Platform level, character respawn and enemy despawn fixes
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54ee7d5467
commit
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5 changed files with 103 additions and 10 deletions
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@ -144,6 +144,6 @@ MonoBehaviour:
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@ -169,6 +169,7 @@ MonoBehaviour:
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--- !u!1 &2053847420
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GameObject:
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@ -1325,7 +1408,7 @@ SpriteRenderer:
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m_SortingLayerID: -507104343
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m_SortingLayer: -1
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m_Sprite: {fileID: -4500823926942025012, guid: 22df4be82d91637658b965dd24a4a591,
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type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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@ -1348,7 +1431,7 @@ Transform:
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m_LocalPosition: {x: -7.23, y: 2.57, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_RootOrder: 5
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -1390,7 +1473,7 @@ BoxCollider2D:
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.5, y: 0.5}
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oldSize: {x: 0.21, y: 0.49}
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oldSize: {x: 0.38, y: 0.47}
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newSize: {x: 0.21, y: 0.49}
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adaptiveTilingThreshold: 0.5
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drawMode: 0
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@ -39,7 +39,7 @@ public class EnemyController : MonoBehaviour
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return;
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}
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if (diff.y > 5)
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if (diff.y > 5 || diff.x > 20)
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Remove();
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diff.Normalize();
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@ -66,6 +66,7 @@ public class OwnCharacterController : MonoBehaviour
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{
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transform.position = _spawnPos;
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_health = 100f;
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_rb.velocity = Vector2.zero;
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}
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public bool IsOnGround(string groundName = "")
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@ -10,6 +10,7 @@ public class PlatformSpawner : MonoBehaviour
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public Transform platformRight;
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public Transform player;
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public int maxSize = 5;
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public int maxLevel = 5;
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private Vector3 _spawnDiff;
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private int _level = 0;
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@ -42,11 +43,19 @@ public class PlatformSpawner : MonoBehaviour
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_lastPlatformPos = pos;
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if (_level == 0)
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_lastLevel0Pos = pos.x;
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if (_random.Next(2) == 1)
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int rand = _random.Next(10);
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if (rand == 1 && _level < maxLevel)
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{
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_level++;
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_lastPlatformPos.y++;
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_playerController.SetCheckpoint(_lastPlatformPos);
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}
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else if (rand == 2 && _level > 1)
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{
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_level--;
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_lastPlatformPos.y++;
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_playerController.SetCheckpoint(_lastPlatformPos);
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_lastPlatformPos.y -= 2;
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}
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}
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}
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