PluginConfigs/Chroma-Core/config.yml
Norbi Peti aafc93dafb
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 21:15:57 +01:00

100 lines
2.8 KiB
YAML

global:
# Sets whether the plugin should write a list of installed plugins in a txt file.
# It can be useful if some other software needs to know the plugins.
writePluginList: false
# Print some debug information.
test: false
# The chat format to use for messages from other platforms if Chroma-Chat is not installed.
chatFormat: '[{origin}|{channel}] <{name}> {message}'
# If a Chroma command clashes with another plugin's command, this setting determines whether the Chroma command should be executed or the other plugin's.
prioritizeCustomCommands: false
components:
# Provides commands such as /schrestart (restart after a countdown) and /primerestart (restart when nobody is online).
# Also can automatically restart at a given time.
RestartComponent:
enabled: true
# Specifies the hour of day when the server should be restarted. Set to -1 to disable.
restartAt: -1
# Manages chat channels. If disabled, only global channels will be registered.
ChannelComponent:
enabled: true
g:
enabled: true
displayName: §fg§f
color: White
IDs: []
a:
enabled: true
displayName: §cADMIN§f
color: Red
IDs: []
mod:
enabled: true
displayName: §9MOD§f
color: Blue
IDs: []
dev:
enabled: true
displayName: §6DEV§f
color: Gold
IDs: []
red:
enabled: true
displayName: §cRED§f
color: DarkRed
IDs: []
orange:
enabled: true
displayName: §6ORANGE§f
color: Gold
IDs: []
yellow:
enabled: true
displayName: §eYELLOW§f
color: Yellow
IDs: []
green:
enabled: true
displayName: §aGREEN§f
color: Green
IDs: []
blue:
enabled: true
displayName: §bBLUE§f
color: Blue
IDs: []
purple:
enabled: true
displayName: §5PURPLE§f
color: DarkPurple
IDs: []
tc:
enabled: true
displayName: §3TC§f
color: DarkAqua
IDs: []
nc:
enabled: true
displayName: §6NC§f
color: Gold
IDs: []
rp:
enabled: true
displayName: §7RP§f
color: Gray
IDs: []
# Teleport player to random location within world border.
# Every five players teleport to the same general area, and then a new general area is randomly selected for the next five players.
# Author: github.com/iiegit
RandomTPComponent:
enabled: false
# Allows giving a 'member' group over some time elapsed OR played.
MemberComponent:
enabled: false
# Provides a /spawn command that works with BungeeCord. Make sure to set up on each server.
SpawnComponent:
enabled: false
# Provides a command to remove invalid Towny residents.
TownyComponent:
enabled: true