Organization, platform spawner, config

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Norbi Peti 2020-11-07 16:16:03 +01:00
parent 019ce9eb92
commit b288b4582b
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GPG key ID: DBA4C4549A927E56
40 changed files with 835 additions and 15 deletions

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@ -61,6 +61,7 @@
<Compile Include="Assets\Scripts\ObjectPool.cs" />
<Compile Include="Assets\Scripts\OwnCharacterController.cs" />
<Compile Include="Assets\Scripts\Parallaxing.cs" />
<Compile Include="Assets\Scripts\PlatformSpawner.cs" />
<Compile Include="Assets\Scripts\RocketScript.cs" />
<Compile Include="Assets\Scripts\Tiling.cs" />
<Compile Include="Assets\Scripts\WeaponFireController.cs" />

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@ -7,6 +7,10 @@ using Random = System.Random;
public class OwnCharacterController : MonoBehaviour
{
public float jumpForce;
public float movementSpeed;
public float sprintSpeed;
private Rigidbody2D _rb;
private Vector3 _spawnPos;
private float _health = 100f;
@ -35,11 +39,11 @@ public class OwnCharacterController : MonoBehaviour
}
if (Input.GetButton("Fire3"))
input *= 10;
_rb.AddForce(new Vector2(input * 5, 0));
input *= sprintSpeed;
_rb.AddForce(new Vector2(input * movementSpeed, 0));
if (Input.GetButtonDown("Jump") && IsOnGround())
_rb.AddForce(new Vector2(0, 4), ForceMode2D.Impulse);
_rb.AddForce(new Vector2(0, jumpForce), ForceMode2D.Impulse);
}
public void Hit()

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@ -0,0 +1,39 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Random = System.Random;
public class PlatformSpawner : MonoBehaviour
{
public Transform platformLeft;
public Transform platformMiddle;
public Transform platformRight;
public Transform player;
public int maxSize = 5;
private Vector3 _spawnDiff;
private int _level = 0;
private Random _random = new Random();
private Vector3 _lastPlatformPos;
// Start is called before the first frame update
void Start()
{
_spawnDiff = platformLeft.position - player.position;
_lastPlatformPos = platformRight.position;
}
// Update is called once per frame
void FixedUpdate()
{
//If next platform is closer than _spawnDiff
if (player.position.x + _spawnDiff.x <= _lastPlatformPos.x)
return;
int size = _random.Next(maxSize);
Vector3 pos = _lastPlatformPos;
Instantiate(platformLeft).position = pos += new Vector3(1, 0, 0);
for (int i = 0; i < size; i++)
Instantiate(platformMiddle).position = pos += new Vector3(0.7f, 0, 0);
Instantiate(platformRight).position = pos += new Vector3(0.7f, 0, 0);
_lastPlatformPos = pos;
}
}

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