Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
|
|
|
# CoreProtect Config
|
2018-05-15 23:30:20 +00:00
|
|
|
|
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
|
|
|
# CoreProtect is donationware. For more information, visit our project page.
|
|
|
|
donation-key:
|
2018-05-15 23:30:20 +00:00
|
|
|
|
|
|
|
# MySQL is optional and not required.
|
|
|
|
# If you prefer to use MySQL, enable the following and fill out the fields.
|
2023-03-26 01:57:19 +00:00
|
|
|
use-mysql: true
|
2018-05-15 23:30:20 +00:00
|
|
|
table-prefix: co_
|
2023-03-26 01:57:19 +00:00
|
|
|
mysql-host: na01-sql.pebblehost.com
|
2018-05-15 23:30:20 +00:00
|
|
|
mysql-port: 3306
|
2023-03-26 01:57:19 +00:00
|
|
|
mysql-database: NOPENOPE
|
|
|
|
mysql-username: NOPENOPE
|
|
|
|
mysql-password: 'NOPE'
|
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
|
|
|
|
|
|
|
# If modified, will automatically attempt to translate languages phrases.
|
|
|
|
# List of language codes: https://coreprotect.net/languages/
|
|
|
|
language: en
|
2018-05-15 23:30:20 +00:00
|
|
|
|
|
|
|
# If enabled, CoreProtect will check for updates when your server starts up.
|
|
|
|
# If an update is available, you'll be notified via your server console.
|
|
|
|
check-updates: true
|
|
|
|
|
|
|
|
# If enabled, other plugins will be able to utilize the CoreProtect API.
|
|
|
|
api-enabled: true
|
|
|
|
|
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
|
|
|
# If enabled, extra data is displayed during rollbacks and restores.
|
|
|
|
# Can be manually triggered by adding "#verbose" to your rollback command.
|
|
|
|
verbose: true
|
|
|
|
|
2018-05-15 23:30:20 +00:00
|
|
|
# If no radius is specified in a rollback or restore, this value will be
|
|
|
|
# used as the radius. Set to "0" to disable automatically adding a radius.
|
|
|
|
default-radius: 10
|
|
|
|
|
|
|
|
# The maximum radius that can be used in a command. Set to "0" to disable.
|
|
|
|
# To run a rollback or restore without a radius, you can use "r:#global".
|
|
|
|
max-radius: 100
|
|
|
|
|
|
|
|
# If enabled, items taken from containers (etc) will be included in rollbacks.
|
|
|
|
rollback-items: true
|
|
|
|
|
|
|
|
# If enabled, entities, such as killed animals, will be included in rollbacks.
|
|
|
|
rollback-entities: true
|
|
|
|
|
|
|
|
# If enabled, generic data, like zombies burning in daylight, won't be logged.
|
|
|
|
skip-generic-data: true
|
|
|
|
|
|
|
|
# Logs blocks placed by players.
|
|
|
|
block-place: true
|
|
|
|
|
|
|
|
# Logs blocks broken by players.
|
|
|
|
block-break: true
|
|
|
|
|
|
|
|
# Logs blocks that break off of other blocks; for example, a sign or torch
|
|
|
|
# falling off of a dirt block that a player breaks. This is required for
|
|
|
|
# beds/doors to properly rollback.
|
|
|
|
natural-break: true
|
|
|
|
|
|
|
|
# Properly track block movement, such as sand or gravel falling.
|
|
|
|
block-movement: true
|
|
|
|
|
|
|
|
# Properly track blocks moved by pistons.
|
|
|
|
pistons: true
|
|
|
|
|
|
|
|
# Logs blocks that burn up in a fire.
|
|
|
|
block-burn: true
|
|
|
|
|
|
|
|
# Logs when a block naturally ignites, such as from fire spreading.
|
|
|
|
block-ignite: true
|
|
|
|
|
|
|
|
# Logs explosions, such as TNT and Creepers.
|
|
|
|
explosions: true
|
|
|
|
|
|
|
|
# Track when an entity changes a block, such as an Enderman destroying blocks.
|
|
|
|
entity-change: true
|
|
|
|
|
|
|
|
# Logs killed entities, such as killed cows and enderman.
|
|
|
|
entity-kills: true
|
|
|
|
|
|
|
|
# Logs text on signs. If disabled, signs will be blank when rolled back.
|
|
|
|
sign-text: true
|
|
|
|
|
|
|
|
# Logs lava and water sources placed/removed by players who are using buckets.
|
|
|
|
buckets: true
|
|
|
|
|
|
|
|
# Logs natural tree leaf decay.
|
|
|
|
leaf-decay: true
|
|
|
|
|
|
|
|
# Logs tree growth. Trees are linked to the player who planted the sappling.
|
|
|
|
tree-growth: true
|
|
|
|
|
|
|
|
# Logs mushroom growth.
|
|
|
|
mushroom-growth: true
|
|
|
|
|
|
|
|
# Logs natural vine growth.
|
|
|
|
vine-growth: true
|
|
|
|
|
|
|
|
# Logs when portals such as Nether portals generate naturally.
|
|
|
|
portals: true
|
|
|
|
|
|
|
|
# Logs water flow. If water destroys other blocks, such as torches,
|
|
|
|
# this allows it to be properly rolled back.
|
|
|
|
water-flow: true
|
|
|
|
|
|
|
|
# Logs lava flow. If lava destroys other blocks, such as torches,
|
|
|
|
# this allows it to be properly rolled back.
|
|
|
|
lava-flow: true
|
|
|
|
|
|
|
|
# Allows liquid to be properly tracked and linked to players.
|
|
|
|
# For example, if a player places water which flows and destroys torches,
|
|
|
|
# it can all be properly restored by rolling back that single player.
|
|
|
|
liquid-tracking: true
|
|
|
|
|
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
|
|
|
# Track item transactions, such as when a player takes items from
|
|
|
|
# a chest, furnace, or dispenser.
|
2018-05-15 23:30:20 +00:00
|
|
|
item-transactions: true
|
|
|
|
|
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
|
|
|
# Logs items dropped by players.
|
|
|
|
item-drops: true
|
|
|
|
|
|
|
|
# Logs items picked up by players.
|
|
|
|
item-pickups: true
|
|
|
|
|
|
|
|
# Track all hopper transactions, such as when a hopper removes items from a
|
|
|
|
# chest, furnace, or dispenser.
|
|
|
|
hopper-transactions: true
|
|
|
|
|
2018-05-15 23:30:20 +00:00
|
|
|
# Track player interactions, such as when a player opens a door, presses
|
|
|
|
# a button, or opens a chest. Player interactions can't be rolled back.
|
|
|
|
player-interactions: true
|
|
|
|
|
|
|
|
# Logs messages that players send in the chat.
|
|
|
|
player-messages: true
|
|
|
|
|
|
|
|
# Logs all commands used by players.
|
|
|
|
player-commands: true
|
|
|
|
|
|
|
|
# Logs the logins and logouts of players.
|
|
|
|
player-sessions: true
|
|
|
|
|
|
|
|
# Logs when a player changes their Minecraft username.
|
|
|
|
username-changes: true
|
|
|
|
|
|
|
|
# Logs changes made via the plugin "WorldEdit" if it's in use on your server.
|
|
|
|
worldedit: true
|
2020-07-26 19:46:16 +00:00
|
|
|
|
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
|
|
|
# Logs the spread of sculk blocks from sculk catalysts.
|
|
|
|
sculk-spread: true
|