Add achievements menu
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9 changed files with 1405 additions and 2 deletions
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@ -55,6 +55,7 @@
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\Scripts\AchievementMenuManager.cs" />
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<Compile Include="Assets\Scripts\CameraController.cs" />
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<Compile Include="Assets\Scripts\CameraController.cs" />
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<Compile Include="Assets\Scripts\CharacterControllerBase.cs" />
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<Compile Include="Assets\Scripts\CharacterControllerBase.cs" />
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<Compile Include="Assets\Scripts\EnemyController.cs" />
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<Compile Include="Assets\Scripts\EnemyController.cs" />
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1258
Assets/Scenes/Achievements.unity
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1258
Assets/Scenes/Achievements.unity
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Assets/Scenes/Achievements.unity.meta
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Assets/Scenes/Achievements.unity.meta
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34
Assets/Scripts/AchievementMenuManager.cs
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Assets/Scripts/AchievementMenuManager.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class AchievementMenuManager : MonoBehaviour
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{
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public Text[] killTexts;
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public Text[] levelTexts;
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// Start is called before the first frame update
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void Start()
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{
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int kills = PlayerPrefs.GetInt("Kills");
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for (int i = 0; i < killTexts.Length; i++)
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{
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if (kills <= i)
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killTexts[i].color = new Color(0.75f, 0.75f, 0.75f);
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}
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int nextLevel = PlayerPrefs.GetInt("NextLevel");
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for (int i = 0; i < levelTexts.Length; i++)
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{
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if (nextLevel <= i)
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levelTexts[i].color = new Color(0.75f, 0.75f, 0.75f);
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}
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}
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public void BackToMenu()
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{
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SceneManager.LoadScene("Menu");
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}
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}
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11
Assets/Scripts/AchievementMenuManager.cs.meta
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Assets/Scripts/AchievementMenuManager.cs.meta
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@ -12,6 +12,6 @@ public class MenuHandler : MonoBehaviour
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public void Achievements()
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public void Achievements()
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{
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{
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SceneManager.LoadScene("Achievements");
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}
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}
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}
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}
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@ -53,7 +53,7 @@ public class ScoreAndAchievements : MonoBehaviour
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else if (_level == 8)
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else if (_level == 8)
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CheckAndDisplayAchievement("NextLevel", 2, "Level 8 completed");
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CheckAndDisplayAchievement("NextLevel", 2, "Level 8 completed");
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else if (_level == 10)
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else if (_level == 10)
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CheckAndDisplayAchievement("NextLevel", 3, "This is so next level");
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CheckAndDisplayAchievement("NextLevel", 3, "10 levels completed");
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}
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}
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private void CheckAndDisplayAchievement(string key, int value, string message)
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private void CheckAndDisplayAchievement(string key, int value, string message)
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