Tree checkpoints

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Norbi Peti 2020-11-07 15:12:21 +01:00
parent 2bf74cb2ca
commit 019ce9eb92
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@ -61,4 +61,12 @@ public class OwnCharacterController : MonoBehaviour
_rb.OverlapCollider(new ContactFilter2D(), res);
return res.Any(col => col.CompareTag("Ground"));
}
private void OnTriggerEnter2D(Collider2D other)
{
var tr = other.transform;
if(!tr.CompareTag("Checkpoint"))
return;
_spawnPos = tr.position;
}
}

View file

@ -6,6 +6,7 @@ TagManager:
tags:
- Ground
- Enemy
- Checkpoint
layers:
- Default
- TransparentFX