PluginConfigs/Chroma-Chat/config.yml

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global:
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# If enabled, stores and displays the last 10 messages the player can see (public, their town chat etc.)
# Can be used with the Discord plugin so players can see some of the conversation they missed that's visible on Discord anyways.
storeChatHistory: true
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components:
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# This component manages the town and nation chat. It's also needed for the TownColorComponent.
# It provides the TC and NC channels, and posts Towny messages (global, town, nation) to the correct channels for other platforms like Discord.
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# You can disable /tc and /nc in Chroma-Core's config if you only want to use the TownColorComponent.
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TownyComponent:
enabled: true
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# Town colors for Towny. It allows mayors and kings to set a color for their town/nation (nation can be disabled).
# This color is applied to the player names in chat and on Dynmap, if used.
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TownColorComponent:
enabled: true
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# If enabled, players will have a nation-defined color in addition to town colors, white by default.
# They can change how much of each color they want with this as well.
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useNationColors: true
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# This component checks a specific Reddit thread every 10 seconds for comments such as "IGN: NorbiPeti" to link Reddit accounts and to determine their /r/thebutton flair.
# This was the original goal of this plugin when it was made.
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FlairComponent:
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enabled: false
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# Displays the configured messages at the set interval when someone is online.
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AnnouncerComponent:
enabled: false
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# The messages to display to players.
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announceMessages:
- §eCheck out the subreddit! https://www.reddit.com/r/Chromagamers/
- '§bJoin Discord: https://discord.gg/gxmTS8N'
- '§bLike the server? Vote: http://goo.gl/HDRW0a'
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# The time in milliseconds between the messages. Use /u announce settime to set minutes.
announceTime: 900000
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# Random things I added over the years.
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FunComponent:
enabled: true
# This is an inside joke on our server.
# It keeps track of laughs (lols and what's defined in laughStrings) and if someone does /unlol or /unlaugh it will unlaugh the last person who laughed.
# Which also blinds the laughing person for a few seconds. This action can only be performed once per laugh.
unlol: true
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# The strings that count as laughs, see unlol.
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laughStrings:
- xd
- lel
- lawl
- kek
- lmao
- hue
- hah
- rofl
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# The "Press F to pay respects" meme in Minecraft. It will randomly appear on player death and keep track of how many "F"s are said in chat.
# You can hover over a player's name to see their respect.
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respect: true
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# Allows players to append tableflips and other things to their messages. Everything is configurable here.
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AppendTextComponent:
enabled: true
texts:
lenny:
helpText:
- §6---- Lenny ----
- This command appends a Lenny face after your message
- Or just sends one
appendedText: ( ͡° ͜ʖ ͡°)
unflip:
helpText:
- §6---- Unflip ----
- This command appends an unflip after your message
- Or just unflips as you
appendedText: ┬─┬ ( ゜-゜ノ)
waitwhat:
helpText:
- §6---- Wait what ----
- Wait what
appendedText: wait what
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tableflip:
helpText:
- §6---- Tableflip ----
- This command appends a tableflip after your message
- Or just makes you tableflip
appendedText: (╯°□°)╯︵ ┻━┻
shrug:
helpText:
- §6---- Shrug ----
- This command appends a shrug after your message
- Or just makes you shrug
appendedText: ¯\\\_(ツ)\_/¯
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# This component handles the custom processing of chat messages. If this component is disabled channels won't be supported in Minecraft.
# If you only want to disable the formatting features, set allowFormatting to false.
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# If you're using another chat plugin, you should disable the whole component but that will make it impossible to use channels.
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FormatterComponent:
enabled: true
# The minimum time between messages in milliseconds.
minTimeBetweenMessages: 100
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# Determines whether Markdown formatting, name mentioning and similar features are enabled.
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allowFormatting: true
nickname:
enabled: true
name:
enabled: true
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bold:
enabled: true
italic:
enabled: true
underlined:
enabled: true
italic2:
enabled: true
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strikethrough:
enabled: true
spoiler:
enabled: true
nullMention:
enabled: true
consolePing:
enabled: true
cyan:
enabled: true
code:
enabled: true
maskedLink:
enabled: true
url:
enabled: true
hashtag:
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enabled: true
someone:
enabled: true
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greentext:
enabled: true