Character health, tiling randomization

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Norbi Peti 2020-11-07 14:47:31 +01:00
parent 247e630c46
commit 2bf74cb2ca
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3 changed files with 174 additions and 8 deletions

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@ -3,11 +3,14 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using UnityEngine; using UnityEngine;
using Random = System.Random;
public class OwnCharacterController : MonoBehaviour public class OwnCharacterController : MonoBehaviour
{ {
private Rigidbody2D _rb; private Rigidbody2D _rb;
private Vector3 _spawnPos; private Vector3 _spawnPos;
private float _health = 100f;
private Random _random = new Random();
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
@ -41,12 +44,15 @@ public class OwnCharacterController : MonoBehaviour
public void Hit() public void Hit()
{ {
_health -= (float) _random.NextDouble() % 20f + 20f;
if (_health <= 0f)
Respawn(); Respawn();
} }
private void Respawn() private void Respawn()
{ {
transform.position = _spawnPos; transform.position = _spawnPos;
_health = 100f;
} }
private bool IsOnGround() private bool IsOnGround()

View file

@ -1,8 +1,8 @@
using UnityEngine; using UnityEngine;
using Random = System.Random;
public class Tiling : MonoBehaviour public class Tiling : MonoBehaviour
{ {
private const int LEFT = -1; private const int LEFT = -1;
private const int RIGHT = 1; private const int RIGHT = 1;
@ -12,15 +12,20 @@ public class Tiling : MonoBehaviour
public bool hasARightBuddy; public bool hasARightBuddy;
public bool hasALeftBuddy; public bool hasALeftBuddy;
public Sprite[] randomSprites;
public bool reverseScale; // used if the object is not tilable public bool reverseScale; // used if the object is not tilable
private float spriteWidth; // the width of our element private float spriteWidth; // the width of our element
private Camera cam; private Camera cam;
private Transform myTransform; private Transform myTransform;
private Random _random;
void Awake () { void Awake () {
cam = Camera.main; cam = Camera.main;
myTransform = transform; myTransform = transform;
if (randomSprites.Length > 0)
_random = new Random();
} }
// Start is called before the first frame update // Start is called before the first frame update
@ -66,6 +71,9 @@ public class Tiling : MonoBehaviour
// instantating our new body and storing him in a variable // instantating our new body and storing him in a variable
Transform newBuddy = Instantiate (myTransform, newPosition, myTransform.rotation); Transform newBuddy = Instantiate (myTransform, newPosition, myTransform.rotation);
if (randomSprites.Length > 0) //Randomizált háttér
newBuddy.GetComponent<SpriteRenderer>().sprite = randomSprites[_random.Next(randomSprites.Length)];
// if not tilable let's reverse the x size og our object to get rid of ugly seams // if not tilable let's reverse the x size og our object to get rid of ugly seams
if (reverseScale) if (reverseScale)
{ {