2015.02.12
This commit is contained in:
parent
7068b4cc22
commit
921ac407e1
6 changed files with 118 additions and 51 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -132,7 +132,7 @@ publish/
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# NuGet Packages Directory
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## TODO: If you have NuGet Package Restore enabled, uncomment the next line
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#packages/
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packages/
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# Windows Azure Build Output
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csx
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2
SnakeGame/Form1.Designer.cs
generated
2
SnakeGame/Form1.Designer.cs
generated
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@ -42,6 +42,7 @@
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this.panel1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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| System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.panel1.BackColor = System.Drawing.Color.Black;
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this.panel1.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
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this.panel1.Location = new System.Drawing.Point(12, 41);
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this.panel1.Name = "panel1";
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@ -76,6 +77,7 @@
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this.newSingleplayerGameToolStripMenuItem.Name = "newSingleplayerGameToolStripMenuItem";
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this.newSingleplayerGameToolStripMenuItem.Size = new System.Drawing.Size(197, 22);
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this.newSingleplayerGameToolStripMenuItem.Text = "New singleplayer game";
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this.newSingleplayerGameToolStripMenuItem.Click += new System.EventHandler(this.newSingleplayerGameToolStripMenuItem_Click);
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//
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// newMultiplayerGameToolStripMenuItem
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//
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@ -12,7 +12,21 @@ namespace SnakeGame
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{
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public partial class Form1 : Form
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{
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public static Timer Timer;
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private static Timer Timer;
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private static bool timerenabled = false;
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public static bool TimerEnabled
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{
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get
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{
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return timerenabled;
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}
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set
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{
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if (value && !timerenabled) //Only start if not running already
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Timer.Start();
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timerenabled = value;
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}
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}
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public Form1()
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{
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InitializeComponent();
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@ -32,9 +46,10 @@ namespace SnakeGame
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Timer.Stop();
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Game.Refresh();
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Timer.Interval = Game.UpdateTime;
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Timer.Start();
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if (TimerEnabled)
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Timer.Start();
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};
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Timer.Start();
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//Timer.Start();
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}
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private void Form1_Load(object sender, EventArgs e)
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@ -58,5 +73,10 @@ namespace SnakeGame
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else if (e.KeyCode == Keys.Right)
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Game.MoveDirection = Direction.Right;
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}
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private void newSingleplayerGameToolStripMenuItem_Click(object sender, EventArgs e)
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{
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Game.Start(GameStartMode.SinglePlayer);
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}
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}
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}
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@ -10,11 +10,17 @@ namespace SnakeGame
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{
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public static class Game
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{
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/// <summary>
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/// Plans:
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/// Replace MessageBox with own GUI; Add GUI to get GameSize...
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/// Maybe select region to set one square's size and/or visualize changes when user stops interaction
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/// </summary>
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public static SqCoord GameSize;
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public static List<SqCoord> GameField;
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//public static List<SqCoord> GameField;
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public static int[,] GameField;
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public static SqCoord PlayerPos;
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public static int Length = 4;
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public static int UpdateTime = 2000;
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public static int UpdateTime = 1000;
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public static Direction MoveDirection;
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public static void Start(GameStartMode mode)
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@ -22,6 +28,8 @@ namespace SnakeGame
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switch(mode)
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{
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case GameStartMode.SinglePlayer:
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Game.Reset();
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Form1.TimerEnabled = true;
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break;
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default:
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throw new ArgumentException();
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@ -31,21 +39,11 @@ namespace SnakeGame
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public static void Load(Size size)
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{
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//GameSize = size;
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GameSize = SquareCoord.PointToSqCoord(new Point(size));
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GameField = new List<SqCoord>(GameSize.X * GameSize.Y);
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PlayerPos = new SqCoord { X = GameSize.X / 2, Y = 1 };
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for (int i = 0; i < GameSize.X; i++)
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{
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for (int j = 0; j < GameSize.Y; j++)
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{
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SqCoord coord = new SqCoord { X = i, Y = j, Tick = 0 };
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if (i == 0 || j == 0 || i == GameSize.X - 1 || j == GameSize.Y - 1)
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coord.Tick = -1;
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else if (i == PlayerPos.X && j == PlayerPos.Y)
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coord.Tick = 4;
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GameField.Add(coord);
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}
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}
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//GameSize = SquareCoord.PointToSqCoord(new Point(size));
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//GameSize = new SqCoord { X = size.Width / 20, Y = size.Height / 20 };
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//GameField = new List<SqCoord>(GameSize.X * GameSize.Y);
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//GameField = new int[GameSize.X, GameSize.Y];
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Game.Reset();
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//GameField.Single(entry => entry.X == PlayerPos.X && entry.Y == PlayerPos.Y).Tick;
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/*for (int i = 0; i < GameField.Count; i++)
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{
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@ -54,8 +52,34 @@ namespace SnakeGame
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GameField[i].Tick = Length;
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}
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}*/
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//GameRenderer.Render(); - It has no effect in loading part
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}
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public static void Reset()
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{
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Size size = GameRenderer.Panel.Size;
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GameSize = new SqCoord { X = size.Width / 20, Y = size.Height / 20 };
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GameField = new int[GameSize.X, GameSize.Y];
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PlayerPos = new SqCoord { X = GameSize.X / 2, Y = 1 };
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for (int i = 0; i < GameSize.X; i++)
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{
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for (int j = 0; j < GameSize.Y; j++)
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{
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/*SqCoord coord = new SqCoord { X = i, Y = j, Tick = 0 };
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if (i == 0 || j == 0 || i == GameSize.X - 1 || j == GameSize.Y - 1)
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coord.Tick = -1;
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else if (i == PlayerPos.X && j == PlayerPos.Y)
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coord.Tick = 4;
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GameField.Add(coord);*/
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if (i == 0 || j == 0 || i == GameSize.X - 1 || j == GameSize.Y - 1)
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GameField[i, j] = -1;
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else if (i == PlayerPos.X && j == PlayerPos.Y)
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GameField[i, j] = 4;
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else
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GameField[i, j] = 0;
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}
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}
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MoveDirection = Direction.Down;
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GameRenderer.Render();
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}
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public static void Refresh()
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@ -63,10 +87,16 @@ namespace SnakeGame
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//Decrease any positive Ticks; if next player position is other than zero, game over
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//Otherwise set next player position and set Tick on player position to current Length
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//Console.WriteLine("Refreshing...");
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for (int i = 0; i < GameField.Count; i++)
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//for (int i = 0; i < GameField.Count; i++)
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for (int i = 0; i < GameField.GetLength(0); i++)
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{
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if (GameField[i].Tick > 0)
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GameField[i] = new SqCoord { X = GameField[i].X, Y = GameField[i].Y, Tick = GameField[i].Tick - 1 };
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for (int j = 0; j < GameField.GetLength(1); j++)
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{
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/*if (GameField[i].Tick > 0)
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GameField[i] = new SqCoord { X = GameField[i].X, Y = GameField[i].Y, Tick = GameField[i].Tick - 1 };*/
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if (GameField[i, j] > 0)
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GameField[i, j]--;
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}
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}
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SqCoord nextcoord;
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switch (MoveDirection)
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@ -87,27 +117,35 @@ namespace SnakeGame
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nextcoord = PlayerPos;
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break;
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}
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if (Game.GetCoord(nextcoord).Tick != 0)
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//if (Game.GetCoord(nextcoord).Tick != 0)
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if (Game.GameField[nextcoord.X, nextcoord.Y] != 0)
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Stop();
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for (int i = 0; i < GameField.Count; i++)
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else
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{
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if (GameField[i].X == nextcoord.X && GameField[i].Y == nextcoord.Y)
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for (int i = 0; i < GameField.GetLength(0); i++)
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{
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GameField[i] = new SqCoord { X = nextcoord.X, Y = nextcoord.Y, Tick = Length };
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PlayerPos = GameField[i];
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for (int j = 0; j < GameField.GetLength(1); j++)
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{
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if (i == nextcoord.X && j == nextcoord.Y)
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{
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GameField[nextcoord.X, nextcoord.Y] = Length;
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PlayerPos = new SqCoord { X = i, Y = j };
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}
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}
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}
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GameRenderer.Render();
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}
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GameRenderer.Render();
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}
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public static SqCoord GetCoord(SqCoord nextcoord)
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/*public static SqCoord GetCoord(SqCoord nextcoord)
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{
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return GameField.Single(entry => entry.X == nextcoord.X && entry.Y == nextcoord.Y);
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}
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}*/
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public static void Stop()
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{
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Form1.Timer.Stop();
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//Form1.Timer.Stop();
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Form1.TimerEnabled = false;
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MessageBox.Show("Game over!");
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}
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}
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@ -13,20 +13,25 @@ namespace SnakeGame
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public static Panel Panel;
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public static void Render()
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{
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foreach(var coord in Game.GameField)
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//foreach(var coord in Game.GameField)
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for (int i = 0; i < Game.GameField.GetLength(0); i++)
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{
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if (coord.Tick == -1)
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RenderSquare(coord, Color.Red);
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else if (coord.Tick == 0)
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RenderSquare(coord, Color.Black);
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else
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RenderSquare(coord, Color.Green);
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for (int j = 0; j < Game.GameField.GetLength(1); j++)
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{
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//if (coord.Tick == -1)
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if (Game.GameField[i, j] == -1)
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RenderSquare(new SqCoord { X = i, Y = j }, Color.Red);
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else if (Game.GameField[i, j] == 0)
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RenderSquare(new SqCoord { X = i, Y = j }, Color.Black);
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else
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RenderSquare(new SqCoord { X = i, Y = j }, Color.Green);
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}
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}
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}
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private static void RenderSquare(SqCoord coord, Color color)
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{
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Graphics gr = Panel.CreateGraphics();
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gr.FillRectangle(new SolidBrush(color), SquareCoord.SqCoordToRect(coord));
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gr.FillRectangle(new SolidBrush(color), SquareCoord.SqCoordToRect(coord, Panel.Size));
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}
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}
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}
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@ -9,7 +9,7 @@ namespace SnakeGame
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{
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public static class SquareCoord
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{
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private static int x;
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/*private static int x;
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public static int X
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{
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get
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y = value;
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Game.Refresh();
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}
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}
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private const int res = 50;
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}*/
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//private const int res = 20;
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public static Point SqCoordToPoint(SqCoord coord)
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/*public static Point SqCoordToPoint(SqCoord coord)
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{
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return new Point(coord.X * res, coord.Y * res);
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}
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public static SqCoord PointToSqCoord(Point point)
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}*/
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/*public static SqCoord PointToSqCoord(Point point)
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{
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return new SqCoord { X = point.X / res, Y = point.Y / res };
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}
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public static Rectangle SqCoordToRect(SqCoord coord)
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}*/
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public static Rectangle SqCoordToRect(SqCoord coord, Size size)
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{
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return new Rectangle(coord.X * res, coord.Y * res, coord.X * res + res, coord.Y * res + res);
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int resx = size.Width / Game.GameSize.X;
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int resy = size.Height / Game.GameSize.Y;
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return new Rectangle(coord.X * resx, coord.Y * resy, resx, resy);
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}
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}
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public struct SqCoord
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