2015.02.09
This commit is contained in:
parent
e597167e90
commit
7068b4cc22
18 changed files with 1240 additions and 0 deletions
223
.gitignore
vendored
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223
.gitignore
vendored
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@ -0,0 +1,223 @@
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|||
#################
|
||||
## Eclipse
|
||||
#################
|
||||
|
||||
*.pydevproject
|
||||
.metadata/
|
||||
bin/
|
||||
tmp/
|
||||
*.tmp
|
||||
*.bak
|
||||
*.swp
|
||||
*~.nib
|
||||
local.properties
|
||||
.classpath
|
||||
.settings/
|
||||
.loadpath
|
||||
target/
|
||||
.project
|
||||
|
||||
# External tool builders
|
||||
.externalToolBuilders/
|
||||
|
||||
# Locally stored "Eclipse launch configurations"
|
||||
*.launch
|
||||
|
||||
# CDT-specific
|
||||
.cproject
|
||||
|
||||
# PDT-specific
|
||||
.buildpath
|
||||
|
||||
|
||||
#################
|
||||
## Visual Studio
|
||||
#################
|
||||
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
*.sln.docstates
|
||||
|
||||
# Build results
|
||||
|
||||
[Dd]ebug/
|
||||
[Rr]elease/
|
||||
x64/
|
||||
build/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
*_i.c
|
||||
*_p.c
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.log
|
||||
*.scc
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# NCrunch
|
||||
*.ncrunch*
|
||||
.*crunch*.local.xml
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.Publish.xml
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# NuGet Packages Directory
|
||||
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
|
||||
#packages/
|
||||
|
||||
# Windows Azure Build Output
|
||||
csx
|
||||
*.build.csdef
|
||||
|
||||
# Windows Store app package directory
|
||||
AppPackages/
|
||||
|
||||
# Others
|
||||
sql/
|
||||
*.Cache
|
||||
ClientBin/
|
||||
[Ss]tyle[Cc]op.*
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.[Pp]ublish.xml
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file to a newer
|
||||
# Visual Studio version. Backup files are not needed, because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
|
||||
# SQL Server files
|
||||
App_Data/*.mdf
|
||||
App_Data/*.ldf
|
||||
|
||||
#############
|
||||
## Windows detritus
|
||||
#############
|
||||
|
||||
# Windows image file caches
|
||||
Thumbs.db
|
||||
ehthumbs.db
|
||||
|
||||
# Folder config file
|
||||
Desktop.ini
|
||||
|
||||
# Recycle Bin used on file shares
|
||||
$RECYCLE.BIN/
|
||||
|
||||
# Mac crap
|
||||
.DS_Store
|
||||
|
||||
|
||||
#############
|
||||
## Python
|
||||
#############
|
||||
|
||||
*.py[cod]
|
||||
|
||||
# Packages
|
||||
*.egg
|
||||
*.egg-info
|
||||
dist/
|
||||
build/
|
||||
eggs/
|
||||
parts/
|
||||
var/
|
||||
sdist/
|
||||
develop-eggs/
|
||||
.installed.cfg
|
||||
|
||||
# Installer logs
|
||||
pip-log.txt
|
||||
|
||||
# Unit test / coverage reports
|
||||
.coverage
|
||||
.tox
|
||||
|
||||
#Translations
|
||||
*.mo
|
||||
|
||||
#Mr Developer
|
||||
.mr.developer.cfg
|
||||
.metadata/*
|
||||
TheButtonAutoFlair/out/artifacts/Autoflair/Autoflair.jar
|
||||
*.iml
|
||||
*.name
|
||||
.idea/compiler.xml
|
||||
*.xml
|
22
SnakeGame.sln
Normal file
22
SnakeGame.sln
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|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Express 2013 for Windows Desktop
|
||||
VisualStudioVersion = 12.0.30723.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SnakeGame", "SnakeGame\SnakeGame.csproj", "{7CB0C0BB-9EDD-48BA-B19C-306C444D37DE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{7CB0C0BB-9EDD-48BA-B19C-306C444D37DE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7CB0C0BB-9EDD-48BA-B19C-306C444D37DE}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7CB0C0BB-9EDD-48BA-B19C-306C444D37DE}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7CB0C0BB-9EDD-48BA-B19C-306C444D37DE}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
6
SnakeGame/App.config
Normal file
6
SnakeGame/App.config
Normal file
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|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
|
||||
</startup>
|
||||
</configuration>
|
127
SnakeGame/Form1.Designer.cs
generated
Normal file
127
SnakeGame/Form1.Designer.cs
generated
Normal file
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|
|||
namespace SnakeGame
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.panel1 = new System.Windows.Forms.Panel();
|
||||
this.menuStrip1 = new System.Windows.Forms.MenuStrip();
|
||||
this.gameToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.newSingleplayerGameToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.newMultiplayerGameToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.joinMultiplayerGameToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.menuStrip1.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// panel1
|
||||
//
|
||||
this.panel1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.panel1.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
|
||||
this.panel1.Location = new System.Drawing.Point(12, 41);
|
||||
this.panel1.Name = "panel1";
|
||||
this.panel1.Size = new System.Drawing.Size(600, 380);
|
||||
this.panel1.TabIndex = 0;
|
||||
this.panel1.Paint += new System.Windows.Forms.PaintEventHandler(this.panel1_Paint);
|
||||
//
|
||||
// menuStrip1
|
||||
//
|
||||
this.menuStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.gameToolStripMenuItem});
|
||||
this.menuStrip1.Location = new System.Drawing.Point(0, 0);
|
||||
this.menuStrip1.Name = "menuStrip1";
|
||||
this.menuStrip1.Size = new System.Drawing.Size(624, 24);
|
||||
this.menuStrip1.TabIndex = 1;
|
||||
this.menuStrip1.Text = "menuStrip1";
|
||||
//
|
||||
// gameToolStripMenuItem
|
||||
//
|
||||
this.gameToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.newSingleplayerGameToolStripMenuItem,
|
||||
this.newMultiplayerGameToolStripMenuItem,
|
||||
this.joinMultiplayerGameToolStripMenuItem});
|
||||
this.gameToolStripMenuItem.Name = "gameToolStripMenuItem";
|
||||
this.gameToolStripMenuItem.Size = new System.Drawing.Size(50, 20);
|
||||
this.gameToolStripMenuItem.Text = "Game";
|
||||
//
|
||||
// newSingleplayerGameToolStripMenuItem
|
||||
//
|
||||
this.newSingleplayerGameToolStripMenuItem.BackColor = System.Drawing.Color.Black;
|
||||
this.newSingleplayerGameToolStripMenuItem.ForeColor = System.Drawing.Color.White;
|
||||
this.newSingleplayerGameToolStripMenuItem.Name = "newSingleplayerGameToolStripMenuItem";
|
||||
this.newSingleplayerGameToolStripMenuItem.Size = new System.Drawing.Size(197, 22);
|
||||
this.newSingleplayerGameToolStripMenuItem.Text = "New singleplayer game";
|
||||
//
|
||||
// newMultiplayerGameToolStripMenuItem
|
||||
//
|
||||
this.newMultiplayerGameToolStripMenuItem.BackColor = System.Drawing.Color.Black;
|
||||
this.newMultiplayerGameToolStripMenuItem.ForeColor = System.Drawing.Color.White;
|
||||
this.newMultiplayerGameToolStripMenuItem.Name = "newMultiplayerGameToolStripMenuItem";
|
||||
this.newMultiplayerGameToolStripMenuItem.Size = new System.Drawing.Size(197, 22);
|
||||
this.newMultiplayerGameToolStripMenuItem.Text = "New multiplayer game";
|
||||
//
|
||||
// joinMultiplayerGameToolStripMenuItem
|
||||
//
|
||||
this.joinMultiplayerGameToolStripMenuItem.BackColor = System.Drawing.Color.Black;
|
||||
this.joinMultiplayerGameToolStripMenuItem.ForeColor = System.Drawing.Color.White;
|
||||
this.joinMultiplayerGameToolStripMenuItem.Name = "joinMultiplayerGameToolStripMenuItem";
|
||||
this.joinMultiplayerGameToolStripMenuItem.Size = new System.Drawing.Size(197, 22);
|
||||
this.joinMultiplayerGameToolStripMenuItem.Text = "Join multiplayer game";
|
||||
//
|
||||
// Form1
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.BackColor = System.Drawing.Color.Black;
|
||||
this.ClientSize = new System.Drawing.Size(624, 442);
|
||||
this.Controls.Add(this.menuStrip1);
|
||||
this.Controls.Add(this.panel1);
|
||||
this.ForeColor = System.Drawing.Color.White;
|
||||
this.Name = "Form1";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "Snake Game";
|
||||
this.Load += new System.EventHandler(this.Form1_Load);
|
||||
this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown);
|
||||
this.menuStrip1.ResumeLayout(false);
|
||||
this.menuStrip1.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Panel panel1;
|
||||
private System.Windows.Forms.MenuStrip menuStrip1;
|
||||
private System.Windows.Forms.ToolStripMenuItem gameToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem newSingleplayerGameToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem newMultiplayerGameToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem joinMultiplayerGameToolStripMenuItem;
|
||||
}
|
||||
}
|
||||
|
62
SnakeGame/Form1.cs
Normal file
62
SnakeGame/Form1.cs
Normal file
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|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SnakeGame
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public static Timer Timer;
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
/*Bitmap img = new Bitmap(1, 1);
|
||||
img.SetPixel(0, 0, Color.Black);
|
||||
menuStrip1.BackgroundImage = img;
|
||||
newSingleplayerGameToolStripMenuItem.BackgroundImage = img;
|
||||
newMultiplayerGameToolStripMenuItem.BackgroundImage = img;
|
||||
joinMultiplayerGameToolStripMenuItem.BackgroundImage = img;*/
|
||||
menuStrip1.Renderer = new ToolStripProfessionalRenderer(new MenuColorTable());
|
||||
menuStrip1.ForeColor = Color.White;
|
||||
GameRenderer.Panel = panel1;
|
||||
Timer = new Timer();
|
||||
Timer.Interval = Game.UpdateTime;
|
||||
Timer.Tick += delegate
|
||||
{
|
||||
Timer.Stop();
|
||||
Game.Refresh();
|
||||
Timer.Interval = Game.UpdateTime;
|
||||
Timer.Start();
|
||||
};
|
||||
Timer.Start();
|
||||
}
|
||||
|
||||
private void Form1_Load(object sender, EventArgs e)
|
||||
{
|
||||
Game.Load(panel1.Size);
|
||||
}
|
||||
|
||||
private void panel1_Paint(object sender, PaintEventArgs e)
|
||||
{
|
||||
GameRenderer.Render();
|
||||
}
|
||||
|
||||
private void Form1_KeyDown(object sender, KeyEventArgs e)
|
||||
{
|
||||
if (e.KeyCode == Keys.Down)
|
||||
Game.MoveDirection = Direction.Down;
|
||||
else if (e.KeyCode == Keys.Up)
|
||||
Game.MoveDirection = Direction.Up;
|
||||
else if (e.KeyCode == Keys.Left)
|
||||
Game.MoveDirection = Direction.Left;
|
||||
else if (e.KeyCode == Keys.Right)
|
||||
Game.MoveDirection = Direction.Right;
|
||||
}
|
||||
}
|
||||
}
|
123
SnakeGame/Form1.resx
Normal file
123
SnakeGame/Form1.resx
Normal file
|
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|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
127
SnakeGame/Game.cs
Normal file
127
SnakeGame/Game.cs
Normal file
|
@ -0,0 +1,127 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SnakeGame
|
||||
{
|
||||
public static class Game
|
||||
{
|
||||
public static SqCoord GameSize;
|
||||
public static List<SqCoord> GameField;
|
||||
public static SqCoord PlayerPos;
|
||||
public static int Length = 4;
|
||||
public static int UpdateTime = 2000;
|
||||
public static Direction MoveDirection;
|
||||
|
||||
public static void Start(GameStartMode mode)
|
||||
{
|
||||
switch(mode)
|
||||
{
|
||||
case GameStartMode.SinglePlayer:
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentException();
|
||||
}
|
||||
}
|
||||
|
||||
public static void Load(Size size)
|
||||
{
|
||||
//GameSize = size;
|
||||
GameSize = SquareCoord.PointToSqCoord(new Point(size));
|
||||
GameField = new List<SqCoord>(GameSize.X * GameSize.Y);
|
||||
PlayerPos = new SqCoord { X = GameSize.X / 2, Y = 1 };
|
||||
for (int i = 0; i < GameSize.X; i++)
|
||||
{
|
||||
for (int j = 0; j < GameSize.Y; j++)
|
||||
{
|
||||
SqCoord coord = new SqCoord { X = i, Y = j, Tick = 0 };
|
||||
if (i == 0 || j == 0 || i == GameSize.X - 1 || j == GameSize.Y - 1)
|
||||
coord.Tick = -1;
|
||||
else if (i == PlayerPos.X && j == PlayerPos.Y)
|
||||
coord.Tick = 4;
|
||||
GameField.Add(coord);
|
||||
}
|
||||
}
|
||||
//GameField.Single(entry => entry.X == PlayerPos.X && entry.Y == PlayerPos.Y).Tick;
|
||||
/*for (int i = 0; i < GameField.Count; i++)
|
||||
{
|
||||
if(GameField[i].X==PlayerPos.X && GameField[i].Y==PlayerPos.Y)
|
||||
{
|
||||
GameField[i].Tick = Length;
|
||||
}
|
||||
}*/
|
||||
MoveDirection = Direction.Down;
|
||||
GameRenderer.Render();
|
||||
}
|
||||
|
||||
public static void Refresh()
|
||||
{
|
||||
//Decrease any positive Ticks; if next player position is other than zero, game over
|
||||
//Otherwise set next player position and set Tick on player position to current Length
|
||||
//Console.WriteLine("Refreshing...");
|
||||
for (int i = 0; i < GameField.Count; i++)
|
||||
{
|
||||
if (GameField[i].Tick > 0)
|
||||
GameField[i] = new SqCoord { X = GameField[i].X, Y = GameField[i].Y, Tick = GameField[i].Tick - 1 };
|
||||
}
|
||||
SqCoord nextcoord;
|
||||
switch (MoveDirection)
|
||||
{
|
||||
case Direction.Down:
|
||||
nextcoord = new SqCoord { X = PlayerPos.X, Y = PlayerPos.Y + 1 };
|
||||
break;
|
||||
case Direction.Left:
|
||||
nextcoord = new SqCoord { X = PlayerPos.X - 1, Y = PlayerPos.Y };
|
||||
break;
|
||||
case Direction.Right:
|
||||
nextcoord = new SqCoord { X = PlayerPos.X + 1, Y = PlayerPos.Y };
|
||||
break;
|
||||
case Direction.Up:
|
||||
nextcoord = new SqCoord { X = PlayerPos.X, Y = PlayerPos.Y - 1 };
|
||||
break;
|
||||
default:
|
||||
nextcoord = PlayerPos;
|
||||
break;
|
||||
}
|
||||
if (Game.GetCoord(nextcoord).Tick != 0)
|
||||
Stop();
|
||||
for (int i = 0; i < GameField.Count; i++)
|
||||
{
|
||||
if (GameField[i].X == nextcoord.X && GameField[i].Y == nextcoord.Y)
|
||||
{
|
||||
GameField[i] = new SqCoord { X = nextcoord.X, Y = nextcoord.Y, Tick = Length };
|
||||
PlayerPos = GameField[i];
|
||||
}
|
||||
}
|
||||
GameRenderer.Render();
|
||||
}
|
||||
|
||||
public static SqCoord GetCoord(SqCoord nextcoord)
|
||||
{
|
||||
return GameField.Single(entry => entry.X == nextcoord.X && entry.Y == nextcoord.Y);
|
||||
}
|
||||
|
||||
public static void Stop()
|
||||
{
|
||||
Form1.Timer.Stop();
|
||||
MessageBox.Show("Game over!");
|
||||
}
|
||||
}
|
||||
public enum GameStartMode
|
||||
{
|
||||
SinglePlayer,
|
||||
MultiPlayer,
|
||||
Connect
|
||||
}
|
||||
public enum Direction
|
||||
{
|
||||
Up,
|
||||
Down,
|
||||
Left,
|
||||
Right
|
||||
}
|
||||
}
|
32
SnakeGame/GameRenderer.cs
Normal file
32
SnakeGame/GameRenderer.cs
Normal file
|
@ -0,0 +1,32 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SnakeGame
|
||||
{
|
||||
public static class GameRenderer
|
||||
{
|
||||
public static Panel Panel;
|
||||
public static void Render()
|
||||
{
|
||||
foreach(var coord in Game.GameField)
|
||||
{
|
||||
if (coord.Tick == -1)
|
||||
RenderSquare(coord, Color.Red);
|
||||
else if (coord.Tick == 0)
|
||||
RenderSquare(coord, Color.Black);
|
||||
else
|
||||
RenderSquare(coord, Color.Green);
|
||||
}
|
||||
}
|
||||
private static void RenderSquare(SqCoord coord, Color color)
|
||||
{
|
||||
Graphics gr = Panel.CreateGraphics();
|
||||
gr.FillRectangle(new SolidBrush(color), SquareCoord.SqCoordToRect(coord));
|
||||
}
|
||||
}
|
||||
}
|
77
SnakeGame/MenuColorTable.cs
Normal file
77
SnakeGame/MenuColorTable.cs
Normal file
|
@ -0,0 +1,77 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SnakeGame
|
||||
{
|
||||
public class MenuColorTable : ProfessionalColorTable
|
||||
{
|
||||
public override Color MenuItemSelected
|
||||
{
|
||||
get
|
||||
{
|
||||
return Color.Black;
|
||||
}
|
||||
}
|
||||
public override Color MenuStripGradientBegin
|
||||
{
|
||||
get
|
||||
{
|
||||
return Color.Black;
|
||||
}
|
||||
}
|
||||
public override Color MenuStripGradientEnd
|
||||
{
|
||||
get
|
||||
{
|
||||
return Color.Blue;
|
||||
}
|
||||
}
|
||||
public override Color MenuBorder
|
||||
{
|
||||
get
|
||||
{
|
||||
return Color.Black;
|
||||
}
|
||||
}
|
||||
public override Color MenuItemPressedGradientBegin
|
||||
{
|
||||
get
|
||||
{
|
||||
return Color.Aqua;
|
||||
}
|
||||
}
|
||||
public override Color MenuItemPressedGradientEnd
|
||||
{
|
||||
get
|
||||
{
|
||||
return Color.Black;
|
||||
}
|
||||
}
|
||||
public override Color MenuItemSelectedGradientBegin
|
||||
{
|
||||
get
|
||||
{
|
||||
return Color.Blue;
|
||||
}
|
||||
}
|
||||
public override Color MenuItemSelectedGradientEnd
|
||||
{
|
||||
get
|
||||
{
|
||||
return Color.Black;
|
||||
}
|
||||
}
|
||||
public override Color MenuItemBorder
|
||||
{
|
||||
get
|
||||
{
|
||||
return Color.Blue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
22
SnakeGame/Program.cs
Normal file
22
SnakeGame/Program.cs
Normal file
|
@ -0,0 +1,22 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SnakeGame
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
36
SnakeGame/Properties/AssemblyInfo.cs
Normal file
36
SnakeGame/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("SnakeGame")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("SnakeGame")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2015")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("6f791805-d24e-4188-a285-3b01d6d6725a")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
71
SnakeGame/Properties/Resources.Designer.cs
generated
Normal file
71
SnakeGame/Properties/Resources.Designer.cs
generated
Normal file
|
@ -0,0 +1,71 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.34209
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace SnakeGame.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SnakeGame.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
117
SnakeGame/Properties/Resources.resx
Normal file
117
SnakeGame/Properties/Resources.resx
Normal file
|
@ -0,0 +1,117 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
30
SnakeGame/Properties/Settings.Designer.cs
generated
Normal file
30
SnakeGame/Properties/Settings.Designer.cs
generated
Normal file
|
@ -0,0 +1,30 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.34209
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace SnakeGame.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
7
SnakeGame/Properties/Settings.settings
Normal file
7
SnakeGame/Properties/Settings.settings
Normal file
|
@ -0,0 +1,7 @@
|
|||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
92
SnakeGame/SnakeGame.csproj
Normal file
92
SnakeGame/SnakeGame.csproj
Normal file
|
@ -0,0 +1,92 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{7CB0C0BB-9EDD-48BA-B19C-306C444D37DE}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>SnakeGame</RootNamespace>
|
||||
<AssemblyName>SnakeGame</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Game.cs" />
|
||||
<Compile Include="GameRenderer.cs" />
|
||||
<Compile Include="MenuColorTable.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="SquareCoord.cs" />
|
||||
<EmbeddedResource Include="Form1.resx">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
62
SnakeGame/SquareCoord.cs
Normal file
62
SnakeGame/SquareCoord.cs
Normal file
|
@ -0,0 +1,62 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SnakeGame
|
||||
{
|
||||
public static class SquareCoord
|
||||
{
|
||||
private static int x;
|
||||
public static int X
|
||||
{
|
||||
get
|
||||
{
|
||||
return x;
|
||||
}
|
||||
set
|
||||
{
|
||||
x = value;
|
||||
Game.Refresh();
|
||||
}
|
||||
}
|
||||
private static int y;
|
||||
public static int Y
|
||||
{
|
||||
get
|
||||
{
|
||||
return y;
|
||||
}
|
||||
set
|
||||
{
|
||||
y = value;
|
||||
Game.Refresh();
|
||||
}
|
||||
}
|
||||
private const int res = 50;
|
||||
|
||||
public static Point SqCoordToPoint(SqCoord coord)
|
||||
{
|
||||
return new Point(coord.X * res, coord.Y * res);
|
||||
}
|
||||
public static SqCoord PointToSqCoord(Point point)
|
||||
{
|
||||
return new SqCoord { X = point.X / res, Y = point.Y / res };
|
||||
}
|
||||
public static Rectangle SqCoordToRect(SqCoord coord)
|
||||
{
|
||||
return new Rectangle(coord.X * res, coord.Y * res, coord.X * res + res, coord.Y * res + res);
|
||||
}
|
||||
}
|
||||
public struct SqCoord
|
||||
{
|
||||
public int X { get; set; }
|
||||
public int Y { get; set; }
|
||||
/// <summary>
|
||||
/// Used to determine snake square "expiration". -1 means wall. Game over if other than zero in next player position.
|
||||
/// </summary>
|
||||
public int Tick { get; set; }
|
||||
}
|
||||
}
|
4
packages/repositories.config
Normal file
4
packages/repositories.config
Normal file
|
@ -0,0 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<repositories>
|
||||
<repository path="..\SnakeGame\packages.config" />
|
||||
</repositories>
|
Loading…
Reference in a new issue