Add main menu
This commit is contained in:
parent
2a31201cec
commit
a26cd1266e
12 changed files with 1688 additions and 2 deletions
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@ -60,6 +60,8 @@
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<Compile Include="Assets\Scripts\EnemyController.cs" />
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<Compile Include="Assets\Scripts\EnemySpawner.cs" />
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<Compile Include="Assets\Scripts\HUDManager.cs" />
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<Compile Include="Assets\Scripts\MenuEnemySpawner.cs" />
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<Compile Include="Assets\Scripts\MenuHandler.cs" />
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<Compile Include="Assets\Scripts\ObjectPool.cs" />
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<Compile Include="Assets\Scripts\OwnCharacterController.cs" />
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<Compile Include="Assets\Scripts\Parallaxing.cs" />
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105
Assets/Prefabs/Enemy in menu.prefab
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105
Assets/Prefabs/Enemy in menu.prefab
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7
Assets/Prefabs/Enemy in menu.prefab.meta
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7
Assets/Prefabs/Enemy in menu.prefab.meta
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1474
Assets/Scenes/Menu.unity
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1474
Assets/Scenes/Menu.unity
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7
Assets/Scenes/Menu.unity.meta
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7
Assets/Scenes/Menu.unity.meta
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@ -0,0 +1,7 @@
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50
Assets/Scripts/MenuEnemySpawner.cs
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50
Assets/Scripts/MenuEnemySpawner.cs
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using Random = System.Random;
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namespace DefaultNamespace
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{
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public class MenuEnemySpawner : MonoBehaviour
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{
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public Rigidbody2D enemyPrefab;
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private ObjectPool _pool;
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private float _lastSpawnTime;
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private List<Rigidbody2D> _enemies = new List<Rigidbody2D>(5);
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private Random _random = new Random();
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private void Start()
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{
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enemyPrefab.mass = 0.00001f;
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enemyPrefab.gravityScale = 0.01f;
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enemyPrefab.freezeRotation = false;
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enemyPrefab.angularVelocity = 2f;
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_pool = new ObjectPool(enemyPrefab.gameObject, 5);
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}
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private void Update()
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{
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if (Time.time - _lastSpawnTime > 2f)
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{
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var enemy = _pool.GetObject();
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enemy.transform.position = transform.position;
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enemy.SetActive(true);
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_enemies.Add(enemy.GetComponent<Rigidbody2D>());
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_lastSpawnTime = Time.time;
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}
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for (var index = 0; index < _enemies.Count; index++)
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{
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var enemy = _enemies[index];
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enemy.AddTorque(0.11f);
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enemy.AddForce(new Vector2(((float) _random.NextDouble() * 20f + 5f) * enemy.mass * enemy.gravityScale,
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((float) _random.NextDouble() * 30f + 5f) * enemy.mass * enemy.gravityScale));
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if (enemy.position.x > 100 || enemy.position.y > 100)
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{
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enemy.gameObject.SetActive(false);
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_enemies.RemoveAt(index--);
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}
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}
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}
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}
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}
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3
Assets/Scripts/MenuEnemySpawner.cs.meta
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3
Assets/Scripts/MenuEnemySpawner.cs.meta
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fileFormatVersion: 2
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guid: cbb86953b54c4eb89d9b670c0c2ba0f7
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timeCreated: 1607287661
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17
Assets/Scripts/MenuHandler.cs
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17
Assets/Scripts/MenuHandler.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class MenuHandler : MonoBehaviour
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{
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public void StartGame()
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{
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SceneManager.LoadScene("Main");
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}
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public void Achievements()
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{
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}
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}
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11
Assets/Scripts/MenuHandler.cs.meta
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11
Assets/Scripts/MenuHandler.cs.meta
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@ -3,6 +3,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.Serialization;
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using Random = System.Random;
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@ -83,6 +84,9 @@ public class OwnCharacterController : CharacterControllerBase
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_animator.SetFloat(Speed, Math.Abs(_rb.velocity.x));
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_animator.SetBool(Sprint, Input.GetButton("Fire3"));
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if (Input.GetButtonDown("Cancel"))
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SceneManager.LoadScene("Menu");
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}
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private void CheckpointReached()
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@ -46,7 +46,7 @@ TextureImporter:
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@ -4,5 +4,11 @@
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m_Scenes: []
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path: Assets/Scenes/Menu.unity
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path: Assets/Scenes/Main.unity
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