColors Color;
public byte Darkness;
public byte Index;
public BlockColor(byte index)
{
if (index == byte.MaxValue)
{
Color = BlockColors.Default;
Darkness = 0;
}
else
{
if (index > 99)
throw new ArgumentOutOfRangeException(nameof(index), "Invalid color index. Must be 0-90 or 255.");
Color = (BlockColors) (index % 10);
Darkness = (byte) (index / 10);
}
Index = index;
}
public BlockColor(BlockColors color, byte darkness)
{
if (darkness > 9)
throw new ArgumentOutOfRangeException(nameof(darkness), "Darkness must be 0-9 where 0 is default.");
Color = color;
Darkness = darkness;
if (color == BlockColors.Default) Index = byte.MaxValue;
else Index = (byte) (darkness * 10 + color);
}
public float4 RGBA => Block.BlockEngine.ConvertBlockColor(Index);
public override string ToString()
{
return $"{nameof(Color)}: {Color}, {nameof(Darkness)}: {Darkness}";
}
}
/// <summary>
/// Preset block colours
/// </summary>
public enum BlockColors
{
Default = byte.MaxValue,
White = 0,
Pink,
Purple,
Blue,
Aqua,
Green,
Lime,
Yellow,
Orange,
Red
}
}