Fixed carrots and potatoes to reward when both planting and harvesting.
Added several comments to label the builder blocks, since it was a never-ending wasteland of IDs.
According to Towny devs, Towny automatically gives the correct perms based on the townyperms.yml file, the wild one is the only one that should be manually given.
Needs local testing.
Instead of changing the default value in the config, giving permission to server members to practically use as many furnaces as they need. Just to be sure, newcomers can still only use 20 furnaces.
Added Piston Lock ability to prevent accidental or infiltration. A player without switch permissions in a claimed plot can't disengage a piston to unlock a gate to be opened.
Mostly a nerf, as a lot of items like sugarcane have no use in the market, but are farmable.
Added craftable items, like pumpkin pie, cake and golden carrots
Reasoning: Logs are difficult to farm, yet they are very much super important to builders and most minecrafters. A supply buff would greatly benefit the server economy.
Buffed market items, nerfed farmable items.
In other words, if you can sell the products of a mob in the market (nether stars, shulker shells, cows, and creepers), then the income is doubled or more. If you can farm the products of a mob in a mob farm (zombies, endermen, cows), then the income is halved or more.
I want to update the rest of the jobs with this basic premise with the intent to flood the market with goods that can be sold to other players. A boost to supply (by incentivising salable goods).