Update update update
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6e9f31f192
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1851424986
7 changed files with 133 additions and 26 deletions
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@ -124,3 +124,14 @@ NOTIFICATION_MESSAGE_COOLDOWN: 10
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#Should all shop removals be logged to the console?
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#Should all shop removals be logged to the console?
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LOG_ALL_SHOP_REMOVALS: true
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LOG_ALL_SHOP_REMOVALS: true
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#Of which type should the container protection be? Possible type: public, private, donate and on some LWC versions display
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LWC_CHEST_PROTECTION_TYPE: "PRIVATE"
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#Of which type should the sign protection be? Possible type: public, private, donate and on some LWC versions display
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LWC_SIGN_PROTECTION_TYPE: "PRIVATE"
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#Do you want to only let people build inside GriefPrevention claims?
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GRIEFPREVENTION_INTEGRATION: false
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#Do you want to only let people build inside RedProtect regions?
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REDPROTECT_INTEGRATION: false
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@ -6,6 +6,8 @@ global:
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test: false
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test: false
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# The chat format to use for messages from other platforms if Chroma-Chat is not installed.
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# The chat format to use for messages from other platforms if Chroma-Chat is not installed.
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chatFormat: '[{origin}|{channel}] <{name}> {message}'
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chatFormat: '[{origin}|{channel}] <{name}> {message}'
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# If a Chroma command clashes with another plugin's command, this setting determines whether the Chroma command should be executed or the other plugin's.
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prioritizeCustomCommands: false
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components:
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components:
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PluginUpdaterComponent:
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PluginUpdaterComponent:
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enabled: true
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enabled: true
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@ -73,6 +73,9 @@ Optimizations:
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# By setting this to true, Jobs plugin will be disabled in given worlds
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# By setting this to true, Jobs plugin will be disabled in given worlds
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# Only commands can be performed from disabled worlds with jobs.disabledworld.commands permission node
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# Only commands can be performed from disabled worlds with jobs.disabledworld.commands permission node
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Use: false
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Use: false
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# If true, will changes the list behavior, so if a world is added to list
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# the payments will only works in the given worlds.
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UseAsWhiteList: false
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List:
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List:
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- world
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- world
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Explore:
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Explore:
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@ -217,6 +220,7 @@ Economy:
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AccountName: Server
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AccountName: Server
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Taxes:
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Taxes:
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# Do you want to use taxes feature for jobs payment?
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# Do you want to use taxes feature for jobs payment?
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# You can bypass taxes with permission jobs.tax.bypass
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use: false
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use: false
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# Username should be with Correct capitalization, it can be same as setup in server account before
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# Username should be with Correct capitalization, it can be same as setup in server account before
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AccountName: Server
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AccountName: Server
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@ -475,6 +479,8 @@ JobsGUI:
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# This option click type depend from SwitcheButtons option, if true using the left button and inversely.
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# This option click type depend from SwitcheButtons option, if true using the left button and inversely.
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# Don't forget to adjust locale file
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# Don't forget to adjust locale file
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UseInversedClickToLeave: false
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UseInversedClickToLeave: false
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# Allows players to join a specified job via GUI.
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DisableJoiningJobThroughGui: false
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# Do you want to show the action names in GUI?
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# Do you want to show the action names in GUI?
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ShowActionNames: true
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ShowActionNames: true
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# Defines size in rows of GUI
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# Defines size in rows of GUI
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@ -491,6 +497,9 @@ JobsGUI:
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Material: JACK_O_LANTERN
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Material: JACK_O_LANTERN
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Filler:
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Filler:
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Material: GREEN_STAINED_GLASS_PANE
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Material: GREEN_STAINED_GLASS_PANE
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Commands:
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# Do you want to filter the hidden player names from tab-complete?
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FilterHiddenPlayersInTabComplete: false
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PageRow:
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PageRow:
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JobsTop:
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JobsTop:
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# Defines amount of players to be shown in one page for /jobs top & /jobs gtop
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# Defines amount of players to be shown in one page for /jobs top & /jobs gtop
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@ -499,6 +508,9 @@ PageRow:
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# Defines amount of placeholders to be shown in one page for /jobs placeholders
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# Defines amount of placeholders to be shown in one page for /jobs placeholders
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AmountToShow: 10
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AmountToShow: 10
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JobsLeave:
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JobsLeave:
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# Defines how job leave works.
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# If this is true, then the user must have another permission to leave the job. jobs.command.leave.jobName
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UsePerPermissionLeave: false
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# Allows to confirm the /jobs leave and leaveall commands, to confirm the leave.
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# Allows to confirm the /jobs leave and leaveall commands, to confirm the leave.
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EnableConfirmation: false
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EnableConfirmation: false
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# Specify the confirm expiry time.
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# Specify the confirm expiry time.
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@ -144,6 +144,63 @@ Jobs:
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- msg [playerName] Completed quest!
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- msg [playerName] Completed quest!
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RewardDesc:
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RewardDesc:
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- Strip 25 birch and acacia logs each!
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- Strip 25 birch and acacia logs each!
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# Quest identification. Can be any ONE word or number or both of them. This doesn't have any real meaning but it can't repeat.
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first:
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# Quest name used for quests list, don't forget to enclose it with " "
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Name: Break Oak wood
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# This should be in a format as [actionType];[actionTarget];[amount]
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# [actionType] can be any valid job action. Look lower for all possible action types
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# [actionTarget] can be material name, block type, entity name and so on. This is defined in same way as any generic payable job action
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# [amount] is how many times player should perform this action to complete quest
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Objectives: '- Break;17-0;300'
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# Command list to be performed after quest is finished.
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# Use [playerName] to insert players name who finished that quest
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RewardCommands:
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- money give [playerName] 500
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- msg [playerName] Completed quest!
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# Quest description to be used to explain quest requirements or rewards for player
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RewardDesc:
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- Break 300 Oak wood
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- Get 500 bucks for this
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# Restricted areas where player cant progress his quest
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RestrictedAreas:
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- Arenas
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- myarena
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# Defines chance in getting this quest.
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# If you have set 10 quests and player can have only 2, then quests with biggest chance will be picked most likely
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# This will allow to have some rare quests with legendary rewards
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Chance: 40
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# Defines from which level you want to give option to get this quest
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# You can use both limitations to have limited quests for particular job level ranges
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fromLevel: 3
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# Defines to which job level you want to give out this quest.
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# Keep in mind that player will keep quest even if he is over level limit if he got new one while being under
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# In example: player with level 2 takes quests and levels up to level 5, he still can finish this quest and after next quest reset (check general config file)
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# he will no longer have option to get this quest
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toLevel: 5
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# ########################################################################
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# Section used to configure what items the job gets paid for, how much
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# they get paid and how much experience they gain.
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# For break and place, the block material name is used.
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# e.g ACACIA_LOG, DARK_OAK_FENCE, BIRCH_DOOR
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# To get a list of all available block types, check the
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# bukkit JavaDocs for a complete list of block types
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# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
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# For kill tags (Kill and custom-kill), the name is the name of the mob.
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# To get a list of all available entity types, check the
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# bukkit JavaDocs for a complete list of entity types
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# https://minecraft.gamepedia.com/Mob#List_of_mobs
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# NOTE: mob names are case sensitive.
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# For custom-kill, it is the name of the job (also case sensitive).
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# NOTE: If a job has both the pay for killing a player and for killing a specific class, they will get both payments.
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# #######################################################################
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# payment for breaking a block
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Break:
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Break:
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log:
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log:
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income: 5.0
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income: 5.0
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@ -155,8 +212,31 @@ Jobs:
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softExpLimit: 40
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softExpLimit: 40
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softPointsLimit: 60
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softPointsLimit: 60
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gravel:
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gravel:
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# you can use minuses to take away money if the player break this block
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income: -1.0
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income: -1.0
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experience: -1.0
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experience: -1.0
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# block name/id (with optional sub-type)
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oak_log:
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# base income, can be not used if using point system
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income: 5.0
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# base points, can be not used if using income system
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points: 5.0
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# base experience
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experience: 5.0
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# (OPTIONAL) from which level of this job player can get money for this action
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# if not given, then player will always get money for this action
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# this can be used for any action
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from-level: 1
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# (OPTIONAL) until which level player can get money for this action.
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# if not given, then there is no limit
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# this can be used for any action
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until-level: 30
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# (OPTIONAL) Soft limits will allow to stop income/exp/point payment increase at some particular level but allow further general leveling.
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# In example if player is level 70, he will get paid as he would be at level 50, exp gain will be as he would be at lvl 40 and point gain will be as at level 60
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# This only applies after players level is higher than provided particular limit.
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softIncomeLimit: 50
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softExpLimit: 40
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softPointsLimit: 60
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Collect:
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Collect:
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sweet_berry_bush-3:
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sweet_berry_bush-3:
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income: 0.5
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income: 0.5
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@ -9,7 +9,7 @@ worlds:
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scale: '1.0'
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scale: '1.0'
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respawnWorld: worldhub
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respawnWorld: worldhub
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allowWeather: 'true'
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allowWeather: 'true'
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difficulty: EASY
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difficulty: HARD
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spawning:
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spawning:
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==: MVSpawnSettings
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==: MVSpawnSettings
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animals:
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animals:
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@ -56,7 +56,7 @@ worlds:
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scale: '16.0'
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scale: '16.0'
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respawnWorld: world
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respawnWorld: world
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allowWeather: 'true'
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allowWeather: 'true'
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difficulty: EASY
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difficulty: HARD
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spawning:
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spawning:
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==: MVSpawnSettings
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==: MVSpawnSettings
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animals:
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animals:
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@ -103,7 +103,7 @@ worlds:
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scale: '8.0'
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scale: '8.0'
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respawnWorld: world
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respawnWorld: world
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allowWeather: 'true'
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allowWeather: 'true'
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difficulty: EASY
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difficulty: HARD
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spawning:
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spawning:
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==: MVSpawnSettings
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==: MVSpawnSettings
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animals:
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animals:
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scale: '1.0'
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scale: '1.0'
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respawnWorld: ''
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respawnWorld: ''
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allowWeather: 'true'
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allowWeather: 'true'
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difficulty: EASY
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difficulty: HARD
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spawning:
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spawning:
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==: MVSpawnSettings
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==: MVSpawnSettings
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animals:
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animals:
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scale: '1.0'
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scale: '1.0'
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respawnWorld: ''
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respawnWorld: ''
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allowWeather: 'true'
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allowWeather: 'true'
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difficulty: EASY
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difficulty: HARD
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spawning:
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spawning:
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==: MVSpawnSettings
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==: MVSpawnSettings
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animals:
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animals:
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scale: '1.0'
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scale: '1.0'
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respawnWorld: ''
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respawnWorld: ''
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allowWeather: 'true'
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allowWeather: 'true'
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difficulty: EASY
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difficulty: HARD
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spawning:
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spawning:
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==: MVSpawnSettings
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==: MVSpawnSettings
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animals:
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animals:
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scale: '1.0'
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scale: '1.0'
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respawnWorld: ''
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respawnWorld: ''
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allowWeather: 'false'
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allowWeather: 'false'
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difficulty: EASY
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difficulty: HARD
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spawning:
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spawning:
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==: MVSpawnSettings
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==: MVSpawnSettings
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animals:
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animals:
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scale: '1.0'
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scale: '1.0'
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respawnWorld: ''
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respawnWorld: ''
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allowWeather: 'true'
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allowWeather: 'true'
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difficulty: EASY
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difficulty: HARD
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spawning:
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spawning:
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==: MVSpawnSettings
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==: MVSpawnSettings
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animals:
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animals:
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scale: '1.0'
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scale: '1.0'
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respawnWorld: ''
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respawnWorld: ''
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allowWeather: 'true'
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allowWeather: 'true'
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difficulty: EASY
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difficulty: HARD
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spawning:
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spawning:
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==: MVSpawnSettings
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==: MVSpawnSettings
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animals:
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animals:
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@ -1,5 +1,5 @@
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#Minecraft server properties
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#Minecraft server properties
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#Mon Mar 23 01:30:23 UTC 2020
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#Fri Jul 24 12:02:17 UTC 2020
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spawn-protection=16
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spawn-protection=16
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max-tick-time=60000
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max-tick-time=60000
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query.port=25565
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query.port=25565
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@ -1,8 +1,8 @@
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version:
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version:
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# This is the current version of Towny. Please do not edit.
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# This is the current version of Towny. Please do not edit.
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version: 0.96.0.1
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version: 0.96.1.0
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# This is for showing the changelog on updates. Please do not edit.
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# This is for showing the changelog on updates. Please do not edit.
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last_run_version: 0.96.0.1
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last_run_version: 0.96.1.0
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# The language file you wish to use
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# The language file you wish to use
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language: english.yml
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language: english.yml
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# Enabling this will slowly regenerate holes created in the
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# Enabling this will slowly regenerate holes created in the
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# wilderness by monsters exploding.
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# wilderness by monsters exploding.
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enabled: 'true'
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enabled: 'true'
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entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
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entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball
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delay: 20s
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delay: 20s
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@ -769,6 +769,8 @@ notification:
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# On servers using craftbukkit.jar the notifications will always appear in the chat.
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# On servers using craftbukkit.jar the notifications will always appear in the chat.
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# When set to false the notifications will appear in the chat rather than the action bar.
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# When set to false the notifications will appear in the chat rather than the action bar.
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notifications_appear_in_action_bar: 'true'
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notifications_appear_in_action_bar: 'true'
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# This settings set the duration the actionbar (The text above the inventory bar) lasts in seconds
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notification_actionbar_duration: '15'
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Reference in a new issue