Platform level, character respawn and enemy despawn fixes

This commit is contained in:
Norbi Peti 2020-11-07 23:02:47 +01:00
parent 54ee7d5467
commit ee3be5496c
No known key found for this signature in database
GPG key ID: DBA4C4549A927E56
5 changed files with 103 additions and 10 deletions

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@ -144,6 +144,6 @@ MonoBehaviour:
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@ -169,6 +169,7 @@ MonoBehaviour:
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@ -1390,7 +1473,7 @@ BoxCollider2D:
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border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
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newSize: {x: 0.21, y: 0.49}
adaptiveTilingThreshold: 0.5
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View file

@ -39,7 +39,7 @@ public class EnemyController : MonoBehaviour
return;
}
if (diff.y > 5)
if (diff.y > 5 || diff.x > 20)
Remove();
diff.Normalize();

View file

@ -66,6 +66,7 @@ public class OwnCharacterController : MonoBehaviour
{
transform.position = _spawnPos;
_health = 100f;
_rb.velocity = Vector2.zero;
}
public bool IsOnGround(string groundName = "")

View file

@ -10,6 +10,7 @@ public class PlatformSpawner : MonoBehaviour
public Transform platformRight;
public Transform player;
public int maxSize = 5;
public int maxLevel = 5;
private Vector3 _spawnDiff;
private int _level = 0;
@ -42,11 +43,19 @@ public class PlatformSpawner : MonoBehaviour
_lastPlatformPos = pos;
if (_level == 0)
_lastLevel0Pos = pos.x;
if (_random.Next(2) == 1)
int rand = _random.Next(10);
if (rand == 1 && _level < maxLevel)
{
_level++;
_lastPlatformPos.y++;
_playerController.SetCheckpoint(_lastPlatformPos);
}
else if (rand == 2 && _level > 1)
{
_level--;
_lastPlatformPos.y++;
_playerController.SetCheckpoint(_lastPlatformPos);
_lastPlatformPos.y -= 2;
}
}
}