72 lines
2 KiB
C#
72 lines
2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Svelto.ECS;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Commands
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{
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/// <summary>
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/// Keeps track of custom commands
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/// This is used to add, remove and get command engines
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/// </summary>
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public static class CommandManager
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{
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private static Dictionary<string, ICustomCommandEngine> _customCommands = new Dictionary<string, ICustomCommandEngine>();
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private static EnginesRoot _lastEngineRoot;
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public static void AddCommand(ICustomCommandEngine engine)
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{
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if (ExistsCommand(engine))
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{
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Logging.LogWarning($"Command {engine.Name} already exists!");
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}
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_customCommands[engine.Name] = engine;
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if (_lastEngineRoot != null)
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{
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Logging.MetaDebugLog($"Registering ICustomCommandEngine {engine.Name}");
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_lastEngineRoot.AddEngine(engine);
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}
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}
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public static bool ExistsCommand(string name)
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{
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return _customCommands.ContainsKey(name);
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}
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public static bool ExistsCommand(ICustomCommandEngine engine)
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{
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return ExistsCommand(engine.Name);
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}
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public static ICustomCommandEngine GetCommand(string name)
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{
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return _customCommands[name];
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}
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public static string[] GetCommandNames()
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{
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return _customCommands.Keys.ToArray();
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}
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public static void RemoveCommand(string name)
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{
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_customCommands.Remove(name);
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}
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public static void RegisterEngines(EnginesRoot enginesRoot)
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{
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_lastEngineRoot = enginesRoot;
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foreach (var key in _customCommands.Keys)
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{
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Logging.MetaDebugLog($"Registering ICustomCommandEngine {_customCommands[key].Name}");
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enginesRoot.AddEngine(_customCommands[key]);
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}
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}
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}
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}
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