Checkpoints, rocket ground hits, enemy spawn fix

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Norbi Peti 2020-11-07 21:50:40 +01:00
parent b288b4582b
commit 54ee7d5467
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GPG key ID: DBA4C4549A927E56
7 changed files with 53 additions and 289 deletions

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View file

@ -32,16 +32,16 @@ public class EnemyController : MonoBehaviour
var diff = target.position - tr.position;
if (_rb.mass < 0.01f)
{ //Már lelőttük
if (diff.magnitude > 10)
{ //Ha már túl messze van
_rb.velocity = Vector2.zero;
gameObject.SetActive(false);
}
if (diff.magnitude > 10) //Ha már túl messze van
Remove();
_rb.AddForce(new Vector2(0f, flyForce * _rb.mass * _rb.gravityScale)); //Ne maradjon véletlenül útban
return;
}
if (diff.y > 5)
Remove();
diff.Normalize();
float sp = ((float) _random.NextDouble() / 2f + 1f) * speed; //1 és 1.5 közötti szorzó
_rb.AddForce(diff * (sp * _rb.mass * _rb.gravityScale));
@ -66,10 +66,7 @@ public class EnemyController : MonoBehaviour
{
_hitsToRemove--;
if (_hitsToRemove == 0)
{
_rb.velocity = Vector2.zero;
gameObject.SetActive(false);
}
Remove();
}
public void Hit()
@ -83,9 +80,15 @@ public class EnemyController : MonoBehaviour
private void OnCollisionEnter2D(Collision2D other)
{
var go = other.gameObject;
if(!go.CompareTag("Player"))
if (!go.CompareTag("Player"))
return;
if (IsAlive())
go.GetComponent<OwnCharacterController>().Hit();
}
private void Remove()
{
_rb.velocity = Vector2.zero;
gameObject.SetActive(false);
}
}

View file

@ -30,7 +30,7 @@ public class EnemySpawner : MonoBehaviour
var pos = transform.position + _diff;
var enemy = _pool.GetObject(true);
if (enemy is null) break;
enemy.transform.position = new Vector3(pos.x, spawnPos.position.y, pos.z);
enemy.transform.position = pos;
var rb = enemy.GetComponent<Rigidbody2D>();
rb.mass = 1f;
rb.gravityScale = 1f;

View file

@ -15,6 +15,8 @@ public class OwnCharacterController : MonoBehaviour
private Vector3 _spawnPos;
private float _health = 100f;
private Random _random = new Random();
private List<Vector3> _checkpointPosList = new List<Vector3>();
private Vector3 _checkpointPos;
// Start is called before the first frame update
void Start()
@ -29,10 +31,10 @@ public class OwnCharacterController : MonoBehaviour
if (Mathf.Abs(_rb.velocity.x) > 3)
return;
float input = Input.GetAxis("Horizontal");
if (input < 0 && _rb.transform.localScale.x > 0
|| input > 0 && _rb.transform.localScale.x < 0)
var tr = transform;
if (input < 0 && tr.localScale.x > 0
|| input > 0 && tr.localScale.x < 0)
{
var tr = transform;
var scale = tr.localScale;
scale.x *= -1;
tr.localScale = scale;
@ -44,6 +46,13 @@ public class OwnCharacterController : MonoBehaviour
if (Input.GetButtonDown("Jump") && IsOnGround())
_rb.AddForce(new Vector2(0, jumpForce), ForceMode2D.Impulse);
if (_checkpointPos.x > 0 && (tr.position - _checkpointPos).magnitude < 2f)
{
_spawnPos = _checkpointPos;
_checkpointPosList.RemoveAt(0);
_checkpointPos = _checkpointPosList.Count > 0 ? _checkpointPosList[0] : Vector3.zero;
}
}
public void Hit()
@ -53,24 +62,22 @@ public class OwnCharacterController : MonoBehaviour
Respawn();
}
private void Respawn()
public void Respawn()
{
transform.position = _spawnPos;
_health = 100f;
}
private bool IsOnGround()
public bool IsOnGround(string groundName = "")
{
var res = new List<Collider2D>();
_rb.OverlapCollider(new ContactFilter2D(), res);
return res.Any(col => col.CompareTag("Ground"));
return res.Any(col => col.CompareTag("Ground") && (groundName.Length == 0 || col.name.StartsWith(groundName)));
}
private void OnTriggerEnter2D(Collider2D other)
public void SetCheckpoint(Vector3 pos)
{
var tr = other.transform;
if(!tr.CompareTag("Checkpoint"))
return;
_spawnPos = tr.position;
_checkpointPosList.Add(pos);
if (_checkpointPos.x <= 0) _checkpointPos = _checkpointPosList[0];
}
}

View file

@ -15,17 +15,22 @@ public class PlatformSpawner : MonoBehaviour
private int _level = 0;
private Random _random = new Random();
private Vector3 _lastPlatformPos;
private OwnCharacterController _playerController;
private float _lastLevel0Pos;
// Start is called before the first frame update
void Start()
{
_spawnDiff = platformLeft.position - player.position;
_lastPlatformPos = platformRight.position;
_playerController = player.GetComponent<OwnCharacterController>();
}
// Update is called once per frame
void FixedUpdate()
{
//If next platform is closer than _spawnDiff
if (_level > 0 && player.position.x > _lastLevel0Pos && _playerController.IsOnGround("Ground"))
_playerController.Respawn();
if (player.position.x + _spawnDiff.x <= _lastPlatformPos.x)
return;
int size = _random.Next(maxSize);
@ -35,5 +40,13 @@ public class PlatformSpawner : MonoBehaviour
Instantiate(platformMiddle).position = pos += new Vector3(0.7f, 0, 0);
Instantiate(platformRight).position = pos += new Vector3(0.7f, 0, 0);
_lastPlatformPos = pos;
if (_level == 0)
_lastLevel0Pos = pos.x;
if (_random.Next(2) == 1)
{
_level++;
_lastPlatformPos.y++;
_playerController.SetCheckpoint(_lastPlatformPos);
}
}
}

View file

@ -40,13 +40,13 @@ public class RocketScript : MonoBehaviour
private void OnCollisionEnter2D(Collision2D other)
{
if (!other.gameObject.CompareTag("Enemy"))
return;
if (_hitCount >= maxHits)
gameObject.SetActive(false);
_rb.velocity = Vector2.zero;
_hitCount++;
if (!other.gameObject.CompareTag("Enemy"))
return;
var ec = other.gameObject.GetComponent<EnemyController>();
ec.Hit();
_hitCount++;
}
}

View file

@ -6,7 +6,6 @@ TagManager:
tags:
- Ground
- Enemy
- Checkpoint
layers:
- Default
- TransparentFX