Tree checkpoints
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@ -61,4 +61,12 @@ public class OwnCharacterController : MonoBehaviour
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_rb.OverlapCollider(new ContactFilter2D(), res);
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return res.Any(col => col.CompareTag("Ground"));
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}
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private void OnTriggerEnter2D(Collider2D other)
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{
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var tr = other.transform;
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if(!tr.CompareTag("Checkpoint"))
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return;
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_spawnPos = tr.position;
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}
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}
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@ -6,6 +6,7 @@ TagManager:
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tags:
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- Ground
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- Enemy
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- Checkpoint
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layers:
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- Default
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- TransparentFX
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