2015.02.09
This commit is contained in:
parent
e597167e90
commit
7068b4cc22
18 changed files with 1240 additions and 0 deletions
223
.gitignore
vendored
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.gitignore
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||||||
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#################
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||||||
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## Eclipse
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||||||
|
#################
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||||||
|
|
||||||
|
*.pydevproject
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||||||
|
.metadata/
|
||||||
|
bin/
|
||||||
|
tmp/
|
||||||
|
*.tmp
|
||||||
|
*.bak
|
||||||
|
*.swp
|
||||||
|
*~.nib
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||||||
|
local.properties
|
||||||
|
.classpath
|
||||||
|
.settings/
|
||||||
|
.loadpath
|
||||||
|
target/
|
||||||
|
.project
|
||||||
|
|
||||||
|
# External tool builders
|
||||||
|
.externalToolBuilders/
|
||||||
|
|
||||||
|
# Locally stored "Eclipse launch configurations"
|
||||||
|
*.launch
|
||||||
|
|
||||||
|
# CDT-specific
|
||||||
|
.cproject
|
||||||
|
|
||||||
|
# PDT-specific
|
||||||
|
.buildpath
|
||||||
|
|
||||||
|
|
||||||
|
#################
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||||||
|
## Visual Studio
|
||||||
|
#################
|
||||||
|
|
||||||
|
## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
|
||||||
|
[Dd]ebug/
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||||||
|
[Rr]elease/
|
||||||
|
x64/
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||||||
|
build/
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||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*.log
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.log
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
*.ncrunch*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.Publish.xml
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# NuGet Packages Directory
|
||||||
|
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
|
||||||
|
#packages/
|
||||||
|
|
||||||
|
# Windows Azure Build Output
|
||||||
|
csx
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Windows Store app package directory
|
||||||
|
AppPackages/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
sql/
|
||||||
|
*.Cache
|
||||||
|
ClientBin/
|
||||||
|
[Ss]tyle[Cc]op.*
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file to a newer
|
||||||
|
# Visual Studio version. Backup files are not needed, because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
App_Data/*.mdf
|
||||||
|
App_Data/*.ldf
|
||||||
|
|
||||||
|
#############
|
||||||
|
## Windows detritus
|
||||||
|
#############
|
||||||
|
|
||||||
|
# Windows image file caches
|
||||||
|
Thumbs.db
|
||||||
|
ehthumbs.db
|
||||||
|
|
||||||
|
# Folder config file
|
||||||
|
Desktop.ini
|
||||||
|
|
||||||
|
# Recycle Bin used on file shares
|
||||||
|
$RECYCLE.BIN/
|
||||||
|
|
||||||
|
# Mac crap
|
||||||
|
.DS_Store
|
||||||
|
|
||||||
|
|
||||||
|
#############
|
||||||
|
## Python
|
||||||
|
#############
|
||||||
|
|
||||||
|
*.py[cod]
|
||||||
|
|
||||||
|
# Packages
|
||||||
|
*.egg
|
||||||
|
*.egg-info
|
||||||
|
dist/
|
||||||
|
build/
|
||||||
|
eggs/
|
||||||
|
parts/
|
||||||
|
var/
|
||||||
|
sdist/
|
||||||
|
develop-eggs/
|
||||||
|
.installed.cfg
|
||||||
|
|
||||||
|
# Installer logs
|
||||||
|
pip-log.txt
|
||||||
|
|
||||||
|
# Unit test / coverage reports
|
||||||
|
.coverage
|
||||||
|
.tox
|
||||||
|
|
||||||
|
#Translations
|
||||||
|
*.mo
|
||||||
|
|
||||||
|
#Mr Developer
|
||||||
|
.mr.developer.cfg
|
||||||
|
.metadata/*
|
||||||
|
TheButtonAutoFlair/out/artifacts/Autoflair/Autoflair.jar
|
||||||
|
*.iml
|
||||||
|
*.name
|
||||||
|
.idea/compiler.xml
|
||||||
|
*.xml
|
22
SnakeGame.sln
Normal file
22
SnakeGame.sln
Normal file
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||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Express 2013 for Windows Desktop
|
||||||
|
VisualStudioVersion = 12.0.30723.0
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SnakeGame", "SnakeGame\SnakeGame.csproj", "{7CB0C0BB-9EDD-48BA-B19C-306C444D37DE}"
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||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{7CB0C0BB-9EDD-48BA-B19C-306C444D37DE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{7CB0C0BB-9EDD-48BA-B19C-306C444D37DE}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{7CB0C0BB-9EDD-48BA-B19C-306C444D37DE}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{7CB0C0BB-9EDD-48BA-B19C-306C444D37DE}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
6
SnakeGame/App.config
Normal file
6
SnakeGame/App.config
Normal file
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|
||||||
|
<?xml version="1.0" encoding="utf-8" ?>
|
||||||
|
<configuration>
|
||||||
|
<startup>
|
||||||
|
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
|
||||||
|
</startup>
|
||||||
|
</configuration>
|
127
SnakeGame/Form1.Designer.cs
generated
Normal file
127
SnakeGame/Form1.Designer.cs
generated
Normal file
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|
namespace SnakeGame
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||||||
|
{
|
||||||
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partial class Form1
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||||||
|
{
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||||||
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/// <summary>
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||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
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||||||
|
components.Dispose();
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||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
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this.panel1 = new System.Windows.Forms.Panel();
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this.menuStrip1 = new System.Windows.Forms.MenuStrip();
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this.gameToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.newSingleplayerGameToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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|
this.newMultiplayerGameToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||||
|
this.joinMultiplayerGameToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||||
|
this.menuStrip1.SuspendLayout();
|
||||||
|
this.SuspendLayout();
|
||||||
|
//
|
||||||
|
// panel1
|
||||||
|
//
|
||||||
|
this.panel1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||||
|
| System.Windows.Forms.AnchorStyles.Left)
|
||||||
|
| System.Windows.Forms.AnchorStyles.Right)));
|
||||||
|
this.panel1.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
|
||||||
|
this.panel1.Location = new System.Drawing.Point(12, 41);
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||||||
|
this.panel1.Name = "panel1";
|
||||||
|
this.panel1.Size = new System.Drawing.Size(600, 380);
|
||||||
|
this.panel1.TabIndex = 0;
|
||||||
|
this.panel1.Paint += new System.Windows.Forms.PaintEventHandler(this.panel1_Paint);
|
||||||
|
//
|
||||||
|
// menuStrip1
|
||||||
|
//
|
||||||
|
this.menuStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||||
|
this.gameToolStripMenuItem});
|
||||||
|
this.menuStrip1.Location = new System.Drawing.Point(0, 0);
|
||||||
|
this.menuStrip1.Name = "menuStrip1";
|
||||||
|
this.menuStrip1.Size = new System.Drawing.Size(624, 24);
|
||||||
|
this.menuStrip1.TabIndex = 1;
|
||||||
|
this.menuStrip1.Text = "menuStrip1";
|
||||||
|
//
|
||||||
|
// gameToolStripMenuItem
|
||||||
|
//
|
||||||
|
this.gameToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||||
|
this.newSingleplayerGameToolStripMenuItem,
|
||||||
|
this.newMultiplayerGameToolStripMenuItem,
|
||||||
|
this.joinMultiplayerGameToolStripMenuItem});
|
||||||
|
this.gameToolStripMenuItem.Name = "gameToolStripMenuItem";
|
||||||
|
this.gameToolStripMenuItem.Size = new System.Drawing.Size(50, 20);
|
||||||
|
this.gameToolStripMenuItem.Text = "Game";
|
||||||
|
//
|
||||||
|
// newSingleplayerGameToolStripMenuItem
|
||||||
|
//
|
||||||
|
this.newSingleplayerGameToolStripMenuItem.BackColor = System.Drawing.Color.Black;
|
||||||
|
this.newSingleplayerGameToolStripMenuItem.ForeColor = System.Drawing.Color.White;
|
||||||
|
this.newSingleplayerGameToolStripMenuItem.Name = "newSingleplayerGameToolStripMenuItem";
|
||||||
|
this.newSingleplayerGameToolStripMenuItem.Size = new System.Drawing.Size(197, 22);
|
||||||
|
this.newSingleplayerGameToolStripMenuItem.Text = "New singleplayer game";
|
||||||
|
//
|
||||||
|
// newMultiplayerGameToolStripMenuItem
|
||||||
|
//
|
||||||
|
this.newMultiplayerGameToolStripMenuItem.BackColor = System.Drawing.Color.Black;
|
||||||
|
this.newMultiplayerGameToolStripMenuItem.ForeColor = System.Drawing.Color.White;
|
||||||
|
this.newMultiplayerGameToolStripMenuItem.Name = "newMultiplayerGameToolStripMenuItem";
|
||||||
|
this.newMultiplayerGameToolStripMenuItem.Size = new System.Drawing.Size(197, 22);
|
||||||
|
this.newMultiplayerGameToolStripMenuItem.Text = "New multiplayer game";
|
||||||
|
//
|
||||||
|
// joinMultiplayerGameToolStripMenuItem
|
||||||
|
//
|
||||||
|
this.joinMultiplayerGameToolStripMenuItem.BackColor = System.Drawing.Color.Black;
|
||||||
|
this.joinMultiplayerGameToolStripMenuItem.ForeColor = System.Drawing.Color.White;
|
||||||
|
this.joinMultiplayerGameToolStripMenuItem.Name = "joinMultiplayerGameToolStripMenuItem";
|
||||||
|
this.joinMultiplayerGameToolStripMenuItem.Size = new System.Drawing.Size(197, 22);
|
||||||
|
this.joinMultiplayerGameToolStripMenuItem.Text = "Join multiplayer game";
|
||||||
|
//
|
||||||
|
// Form1
|
||||||
|
//
|
||||||
|
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||||
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
|
this.BackColor = System.Drawing.Color.Black;
|
||||||
|
this.ClientSize = new System.Drawing.Size(624, 442);
|
||||||
|
this.Controls.Add(this.menuStrip1);
|
||||||
|
this.Controls.Add(this.panel1);
|
||||||
|
this.ForeColor = System.Drawing.Color.White;
|
||||||
|
this.Name = "Form1";
|
||||||
|
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||||
|
this.Text = "Snake Game";
|
||||||
|
this.Load += new System.EventHandler(this.Form1_Load);
|
||||||
|
this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown);
|
||||||
|
this.menuStrip1.ResumeLayout(false);
|
||||||
|
this.menuStrip1.PerformLayout();
|
||||||
|
this.ResumeLayout(false);
|
||||||
|
this.PerformLayout();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private System.Windows.Forms.Panel panel1;
|
||||||
|
private System.Windows.Forms.MenuStrip menuStrip1;
|
||||||
|
private System.Windows.Forms.ToolStripMenuItem gameToolStripMenuItem;
|
||||||
|
private System.Windows.Forms.ToolStripMenuItem newSingleplayerGameToolStripMenuItem;
|
||||||
|
private System.Windows.Forms.ToolStripMenuItem newMultiplayerGameToolStripMenuItem;
|
||||||
|
private System.Windows.Forms.ToolStripMenuItem joinMultiplayerGameToolStripMenuItem;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
62
SnakeGame/Form1.cs
Normal file
62
SnakeGame/Form1.cs
Normal file
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|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace SnakeGame
|
||||||
|
{
|
||||||
|
public partial class Form1 : Form
|
||||||
|
{
|
||||||
|
public static Timer Timer;
|
||||||
|
public Form1()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
/*Bitmap img = new Bitmap(1, 1);
|
||||||
|
img.SetPixel(0, 0, Color.Black);
|
||||||
|
menuStrip1.BackgroundImage = img;
|
||||||
|
newSingleplayerGameToolStripMenuItem.BackgroundImage = img;
|
||||||
|
newMultiplayerGameToolStripMenuItem.BackgroundImage = img;
|
||||||
|
joinMultiplayerGameToolStripMenuItem.BackgroundImage = img;*/
|
||||||
|
menuStrip1.Renderer = new ToolStripProfessionalRenderer(new MenuColorTable());
|
||||||
|
menuStrip1.ForeColor = Color.White;
|
||||||
|
GameRenderer.Panel = panel1;
|
||||||
|
Timer = new Timer();
|
||||||
|
Timer.Interval = Game.UpdateTime;
|
||||||
|
Timer.Tick += delegate
|
||||||
|
{
|
||||||
|
Timer.Stop();
|
||||||
|
Game.Refresh();
|
||||||
|
Timer.Interval = Game.UpdateTime;
|
||||||
|
Timer.Start();
|
||||||
|
};
|
||||||
|
Timer.Start();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Form1_Load(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Game.Load(panel1.Size);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void panel1_Paint(object sender, PaintEventArgs e)
|
||||||
|
{
|
||||||
|
GameRenderer.Render();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Form1_KeyDown(object sender, KeyEventArgs e)
|
||||||
|
{
|
||||||
|
if (e.KeyCode == Keys.Down)
|
||||||
|
Game.MoveDirection = Direction.Down;
|
||||||
|
else if (e.KeyCode == Keys.Up)
|
||||||
|
Game.MoveDirection = Direction.Up;
|
||||||
|
else if (e.KeyCode == Keys.Left)
|
||||||
|
Game.MoveDirection = Direction.Left;
|
||||||
|
else if (e.KeyCode == Keys.Right)
|
||||||
|
Game.MoveDirection = Direction.Right;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
123
SnakeGame/Form1.resx
Normal file
123
SnakeGame/Form1.resx
Normal file
|
@ -0,0 +1,123 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<metadata name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||||
|
<value>17, 17</value>
|
||||||
|
</metadata>
|
||||||
|
</root>
|
127
SnakeGame/Game.cs
Normal file
127
SnakeGame/Game.cs
Normal file
|
@ -0,0 +1,127 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace SnakeGame
|
||||||
|
{
|
||||||
|
public static class Game
|
||||||
|
{
|
||||||
|
public static SqCoord GameSize;
|
||||||
|
public static List<SqCoord> GameField;
|
||||||
|
public static SqCoord PlayerPos;
|
||||||
|
public static int Length = 4;
|
||||||
|
public static int UpdateTime = 2000;
|
||||||
|
public static Direction MoveDirection;
|
||||||
|
|
||||||
|
public static void Start(GameStartMode mode)
|
||||||
|
{
|
||||||
|
switch(mode)
|
||||||
|
{
|
||||||
|
case GameStartMode.SinglePlayer:
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new ArgumentException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Load(Size size)
|
||||||
|
{
|
||||||
|
//GameSize = size;
|
||||||
|
GameSize = SquareCoord.PointToSqCoord(new Point(size));
|
||||||
|
GameField = new List<SqCoord>(GameSize.X * GameSize.Y);
|
||||||
|
PlayerPos = new SqCoord { X = GameSize.X / 2, Y = 1 };
|
||||||
|
for (int i = 0; i < GameSize.X; i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < GameSize.Y; j++)
|
||||||
|
{
|
||||||
|
SqCoord coord = new SqCoord { X = i, Y = j, Tick = 0 };
|
||||||
|
if (i == 0 || j == 0 || i == GameSize.X - 1 || j == GameSize.Y - 1)
|
||||||
|
coord.Tick = -1;
|
||||||
|
else if (i == PlayerPos.X && j == PlayerPos.Y)
|
||||||
|
coord.Tick = 4;
|
||||||
|
GameField.Add(coord);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//GameField.Single(entry => entry.X == PlayerPos.X && entry.Y == PlayerPos.Y).Tick;
|
||||||
|
/*for (int i = 0; i < GameField.Count; i++)
|
||||||
|
{
|
||||||
|
if(GameField[i].X==PlayerPos.X && GameField[i].Y==PlayerPos.Y)
|
||||||
|
{
|
||||||
|
GameField[i].Tick = Length;
|
||||||
|
}
|
||||||
|
}*/
|
||||||
|
MoveDirection = Direction.Down;
|
||||||
|
GameRenderer.Render();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Refresh()
|
||||||
|
{
|
||||||
|
//Decrease any positive Ticks; if next player position is other than zero, game over
|
||||||
|
//Otherwise set next player position and set Tick on player position to current Length
|
||||||
|
//Console.WriteLine("Refreshing...");
|
||||||
|
for (int i = 0; i < GameField.Count; i++)
|
||||||
|
{
|
||||||
|
if (GameField[i].Tick > 0)
|
||||||
|
GameField[i] = new SqCoord { X = GameField[i].X, Y = GameField[i].Y, Tick = GameField[i].Tick - 1 };
|
||||||
|
}
|
||||||
|
SqCoord nextcoord;
|
||||||
|
switch (MoveDirection)
|
||||||
|
{
|
||||||
|
case Direction.Down:
|
||||||
|
nextcoord = new SqCoord { X = PlayerPos.X, Y = PlayerPos.Y + 1 };
|
||||||
|
break;
|
||||||
|
case Direction.Left:
|
||||||
|
nextcoord = new SqCoord { X = PlayerPos.X - 1, Y = PlayerPos.Y };
|
||||||
|
break;
|
||||||
|
case Direction.Right:
|
||||||
|
nextcoord = new SqCoord { X = PlayerPos.X + 1, Y = PlayerPos.Y };
|
||||||
|
break;
|
||||||
|
case Direction.Up:
|
||||||
|
nextcoord = new SqCoord { X = PlayerPos.X, Y = PlayerPos.Y - 1 };
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
nextcoord = PlayerPos;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (Game.GetCoord(nextcoord).Tick != 0)
|
||||||
|
Stop();
|
||||||
|
for (int i = 0; i < GameField.Count; i++)
|
||||||
|
{
|
||||||
|
if (GameField[i].X == nextcoord.X && GameField[i].Y == nextcoord.Y)
|
||||||
|
{
|
||||||
|
GameField[i] = new SqCoord { X = nextcoord.X, Y = nextcoord.Y, Tick = Length };
|
||||||
|
PlayerPos = GameField[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
GameRenderer.Render();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static SqCoord GetCoord(SqCoord nextcoord)
|
||||||
|
{
|
||||||
|
return GameField.Single(entry => entry.X == nextcoord.X && entry.Y == nextcoord.Y);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Stop()
|
||||||
|
{
|
||||||
|
Form1.Timer.Stop();
|
||||||
|
MessageBox.Show("Game over!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public enum GameStartMode
|
||||||
|
{
|
||||||
|
SinglePlayer,
|
||||||
|
MultiPlayer,
|
||||||
|
Connect
|
||||||
|
}
|
||||||
|
public enum Direction
|
||||||
|
{
|
||||||
|
Up,
|
||||||
|
Down,
|
||||||
|
Left,
|
||||||
|
Right
|
||||||
|
}
|
||||||
|
}
|
32
SnakeGame/GameRenderer.cs
Normal file
32
SnakeGame/GameRenderer.cs
Normal file
|
@ -0,0 +1,32 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace SnakeGame
|
||||||
|
{
|
||||||
|
public static class GameRenderer
|
||||||
|
{
|
||||||
|
public static Panel Panel;
|
||||||
|
public static void Render()
|
||||||
|
{
|
||||||
|
foreach(var coord in Game.GameField)
|
||||||
|
{
|
||||||
|
if (coord.Tick == -1)
|
||||||
|
RenderSquare(coord, Color.Red);
|
||||||
|
else if (coord.Tick == 0)
|
||||||
|
RenderSquare(coord, Color.Black);
|
||||||
|
else
|
||||||
|
RenderSquare(coord, Color.Green);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private static void RenderSquare(SqCoord coord, Color color)
|
||||||
|
{
|
||||||
|
Graphics gr = Panel.CreateGraphics();
|
||||||
|
gr.FillRectangle(new SolidBrush(color), SquareCoord.SqCoordToRect(coord));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
77
SnakeGame/MenuColorTable.cs
Normal file
77
SnakeGame/MenuColorTable.cs
Normal file
|
@ -0,0 +1,77 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace SnakeGame
|
||||||
|
{
|
||||||
|
public class MenuColorTable : ProfessionalColorTable
|
||||||
|
{
|
||||||
|
public override Color MenuItemSelected
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return Color.Black;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public override Color MenuStripGradientBegin
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return Color.Black;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public override Color MenuStripGradientEnd
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return Color.Blue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public override Color MenuBorder
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return Color.Black;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public override Color MenuItemPressedGradientBegin
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return Color.Aqua;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public override Color MenuItemPressedGradientEnd
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return Color.Black;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public override Color MenuItemSelectedGradientBegin
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return Color.Blue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public override Color MenuItemSelectedGradientEnd
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return Color.Black;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public override Color MenuItemBorder
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return Color.Blue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
22
SnakeGame/Program.cs
Normal file
22
SnakeGame/Program.cs
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace SnakeGame
|
||||||
|
{
|
||||||
|
static class Program
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The main entry point for the application.
|
||||||
|
/// </summary>
|
||||||
|
[STAThread]
|
||||||
|
static void Main()
|
||||||
|
{
|
||||||
|
Application.EnableVisualStyles();
|
||||||
|
Application.SetCompatibleTextRenderingDefault(false);
|
||||||
|
Application.Run(new Form1());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
36
SnakeGame/Properties/AssemblyInfo.cs
Normal file
36
SnakeGame/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,36 @@
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
// General Information about an assembly is controlled through the following
|
||||||
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
// associated with an assembly.
|
||||||
|
[assembly: AssemblyTitle("SnakeGame")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("SnakeGame")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © 2015")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
|
[assembly: Guid("6f791805-d24e-4188-a285-3b01d6d6725a")]
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
|
// by using the '*' as shown below:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
71
SnakeGame/Properties/Resources.Designer.cs
generated
Normal file
71
SnakeGame/Properties/Resources.Designer.cs
generated
Normal file
|
@ -0,0 +1,71 @@
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Runtime Version:4.0.30319.34209
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace SnakeGame.Properties
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||||
|
/// </summary>
|
||||||
|
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||||
|
// class via a tool like ResGen or Visual Studio.
|
||||||
|
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||||
|
// with the /str option, or rebuild your VS project.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources
|
||||||
|
{
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the cached ResourceManager instance used by this class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if ((resourceMan == null))
|
||||||
|
{
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SnakeGame.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Overrides the current thread's CurrentUICulture property for all
|
||||||
|
/// resource lookups using this strongly typed resource class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
117
SnakeGame/Properties/Resources.resx
Normal file
117
SnakeGame/Properties/Resources.resx
Normal file
|
@ -0,0 +1,117 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
30
SnakeGame/Properties/Settings.Designer.cs
generated
Normal file
30
SnakeGame/Properties/Settings.Designer.cs
generated
Normal file
|
@ -0,0 +1,30 @@
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Runtime Version:4.0.30319.34209
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace SnakeGame.Properties
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||||
|
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||||
|
{
|
||||||
|
|
||||||
|
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||||
|
|
||||||
|
public static Settings Default
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return defaultInstance;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
7
SnakeGame/Properties/Settings.settings
Normal file
7
SnakeGame/Properties/Settings.settings
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
<?xml version='1.0' encoding='utf-8'?>
|
||||||
|
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||||
|
<Profiles>
|
||||||
|
<Profile Name="(Default)" />
|
||||||
|
</Profiles>
|
||||||
|
<Settings />
|
||||||
|
</SettingsFile>
|
92
SnakeGame/SnakeGame.csproj
Normal file
92
SnakeGame/SnakeGame.csproj
Normal file
|
@ -0,0 +1,92 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProjectGuid>{7CB0C0BB-9EDD-48BA-B19C-306C444D37DE}</ProjectGuid>
|
||||||
|
<OutputType>WinExe</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>SnakeGame</RootNamespace>
|
||||||
|
<AssemblyName>SnakeGame</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Core" />
|
||||||
|
<Reference Include="System.Xml.Linq" />
|
||||||
|
<Reference Include="System.Data.DataSetExtensions" />
|
||||||
|
<Reference Include="Microsoft.CSharp" />
|
||||||
|
<Reference Include="System.Data" />
|
||||||
|
<Reference Include="System.Deployment" />
|
||||||
|
<Reference Include="System.Drawing" />
|
||||||
|
<Reference Include="System.Windows.Forms" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Form1.cs">
|
||||||
|
<SubType>Form</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Form1.Designer.cs">
|
||||||
|
<DependentUpon>Form1.cs</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Game.cs" />
|
||||||
|
<Compile Include="GameRenderer.cs" />
|
||||||
|
<Compile Include="MenuColorTable.cs" />
|
||||||
|
<Compile Include="Program.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
<Compile Include="SquareCoord.cs" />
|
||||||
|
<EmbeddedResource Include="Form1.resx">
|
||||||
|
<DependentUpon>Form1.cs</DependentUpon>
|
||||||
|
</EmbeddedResource>
|
||||||
|
<EmbeddedResource Include="Properties\Resources.resx">
|
||||||
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
|
<SubType>Designer</SubType>
|
||||||
|
</EmbeddedResource>
|
||||||
|
<Compile Include="Properties\Resources.Designer.cs">
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Resources.resx</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<None Include="Properties\Settings.settings">
|
||||||
|
<Generator>SettingsSingleFileGenerator</Generator>
|
||||||
|
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||||
|
</None>
|
||||||
|
<Compile Include="Properties\Settings.Designer.cs">
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Settings.settings</DependentUpon>
|
||||||
|
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||||
|
</Compile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="App.config" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
</Project>
|
62
SnakeGame/SquareCoord.cs
Normal file
62
SnakeGame/SquareCoord.cs
Normal file
|
@ -0,0 +1,62 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace SnakeGame
|
||||||
|
{
|
||||||
|
public static class SquareCoord
|
||||||
|
{
|
||||||
|
private static int x;
|
||||||
|
public static int X
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return x;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
x = value;
|
||||||
|
Game.Refresh();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private static int y;
|
||||||
|
public static int Y
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return y;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
y = value;
|
||||||
|
Game.Refresh();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private const int res = 50;
|
||||||
|
|
||||||
|
public static Point SqCoordToPoint(SqCoord coord)
|
||||||
|
{
|
||||||
|
return new Point(coord.X * res, coord.Y * res);
|
||||||
|
}
|
||||||
|
public static SqCoord PointToSqCoord(Point point)
|
||||||
|
{
|
||||||
|
return new SqCoord { X = point.X / res, Y = point.Y / res };
|
||||||
|
}
|
||||||
|
public static Rectangle SqCoordToRect(SqCoord coord)
|
||||||
|
{
|
||||||
|
return new Rectangle(coord.X * res, coord.Y * res, coord.X * res + res, coord.Y * res + res);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public struct SqCoord
|
||||||
|
{
|
||||||
|
public int X { get; set; }
|
||||||
|
public int Y { get; set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Used to determine snake square "expiration". -1 means wall. Game over if other than zero in next player position.
|
||||||
|
/// </summary>
|
||||||
|
public int Tick { get; set; }
|
||||||
|
}
|
||||||
|
}
|
4
packages/repositories.config
Normal file
4
packages/repositories.config
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<repositories>
|
||||||
|
<repository path="..\SnakeGame\packages.config" />
|
||||||
|
</repositories>
|
Loading…
Reference in a new issue