Increasing platform size
This commit is contained in:
parent
ee3be5496c
commit
3e57a06752
1 changed files with 26 additions and 15 deletions
|
@ -11,20 +11,24 @@ public class PlatformSpawner : MonoBehaviour
|
||||||
public Transform player;
|
public Transform player;
|
||||||
public int maxSize = 5;
|
public int maxSize = 5;
|
||||||
public int maxLevel = 5;
|
public int maxLevel = 5;
|
||||||
|
public int platformCount = 2;
|
||||||
|
|
||||||
private Vector3 _spawnDiff;
|
private Vector3 _spawnDiff;
|
||||||
private int _level = 0;
|
private int _level;
|
||||||
private Random _random = new Random();
|
private Random _random = new Random();
|
||||||
private Vector3 _lastPlatformPos;
|
private Vector3 _lastPlatformPos;
|
||||||
private OwnCharacterController _playerController;
|
private OwnCharacterController _playerController;
|
||||||
private float _lastLevel0Pos;
|
private float _lastLevel0Pos;
|
||||||
|
private int _totalLevel;
|
||||||
|
private int _remainingPlatforms;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
_spawnDiff = platformLeft.position - player.position;
|
_spawnDiff = platformLeft.position - player.position;
|
||||||
_lastPlatformPos = platformRight.position;
|
_lastPlatformPos = platformRight.position;
|
||||||
_playerController = player.GetComponent<OwnCharacterController>();
|
_playerController = player.GetComponent<OwnCharacterController>();
|
||||||
|
_remainingPlatforms = platformCount;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
@ -43,19 +47,26 @@ public class PlatformSpawner : MonoBehaviour
|
||||||
_lastPlatformPos = pos;
|
_lastPlatformPos = pos;
|
||||||
if (_level == 0)
|
if (_level == 0)
|
||||||
_lastLevel0Pos = pos.x;
|
_lastLevel0Pos = pos.x;
|
||||||
int rand = _random.Next(10);
|
if (--_remainingPlatforms != 0) return;
|
||||||
if (rand == 1 && _level < maxLevel)
|
int rand = _random.Next(2);
|
||||||
|
switch (rand)
|
||||||
{
|
{
|
||||||
_level++;
|
case 0 when _level < maxLevel:
|
||||||
_lastPlatformPos.y++;
|
case 1 when _level == 0:
|
||||||
_playerController.SetCheckpoint(_lastPlatformPos);
|
_level++;
|
||||||
}
|
_lastPlatformPos.y++;
|
||||||
else if (rand == 2 && _level > 1)
|
_playerController.SetCheckpoint(_lastPlatformPos);
|
||||||
{
|
break;
|
||||||
_level--;
|
case 0 when _level > 1:
|
||||||
_lastPlatformPos.y++;
|
case 1 when _level == maxLevel:
|
||||||
_playerController.SetCheckpoint(_lastPlatformPos);
|
_level--;
|
||||||
_lastPlatformPos.y -= 2;
|
_lastPlatformPos.y++;
|
||||||
|
_playerController.SetCheckpoint(_lastPlatformPos);
|
||||||
|
_lastPlatformPos.y -= 2;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_totalLevel++;
|
||||||
|
_remainingPlatforms = (1 + _totalLevel) * platformCount;
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in a new issue