PluginConfigs/Jobs/generalConfig.yml
NorbiPeti aafc93dafb
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 21:15:57 +01:00

606 lines
28 KiB
YAML

# The general configuration for the jobs plugin mostly includes how often the plugin
# saves user data (when the user is in the game), the storage method, whether
# to broadcast a message to the server when a user goes up a skill level.
# It also allows admins to set the maximum number of jobs a player can have at
# any one time.
# Default language.
# Example: en, ru
# File in locale folder with same name should exist. Example: messages_ru.yml
locale-language: en
storage:
# storage method, can be MySQL or sqlite
method: sqlite
# Requires Mysql
mysql:
username: root
password: ''
hostname: localhost:3306
database: minecraft
table-prefix: jobs_
verify-server-certificate: false
use-ssl: false
auto-reconnect: true
characterEncoding: utf8
encoding: UTF-8
# How often in minutes you want it to save. This must be a non-zero number
save-period: 10
# Should player data be saved on disconnect?
# Player data is always periodically auto-saved and autosaved during a clean shutdown.
# Only enable this if you have a multi-server setup, or have a really good reason for enabling this.
# Turning this on will decrease database performance.
save-on-disconnect: false
# Tool used when selecting bounds for restricted area.
selectionTool: golden_hoe
# Enable if you are using one data base for multiple servers across bungee network
# This will force to load players data every time he is logging in to have most up to date data instead of having preloaded data
# This will enable automatically save-on-disconnect feature
MultiServerCompatability: false
Optimizations:
# When set to true staff will be informed about new Jobs plugin version
# You need to have jobs.versioncheck permission node
NewVersion: true
# Can be used to check if your database contains any duplicated user entries.
InformDuplicates: false
DecimalPlaces:
# Decimal places to be shown
Money: 2
Exp: 2
Points: 2
DBCleaning:
Jobs:
# Warning!!! before enabling this feature, please make data base backup, just in case there will be some issues with data base cleaning
# When set to true, jobs data base will be cleaned on each startup to avoid having not used jobs
# keep in mind that this will only clean actual jobs, but not recorded players
Use: false
# Any one who has jobs level equal or less then set, hies job will be removed from data base
Level: 1
Users:
# Warning!!! before enabling this feature, please make data base backup, just in case there will be some issues with data base cleaning
# When set to true, data base will be cleaned on each startup from user data to avoid having old player data
Use: false
# Any one who not played for defined amount of days, will be removed from data base
Days: 60
AutoJobJoin:
# Use or not auto join jobs feature
# If you are not using auto join feature, keep it disabled
Use: false
# Delay in seconds to perform auto join job if used after player joins server
# If you using offline server, try to keep it slightly more than your login plugin gives time to enter password
# For player to auto join job add permission node jobs.autojoin.[jobname]
# Op players are ignored
Delay: 15
# When set to true players who gets negative experience can delevel job up to level 1
# ATTENTION! Set it to true only if you certain that commands performed on level up will not cause issues if player start level and delevel in a row.
AllowDelevel: false
# Enabling this option some places will indicate players level as XIV instead of 14
# Only or player levels
RomanNumbers: false
DisabledWorlds:
# By setting this to true, Jobs plugin will be disabled in given worlds
# Only commands can be performed from disabled worlds with jobs.disabledworld.commands permission node
Use: false
# If true, will changes the list behavior, so if a world is added to list
# the payments will only works in the given worlds.
UseAsWhiteList: false
List:
- Example
- Worlds
Explore:
# By setting this to true when there is max amount of players explored a chunk then it will be marked as fully explored and exact players who explored it will not be saved to save some memory
Compact: true
Logging:
# With this set to true all players jobs actions will be logged to database for easy to see statistics
# This is still in development and in future it will expand
Use: false
broadcast:
on-skill-up:
# Do all players get a message when someone goes up a skill level?
use: false
on-level-up:
# Do all players get a message when someone goes up a level?
use: false
# For what levels you want to broadcast message? Keep it at 0 if you want for all of them
levels:
- 0
DailyQuests:
# Defines time in 24hour format when we want to give out new daily quests
# Any daily quests given before reset will be invalid and new ones will be given out
ResetTime:
Hour: 4
Minute: 0
# Defines amount of skips player can do on a quest
# This allows player to abandon current quest and get new one
Skips: 1
# The cost of the quest skip (money).
# Default 0, disabling cost of skipping quest.
SkipQuestCost: 0.0
# Enables the schedule manager to boost the server.
ScheduleManager:
Use: true
# Fire players if their work time has expired at a job.
# Setting time to 0, will not works.
# For this to work, the player needs to get a new job for the timer to start.
# Counting in hours
JobExpirationTime: 0
# Maximum number of jobs a player can join.
# Use 0 for no maximum
# Keep in mind that jobs.max.[amount] will bypass this setting
max-jobs: 3
# Disabling the payment if the user reached the maximum level of a job.
disable-payment-if-max-level-reached: false
# Hide jobs from player if they lack the permission to join the job
hide-jobs-without-permission: false
# Hide jobs info from player if they lack the permission to join the job
hide-jobsinfo-without-permission: false
# Prevent players to enchant items from the shop in the anvil with enchanted books
prevent-shop-item-enchanting: true
# Option to allow payment to be made when killing mobs from a spawner.
# Use jobs.nearspawner.[amount] to define multiplayer. Example jobs.nearspawner.-0.5 will pay half of payment, jobs.nearspawner.-1 will not pay at all
enable-pay-near-spawner: true
# Option to allow payment to be made in creative mode. This ignoring when a group has 'jobs.paycreative' permission.
enable-pay-creative: false
# Option to allow payment to be made for exploring when player flies
enable-pay-for-exploring-when-flying: false
# Option to allow payment to be made for exploring when player gliding.
enable-pay-for-exploring-when-gliding: false
# Option to allow reset exploring data.
enable-reset-exploring-data: false
# Disables the payment when the player riding on an entity.
disablePaymentIfRiding: false
# Adds the Jobs xp received to the player's Minecraft XP bar
add-xp-player: false
# Do the jobs boost ignore the boosted items usage in off hand?
enable-boosted-items-in-offhand: true
# Do the jobs boost ignore the boosted items usage in main hand?
enable-boosted-items-in-mainhand: true
# Do the jobs boost ignore the boosted items usage in armor slots?
enable-boosted-armor-items: true
# While this is enabled we will check if boosted item is in correct slot
# Armor items will be ignored if player only holds one in their hand
# Tool and weapon items will be ignored if those are equiped in players armor slots
# None tool or weapon items will be allowed in players head slot
boosted-items-slot-specific: true
# Extra boost values for nearSpawner and petPay will be multiplied by sum of other boost values
# When set to true and for example nearSpawner set to -0.98 aka 2% of original payment with other bonuses which should double payment will result in you getting 4% instead of corrent 102% payment
# If set to false all bonus are sumed to one
multiply-boosted-extra-values: false
# When enabled we will try to pay player for blocks above broken ones. This only applies to sugarcane, bamboo, kelp and weeping_vines
pay-for-above: false
# Allows to pay for stacked entities for each one. Requires StackMob or WildStacker.
pay-for-stacked-entities: false
# Allows, when losing maximum durability of item then it does not pay the player until it is repaired.
# E.g. the player wants to enchant a item with enchanting table and the item has durability loss then not paying.
allow-pay-for-durability-loss:
# Do not disable this if you don't know what mean this option.
Use: true
# What items (tools) are whitelisted the player get paid, when this item has durability loss?
# Enchantments are supported, usage:
# itemName=ENCHANTMENT_NAME-level
WhiteListedItems:
- wooden_pickaxe=DURABILITY-1
- fishing_rod
# Modifys chat to add chat titles. If you're using a chat manager, you may add the tag {jobs} to your chat format and disable this.
modify-chat:
use: false
prefix: '&c['
suffix: '&c]&r '
separator: ' '
# Do you want to use custom item/block/mob/enchant/color names?
# With this set to true names like Stone:1 will be translated to Granite
# Name list is in TranslatableWords.yml file
UseCustomNames: true
# Changes how often, in seconds, players are paid out. Default is 5 seconds.
# Setting this too low may cause tick lag. Increase this to improve economy performance (at the cost of delays in payment)
economy-batch-delay: 5
# Enable async economy calls.
# Disable this if you have issues with payments or your plugin is not thread safe.
economy-async: true
Economy:
# By disabling one of these, players no longer will get particular payment.
# Useful for removing particular payment method without editing whole jobConfig file
PaymentMethods:
Money: true
Points: true
Exp: true
# Can be used to change payment amounts for all jobs and all actions if you want to readjust them
# Amounts are in percentage, above 0 will increase payments
# Amount belove 0 will decrease payments
# If action pays negative amount, then value above 0 will increase that negative value
# So if placing diamond ore takes 10 bucks from you, then by setting 50 for money income, you will be charged 15 bucks for placing it
# If you are getting paid 10 for placing wood, then same value of 50 for money income, will result in you getting 15 bucks
# This only effects base income value
GeneralMulti:
MONEY: 0.0
EXP: 0.0
POINTS: 0.0
# When set to true income which is belove 0 will get bonus applied to it
# In example, if you would loose 5 bucks for placing diamond block, with 100% payment bonus, that penalty disappears
# When this left at false penalty for action will remain unchanged
ApplyToNegativeIncome: false
MinimumOveralPayment:
# Determines minimum payment.
# In example if player uses McMMO treefeller and earns only 20%, but at same time player gets 25% penalty from dynamic payment.
# The player can 'get' negative amount of money
# This will limit it to particular percentage
# Works only when original payment is above 0
use: true
limit: 0.1
MinimumOveralPoints:
# Determines minimum payment for points.
# In example if player uses McMMO treefeller and earns only 20%, but at same time player gets 25% penalty from dynamic payment.
# The player can 'get' negative amount of points
# This will limit it to particular percentage
# Works only when original payment is above 0
use: true
limit: 0.1
MinimumOveralExp:
# Determines minimum payment for experience.
# In example if player uses McMMO treefeller and earns only 20%, but at same time player gets 25% penalty from dynamic payment.
# The player can 'get' negative amount of experience
# This will limit it to particular percentage
# Works only when original payment is above 0
use: true
limit: 0.1
DynamicPayment:
# Do you want to use dynamic payment dependent on how many players already working for jobs?
# This can help automatically lift up payments for not so popular jobs and lower for most popular ones
use: false
# totalworkers: The total number of players on the server who have jobs
# totaljobs: The number of jobs that are enabled
# jobstotalplayers: The number of people in that particular job
# Exponential equation: totalworkers / totaljobs / jobstotalplayers - 1
# Linear equation: ((totalworkers / totaljobs) - jobstotalplayers)/10.0
equation: totalworkers / totaljobs / jobstotalplayers - 1
MaxPenalty: 50.0
MaxBonus: 300.0
MaxPayment:
curve:
# Enabling this feature will mean players will still earn once they reach cap but will loose a percentage the higher over cap they go. Controlled by a factor. math is ```100/((1/factor*percentOver^2)+1)```
use: false
factor: 10
# Server economy account
# With this enabled, players will get money from defined user (server account)
# If this account don't have enough money to pay for players for, player will get message
UseServerAccount: false
# Username should be with Correct capitalization
AccountName: Server
Taxes:
# Do you want to use taxes feature for jobs payment?
# You can bypass taxes with permission jobs.tax.bypass
use: false
# Username should be with Correct capitalization, it can be same as setup in server account before
AccountName: Server
# Amount in percentage. You can grant money and points permissions (jobs.tax.money.amount, jobs.tax.points.amount) for taxes.
Amount: 15.0
# Do you want to transfer taxes to server account?
TransferToServerAccount: true
# With this true, taxes will be taken from players payment and he will get less money than its shown in jobs info
# When its false player will get full payment and server account will get taxes amount to hes account
TakeFromPlayersPayment: false
Limit:
# Money gain limit
# With this enabled, players will be limited how much they can make in defined time
# Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
Money:
Use: false
# Do you want to stop money gain when exp limit reached?
StopWithExp: false
# Do you want to stop money gain when point limit reached?
StopWithPoint: false
# Equation to calculate max limit. Option to use total level to include players total amount levels of current jobs
# You can always use simple number to set money limit
# Default equation is: 500+500*(totallevel/100), this will add 1% from 500 for each level player have
# So player with 2 jobs with level 15 and 22 will have 685 limit
MoneyLimit: 500+500*(totallevel/100)
# Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
TimeLimit: 3600
# Delay between announcements about reached money limit
# Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
AnnouncementDelay: 30
# Point gain limit
# With this enabled, players will be limited how much they can make in defined time
Point:
Use: false
# Do you want to stop Point gain when exp limit reached?
StopWithExp: false
# Do you want to stop Point gain when money limit reached?
StopWithMoney: false
# Equation to calculate max limit. Option to use total level to include players total amount levels of current jobs
# You can always use simple number to set limit
# Default equation is: 500+500*(totallevel/100), this will add 1% from 500 for each level player have
# So player with 2 jobs with level 15 and 22 will have 685 limit
Limit: 500+500*(totallevel/100)
# Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
TimeLimit: 3600
# Delay between announcements about reached limit
# Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
AnnouncementDelay: 30
# Exp gain limit
# With this enabled, players will be limited how much they can get in defined time
# Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
Exp:
Use: false
# Do you want to stop exp gain when money limit reached?
StopWithMoney: false
# Do you want to stop exp gain when point limit reached?
StopWithPoint: false
# Equation to calculate max money limit. Option to use total level to include players total amount of current jobs
# You can always use simple number to set exp limit
# Default equation is: 5000+5000*(totallevel/100), this will add 1% from 5000 for each level player have
# So player with 2 jobs with level 15 and 22 will have 6850 limit
Limit: 5000+5000*(totallevel/100)
# Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
TimeLimit: 3600
# Delay between announcements about reached Exp limit
# Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
AnnouncementDelay: 30
Repair:
# Do you want to give money for only renaming items in anvil?
# Players will get full pay as they would for remaining two items when they only rename one
# This is not a big issue, but if you want to disable it, you can
PayForRenaming: true
Enchant:
# Do you want to give money for enchanting items in anvil?
PayForEnchantingOnAnvil: true
# Do you want to allow players to enchant their boosted items?
AllowEnchantingBoostedItems: true
Crafting:
# With this true, player will get money for all crafted items instead of each crafting action (like with old payment mechanic)
# By default its false, as you can make ALOT of money if prices kept from old payment mechanics
PayForEachCraft: false
# true - if players tries to combine (repair) 2 same items, like armor or weapon do they get income for it?
PayForCombiningItems: true
VTrade:
# With this true, player will get money for all trade items instead of each trade action
payForEachTradeItem: false
MilkingCow:
# With this true, when timer is still going, cow milking event will be canceled
# With this false, player will get bucket of milk, but still no payment
CancelMilking: false
# How ofter player can milk cows in seconds. Keep in mind that by default player can milk cow indefinitely and as often as he wants
# Set to 0 if you want to disable timer
Timer: 30
ExploitProtections:
Furnaces:
# When enabled, players interacted furnaces will be saved into a file and will be reassigned after restart to keep giving out money
# Players will no longer need to click on furnace to get paid from it after server restart
Reassign: true
# Defines max available furnaces each player can have to get paid from
# This can be overridden with jobs.maxfurnaces.[amount] permission node
MaxDefaultAvailable: 20
BlastFurnaces:
Reassign: false
MaxDefaultAvailable: 15
Smokers:
Reassign: false
MaxDefaultAvailable: 15
BrewingStands:
# When enabled, players interacted brewing stands will be saved into file and will be reassigned after restart to keep giving out money
# Players will no longer need to click on brewing stand to get paid from it after server restart
Reassign: true
# Defines max available brewing stands each player can have to get paid from
# Set to 0 if you want to disable this limitation
# This can be overridden with jobs.maxbrewingstands.[amount] permission node
MaxDefaultAvailable: 20
General:
PlaceAndBreak:
# Enable blocks protection, like ore, from exploiting by placing and destroying same block again and again.
# Modify restrictedBlocks.yml for blocks you want to protect
Enabled: true
# Enabling this we will ignore blocks generated in ore generators, liko stone, coublestone and obsidian. You can still use timer on player placed obsidian block
IgnoreOreGenerators: true
# For how long in days to keep block protection data in data base
# This will clean block data which ones have -1 as cooldown value
# Data base cleanup will be performed on each server startup
# This cant be more then 14 days
KeepDataFor: 14
# All blocks will be protected X sec after player places it on ground.
GlobalBlockTimer:
Use: true
Timer: 3
# Enable silk touch protection.
# With this enabled players wont get paid for broken blocks from restrictedblocks list with silk touch tool.
SilkTouchProtection: false
MonsterDamage:
# This section controls how much damage player should do to monster for player to get paid
# This prevents from killing monsters in one hit when they suffer in example fall damage
Use: false
Percentage: 60
# McMMO abilities
McMMO:
# Players will get part of money from cutting trees with treefeller ability enabled.
# 0.2 means 20% of original price
TreeFellerMultiplier: 0.2
# Players will get part of money from braking blocks with gigaDrill ability enabled.
# 0.2 means 20% of original price
gigaDrillMultiplier: 0.2
# Players will get part of money from braking blocks with super breaker ability enabled.
# 0.2 means 20% of original price
superBreakerMultiplier: 0.2
# MythicMobs plugin support
# Disable if you having issues with it or using old version
MythicMobs:
enabled: true
Smelt:
# Prevent payments when hoppers moving items into furnace
# Player will not get paid, but items will be smelted
PreventHopperFillUps: false
Brew:
PreventBrewingStandFillUps: false
# Do you want to show informational message when payments from blocks gets disabled due to hopper transfers
informOnPaymentDisable: true
# Breeder finder.
# If you are not using breeding payment, you can disable this to save little resources. Really little.
use-breeder-finder: true
# Old job save
# Players can leave job and return later with some level loss during that
# You can fix players level if his job level is at max level
old-job:
level-loss-percentage: 30
fix-at-max-level: true
# Percentage to loose when leaving job at max level
# Only works when fix-at-max-level is set to false
level-loss-from-max-level: 30
ActionBars:
Messages:
# When this set to true player will see action bar messages by default
# When false, players will see chat messages instead.
EnabledByDefault: true
# If true, should we mute the payment messages from appearing in chat if actionbar is disabled?
SilentMode: false
BossBar:
# Enables BossBar feature
# Works only from 1.9 mc version
Enabled: true
Messages:
# When this set to true player will see Bossbar messages by default
EnabledByDefault: true
# If enabled boss bar will update after each action
# If disabled, BossBar will update only on each payment. This can save some server resources
ShowOnEachAction: false
# Defines in how many parts bossbar will be split visually
# Valid options: 1, 6, 10, 12, 20
SegmentCount: 1
# How long in sec to show BossBar for player
# If you have disabled ShowOnEachAction, then keep this number higher than payment interval for better experience
Timer: 6
# If enabled, bossbar creation and management will be asynchronous.
# This avoids TPS drops when the ShowOnEachAction option is activated.
Async: false
# You can enable/disable message shown for players in action bar
ShowActionBars:
OnTitleChange: true
OnLevelChange: true
OnEmptyServerAccount: true
# Chat messages
# You can enable/disable message shown for players in chat
ShowChatMessage:
OnTitleChange: true
OnLevelChange: true
OnEmptyServerAccount: true
# Extra sounds on some events
# All sounds can be found in https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
Sounds:
LevelUp:
use: true
sound: ENTITY_PLAYER_LEVELUP
volume: 1
pitch: 3
TitleChange:
use: true
sound: ENTITY_PLAYER_LEVELUP
volume: 1
pitch: 3
# Extra firework shooting in some events
Fireworks:
LevelUp:
use: false
# Makes the firework to randomize, such as random colors, type, power and so on.
# These are under settings will not be work, when this enabled.
Random: true
flicker: true
trail: true
# Firework type
# All types can be found in https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
type: STAR
colors:
- 230,0,0
- 0,90,0
- 0,0,104
power: 1
# Fire shooting time in ticks.
# 20 tick = 1 second
ShootTime: 20
# You can disable this to save SMALL amount of server resources
Signs:
Enable: true
Colors:
ColorizeJobName: true
# This is update for same job signs, to avoid huge lag if you have bunch of same type signs. Keep it from 1 to as many sec you want
InfoUpdateInterval: 5
Scoreboard:
# This will enable to show top list in scoreboard instead of chat
ShowToplist: true
# For how long to show scoreboard
interval: 10
JobsBrowse:
# Do you want to show total amount of workers for job in jobs browse window?
ShowTotalWorkers: true
# Do you want to show penalty and bonus in jobs browse window? Only works if this feature is enabled
ShowPenaltyBonus: true
# Defines if you want to use new /jobs browse look or old one
UseNewLook: true
# Defines amount of jobs to be shown in one page for /jobs browse
AmountToShow: 5
JobsGUI:
# Do you want to show GUI when performing /jobs browse command?
OpenOnBrowse: true
# Do you want to show chat information when performing /jobs browse command?
ShowChatBrowse: true
# With true left mouse button will join job and right will show more info.
# With false left mouse button will show more info, right will join job or inversely.
# Don't forget to adjust locale file!
SwitcheButtons: false
# Allows players to join a specified job via GUI.
DisableJoiningJobThroughGui: false
# Do you want to show the action names in GUI?
ShowActionNames: true
# Do we hide all item attributes in GUI?
HideItemAttributes: true
# Defines size in rows of GUI
Rows: 5
# Defines back button slot in GUI
BackButtonSlot: 37
# Defines next button slot in GUI
NextButtonSlot: 45
# Defines start position in gui from which job icons will be shown
StartPosition: 11
# Defines by how many jobs we need to group up
GroupAmount: 7
# Defines by how many slots we need to skip after group
SkipAmount: 2
BackButton:
Material: JACK_O_LANTERN
NextButton:
Material: ARROW
InfoButton:
# Slot for info button. Set it to 0 if you want to disable it
# Locale can be customized in locale file under gui->infoLore section
Slot: 9
Material: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjcwNWZkOTRhMGM0MzE5MjdmYjRlNjM5YjBmY2ZiNDk3MTdlNDEyMjg1YTAyYjQzOWUwMTEyZGEyMmIyZTJlYyJ9fX0=
# closeinv! can be used to close players inventory when you click this icon
Commands:
- closeinv!
Commands:
# What should happen when performing clean /jobs command
# Options:
# Default - behaves like before and will open jobs help page with list of commands player can access
# Browse - will open jobs browse GUI where player can check existing jobs and their actions
# Last option is to define command you want to perform, use [playerName] variable to replace it with players name who performed it. Multiple commands can be provided too. Commands will be performed from console.
Jobs: Default
PageRow:
JobsTop:
# Defines amount of players to be shown in one page for /jobs top & /jobs gtop
AmountToShow: 15
Placeholders:
# Defines amount of placeholders to be shown in one page for /jobs placeholders
AmountToShow: 10
JobsLeave:
# Defines how job leave works.
# If this is true, then the user must have another permission to leave the job. jobs.command.leave.jobName
UsePerPermissionLeave: false
# Allows to confirm the /jobs leave and leaveall commands, to confirm the leave.
EnableConfirmation: false
# Specify the confirm expiry time.
# Time in seconds.
ConfirmExpiryTime: 10
JobsInfo:
# Open up the jobs browse action list, when your performed /jobs info command?
open-browse: false
BlockOwnership:
# Set to 0 or lower if you want to disable this. Setting to positive number will mean that player needs to be in this range from owner block to get paid
Range: 0
# When enabled by interacting with furncae ownership will get transfered to new player
# If set to false then furnace will belong to player who interacted with it first until its ownership is removed
TakeOver: false