72 lines
No EOL
1.8 KiB
C#
72 lines
No EOL
1.8 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Random = System.Random;
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public class OwnCharacterController : MonoBehaviour
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{
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private Rigidbody2D _rb;
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private Vector3 _spawnPos;
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private float _health = 100f;
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private Random _random = new Random();
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// Start is called before the first frame update
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void Start()
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{
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_rb = GetComponent<Rigidbody2D>();
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_spawnPos = transform.position;
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}
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// Update is called once per frame
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void Update()
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{
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if (Mathf.Abs(_rb.velocity.x) > 3)
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return;
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float input = Input.GetAxis("Horizontal");
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if (input < 0 && _rb.transform.localScale.x > 0
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|| input > 0 && _rb.transform.localScale.x < 0)
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{
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var tr = transform;
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var scale = tr.localScale;
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scale.x *= -1;
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tr.localScale = scale;
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}
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if (Input.GetButton("Fire3"))
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input *= 10;
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_rb.AddForce(new Vector2(input * 5, 0));
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if (Input.GetButtonDown("Jump") && IsOnGround())
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_rb.AddForce(new Vector2(0, 4), ForceMode2D.Impulse);
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}
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public void Hit()
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{
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_health -= (float) _random.NextDouble() % 20f + 20f;
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if (_health <= 0f)
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Respawn();
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}
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private void Respawn()
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{
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transform.position = _spawnPos;
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_health = 100f;
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}
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private bool IsOnGround()
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{
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var res = new List<Collider2D>();
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_rb.OverlapCollider(new ContactFilter2D(), res);
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return res.Any(col => col.CompareTag("Ground"));
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}
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private void OnTriggerEnter2D(Collider2D other)
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{
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var tr = other.transform;
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if(!tr.CompareTag("Checkpoint"))
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return;
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_spawnPos = tr.position;
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}
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} |