2019-01-23 09:57:06 +00:00
global :
2020-02-16 17:46:13 +00:00
# Sets whether the plugin should write a list of installed plugins in a txt file.
# It can be useful if some other software needs to know the plugins.
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
writePluginList : false
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# Print some debug information.
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test : false
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# The chat format to use for messages from other platforms if Chroma-Chat is not installed.
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chatFormat : '[{origin}|{channel}] <{name}> {message}'
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# If a Chroma command clashes with another plugin's command, this setting determines whether the Chroma command should be executed or the other plugin's.
prioritizeCustomCommands : false
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components :
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# Provides commands such as /schrestart (restart after a countdown) and /primerestart (restart when nobody is online).
# Also can automatically restart at a given time.
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RestartComponent :
enabled : true
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# Specifies the hour of day when the server should be restarted. Set to -1 to disable.
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
restartAt : -1
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# Manages chat channels. If disabled, only global channels will be registered.
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ChannelComponent :
enabled : true
g :
enabled : true
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displayName : §fg§f
2019-01-23 09:57:06 +00:00
color : White
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
IDs : [ ]
2019-01-23 09:57:06 +00:00
a :
enabled : true
2020-03-23 00:27:26 +00:00
displayName : §cADMIN§f
color : Red
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
IDs : [ ]
2019-01-23 09:57:06 +00:00
mod :
enabled : true
2019-09-30 07:13:25 +00:00
displayName : §9MOD§f
color : Blue
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
IDs : [ ]
2019-01-23 09:57:06 +00:00
dev :
enabled : true
2019-09-21 15:50:17 +00:00
displayName : §6DEV§f
color : Gold
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
IDs : [ ]
2019-01-23 09:57:06 +00:00
red :
enabled : true
2020-10-22 16:09:03 +00:00
displayName : §cRED§f
color : DarkRed
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
IDs : [ ]
2019-01-23 09:57:06 +00:00
orange :
enabled : true
2020-03-23 00:27:26 +00:00
displayName : §6ORANGE§f
color : Gold
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
IDs : [ ]
2019-01-23 09:57:06 +00:00
yellow :
enabled : true
2020-10-22 16:09:03 +00:00
displayName : §eYELLOW§f
color : Yellow
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
IDs : [ ]
2019-01-23 09:57:06 +00:00
green :
enabled : true
2020-10-22 16:09:03 +00:00
displayName : §aGREEN§f
color : Green
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
IDs : [ ]
2019-01-23 09:57:06 +00:00
blue :
enabled : true
2020-03-23 00:27:26 +00:00
displayName : §bBLUE§f
color : Blue
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
IDs : [ ]
2019-01-23 09:57:06 +00:00
purple :
enabled : true
2020-10-22 16:09:03 +00:00
displayName : §5PURPLE§f
color : DarkPurple
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
IDs : [ ]
2019-01-23 09:57:06 +00:00
tc :
enabled : true
2019-09-21 15:50:17 +00:00
displayName : §3TC§f
color : DarkAqua
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
IDs : [ ]
2019-01-23 09:57:06 +00:00
nc :
enabled : true
2019-09-30 07:13:25 +00:00
displayName : §6NC§f
color : Gold
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
IDs : [ ]
2019-01-23 09:57:06 +00:00
rp :
enabled : true
2020-11-20 17:12:49 +00:00
displayName : §7RP§f
color : Gray
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
IDs : [ ]
2020-02-16 17:46:13 +00:00
# Teleport player to random location within world border.
# Every five players teleport to the same general area, and then a new general area is randomly selected for the next five players.
# Author: github.com/iiegit
2019-01-23 09:57:06 +00:00
RandomTPComponent :
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enabled : false
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# Allows giving a 'member' group over some time elapsed OR played.
2019-01-23 09:57:06 +00:00
MemberComponent :
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enabled : false
2020-02-16 17:46:13 +00:00
# Provides a /spawn command that works with BungeeCord. Make sure to set up on each server.
2019-08-19 00:12:51 +00:00
SpawnComponent :
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
enabled : false
# Provides a command to remove invalid Towny residents.
TownyComponent :
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enabled : true