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<HintPath>/D/Unity/Projects/Projekt/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Rider.Editor">
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<HintPath>/D/Unity/Projects/Projekt/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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</Reference>
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2020-11-07 13:10:48 +00:00
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<Reference Include="Unity.Mathematics">
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<HintPath>/D/Unity/Projects/Projekt/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
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</Reference>
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2020-11-06 19:02:44 +00:00
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<Reference Include="Unity.2D.Psdimporter.Editor">
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<HintPath>/D/Unity/Projects/Projekt/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.InternalAPIEngineBridge.001">
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<HintPath>/D/Unity/Projects/Projekt/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
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</Reference>
|
2020-11-05 22:10:41 +00:00
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<Reference Include="Unity.2D.Sprite.Editor">
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<HintPath>/D/Unity/Projects/Projekt/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
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</Reference>
|
2020-11-06 19:02:44 +00:00
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<Reference Include="Unity.2D.Common.Runtime">
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<HintPath>/D/Unity/Projects/Projekt/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
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</Reference>
|
2020-11-05 22:10:41 +00:00
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<Reference Include="Unity.2D.Tilemap.Editor">
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<HintPath>/D/Unity/Projects/Projekt/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
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</Reference>
|
2020-11-06 19:02:44 +00:00
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<Reference Include="Unity.2D.SpriteShape.Runtime">
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<HintPath>/D/Unity/Projects/Projekt/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="Unity.2D.PixelPerfect">
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<HintPath>/D/Unity/Projects/Projekt/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
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</Reference>
|
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|
|
<Reference Include="Unity.2D.Animation.Editor">
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|
|
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|
<HintPath>/D/Unity/Projects/Projekt/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
|
|
|
|
|
</Reference>
|
2020-11-07 13:10:48 +00:00
|
|
|
|
<Reference Include="Unity.Mathematics.Editor">
|
|
|
|
|
<HintPath>/D/Unity/Projects/Projekt/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
|
|
|
|
</Reference>
|
2020-11-06 19:02:44 +00:00
|
|
|
|
<Reference Include="Unity.2D.Common.Editor">
|
|
|
|
|
<HintPath>/D/Unity/Projects/Projekt/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="Unity.InternalAPIEditorBridge.001">
|
|
|
|
|
<HintPath>/D/Unity/Projects/Projekt/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
|
|
|
|
|
</Reference>
|
2020-11-05 22:10:41 +00:00
|
|
|
|
<Reference Include="UnityEditor.UI">
|
|
|
|
|
<HintPath>/D/Unity/Projects/Projekt/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
</ItemGroup>
|
|
|
|
|
<ItemGroup>
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|
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|
|
</ItemGroup>
|
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|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
|
|
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
|
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
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|
|
<Target Name="BeforeBuild">
|
|
|
|
|
</Target>
|
|
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|
|
<Target Name="AfterBuild">
|
|
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|
|
</Target>
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|
-->
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</Project>
|