Checkpoints, rocket ground hits, enemy spawn fix
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b288b4582b
commit
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7 changed files with 53 additions and 289 deletions
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@ -32,16 +32,16 @@ public class EnemyController : MonoBehaviour
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var diff = target.position - tr.position;
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if (_rb.mass < 0.01f)
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{ //Már lelőttük
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if (diff.magnitude > 10)
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{ //Ha már túl messze van
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_rb.velocity = Vector2.zero;
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gameObject.SetActive(false);
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}
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if (diff.magnitude > 10) //Ha már túl messze van
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Remove();
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_rb.AddForce(new Vector2(0f, flyForce * _rb.mass * _rb.gravityScale)); //Ne maradjon véletlenül útban
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return;
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}
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if (diff.y > 5)
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Remove();
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diff.Normalize();
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float sp = ((float) _random.NextDouble() / 2f + 1f) * speed; //1 és 1.5 közötti szorzó
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_rb.AddForce(diff * (sp * _rb.mass * _rb.gravityScale));
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{
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_hitsToRemove--;
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if (_hitsToRemove == 0)
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{
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_rb.velocity = Vector2.zero;
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gameObject.SetActive(false);
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}
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Remove();
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}
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public void Hit()
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private void OnCollisionEnter2D(Collision2D other)
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{
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var go = other.gameObject;
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if(!go.CompareTag("Player"))
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if (!go.CompareTag("Player"))
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return;
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if (IsAlive())
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go.GetComponent<OwnCharacterController>().Hit();
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}
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private void Remove()
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{
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_rb.velocity = Vector2.zero;
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gameObject.SetActive(false);
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}
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}
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@ -30,7 +30,7 @@ public class EnemySpawner : MonoBehaviour
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var pos = transform.position + _diff;
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var enemy = _pool.GetObject(true);
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if (enemy is null) break;
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enemy.transform.position = new Vector3(pos.x, spawnPos.position.y, pos.z);
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enemy.transform.position = pos;
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var rb = enemy.GetComponent<Rigidbody2D>();
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rb.mass = 1f;
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rb.gravityScale = 1f;
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@ -15,6 +15,8 @@ public class OwnCharacterController : MonoBehaviour
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private Vector3 _spawnPos;
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private float _health = 100f;
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private Random _random = new Random();
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private List<Vector3> _checkpointPosList = new List<Vector3>();
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private Vector3 _checkpointPos;
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// Start is called before the first frame update
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void Start()
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if (Mathf.Abs(_rb.velocity.x) > 3)
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return;
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float input = Input.GetAxis("Horizontal");
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if (input < 0 && _rb.transform.localScale.x > 0
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|| input > 0 && _rb.transform.localScale.x < 0)
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var tr = transform;
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if (input < 0 && tr.localScale.x > 0
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|| input > 0 && tr.localScale.x < 0)
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{
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var tr = transform;
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var scale = tr.localScale;
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scale.x *= -1;
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tr.localScale = scale;
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@ -44,6 +46,13 @@ public class OwnCharacterController : MonoBehaviour
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if (Input.GetButtonDown("Jump") && IsOnGround())
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_rb.AddForce(new Vector2(0, jumpForce), ForceMode2D.Impulse);
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if (_checkpointPos.x > 0 && (tr.position - _checkpointPos).magnitude < 2f)
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{
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_spawnPos = _checkpointPos;
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_checkpointPosList.RemoveAt(0);
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_checkpointPos = _checkpointPosList.Count > 0 ? _checkpointPosList[0] : Vector3.zero;
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}
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}
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public void Hit()
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@ -53,24 +62,22 @@ public class OwnCharacterController : MonoBehaviour
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Respawn();
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}
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private void Respawn()
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public void Respawn()
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{
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transform.position = _spawnPos;
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_health = 100f;
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}
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private bool IsOnGround()
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public bool IsOnGround(string groundName = "")
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{
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var res = new List<Collider2D>();
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_rb.OverlapCollider(new ContactFilter2D(), res);
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return res.Any(col => col.CompareTag("Ground"));
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return res.Any(col => col.CompareTag("Ground") && (groundName.Length == 0 || col.name.StartsWith(groundName)));
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}
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private void OnTriggerEnter2D(Collider2D other)
|
||||
public void SetCheckpoint(Vector3 pos)
|
||||
{
|
||||
var tr = other.transform;
|
||||
if(!tr.CompareTag("Checkpoint"))
|
||||
return;
|
||||
_spawnPos = tr.position;
|
||||
_checkpointPosList.Add(pos);
|
||||
if (_checkpointPos.x <= 0) _checkpointPos = _checkpointPosList[0];
|
||||
}
|
||||
}
|
|
@ -15,17 +15,22 @@ public class PlatformSpawner : MonoBehaviour
|
|||
private int _level = 0;
|
||||
private Random _random = new Random();
|
||||
private Vector3 _lastPlatformPos;
|
||||
private OwnCharacterController _playerController;
|
||||
private float _lastLevel0Pos;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
_spawnDiff = platformLeft.position - player.position;
|
||||
_lastPlatformPos = platformRight.position;
|
||||
_playerController = player.GetComponent<OwnCharacterController>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void FixedUpdate()
|
||||
{
|
||||
//If next platform is closer than _spawnDiff
|
||||
if (_level > 0 && player.position.x > _lastLevel0Pos && _playerController.IsOnGround("Ground"))
|
||||
_playerController.Respawn();
|
||||
if (player.position.x + _spawnDiff.x <= _lastPlatformPos.x)
|
||||
return;
|
||||
int size = _random.Next(maxSize);
|
||||
|
@ -35,5 +40,13 @@ public class PlatformSpawner : MonoBehaviour
|
|||
Instantiate(platformMiddle).position = pos += new Vector3(0.7f, 0, 0);
|
||||
Instantiate(platformRight).position = pos += new Vector3(0.7f, 0, 0);
|
||||
_lastPlatformPos = pos;
|
||||
if (_level == 0)
|
||||
_lastLevel0Pos = pos.x;
|
||||
if (_random.Next(2) == 1)
|
||||
{
|
||||
_level++;
|
||||
_lastPlatformPos.y++;
|
||||
_playerController.SetCheckpoint(_lastPlatformPos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -40,13 +40,13 @@ public class RocketScript : MonoBehaviour
|
|||
|
||||
private void OnCollisionEnter2D(Collision2D other)
|
||||
{
|
||||
if (!other.gameObject.CompareTag("Enemy"))
|
||||
return;
|
||||
if (_hitCount >= maxHits)
|
||||
gameObject.SetActive(false);
|
||||
_rb.velocity = Vector2.zero;
|
||||
_hitCount++;
|
||||
if (!other.gameObject.CompareTag("Enemy"))
|
||||
return;
|
||||
var ec = other.gameObject.GetComponent<EnemyController>();
|
||||
ec.Hit();
|
||||
_hitCount++;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,7 +6,6 @@ TagManager:
|
|||
tags:
|
||||
- Ground
|
||||
- Enemy
|
||||
- Checkpoint
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
|
Loading…
Reference in a new issue