Compare commits

...

50 commits

Author SHA1 Message Date
Chromachine 71a0d3b4b4
Final update for v4 2020-10-22 20:54:04 +00:00
Chromachine e74eb45171 Uuupdate 2020-07-24 21:25:29 +00:00
Chromachine ac6d44a8d1
Fixed dynmap, disabled some worlds 2019-10-02 22:41:54 +00:00
Chromachine f2952e55d1
Cobfig update 2019-09-30 07:21:59 +00:00
Chromachine 991ef36580
Enable block connections to fix doors
Doors, glass etc.
2019-08-18 12:22:31 +00:00
Chromachine eecba047ab
Adding ViaVersion config 2019-08-17 16:25:23 +00:00
Chromachine a4f0655898
A 6 AM update 2019-08-04 04:04:49 +00:00
Chromachine 70bae8a53c Long overdue update 2019-07-12 15:40:07 +00:00
Norbi Peti b8c8bb7b9a
Only sending yaml files to the linter 2019-02-12 13:58:23 +01:00
Chromachine 1e86eb792f
Renames, update 2019-02-11 21:44:53 +00:00
Norbi Peti 6a734c17fd
Long overdue fix (neutrality) 2019-02-11 22:37:37 +01:00
Chromachine 6bfdb481fb
An update
New kind of config
2019-01-23 09:57:06 +00:00
Chromachine f9bd469715
Create screen setup script
And screen config
2019-01-08 13:50:39 +00:00
Chromachine b3a002a6cc Regular update 2018-12-10 23:09:26 +00:00
Norbi Peti c65eb9c406
Merge pull request #61 from TBMCPlugins/turning-off-town-spawn
turning off town spawning
2018-11-24 23:54:29 +01:00
Norbi Peti 33de59607a
Merge pull request #60 from TBMCPlugins/Neutrality-change
Quick patch
2018-11-24 23:54:09 +01:00
Creepachu 6df9ab8f9b
Update config.yml 2018-11-24 17:48:49 -05:00
Creepachu 49e8ecee46
Update config.yml 2018-11-24 17:38:54 -05:00
Chromachine 553021d674 Towny jailing and member 2018-11-24 22:22:54 +00:00
Norbi Peti 112b625695
Merge pull request #59 from TBMCPlugins/Essentials-war-changes
Slight TP nerfs for war
2018-11-24 23:20:45 +01:00
Norbi Peti 5d7555f81b
Merge pull request #58 from TBMCPlugins/Towny-War-Changes
Towny War Tweaks
2018-11-24 23:20:33 +01:00
Creepachu 0fcddfd8f6
Update config.yml 2018-11-24 13:33:14 -05:00
Creepachu 9961eb5e67
Update config.yml 2018-11-24 13:07:35 -05:00
Chromachine 168cc8902d Regular update 2018-11-17 11:13:23 +00:00
Norbi Peti d9705951dd
Merge pull request #56 from TBMCPlugins/LadyVulcan-Jobs
Updating Jobs Plugin
2018-11-17 12:08:37 +01:00
Gryph667 d6faddbe99
Merge pull request #57 from TBMCPlugins/Gryph667-Brewstandfix
Duplicating action taken for furnaces to brewing stands
2018-11-16 23:51:34 -05:00
LadyVulcan 299ff20684
Included unpolished stones
Granite, Andesite, Diorite.
Consolidated all stone into one place command, due to being all the same ID of "1"
2018-11-15 15:37:13 -05:00
Gryph667 dc60afd72b
Duplicating action taken for furnaces to brewing stands 2018-11-15 11:11:46 -05:00
LadyVulcan ae78de41ef
Updating Brewing Job
Fixed names of melon slice and nether wart, and added Dragon's Breath and Gunpowder (Sulphur)
NETHER_STALK ---> NETHER_WART
SPECKLED_MELON ---> GLISTERING_MELON_SLICE
2018-11-15 10:56:29 -05:00
Chromachine 0191a6a87f
Update to test the linter 2018-11-09 23:30:17 +00:00
Norbi Peti f4573acc14
Only lint the files that changed 2018-11-10 00:18:34 +01:00
Norbi Peti ab55ba44a4
Even less restrictions 2018-11-10 00:09:13 +01:00
Norbi Peti 620e869d11
Add YAML linter config
Based on the errors and warnings of the first run
2018-11-09 23:05:40 +01:00
Norbi Peti a4f394d548
Add yaml linter 2018-11-05 12:46:44 +01:00
Norbi Peti 33a0886b48
Fix job error 2018-11-04 15:11:42 +01:00
Norbi Peti fd09a0ab17
Merge pull request #51 from TBMCPlugins/Movecraft-cruise-speed-adjustments
Movecraft Readjustments
2018-11-04 13:04:59 +01:00
Chromachine 44f3e66aac
Spawn world etc. 2018-11-04 00:53:12 +00:00
Norbi Peti c664ed70ef
Merge pull request #54 from TBMCPlugins/LadyVulcanJobsPlugin
Updating Jobs plugin
2018-11-04 01:49:17 +01:00
Chromachine a8cf90763c
Download script update 2018-10-26 16:56:04 +00:00
LadyVulcan cc755b70ca
Added daily quests to the Builder job
We'll prototype this and see how it works. If this breaks, it's probably line 823 with two targets. I'm not sure if it lets you do that or not. I don't know if the pay command will work either. And I don't know if "daily" quests expire in 24 hours, or if they're just granted every 24 hours.
2018-10-24 12:36:22 -04:00
LadyVulcan 45be718b0c
Fix farmer job
Again.

Thanks Obama.

Fixed carrots and potatoes because they changed names, breaking them again right after getting fixed. Also added planting Nether Wart because I was here and remembered.
2018-10-24 12:12:45 -04:00
Norbi Peti f79c525f0a
Add /nation leave perms 2018-10-22 20:36:07 +02:00
Creepachu 9e4b27e762
Cannon readjustment
Buffed cannon damage and speed to compensate for torpedo buff.
2018-10-12 21:56:10 -04:00
Creepachu d33143ae3b
Torpedo Re-adjustment
Restored torpedoes to it's old state, with changes to explosive potency and size limit to compensate.
2018-10-12 21:55:12 -04:00
Creepachu 4e74b1c73f
Airship Changes
Nerfed base speed to make smaller ships more competitive
Buffed cruise speed by .25.
2018-10-12 21:45:27 -04:00
Creepachu 5ace32ceeb
Cruise speed change 2018-10-12 21:42:55 -04:00
Creepachu dc6ef70dc4
Bigairskiff cruise change
Tune down cruise speed, up cruise skip blocks to make it easier to stop.
2018-10-12 21:41:20 -04:00
Creepachu acbf7a93f1
Update Boat.craft 2018-10-12 21:39:07 -04:00
Creepachu 796f1ae7d7
Update Airskiff.craft 2018-10-12 21:37:43 -04:00
Creepachu 65969f52d6
Update BigAirship.craft 2018-10-12 21:35:34 -04:00
47 changed files with 1065 additions and 9499 deletions

0
.github/ISSUE_TEMPLATE.md vendored Normal file → Executable file
View file

0
.github/ISSUE_TEMPLATE/bug_report.md vendored Normal file → Executable file
View file

0
.github/ISSUE_TEMPLATE/feature_request.md vendored Normal file → Executable file
View file

7
.travis.yml Executable file
View file

@ -0,0 +1,7 @@
language: python
python:
- "3.6"
install:
- pip install yamllint
script:
- git diff --name-only $TRAVIS_COMMIT_RANGE | grep -Ee ".yml|dynmap.*.txt" | xargs yamllint

58
.yamllint Executable file
View file

@ -0,0 +1,58 @@
---
rules:
braces:
min-spaces-inside: 0
max-spaces-inside: 0
min-spaces-inside-empty: -1
max-spaces-inside-empty: -1
brackets:
min-spaces-inside: 0
max-spaces-inside: 0
min-spaces-inside-empty: -1
max-spaces-inside-empty: -1
colons:
max-spaces-before: 0
max-spaces-after: 1
commas:
max-spaces-before: 0
min-spaces-after: 1
max-spaces-after: 1
comments:
level: warning
require-starting-space: false
min-spaces-from-content: 1
comments-indentation:
level: warning
document-end: disable
document-start:
level: warning
present: false
empty-lines:
max: 2
max-start: 0
max-end: 1
level: warning
quoted-strings: disable
empty-values:
forbid-in-block-mappings: false
forbid-in-flow-mappings: false
hyphens:
max-spaces-after: 1
indentation:
spaces: consistent
indent-sequences: whatever
check-multi-line-strings: false
level: warning
key-duplicates: enable
key-ordering: disable
line-length: disable
new-line-at-end-of-file: disable
new-lines:
type: unix
octal-values:
forbid-implicit-octal: false
forbid-explicit-octal: false
trailing-spaces: disable
truthy:
level: warning

View file

@ -1 +0,0 @@
test: false

File diff suppressed because it is too large Load diff

View file

@ -1 +0,0 @@
registration: https://acme-v01.api.letsencrypt.org/acme/reg/16092027

View file

@ -1,15 +0,0 @@
Chairs:
- WOOD_STAIRS
- SPRUCE_WOOD_STAIRS
- JUNGLE_WOOD_STAIRS
- BIRCH_WOOD_STAIRS
- SANDSTONE_STAIRS
- COBBLESTONE_STAIRS
- BRICK_STAIRS
- SMOOTH_STAIRS
- NETHER_BRICK_STAIRS
- QUARTZ_STAIRS
- ACACIA_STAIRS
- DARK_OAK_STAIRS
UpsideDown: false
Range: 0

152
Chroma-Chat/config.yml Normal file
View file

@ -0,0 +1,152 @@
global:
notificationSound: ''
notificationPitch: 1.0
# If enabled, stores and displays the last 10 messages the player can see (public, their town chat etc.)
# Can be used with the Discord plugin so players can see some of the conversation they missed that's visible on Discord anyways.
storeChatHistory: true
components:
# This component manages the town and nation chat. It's also needed for the TownColorComponent.
# It provides the TC and NC channels, and posts Towny messages (global, town, nation) to the correct channels for other platforms like Discord.
TownyComponent:
enabled: true
# Town colors for Towny. It allows mayors and kings to set a color for their town/nation (nation can be disabled).
# This color is applied to the player names in chat and on Dynmap, if used.
TownColorComponent:
enabled: true
colorCount: 1
towncolors:
marine_city:
- DarkGray
britguard:
- DarkRed
violetford:
- DarkPurple
- DarkGray
iwa:
- Aqua
aurelia:
- Gray
vordan:
- Yellow
redguard:
- DarkRed
- DarkRed
port_purpura:
- LightPurple
- Gold
fishtown:
- Blue
treavis:
- DarkAqua
liria:
- DarkPurple
forfgorne:
- DarkGray
nationcolors:
albion: DarkBlue
pressia: Aqua
aurora: Gold
expanse: DarkGreen
useNationColors: true
# This component checks a specific Reddit thread every 10 seconds for comments such as "IGN: NorbiPeti" to link Reddit accounts and to determine their /r/thebutton flair.
# This was the original goal of this plugin when it was made.
FlairComponent:
enabled: true
flairThreadURL: https://www.reddit.com/r/Chromagamers/comments/51ys94/flair_thread_for_the_mc_server/
# Displays the configured messages at the set interval when someone is online.
AnnouncerComponent:
enabled: true
announceTime: 900000
announceMessages: []
# Random things I added over the years.
FunComponent:
enabled: true
unlol: true
laughStrings:
- xd
- lel
- lawl
- kek
- lmao
- hue
- hah
- rofl
respect: true
# Allows players to append tableflips and other things to their messages. Everything is configurable here.
AppendTextComponent:
enabled: true
texts:
ww:
helpText:
- §6---- Wait what ----
- Wait what
appendedText: wait what
lenny:
helpText:
- §6---- Lenny ----
- This command appends a Lenny face after your message
- Or just sends one
appendedText: ( ͡° ͜ʖ ͡°)
unflip:
helpText:
- §6---- Unflip ----
- This command appends an unflip after your message
- Or just unflips as you
appendedText: ┬─┬ ( ゜-゜ノ)
tableflip:
helpText:
- §6---- Tableflip ----
- This command appends a tableflip after your message
- Or just makes you tableflip
appendedText: (╯°□°)╯︵ ┻━┻
shrug:
helpText:
- §6---- Shrug ----
- This command appends a shrug after your message
- Or just makes you shrug
appendedText: ¯\\\_(ツ)\_/¯
# This component handles the custom processing of chat messages. If this component is disabled channels won't be supported in Minecraft.
# If you only want to disable the formatting features, set allowFormatting to false.
# If you're using another chat plugin, you should disable the whole component.
FormatterComponent:
enabled: true
allowFormatting: true
bold:
enabled: true
italic:
enabled: true
underlined:
enabled: true
strikethrough:
enabled: true
spoiler:
enabled: true
escape:
enabled: true
nullMention:
enabled: true
consolePing:
enabled: true
hashtag:
enabled: true
cyan:
enabled: true
code:
enabled: true
maskedLink:
enabled: true
url:
enabled: true
entireMessage:
enabled: true
name:
enabled: true
nickname:
enabled: true
notificationSound: ''
notificationPitch: 1.0
minTimeBetweenMessages: 100
italic2:
enabled: true
someone:
enabled: true

104
Chroma-Discord/config.yml Normal file
View file

@ -0,0 +1,104 @@
global:
# The (bot) channel to use for Discord commands like /role.
commandChannel: 209720707188260864
# The prefix to use with Discord commands like /role. It only works in the bot channel.
prefix: /
# The main server where the roles and other information is pulled from. It's automatically set to the first server the bot's invited to.
mainServer: 125813020357165056
# The role that allows using mod-only Discord commands.
# If empty (''), then it will only allow for the owner.
modRole: Moderator
test: false
# The invite link to show by /discord invite. If empty, it defaults to the first invite if the bot has access.
inviteLink: https://discord.gg/9V57sTZ
components:
# Uses a bit of a hacky method of getting all broadcasted messages, including advancements and any other message that's for everyone.
# If this component is enabled then these messages will show up on Discord.
GeneralEventBroadcasterModule:
enabled: true
# Provides Minecraft chat connection to Discord. Commands may be used either in a public chat (limited) or in a DM.
MinecraftChatModule:
enabled: true
chatChannel: 249663564057411596
chcons:
'448210344226193410':
mcchid: tc
chid: 448210344226193410
did: 126011690419617792
mcuid: 80f097d0-bb18-444c-ba0a-8d8e0a923622
mcname: Gryph667
groupid: Redguard
toggles: 0
brtoggles: []
whitelistedCommands:
- list
- u
- shrug
- tableflip
- unflip
- mwiki
- yeehaw
- lenny
- rp
- plugins
- press
excludedPlugins:
- ProtocolLib
- LibsDisguises
- JourneyMapServer
allowFakePlayerTeleports: false
showPlayerListOnDC: true
allowCustomChat: true
allowPrivateChat: true
profileURL: ''
# Listens for errors from the Chroma plugins and posts them to Discord, ignoring repeating errors so it's not that spammy.
ExceptionListenerModule:
enabled: true
channel: 239519012529111040
pingRole: 282291454326603776
# Automatically collects roles with a certain color (the second to last in the upper row - #95a5a6).
# Users can add these roles to themselves using the /role Discord command.
GameRoleModule:
enabled: true
logChannel: 283840717275791360
# Posts new posts from Reddit to the specified channel(s). It will pin the regular posts (not the mod posts).
AnnouncerModule:
enabled: true
lastAnnouncementTime: 1577850597
lastSeenTime: 1577850597
keepPinned: 40
channel: 125813020357165056
modChannel: 126795071927353344
subredditURL: https://www.reddit.com/r/ChromaGamers
# All kinds of random things.
# The YEEHAW event uses an emoji named :YEEHAW: if available
FunModule:
enabled: true
fullHouseChannel: 219626707458457603
fullHouseDevRole: 219594051178070017
serverReadyAnswers:
- In one week from now
- Between now and the heat-death of the universe.
- Soon™
- Ask again this time next month
- In about 3 seconds
- After we finish 8 plugins
- Tomorrow.
- After one tiiiny feature
- Next commit
- After we finish strangling Towny
- When we kill every *fucking* bug
- Once the server stops screaming.
- After HL3 comes out
- Next time you ask
- When will *you* be open?
serverReady:
- when will the server be open
- when will the server be ready
- when will the server be done
- when will the server be complete
- when will the server be finished
- when's the server ready
- when's the server open
- Vhen vill ze server be open?
serverup: false

94
ChromaCore/config.yml Normal file
View file

@ -0,0 +1,94 @@
test: false
global:
# Sets whether the plugin should write a list of installed plugins in a txt file.
# It can be useful if some other software needs to know the plugins.
writePluginList: true
# Print some debug information.
test: false
# The chat format to use for messages from other platforms if Chroma-Chat is not installed.
chatFormat: '[{origin}|{channel}] <{name}> {message}'
# If a Chroma command clashes with another plugin's command, this setting determines whether the Chroma command should be executed or the other plugin's.
prioritizeCustomCommands: false
components:
PluginUpdaterComponent:
enabled: true
# Provides commands such as /schrestart (restart after a countdown) and /primerestart (restart when nobody is online)
RestartComponent:
enabled: true
# Manages chat channels. If disabled, only global channels will be registered.
ChannelComponent:
enabled: true
g:
enabled: true
IDs:
- ooc
color: White
displayName: §fOOC§f
a:
enabled: true
IDs: []
mod:
enabled: true
IDs: []
color: Blue
displayName: §9MOD§f
dev:
enabled: true
IDs: []
displayName: §6DEV§f
color: Gold
red:
enabled: true
IDs: []
orange:
enabled: true
IDs: []
yellow:
enabled: true
IDs: []
green:
enabled: true
IDs: []
blue:
enabled: true
IDs: []
purple:
enabled: true
IDs: []
tc:
enabled: true
IDs: []
displayName: §3TC§f
color: DarkAqua
nc:
enabled: true
IDs: []
color: Gold
displayName: §6NC§f
rp:
enabled: true
IDs: []
displayName: §7RP§f
color: Gray
# Teleport player to random location within world border.
# Every five players teleport to the same general area, and then a new general area is randomly selected for the next five players.
# Author: github.com/iiegit
RandomTPComponent:
enabled: true
# Allows giving a 'member' group over some time elapsed OR played.
MemberComponent:
enabled: true
memberGroup: member
registeredForDays: 7
playedHours: 12
# Automatically renames Towny players if they changed their Minecraft name
TownyComponent:
enabled: true
# Do not use (EULA)
VotifierComponent:
enabled: true
rewardAmount: 0.0
# Provides a /spawn command that works with BungeeCord. Make sure to set up on each server.
SpawnComponent:
enabled: true
targetServer: lobby

View file

@ -1,50 +0,0 @@
configVersion: 16
language: en
enableEconomy: false
tutorial:
activated: false
dungeon: tutorial
startGroup: default
endgroup: player
sendFloorTitle: true
editCommandWhitelist: []
default: {}
chatEnabled: true
chatFormatGame: '&2[Game] %group_color%%player_name%: &r'
chatFormatGroup: '&2%group_color%[%group_name%] %player_name%: &r'
chatFormatSpy: '&2[Chat Spy] %player_name%: &r'
groupColorPriority:
- DARK_BLUE
- LIGHT_RED
- YELLOW
- LIGHT_GREEN
- PURPLE
- ORANGE
- WHITE
- BLACK
- LIGHT_BLUE
- DARK_GREEN
- DARK_RED
- LIGHT_GRAY
- CYAN
- MAGENTA
- DARK_GRAY
announcementInterval: 30.0
globalDeathMessagesDisabled: true
externalMobProviders: {}
resourcePacks: {}
maxInstances: 10
tweaksEnabled: false
secureMode:
enabled: false
openInventories: false
dropItems: false
checkInterval: 5.0
editCommandWhitelist: []
backupMode: ON_DISABLE_AND_SAVE
editPermissions: []
chatFormat:
edit: '&2[Edit] &r%player_name%: '
game: '&2[Game] %group_color%%player_name%: &r'
group: '&2%group_color%[%group_name%] %player_name%: &r'
spy: '&2[Chat Spy] %player_name%: &r'

View file

@ -1,147 +0,0 @@
#********************************************************************************************************#
#***************************************** EnchantLimit Settings **************************************#
#Should this plugin apply changes to enchantments on enchanting-tables, anvils and villager trades?
Anvil_Limiter_Enabled: false
Enchanting_Table_Limiter_Enabled: false
Villager_Limiter_Enabled: false
#Should OP's have all beneficial enchantments by default?
Default_OP_Permissions: false
#********************************************************************************************************#
#***************************************** Message Customization **************************************#
# What message should be displayed when an enchantment is limited at an enchantment table? (Disable message by setting to: null)
# Note: %enc is where the enchantment type is inserted, %olv is where the original level is inserted and %nlv is where the new level is inserted.
# Use & for colour codes, colour codes available here: http://goo.gl/4DcswV
Message_Level_Downgraded_Table: "&5 Enchantment %enc level changed from %olv to %nlv."
# What message should be displayed when an enchantment is limited at an anvil? (Disable message by setting to: null)
Message_Level_Downgraded_Anvil: "&5 Enchantment %enc level changed from %olv to %nlv." # null
# What message should be displayed when an enchantment is limited when trading with a villager? (Disable message by setting to: null)
Message_Level_Downgraded_Trade: "&5 Enchantment %enc level changed from %olv to %nlv."
# What message should be displayed when an enchantment is increased at an enchantment table? (Disable message by setting to: null)
Message_Level_Upgraded_Table: "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv."
# What message should be displayed when an enchantment is increased at an anvil? (Disable message by setting to: null)
Message_Level_Upgraded_Anvil: null
# What message should be displayed when an enchantment is increased when trading with a villager? (Disable message by setting to: null)
Message_Level_Upgraded_Trade: "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv."
# What message should be displayed when an enchantment is removed (level set to 0) at an enchantment table? (Disable message by setting to: null)
Message_Enchantment_Removed_Table: "&5 Enchantment %enc not added!."
# What message should be displayed when an enchantment is removed at an anvil? (Disable message by setting to: null)
Message_Enchantment_Removed_Anvil: null
# What message should be displayed when an enchantment is removed when trading with a villager? (Disable message by setting to: null)
Message_Enchantment_Removed_Trade: "&5 Enchantment %enc not added!."
#********************************************************************************************************#
#***************************************** Level Limit Customization **************************************#
#This plugin can work in two ways:
#Firstly, you can simply use this plugin to limit the level of an enchantment to something lower than that which is normal in vanilla minecraft,
#for example you might want to stop players from getting the best efficiency 5 enchantment so you could limit DIG_SPEED to, say, 2 - meaning that
#any efficiency enchantment that is higher than 2 will be changed to 2 making this the new maximum efficiency enchantment level.
#Secondly, you can use this plugin to actually increase the level of an enchantment to something higher than that which is normal in vanilla minecraft
#For example you might want to allow certain players (they need the permission) to get an efficiency 10 enchantment which is double what
#is normally possible in minecraft. In this case you would set DIG_SPEED to 10, the player will then have a chance of getting anywhere between
#efficiency 5 (the vanilla amount) and efficiency 10. The chance is the likelihood of each level increase out of 100, so 50 is a 50% chance of an increase
#for each additional level whereas 100 would be a guarantee of always increasing to the maximum possible value(in this case efficiency 10).
#Armour Enchantments
PROTECTION_ENVIRONMENTAL: 1
PROTECTION_ENVIRONMENTAL_Chance: 100
PROTECTION_FIRE: 4
PROTECTION_FIRE_Chance: 100
PROTECTION_FALL: 4
PROTECTION_FALL_Chance: 100
PROTECTION_EXPLOSIONS: 4
PROTECTION_EXPLOSIONS_Chance: 100
PROTECTION_PROJECTILE: 4
PROTECTION_PROJECTILE_Chance: 100
FROST_WALKER: 2
FROST_WALKER_Chance: 100
OXYGEN: 3
OXYGEN_Chance: 100
WATER_WORKER: 1
WATER_WORKER_Chance: 100
THORNS: 3
THORNS_Chance: 100
DEPTH_STRIDER: 3
DEPTH_STRIDER_Chance: 100
#Weapon Enchantments
DAMAGE_ALL: 5
DAMAGE_ALL_Chance: 100
DAMAGE_UNDEAD: 5
DAMAGE_UNDEAD_Chance: 100
DAMAGE_ARTHROPODS: 5
DAMAGE_ARTHROPODS_Chance: 100
KNOCKBACK: 2
KNOCKBACK_Chance: 100
FIRE_ASPECT: 2
FIRE_ASPECT_Chance: 100
LOOT_BONUS_MOBS: 3
LOOT_BONUS_MOBS_Chance: 100
#Tool Enchantments
DIG_SPEED: 5
DIG_SPEED_Chance: 100
SILK_TOUCH: 1
SILK_TOUCH_Chance: 100
LOOT_BONUS_BLOCKS: 3
LOOT_BONUS_BLOCKS_Chance: 100
#Bow Enchantments
ARROW_DAMAGE: 5
ARROW_DAMAGE_Chance: 100
ARROW_KNOCKBACK: 2
ARROW_KNOCKBACK_Chance: 100
ARROW_FIRE: 1
ARROW_FIRE_Chance: 100
ARROW_INFINITE: 1
ARROW_INFINITE_Chance: 100
#Fishing Rod Enchantments
LUCK: 3
LUCK_Chance: 100
LURE: 3
LURE_Chance: 100
#Universal Enchantments
DURABILITY: 3
DURABILITY_Chance: 100
MENDING: 1
MENDING_Chance: 100

View file

@ -69,7 +69,7 @@ teleport-safety: true
force-disable-teleport-safety: false
# The delay, in seconds, required between /home, /tp, etc.
teleport-cooldown: 0
teleport-cooldown: 10
# The delay, in seconds, before a user actually teleports. If the user moves or gets attacked in this timeframe, the teleport is cancelled.
teleport-delay: 10
@ -174,6 +174,10 @@ socialspy-commands:
- etell
- ewhisper
- pm
- home
- tp
- tpa
- god
# Whether the private and public messages from muted players should appear in the social spy.
# If so, they will be differentiated from those sent by normal players.

View file

@ -779,18 +779,62 @@ Jobs:
Gui:
Id: 108
Data: 0
# Daily quests
maxDailyQuests: 3
Quests:
# Quest identification. Can be any ONE word or number or both of them. This doesnt have any real meaning but it cant repeat
1:
Name: "Post office"
Action: Place
Target: "1-4" #Polished Diorite
Amount: 128
# Command list to be performed after quest is finished.
# Use [playerName] to insert players name who finished that quest
RewardCommands:
- "pay [playerName] 500"
- "msg [playerName] Completed quest! Please contact LadyVulcan if you did not receive payment automatically."
RewardDesc:
- "Build a post office using at least 2 stacks of polished diorite"
- "Get 500 bucks for this [BETA]"
Chance: 40
toLevel: 100
fromLevel: 5
2:
Name: "Stone Wall"
Action: Place
Target: "98" #Stone bricks, all kinds
Amount: 320
# Command list to be performed after quest is finished.
# Use [playerName] to insert players name who finished that quest
RewardCommands:
- "pay [playerName] 500"
- "msg [playerName] Completed quest! Please contact LadyVulcan if you did not receive payment automatically."
RewardDesc:
- "Build a stone wall using at least 5 stacks of stone brick. Any kind (normal, mossy, cracked, chiseled) will work."
- "Get 500 bucks for this [BETA]"
Chance: 40
toLevel: 100
fromLevel: 5
3:
Name: "Desert Temple"
Action: Place
Target: "24" #Sandstone and Red sandstone. Don't know if two targets will work.
Amount: 320
# Command list to be performed after quest is finished.
# Use [playerName] to insert players name who finished that quest
RewardCommands:
- "pay [playerName] 500"
- "msg [playerName] Completed quest! Please contact LadyVulcan if you did not receive payment automatically."
RewardDesc:
- "Build a desert temple using at least 5 stacks of sandstone. [BETA] Try using both normal and red sandstone."
- "Get 500 bucks for this [BETA]"
Chance: 40
toLevel: 100
fromLevel: 5
Place:
STONE-2:
income: 1.3
points: 1.3
experience: 2
STONE-4:
income: 1.3
points: 1.3
experience: 2
STONE-6:
income: 1.3
points: 1.3
STONE: #All variants, polished and not, granite, etc.
income: 1.0
points: 1.0
experience: 2
COBBLESTONE:
income: 0.7
@ -1413,11 +1457,11 @@ Jobs:
income: 0.5
points: 1.5
experience: 3.0
CARROT-7:
CARROTS-7:
income: 1.0
points: 1.0
experience: 1.0
POTATO-7:
POTATOES-7:
income: 1.0
points: 1.0
experience: 1.0
@ -1425,7 +1469,7 @@ Jobs:
income: 0.25
points: 0.5
experience: 1.0
'103': #Melon Block
MELON:
income: 0.25
points: 0.5
experience: 1.0
@ -1474,11 +1518,11 @@ Jobs:
income: 0.5
points: 3
experience: 3.0
141-0: #Carrot
CARROTS-0: #Carrot
income: 1.5
points: 3
experience: 3
POTATO-0: #Potato
POTATOES-0: #Potato
income: 1.5
points: 3
experience: 3
@ -1486,6 +1530,10 @@ Jobs:
income: 0.1
points: 1
experience: 0.2
'115': #Nether Wart
income: 1
points: 1
experience: 1.0
Craft:
354: #Cake
income: 5.0
@ -2129,7 +2177,7 @@ Jobs:
Id: 379
Data: 0
Brew:
NETHER_STALK:
NETHER_WART:
income: 6.0
points: 6.0
experience: 6.0
@ -2157,7 +2205,7 @@ Jobs:
income: 7.0
points: 7.0
experience: 7.0
SPECKLED_MELON:
GLISTERING_MELON_SLICE:
income: 10.0
points: 10.0
experience: 10.0
@ -2181,6 +2229,14 @@ Jobs:
income: 18.0
points: 18.0
experience: 18.0
GUNPOWDER:
income: 10.0
points: 10.0
experience: 10.0
DRAGON_BREATH:
income: 20.0
points: 20.0
experience: 20.0
Enchanter:
fullname: Enchanter
shortname: E

View file

@ -1,186 +0,0 @@
# Shall I notify people of a LibsDisguises update?
NotifyUpdate: true
# The disguise plugin stores all GameProfiles inside a file called 'cache.yml'
# This means that the plugin doesn't need to constantly call Mojang just to find a skin for an offline player
# However some people may prefer to disable this.
# Even if you disable this, if there was disguises in the cache already then it will use them
SaveGameProfiles: true
# This option is useless if you don't enable SaveGameProfiles!
# If a player has been disguised before and their skin saved into the cache
# When they join the server will automatically update the cache incase they changed their skin
UpdateGameProfiles: true
# THIS IS A PREMIUM ONLY FEATURE. TO USE IT, PURCHASE THE PLUGIN.
# Saves disguises so that they persist after server shutdown, chunks unload, player logouts and so on.
# As such, this completely replaces the KeepDisguises aspect which has been removed except for the player death.
# Players - Are player disguises saved
# Entities - Are entities disguises saved (This is everything that's not a player)
# If you are using the dev builds, place your premium version of Lib's Disguises.jar inside the LibsDisguises folder
# This will enable premium only features for the dev builds.
# The saved disguises are saved in a json file format inside the plugin folder, there will be no other formats
SaveDisguises:
Players: false
Entities: false
# Does the player keep their disguise after they die?
KeepDisguises:
PlayerDeath: false
# Should the plugin use translations? Note that a player must see the message before it will appear in translations.yml
Translations: false
# How should the plugin handle self disguises scoreboards? It disables pushing in whichever team they're assigned.
# If you want them to be able to push again when they undisguise, set this to CREATE_SCOREBOARD
# I have to disable pushing or you will be pushed around by your own self disguise
# MODIFY_SCOREBOARD - Modifies the player's current team if possible, otherwise assigns them to a new scoreboard team.
# IGNORE_SCOREBOARD - Doesn't touch scoreboards at all, effectively means that if you didn't disable pushing in their scoreboard team; They will still be pushed around
# CREATE_SCOREBOARD - Creates a new team which copies the attributes of their previous scoreboard team which they are then assigned to. This means they keep nametag color and other options.
SelfDisguisesScoreboard: MODIFY_SCOREBOARD
# Whats the permission to get the notification?
Permission: 'libsdisguises.update'
# Whats the max size allowed for command disguiseradius
DisguiseRadiusMax: 50
# Whats the max size allowed for command undisguiseradius
UndisguiseRadiusMax: 50
# Shall the players view their disguises?
# Best used when viewing yourself in 3rd person
ViewSelfDisguises: true
# Shall I disguise the sounds?
# This turns your damage sound into a MOOOO
DisguiseSounds: true
# Shall the disguised hear their disguise sounds or their damage sounds.
# I disable this as it can be a little confusing when not used with self disguises
HearSelfDisguise: true
# Shall I send the velocity packets? I REALLY recommend you don't disable.
# This is the only thing allowing the mobs to fly without glitching out.
SendVelocity: true
# For self disguises, they need to have the armor and the held item removed
# Else they see floating armor, floating held items.
# This turns the items invisible in the disguised players inventory. It does not actually remove them!
# Be warned that in creative this can actually delete the item from the inventory due to a weird bug
RemoveArmor: true
RemoveHeldItem: false
# If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
# Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
# This is only valid if you set a animation on the disguise itself. Because the entitys animations are applied otherwise.
AddEntityAnimations: true
# When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheeps wool or the wolfs collar as dyed.
# This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
# Its currently set to false which means that the color is not changed and will refresh itself to the player.
# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
DyeableSheep: false
DyeableWolf: false
# This is only called into action when the disguise is constructed using the commands.
# And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance.
# Such as prophunt. Its also false because its kind of a retarded feature.
# This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head.
# This also overrides any custom name they have set in their disguise options.
# This does not take effect on player disguises
ShowNamesAboveDisguises: false
# This supports the above option.
# If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not.
NameAboveHeadAlwaysVisible: true
# This modifys the bounding box, This is stuff like can a arrow hit them.
# If you turn this to true, arrows will act like they hit the disguise in the right place!
# So someone disguised as a enderdragon will easily get shot down by arrows!
# This WILL conflict with NoCheatPlus. Other plugins may also get problems.
# This shouldn't really be enabled for players as it also interferes with their movement because the server thinks the player is larger than he really is.
# That makes the player unable to approach this building because the server thinks he is trying to glitch inside blocks.
# This feature is highly experimental and is garanteed to cause problems for players who are disguised
ModifyBoundingBox: false
# This prevents disguised players from being targeted by monsters.
# This doesn't prevent their targeting you if already targeting when disguised
# They will just ignore you unless provoked.
MonstersIgnoreDisguises: false
# This works only for players, disguised monsters and the like will not be undisguised
# Should the player's disguises be removed if he attacks something?
BlowDisguisesWhenAttacking: false
# Should the player's disguises be removed if he's attacked by something?
BlowDisguisesWhenAttacked: false
#Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
StopShulkerDisguisesFromMoving: true
# A option to choose how many seconds a DisguiseEntity command is valid for people to right click a entity to disguise it before expiring
DisguiseEntityExpire: 10
# Another option to choose the same thing for DisguiseClone command
DisguiseCloneExpire: 10
# Max disguises to store at a time with the DisguiseClone command
DisguiseCloneSize: 3
# This controls if a entitys max health is determined by the entity, or by the disguise.
# Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health.
# Else it will be 1/20 of the boss bar when he is full health.
# Setting this in LivingWatcher overrides both values.
MaxHealthDeterminedByEntity: true
# This here is a option to turn off misc disguises.
# This means you can not have a living entity disguise as a non-living entity.
# This disables the Attributes packet, Non-living entities can still disguise as other non-living
# This means that the above option will not work as it uses the attribute packet.
MiscDisguisesForLiving: true
# Turn this to true to have players undisguised when switching worlds
UndisguiseOnWorldChange: false
# Contact Mojang's servers? Disabling this option will disable player skin disguises!
ContactMojangServers: true
# Hide players in tab when disguised? This means a disguised player cannot be seen when you press tab! This can be toggled on/off per disguise
HideDisguisedPlayersFromTab: false
# Always show player disguises in tab? The names will continue to appear in tab until the disguise is removed.
ShowPlayerDisguisesInTab: false
# Don't like players able to set themselves invisible when using the disguise commands? Toggle this to true and no one can use setInvisible! Plugins can still use this however.
DisableInvisibility: false
# This will help performance, especially with CPU
# Due to safety reasons, self disguises can never have their packets disabled.
PacketsEnabled:
# This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash.
# Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash
Animation: true
# Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player
# This also sends a chunk packet at key positions else it doesn't work for 1.8. Lazyness means it does it for older versions too currently.
Bed: true
# This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it
# This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well
Collect: true
# This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching.
EntityStatus: true
# Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item.
# Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing.
Equipment: true
# This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data.
# This means that entity metadata will not change, and will only be sent in the spawn packet.
# This is good if performance is extremely in need.
# This is bad to disable unless you are ONLY going to use the disguises for decorations.
# To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect.
# Animations set by use of the api or through the disguise command are still in effect.
Metadata: true
# Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up.
# If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move.
Movement: true
# Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
Riding: true
# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
WitherSkull: true

View file

@ -127,9 +127,9 @@ vertCruiseSkipBlocks: 1
collisionExplosion: 0.0
detectionMultiplier: 10.0
underwaterDetectionMultiplier: 1.0
speed: 2.5
speed: 2.0
cruiseSkipBlocks: 4
cruiseSpeed: 0.5
cruiseSpeed: 0.75
fuelBurnRate: 2.0
sinkPercent: 99.0
overallSinkPercent: 60.0

View file

@ -85,13 +85,13 @@ forbiddenBlocks:
canFly: true
canCruise: true
cruiseSpeed: 2.0
cruiseSpeed: 1.0
maxHeightLimit: 200
maxHeightAboveGround: 50
collisionExplosion: 0.0
fuelBurnRate: 2.0
explodeOnCrash: 2.0
cruiseSkipBlocks: 1
cruiseSkipBlocks: 6
sinkSpeed: 4.0
overallSinkPercent: 97.0
detectionMultiplier: 20.0

View file

@ -125,7 +125,7 @@ maxHeightAboveGround: 100
vertCruiseSkipBlocks: 1
collisionExplosion: 0.0
speed: 0.75
cruiseSkipBlocks: 4
cruiseSkipBlocks: 6
cruiseSpeed: 0.35
fuelBurnRate: 4.0
sinkPercent: 99.0

View file

@ -95,6 +95,8 @@ forbiddenBlocks:
canFly: true
canCruise: true
cruiseSkipBlocks: 5
cruiseSpeed: 1.0
maxHeightLimit: 200
maxHeightAboveGround: 50
collisionExplosion: 0.0

View file

@ -96,6 +96,7 @@ allowedBlocks:
forbiddenBlocks:
- 7
cruiseSpeed: 1.0
canCruise: true
cruiseSkipBlocks: 6
#depends mostly on the ship

0
Movecraft/types/Citygate.craft Normal file → Executable file
View file

View file

@ -13,9 +13,9 @@ cruiseSkipBlocks: 0
canFly: false
minHeightLimit: 10
maxHeightLimit: 65
collisionExplosion: 5.0
collisionExplosion: 6.0
moveEntities: false
speed: 10.0
speed: 12.0
tryNudge: false
sinkPercent: 99.0
flyblocks:

View file

@ -1,12 +1,12 @@
name: LaunchTorpedo
maxSize: 20
maxSize: 10
minSize: 2
allowedBlocks:
- 173
forbiddenBlocks:
- 7
useGravity: true
useGravity: false
hoverLimit: 0
canCruise: true
cruiseOnPilot: true
@ -14,7 +14,7 @@ cruiseSkipBlocks: 0
canFly: false
minHeightLimit: 10
maxHeightLimit: 65
collisionExplosion: 10.0
collisionExplosion: 8.0
moveEntities: false
speed: 5.0
tryNudge: false

View file

@ -98,6 +98,7 @@ forbiddenBlocks:
canCruise: true
cruiseSkipBlocks: 6
cruiseSpeed: 2.0
#depends mostly on the ship
canFly: false
sinkPercent: 99.0

View file

@ -28,7 +28,7 @@ multiverse-configuration:
silentstart: 'false'
messagecooldown: '5000'
version: '2.9'
firstspawnworld: world
firstspawnworld: luna
teleportcooldown: '1000'
defaultportalsearch: 'false'
portalsearchradius: '128'

View file

@ -39,7 +39,7 @@ worlds:
z: 0.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
autoLoad: 'false'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
@ -87,7 +87,7 @@ worlds:
z: 123.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
autoLoad: 'false'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
@ -95,54 +95,6 @@ worlds:
generator: TerrainControl
playerLimit: '-1'
allowFlight: 'true'
world:
==: MVWorld
hidden: 'false'
alias: world
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning: &id007
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee: &id008
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'false'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 1385.2648659554345
y: 71.04026167783364
z: -32.50617928137268
pitch: 90.0
yaw: 91.80102
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: &id009 []
environment: NORMAL
seed: '7008642968894271479'
generator: TerrainControl
playerLimit: '-1'
allowFlight: 'true'
world_the_end:
==: MVWorld
hidden: 'false'
@ -175,7 +127,7 @@ worlds:
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: -4.710357902146693
@ -191,6 +143,54 @@ worlds:
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
world:
==: MVWorld
hidden: 'false'
alias: world
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning: &id010
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee: &id011
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'false'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 1385.2648659554345
y: 71.04026167783364
z: -32.50617928137268
pitch: 90.0
yaw: 91.80102
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: &id012 []
environment: NORMAL
seed: '7008642968894271479'
generator: TerrainControl
playerLimit: '-1'
allowFlight: 'true'
test:
==: MVWorld
hidden: 'false'
@ -231,7 +231,7 @@ worlds:
z: 93.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
autoLoad: 'false'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
@ -271,7 +271,7 @@ worlds:
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 0.0
@ -319,7 +319,7 @@ worlds:
adjustSpawn: 'false'
portalForm: ALL
gameMode: CREATIVE
keepSpawnInMemory: 'true'
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: -99.94598490882755
@ -327,7 +327,7 @@ worlds:
z: 361.22998653715314
pitch: 26.886911
yaw: 2.6845398
autoLoad: 'true'
autoLoad: 'false'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
@ -367,7 +367,7 @@ worlds:
adjustSpawn: 'true'
portalForm: ALL
gameMode: CREATIVE
keepSpawnInMemory: 'true'
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 170.0
@ -375,7 +375,7 @@ worlds:
z: -39.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
autoLoad: 'false'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
@ -423,7 +423,7 @@ worlds:
z: 0.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
autoLoad: 'false'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
@ -442,14 +442,14 @@ worlds:
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning: *id007
entryfee: *id008
spawning: *id010
entryfee: *id011
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 2.384034371076785
@ -459,7 +459,7 @@ worlds:
yaw: -269.4009
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: *id009
worldBlacklist: *id012
environment: NORMAL
seed: '7008642968894271479'
generator: TerrainControl

View file

@ -5,6 +5,7 @@ groups:
prefix: '[Newcomer]'
rank: '100'
permissions:
- chroma.command.*
- multiverse.portal.access.Plotworld
- essentials.motd
- movecraft.movecraft.*
@ -61,7 +62,9 @@ groups:
inheritance:
- default
permissions:
- thorpe.command.*
- jobs.maxfurnaces.19042
- jobs.maxbrewingstands.19042
- essentials.motd
- movecraft.*
- essentials.warp
@ -135,6 +138,7 @@ groups:
- donator
- developer
permissions:
- -essentials.god
- libsdisguises.*
- plots.admin
- ChestShop.admin
@ -249,7 +253,6 @@ users:
group:
- member
- Admins
- gold
- admin
633d0de1-4a67-46ff-bd8a-004fa8ce4858:
group:
@ -272,6 +275,7 @@ users:
options:
name: HasOkayInternet
group:
- diamond
- member
permissions: []
bd0c72e7-f5a6-49be-a407-ad69e72a3431:
@ -281,9 +285,9 @@ users:
- developer
options:
name: NorbiPeti
permissions: []
80f097d0-bb18-444c-ba0a-8d8e0a923622:
group:
- gold
- member
- admin
- mod
@ -297,7 +301,7 @@ users:
- member
423ab9b6-5518-4fa2-afc3-31143f169a75:
options:
name: jaydotexe
name: jarrxth
group:
- gold
- member
@ -352,12 +356,12 @@ users:
name: MC_Brendan
a34194de-b4f1-4bb2-9355-76cd34e3fefb:
options:
name: Ikizen
name: qTanjiro
group:
- member
f67bee95-b84f-483d-af00-c6448f742780:
options:
name: TitanZz
name: SyK7
group:
- member
mod:
@ -500,7 +504,6 @@ users:
e55c1999-b0f7-4112-ada2-a43ba1d8c661:
group:
- developer
- diamond
- member
options:
name: xxxxxsinxxxxx
@ -508,7 +511,7 @@ users:
group:
- member
options:
name: rastard
name: filthy_platypus
seleda:
group: []
6ec10875-d010-4d49-a56c-2c6db4b6c5eb:
@ -612,7 +615,7 @@ users:
group:
- member
options:
name: yTobi
name: Quankerstein
f23ecada-fd76-477d-80e5-d059d6fcf4a2:
group:
- member
@ -675,6 +678,7 @@ users:
name: willnutdude9
6594d366-1c94-4856-8b5d-1261976ee773:
group:
- gold
- member
options:
name: yewhotookAPUSH
@ -818,7 +822,7 @@ users:
group:
- member
options:
name: WarpUnresulting
name: airmad
575e3ade-000a-4e89-8ef1-5967b03ec85f:
group:
- member
@ -838,7 +842,7 @@ users:
group:
- member
options:
name: JustDaddy_
name: TheFeralGirl
c8f6c4a1-ff1a-4d3d-a7d5-1200df958d08:
group:
- member
@ -859,3 +863,233 @@ users:
- member
options:
name: NameinProgressTM
f37e35a6-4130-4689-b28a-63dd2c4cb66c:
group:
- member
options:
name: 123louis456
d76202d5-490a-4e9a-bfef-509585de9bcb:
group:
- member
options:
name: PersonPlayMC
47e05e6b-5443-42a4-9a06-b29ff6425ee2:
group:
- member
options:
name: Whistler1983
1020b02b-d411-4649-8c0f-e48422d8f2fb:
group:
- member
options:
name: BaDaBoomBa
a9a6dbaa-bbf7-4d61-bd88-500d80aacdc9:
group:
- member
options:
name: AJCxz
afc3366b-7a30-422e-90aa-56843902c0ad:
group:
- member
options:
name: yebu101
b522961f-8634-4d18-a3a7-d2d9995ba771:
options:
name: MintCCookie
group:
- member
6c5e2ed0-cbaa-48fd-85b2-646a5e72ac79:
group:
- member
options:
name: RomanStream849
60119c87-3eca-4c0f-b03f-cd0ae3cd1723:
group:
- member
options:
name: Net_ShadowHunter
8de5662e-3029-4881-9822-91f567ef6718:
group:
- member
options:
name: JeffOgre
317cb681-1d31-4008-a60f-a469fd32f36d:
group:
- member
options:
name: Nkashp
bef17bd4-b9e2-4cbc-94fd-be73ae982f7d:
group:
- member
options:
name: soFruity
50205f95-ad47-4d36-ba6c-aa22911f3c3b:
group:
- member
options:
name: JamesDaGFx
af7c1643-4f9e-4b04-8331-6af3c5185237:
group:
- member
options:
name: HasMerryInternet
2c333255-de9f-4799-ac43-fe412996d3a5:
group:
- member
options:
name: Startttttt
3e0ee1be-d1da-46ef-86f6-bff880e99c01:
group:
- member
options:
name: Bannor2
01ba2550-d695-4b1d-94c7-ef05cdce6d5d:
group:
- member
options:
name: I_B_boinkle
0e244a79-28a1-49ff-a015-a065ac7052d5:
group:
- member
options:
name: BrandynJ
e3775b5d-f71b-42ed-9f8e-5ac56f11a22d:
group:
- member
options:
name: Ninja_Gaiden1
56fb8e2d-a5e8-46af-a663-1d2894c06ab6:
group:
- member
options:
name: master_pvp15
7a76f6de-b318-4c1b-bd77-435d2d391234:
group:
- member
options:
name: FROOOOOOOOOOOOOG
e985a149-501f-4fc7-8fb6-e9bcd9e3d97f:
group:
- member
options:
name: Cosmic_Wendy
84150001-e84f-443e-bdba-26b5e44c2e24:
group:
- member
options:
name: Realmion
f6496248-de57-474c-b133-c24e34e056e7:
group:
- member
options:
name: gods_of_MC
39512899-2f6a-43f4-95f4-8818ba6d86d5:
group:
- member
options:
name: CrumblinSquirrlz
ac9d630f-aafb-4873-af7f-da657076c3a7:
group:
- member
options:
name: tanruss1
3bc4dec4-e83d-40c4-8bcf-449a88095942:
group:
- member
options:
name: Deoplo
a768c46d-45f3-4b9c-9b32-02c4fc427d3b:
group:
- member
options:
name: nadirmuki
2875cece-b356-4fab-8bad-2d4e34200bc6:
group:
- member
options:
name: CookieChiken
1486b04a-0136-4f5f-829d-be6fe456b580:
group:
- member
options:
name: CaptainRumbIy
49d0c635-d00c-426d-a153-23ab332363dd:
group:
- member
options:
name: TaffySwordsman
4e996119-6a52-4640-a136-1efcc6fc7e98:
group:
- member
options:
name: DerpyPanda27
f6a7ae21-9297-4219-a1a3-d09f7b077226:
group:
- member
options:
name: Death599
b867cc93-ae3d-4931-8fc9-e8cc66df24a7:
group:
- member
options:
name: faSpetru
1e4135f6-e789-4325-8822-6ff9208c3591:
group:
- member
options:
name: meaningoflife42
28419b54-c225-46ba-84d6-4a3de86a583d:
group:
- member
options:
name: GodsPotion
421195d4-1e52-410b-9516-49ac6b31bed0:
group:
- member
options:
name: MrsKawaiii
bf197c71-3725-48c9-9f33-fbf7a8583446:
group:
- member
options:
name: Dragonslayer271
7137de0e-f65e-46c6-acd5-675e194afec4:
group:
- member
options:
name: uzou
17847b6e-0496-4c61-82e3-830075888565:
group:
- member
options:
name: SomethingYuNique
65414a1f-4f5e-4db5-953d-0a24dc7acbd1:
group:
- member
options:
name: AtlanticMercyyy
5a80158a-2345-4179-8049-081c438b5581:
group:
- member
options:
name: MrSavagePlayZ
2b9730bb-3a2c-418f-9cc7-341fa031dd39:
group:
- member
options:
name: Serxen
e828cf3b-5beb-4b02-8813-df0e50dd59a6:
group:
- member
options:
name: IndigoVi0let
1c3ba54d-bc2c-4d2d-920f-b64cc8c72ad7:
group:
- member
options:
name: Kangoni
44d38467-34c9-48eb-ab3c-b4b30a1b338c:
group:
- member
options:
name: TheWitz

View file

@ -1,21 +0,0 @@
update:
period: 300
layer:
name: PlotSquared
hidebydefault: false
layerprio: 0
minzoom: 0
infowindow: <div class="infowindow"><span style="font-size:120%;">%id%</span><br>%alias%%owner%%trusted%%members%%flags%</div>
infoelement: '%key% <span style="font-weight:bold;">%values%</span><br>'
plotstyle:
strokeColor: '#6666CC'
strokeOpacity: 0.8
strokeWeight: 3
fillColor: '#FFFFFF'
fillOpacity: 0.01
custstyle:
customregion1:
strokeColor: '#00FF00'
ownerstyle:
kingoftheworld:
strokecolor: '#C0C0C0'

View file

@ -2,9 +2,9 @@
issues: "https://github.com/IntellectualSites/PlotSquared/issues"
suggestion: "https://github.com/IntellectualSites/PlotSquaredSuggestions"
wiki: "https://github.com/IntellectualSites/PlotSquared/wiki"
date: "20 Nov 2018 00:00:00 GMT"
build: "https://ci.athion.net/job/PlotSquared/2049"
commit: "https://github.com/IntellectualSites/PlotSquared/commit/302051a"
date: "26 Jan 2019 00:00:00 GMT"
build: "https://ci.athion.net/job/PlotSquared/2060"
commit: "https://github.com/IntellectualSites/PlotSquared/commit/e3192f0"
platform: "Bukkit"
# Show additional information in console
debug: true

0
PlotSquared/templates/bridge.template Normal file → Executable file
View file

16
Server/logsearch.sh Executable file
View file

@ -0,0 +1,16 @@
#!/bin/bash
echo "$1"
#if [[ -n "$1" ]]; then
# echo "Specify what to search for."
# exit
#fi
shopt -s nullglob
fs=(*.gz)
#echo "${fs[@]}"
for f in "${fs[@]}"
do
echo File: $f
gunzip -c $f | grep "$1"
done

8
Server/screenconf Normal file
View file

@ -0,0 +1,8 @@
source /etc/screenrc
multiuser on
aclchg norbipeti +rwx "#?" # acladd
aclchg iie +rwx "#?"
aclchg ghostise +rwx "#?"
aclchg figytuna +rwx "#?"
# detach - for some reason it doesn't color the prompt if I detach automatically in any way

6
Server/setup.sh Executable file
View file

@ -0,0 +1,6 @@
# sudo screen -S servertest -t "Main Server" -c screenconf -d -m -s bash
# sudo screen -S devtest -t "Dev Server" -c screenconf -d -m -s bash
sudo screen -S server -t "Main Server" -c screenconf sh -c 'echo Main Server; cd /minecraft/main; exec bash'
sudo screen -S dev -t "Dev Server" -c screenconf sh -c 'echo Dev Server; cd /minecraft/dev; exec bash'

View file

@ -1,4 +1,4 @@
!!buttondevteam.serverrunner.Config {restartAt: 12, serverParams: -Djline.terminal=jline.UnixTerminal
-XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:MaxGCPauseMillis=100 -XX:+DisableExplicitGC -XX:TargetSurvivorRatio=90 -XX:G1NewSizePercent=50 -XX:G1MaxNewSizePercent=80 -XX:InitiatingHeapOccupancyPercent=10 -XX:G1MixedGCLiveThresholdPercent=50 -XX:+AggressiveOpts -XX:+AlwaysPreTouch -XX:+ParallelRefProcEnabled -Dusing.aikars.flags=mcflags.emc.gs
-Xms4G -Xmx6G, serverVersion: 1.12.2}
-Xms2G -Xmx4G, serverVersion: 1.12.2, customJar: paper-1618.jar}

View file

@ -1,8 +0,0 @@
x: -0.30000001192092896
y: 71.0
z: 0.538454286384327
world: luna
yaw: -269.84985
pitch: 1.3502265
warmup: 5
cooldown: 0

View file

@ -377,13 +377,13 @@ global_town_settings:
# when there is a war or peace.
allow_town_spawn_travel_ally: 'true'
# When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
is_nation_ally_spawning_requiring_public_status: 'false'
is_nation_ally_spawning_requiring_public_status: 'true'
# If non zero it delays any spawn request by x seconds.
teleport_warmup_time: '0'
teleport_warmup_time: '60'
# Respawn the player at his town spawn point when he/she dies
town_respawn: 'false'
# Town respawn only happens when the player dies in the same world as the town's spawn point.
town_respawn_same_world_only: 'false'
town_respawn_same_world_only: 'true'
# Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
# Allowed options: unclaimed,enemy,neutral
prevent_town_spawn_in: enemy
@ -972,10 +972,10 @@ economy:
jail:
#If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
#Requires town_respawn to be true in order to work.
is_jailing_attacking_enemies: 'false'
is_jailing_attacking_enemies: 'true'
#If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
#Requires town_respawn to be true in order to work.
is_jailing_attacking_outlaws: 'false'
is_jailing_attacking_outlaws: 'true'
#If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
jail_allows_ender_pearls: 'false'
#If false jailed players can use /town leave, and escape a jail.
@ -1011,7 +1011,7 @@ war:
#This setting allows you disable the ability for a nation to pay to remain neutral during a war.
nation_can_be_neutral: 'true'
#By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
disallow_one_way_alliance: 'false'
disallow_one_way_alliance: 'true'
############################################################
@ -1056,7 +1056,7 @@ war:
event:
warning_delay: '30'
#If false all towns not in nations can be attacked during a war event.
towns_are_neutral: 'true'
towns_are_neutral: 'false'
enemy:
# If true, enemy's can only attack the edge plots of a town in war.
only_attack_borders: 'true'
@ -1075,14 +1075,14 @@ war:
# A townblock takes damage every 5 seconds that an enemy is stood in it.
block_hp:
town_block_hp: '60'
town_block_hp: '20'
home_block_hp: '120'
eco:
# This amount is new money injected into the economy with a war event.
base_spoils: '100.0'
# This amount is taken from the losing town for each plot lost.
wartime_town_block_loss_price: '25.0'
wartime_town_block_loss_price: '0.0'
# This amount is taken from the player if they die during the event
price_death_wartime: '200.0'
# If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
@ -1091,9 +1091,9 @@ war:
points:
points_townblock: '1'
points_town: '10'
points_nation: '100'
points_kill: '1'
points_town: '0'
points_nation: '0'
points_kill: '0'
# The minimum height at which a player must stand to count as an attacker.
min_height: '60'

View file

@ -53,6 +53,7 @@ towns:
- towny.command.plot.*
- towny.claimed.owntown.*
- towny.command.nation.new
- towny.command.nation.leave
- towny.outlaw.jailer
ranks:

140
ViaVersion/config.yml Normal file
View file

@ -0,0 +1,140 @@
# Thanks for downloading ViaVersion
# Ensure you look through all these options
# If you need help:
# Discord - https://viaversion.com/discord
# viaversion.com - Discussion tab
# Docs - https://docs.viaversion.com/display/VIAVERSION/Configuration
#
# ----------------------------------------------------------#
# GLOBAL OPTIONS #
# ----------------------------------------------------------#
#
# Should ViaVersion check for updates?
checkforupdates: true
# Send the supported versions with the Status (Ping) response packet
send-supported-versions: false
# Block specific Minecraft protocols that ViaVersion allows
# List of all Minecraft protocol versions: http://wiki.vg/Protocol_version_numbers
block-protocols: []
# Change the blocked disconnect message
block-disconnect-msg: You are using an unsupported Minecraft version!
# If you use ProtocolLib, we can't reload without kicking the players.
# (We don't suggest using reload either, use a plugin manager)
# You can customise the message we kick people with if you use ProtocolLib here.
reload-disconnect-msg: Server reload, please rejoin!
#
# ----------------------------------------------------------#
# GLOBAL PACKET LIMITER #
# ----------------------------------------------------------#
#
#
# Packets Per Second (PPS) limiter (Use -1 on max-pps and tracking-period to disable)
# Clients by default send around 20-90 packets per second.
#
# What is the maximum per second a client can send (Use %pps to display their pps)
# Use -1 to disable.
max-pps: 800
max-pps-kick-msg: You are sending too many packets!
#
# We can also kick them if over a period they send over a threshold a certain amount of times.
#
# Period to track (in seconds)
# Use -1 to disable.
tracking-period: 6
# How many packets per second counts as a warning
tracking-warning-pps: 120
# How many warnings over the interval can we have
# This can never be higher than "tracking-period"
tracking-max-warnings: 4
tracking-max-kick-msg: You are sending too many packets, :(
#
# ----------------------------------------------------------#
# MULTIPLE VERSIONS OPTIONS #
# ----------------------------------------------------------#
#
# Should we enable our hologram patch?
# If they're in the wrong place enable this
hologram-patch: false
# This is the offset, should work as default when enabled.
hologram-y: -0.96
# Should we disable piston animation for 1.11/1.11.1 clients?
# In some cases when firing lots of pistons it crashes them.
piston-animation-patch: false
# Should we fix nbt for 1.12 and above clients in chat messages (causes invalid item)
chat-nbt-fix: true
# Experimental - Should we fix shift quick move action for 1.12 clients (causes shift + double click not to work when moving items) (only works on 1.8-1.11.2 bukkit based servers)
quick-move-action-fix: false
# Should we use prefix for team colour on 1.13 and above clients
team-colour-fix: true
# We warn when there's a error converting from pre-1.13 to 1.13, should we suppress these? (Only suggested if spamming)
suppress-1_13-conversion-errors: false
# 1.13 introduced new auto complete which can trigger "Kicked for spamming" for servers older than 1.13, the following option will disable it completely.
disable-1_13-auto-complete: false
# The following option will delay the tab complete request in x ticks if greater than 0, if other tab-complete is received, the previous is cancelled
1_13-tab-complete-delay: 0
# For 1.13 clients the smallest (1 layer) snow doesn't have collision, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them
fix-low-snow-collision: false
# In 1.14 the client page limit has been upped to 100 (from 50). Some anti-exploit plugins ban when clients go higher than 50. This option cuts edited books to 50 pages.
truncate-1_14-books: false
# This prevents clients using 1.9-1.13 on 1.8 servers from receiving no knockback/having velocity bugs whilst sneaking under a block.
change-1_9-hitbox: false
# Similar to the above, but for 1.14+ players on 1.8-1.13 servers.
# WARNING: This gives 1.14+ players the ability to sneak under blocks, that players under that version cannot (sneaking in places that are only 1.5 blocks high)!
# Another thing to remember is that those players might be missed by projectiles and other hits directed at the very top of their head whilst sneaking.
change-1_14-hitbox: false
# Fixes 1.14+ clients on sub 1.14 servers having a light value of 0 for non full blocks.
fix-non-full-blocklight: true
# Fixes walk animation not shown when health is set to Float.NaN
fix-1_14-health-nan: true
# Should 1.15+ clients respawn instantly / without showing a death screen?
use-1_15-instant-respawn: false
#
# Enable serverside block-connections for 1.13+ clients
serverside-blockconnections: true
# Sets the method for the block connections (world for highly experimental (USE AT OWN RISK) world-level or packet for packet-level)
blockconnection-method: packet
# When activated, only the most important blocks are stored in the blockstorage. (fences, glass panes etc. won't connect to solid blocks)
reduce-blockstorage-memory: false
# When activated with serverside-blockconnections, flower parts with blocks above will be sent as stems
# Useful for lobbyservers where users can't build and those stems are used decoratively
flowerstem-when-block-above: false
#
# ----------------------------------------------------------#
# 1.9+ CLIENTS ON 1.8 SERVERS OPTIONS #
# ----------------------------------------------------------#
#
# No collide options, these allow you to configure how collision works.
# Do you want us to prevent collision?
prevent-collision: true
# If the above is true, should we automatically team players until you do?
auto-team: true
# When enabled if certain metadata can't be read we won't tell you about it
suppress-metadata-errors: false
# When enabled 1.9+ will be able to block by using shields
shield-blocking: true
# Enable player tick simulation, this fixes eating, drinking, nether portals.
simulate-pt: true
# Should we use nms player to simulate packets, (may fix anti-cheat issues)
nms-player-ticking: true
# Should we patch boss bars so they work? (Default: true, disable if you're having issues)
bossbar-patch: true
# If your boss bar flickers on 1.9+, set this to 'true'. It will keep all boss bars on 100% (not recommended)
bossbar-anti-flicker: false
# This will show the new effect indicator in the top-right corner for 1.9+ players.
use-new-effect-indicator: true
# Show the new death messages for 1.9+ on the death screen
use-new-deathmessages: true
# Should we cache our items, this will prevent server from being lagged out, however the cost is a constant task caching items
item-cache: true
# Patch the anti xray to work on 1.9+ (If your server is 1.8) This can cost more performance, so disable it if you don't use it.
anti-xray-patch: true
# Should we replace extended pistons to fix 1.10.1 (Only on chunk load)
replace-pistons: false
# What id should we replace with, default is air. (careful of players getting stuck standing on them)
replacement-piston-id: 0
# Force the string -> json transform
force-json-transform: false
# Minimize the cooldown animation in 1.8 servers
minimize-cooldown: true
# Left handed handling on 1.8 servers
left-handed-handling: true

View file

@ -1,6 +0,0 @@
host: 0.0.0.0
port: 8192
debug: false
listener_folder: plugins/Votifier/listeners
tokens:
default: kcah732f9hecgrvh42ir1dmds5

0
WorldGuard/worlds/.raw/config.yml Normal file → Executable file
View file

0
WorldGuard/worlds/DXL_Edit_1/config.yml Normal file → Executable file
View file

View file

@ -1,3 +1,3 @@
#!/bin/bash
git pull --rebase
git pull --rebase 2>/dev/null || git pull --ff-only

View file

@ -316,7 +316,7 @@ exportpath: export
# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
# If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified)
#webserver-bindaddress: 0.0.0.0
webserver-bindaddress: 0.0.0.0
# The TCP-port the webserver will listen on.
webserver-port: 8123

View file

@ -1,154 +1,73 @@
# These are examples of world-specific settings - customize your content as you see fit
#
# NOTES:
# All lines here are commented with the # symbol - delete the # symbol on copied lines you wish to enable
# Definitions of a world made here will superecede any world definition with the same name in configuration.txt
# Deleting this file will result in a fresh copy being produced by dynmap.jar on the next startup.
#
#worlds:
# Worlds can be handled by templates, based on world type
# You can override the properties of the template by specifying them in this section
# for example 'Title: "My Awesome World"'
#- name: world
# title: "World"
# Use 'enabled: false' to disable a certain world.
# enabled: false
# Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
# sendposition: false
# Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
# sendhealth: false
# # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
# fullrenderlocations:
# - x: 10000
# y: 64
# z: 20000
# - x: -15000
# y: 64
# z: -5000
# # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more shapes can be defined)
# # For a rectangle, the area is defined by x0, z0 to x1, z1
# # For a circle, the area is defined by a center at x,z with a radius 'r'
# visibilitylimits:
# - x0: -1000
# z0: -1000
# x1: 1000
# z1: 1000
# - x: -2000
# z: -1000
# r: 200
# # Use hiddenlimits to specifically hide portions of your world (the opposite of visibilitylimits)
# # For a rectangle, the area is defined by x0, z0 to x1, z1
# # For a circle, the area is defined by a center at x,z with a radius 'r'
# hiddenlimits:
# - x0: 100
# z0: 0
# x1: 200
# z1: 0
# - x: -2000
# z: -1000
# r: 200
# # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
# hidestyle: stone
# Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
# template: mycustomtemplate
# Rest of comes from template - uncomment to tailor for world specifically
# # World center - default is spawn point
# center:
# x: 0
# y: 64
# z: 0
# # If bigworld set to true, use alternate directory layout better suited to large worlds
# bigworld: true
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
# extrazoomout: 3
# # Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering
# # of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Value can also be set on
# # individual maps.
# tileupdatedelay: 30
# maps:
# - class: org.dynmap.hdmap.HDMap
# name: flat
# title: "Flat"
# prefix: flat
# perspective: iso_S_90_lowres
# shader: stdtexture
# lighting: shadows
# mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: surface
# title: "Surface"
# prefix: t
# perspective: iso_SE_30_hires
# shader: stdtexture
# lighting: shadows
# mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: cave
# title: "Cave"
# prefix: ct
# perspective: iso_SE_60_lowres
# shader: cave
# lighting: default
# mapzoomin: 3
#
# To just label world, and inherit rest from template, just provide name and title
#- name: world2
# title: "Second World"
#
#- name: nether
# title: "Nether"
# center:
# x: 0
# y: 64
# z: 0
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
# extrazoomout: 3
# maps:
# - class: org.dynmap.hdmap.HDMap
# name: flat
# title: "Flat"
# prefix: flat
# perspective: iso_S_90_lowres
# shader: stdtexture
# lighting: nethershadows
# # Map background color (day or night)
# background: "#300806"
# mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: nether
# title: "Surface"
# prefix: nt
# perspective: iso_SE_30_hires
# shader: stdtexture
# lighting: nethershadows
# # Map background color (day or night)
# background: "#300806"
# mapzoomin: 1
worlds:
- name: world
- name: world
title: world
enabled: true
template: normal-vlowres #Disabled by default
extrazoomout: 2
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: Flat
prefix: flat
perspective: iso_S_90_vlowres
shader: stdtexture
lighting: shadows
mapzoomin: 2
template: normal-vlowres
hiddenlimits:
- x0: 430
- x0: 430
z0: 2850
x1: 600
z1: 3000
hidestyle: stone
extrazoomout: 2
bigworld: true
- name: plotworld
- name: plotworld
title: plotworld
enabled: true
template: normal-vlowres #Disabled by default
- name: luna
extrazoomout: 2
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: Flat
prefix: flat
perspective: iso_S_90_vlowres
shader: stdtexture
lighting: shadows
mapzoomin: 2
template: normal-vlowres
- name: luna
title: luna
enabled: true
template: normal-vlowres #Disabled by default
extrazoomout: 2
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: Flat
prefix: flat
perspective: iso_S_90_vlowres
shader: stdtexture
lighting: shadows
mapzoomin: 2
template: normal-vlowres
visibilitylimits:
- x: -60
z: 40
r: 250
- x: -60
z: 40
r: 250
mapzoomin: 3
hidestyle: air
- name: world_nether
title: world_nether
- name: world_the_end
title: world_the_end
- name: Dungeons
title: Dungeons
- name: BACKUP_world
title: BACKUP_world
- name: test
title: test
- name: flatworld
title: flatworld
- name: OldRegionFiles
title: OldRegionFiles
- name: DXL_Game_0
title: DXL_Game_0
enabled: false

View file

@ -3,7 +3,7 @@ git rm --cached -rfq '*/*' ':!:.github/*' # Unstage everything in folders in c
readarray -t plugins < plugins.txt # -t removes trailing newlines
for i in "${plugins[@]}"
do
if [ -d $i -a $i != "DiscordPlugin" -a $i != "OpenInv" ]; then
if [ -d $i -a $i != "Thorpe-Discord" -a $i != "OpenInv" ]; then
find $i -name "config.yml" -exec git add -f '{}' \; # All files are ignored, need to force add
fi
done