Organization, platform spawner, config
|
@ -61,6 +61,7 @@
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<Compile Include="Assets\Scripts\ObjectPool.cs" />
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<Compile Include="Assets\Scripts\OwnCharacterController.cs" />
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<Compile Include="Assets\Scripts\Parallaxing.cs" />
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<Compile Include="Assets\Scripts\PlatformSpawner.cs" />
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<Compile Include="Assets\Scripts\RocketScript.cs" />
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<Compile Include="Assets\Scripts\Tiling.cs" />
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<Compile Include="Assets\Scripts\WeaponFireController.cs" />
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@ -7,6 +7,10 @@ using Random = System.Random;
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public class OwnCharacterController : MonoBehaviour
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{
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private float _health = 100f;
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@ -35,11 +39,11 @@ public class OwnCharacterController : MonoBehaviour
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|
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input *= sprintSpeed;
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public void Hit()
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|
|
39
Assets/Scripts/PlatformSpawner.cs
Normal file
|
@ -0,0 +1,39 @@
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using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
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private int _level = 0;
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// Start is called before the first frame update
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void Start()
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{
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_lastPlatformPos = platformRight.position;
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}
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// Update is called once per frame
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void FixedUpdate()
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{
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//If next platform is closer than _spawnDiff
|
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if (player.position.x + _spawnDiff.x <= _lastPlatformPos.x)
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return;
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int size = _random.Next(maxSize);
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Vector3 pos = _lastPlatformPos;
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Instantiate(platformLeft).position = pos += new Vector3(1, 0, 0);
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for (int i = 0; i < size; i++)
|
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Instantiate(platformMiddle).position = pos += new Vector3(0.7f, 0, 0);
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Instantiate(platformRight).position = pos += new Vector3(0.7f, 0, 0);
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