2018-05-15 23:30:20 +00:00
#********************************************************************************************************#
#***************************************** EnchantLimit Settings **************************************#
#Should this plugin apply changes to enchantments on enchanting-tables, anvils and villager trades?
Anvil_Limiter_Enabled : false
2018-06-12 18:59:21 +00:00
Enchanting_Table_Limiter_Enabled : false
Villager_Limiter_Enabled : false
2018-05-15 23:30:20 +00:00
#Should OP's have all beneficial enchantments by default?
Default_OP_Permissions : false
#********************************************************************************************************#
#***************************************** Message Customization **************************************#
# What message should be displayed when an enchantment is limited at an enchantment table? (Disable message by setting to: null)
# Note: %enc is where the enchantment type is inserted, %olv is where the original level is inserted and %nlv is where the new level is inserted.
# Use & for colour codes, colour codes available here: http://goo.gl/4DcswV
Message_Level_Downgraded_Table : "&5 Enchantment %enc level changed from %olv to %nlv."
# What message should be displayed when an enchantment is limited at an anvil? (Disable message by setting to: null)
Message_Level_Downgraded_Anvil : "&5 Enchantment %enc level changed from %olv to %nlv." # null
# What message should be displayed when an enchantment is limited when trading with a villager? (Disable message by setting to: null)
Message_Level_Downgraded_Trade : "&5 Enchantment %enc level changed from %olv to %nlv."
# What message should be displayed when an enchantment is increased at an enchantment table? (Disable message by setting to: null)
Message_Level_Upgraded_Table : "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv."
# What message should be displayed when an enchantment is increased at an anvil? (Disable message by setting to: null)
Message_Level_Upgraded_Anvil : null
# What message should be displayed when an enchantment is increased when trading with a villager? (Disable message by setting to: null)
Message_Level_Upgraded_Trade : "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv."
# What message should be displayed when an enchantment is removed (level set to 0) at an enchantment table? (Disable message by setting to: null)
Message_Enchantment_Removed_Table : "&5 Enchantment %enc not added!."
# What message should be displayed when an enchantment is removed at an anvil? (Disable message by setting to: null)
Message_Enchantment_Removed_Anvil : null
# What message should be displayed when an enchantment is removed when trading with a villager? (Disable message by setting to: null)
Message_Enchantment_Removed_Trade : "&5 Enchantment %enc not added!."
#********************************************************************************************************#
#***************************************** Level Limit Customization **************************************#
#This plugin can work in two ways:
#Firstly, you can simply use this plugin to limit the level of an enchantment to something lower than that which is normal in vanilla minecraft,
#for example you might want to stop players from getting the best efficiency 5 enchantment so you could limit DIG_SPEED to, say, 2 - meaning that
#any efficiency enchantment that is higher than 2 will be changed to 2 making this the new maximum efficiency enchantment level.
#Secondly, you can use this plugin to actually increase the level of an enchantment to something higher than that which is normal in vanilla minecraft
#For example you might want to allow certain players (they need the permission) to get an efficiency 10 enchantment which is double what
#is normally possible in minecraft. In this case you would set DIG_SPEED to 10, the player will then have a chance of getting anywhere between
#efficiency 5 (the vanilla amount) and efficiency 10. The chance is the likelihood of each level increase out of 100, so 50 is a 50% chance of an increase
#for each additional level whereas 100 would be a guarantee of always increasing to the maximum possible value(in this case efficiency 10).
#Armour Enchantments
PROTECTION_ENVIRONMENTAL : 1
PROTECTION_ENVIRONMENTAL_Chance : 100
PROTECTION_FIRE : 4
PROTECTION_FIRE_Chance : 100
PROTECTION_FALL : 4
PROTECTION_FALL_Chance : 100
PROTECTION_EXPLOSIONS : 4
PROTECTION_EXPLOSIONS_Chance : 100
PROTECTION_PROJECTILE : 4
PROTECTION_PROJECTILE_Chance : 100
FROST_WALKER : 2
FROST_WALKER_Chance : 100
OXYGEN : 3
OXYGEN_Chance : 100
WATER_WORKER : 1
WATER_WORKER_Chance : 100
THORNS : 3
THORNS_Chance : 100
DEPTH_STRIDER : 3
DEPTH_STRIDER_Chance : 100
#Weapon Enchantments
DAMAGE_ALL : 5
DAMAGE_ALL_Chance : 100
DAMAGE_UNDEAD : 5
DAMAGE_UNDEAD_Chance : 100
DAMAGE_ARTHROPODS : 5
DAMAGE_ARTHROPODS_Chance : 100
KNOCKBACK : 2
KNOCKBACK_Chance : 100
FIRE_ASPECT : 2
FIRE_ASPECT_Chance : 100
LOOT_BONUS_MOBS : 3
LOOT_BONUS_MOBS_Chance : 100
#Tool Enchantments
DIG_SPEED : 5
DIG_SPEED_Chance : 100
SILK_TOUCH : 1
SILK_TOUCH_Chance : 100
LOOT_BONUS_BLOCKS : 3
LOOT_BONUS_BLOCKS_Chance : 100
#Bow Enchantments
ARROW_DAMAGE : 5
ARROW_DAMAGE_Chance : 100
ARROW_KNOCKBACK : 2
ARROW_KNOCKBACK_Chance : 100
ARROW_FIRE : 1
ARROW_FIRE_Chance : 100
ARROW_INFINITE : 1
ARROW_INFINITE_Chance : 100
#Fishing Rod Enchantments
LUCK : 3
LUCK_Chance : 100
LURE : 3
LURE_Chance : 100
#Universal Enchantments
DURABILITY : 3
DURABILITY_Chance : 100
MENDING : 1
MENDING_Chance : 100