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# The general configuration for the jobs plugin mostly includes how often the plugin
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# saves user data (when the user is in the game), the storage method, whether
# to broadcast a message to the server when a user goes up a skill level.
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# It also allows admins to set the maximum number of jobs a player can have at
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# any one time.
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# Default language.
# Example: en, ru
# File in locale folder with same name should exist. Example: messages_ru.yml
locale-language : en
storage :
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# storage method, can be MySQL or sqlite
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method : sqlite
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
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# Requires Mysql
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mysql :
username : root
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
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password : ''
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hostname : localhost:3306
database : minecraft
table-prefix : jobs_
verify-server-certificate : false
use-ssl : false
auto-reconnect : true
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
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characterEncoding : utf8
encoding : UTF-8
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# How often in minutes you want it to save. This must be a non-zero number
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save-period : 10
# Should player data be saved on disconnect?
# Player data is always periodically auto-saved and autosaved during a clean shutdown.
# Only enable this if you have a multi-server setup, or have a really good reason for enabling this.
# Turning this on will decrease database performance.
save-on-disconnect : false
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# Tool used when selecting bounds for restricted area.
selectionTool : golden_hoe
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# Enable if you are using one data base for multiple servers across bungee network
# This will force to load players data every time he is logging in to have most up to date data instead of having preloaded data
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# This will enable automatically save-on-disconnect feature
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MultiServerCompatability : false
Optimizations :
# When set to true staff will be informed about new Jobs plugin version
# You need to have jobs.versioncheck permission node
NewVersion : true
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
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# Can be used to check if your database contains any duplicated user entries.
InformDuplicates : false
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DecimalPlaces :
# Decimal places to be shown
Money : 2
Exp : 2
Points : 2
DBCleaning :
Jobs :
# Warning!!! before enabling this feature, please make data base backup, just in case there will be some issues with data base cleaning
# When set to true, jobs data base will be cleaned on each startup to avoid having not used jobs
# keep in mind that this will only clean actual jobs, but not recorded players
Use : false
# Any one who has jobs level equal or less then set, hies job will be removed from data base
Level : 1
Users :
# Warning!!! before enabling this feature, please make data base backup, just in case there will be some issues with data base cleaning
# When set to true, data base will be cleaned on each startup from user data to avoid having old player data
Use : false
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# Any one who not played for defined amount of days, will be removed from data base
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Days : 60
AutoJobJoin :
# Use or not auto join jobs feature
# If you are not using auto join feature, keep it disabled
Use : false
# Delay in seconds to perform auto join job if used after player joins server
# If you using offline server, try to keep it slightly more than your login plugin gives time to enter password
# For player to auto join job add permission node jobs.autojoin.[jobname]
# Op players are ignored
Delay : 15
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# When set to true players who gets negative experience can delevel job up to level 1
# ATTENTION! Set it to true only if you certain that commands performed on level up will not cause issues if player start level and delevel in a row.
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AllowDelevel : false
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
# Enabling this option some places will indicate players level as XIV instead of 14
# Only or player levels
RomanNumbers : false
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DisabledWorlds :
# By setting this to true, Jobs plugin will be disabled in given worlds
# Only commands can be performed from disabled worlds with jobs.disabledworld.commands permission node
Use : false
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# If true, will changes the list behavior, so if a world is added to list
# the payments will only works in the given worlds.
UseAsWhiteList : false
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List :
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
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- Example
- Worlds
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Explore :
# By setting this to true when there is max amount of players explored a chunk then it will be marked as fully explored and exact players who explored it will not be saved to save some memory
Compact : true
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Logging :
# With this set to true all players jobs actions will be logged to database for easy to see statistics
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# This is still in development and in future it will expand
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
Use : false
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broadcast :
on-skill-up :
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# Do all players get a message when someone goes up a skill level?
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use : false
on-level-up :
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# Do all players get a message when someone goes up a level?
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use : false
# For what levels you want to broadcast message? Keep it at 0 if you want for all of them
levels :
- 0
DailyQuests :
# Defines time in 24hour format when we want to give out new daily quests
# Any daily quests given before reset will be invalid and new ones will be given out
ResetTime :
Hour : 4
Minute : 0
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# Defines amount of skips player can do on a quest
# This allows player to abandon current quest and get new one
Skips : 1
# The cost of the quest skip (money).
# Default 0, disabling cost of skipping quest.
SkipQuestCost : 0.0
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# Enables the schedule manager to boost the server.
ScheduleManager :
Use : true
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# Fire players if their work time has expired at a job.
# Setting time to 0, will not works.
# For this to work, the player needs to get a new job for the timer to start.
# Counting in hours
JobExpirationTime : 0
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# Maximum number of jobs a player can join.
# Use 0 for no maximum
# Keep in mind that jobs.max.[amount] will bypass this setting
max-jobs : 3
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# Disabling the payment if the user reached the maximum level of a job.
disable-payment-if-max-level-reached : false
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# Hide jobs from player if they lack the permission to join the job
hide-jobs-without-permission : false
# Hide jobs info from player if they lack the permission to join the job
hide-jobsinfo-without-permission : false
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
# Prevent players to enchant items from the shop in the anvil with enchanted books
prevent-shop-item-enchanting : true
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# Option to allow payment to be made when killing mobs from a spawner.
# Use jobs.nearspawner.[amount] to define multiplayer. Example jobs.nearspawner.-0.5 will pay half of payment, jobs.nearspawner.-1 will not pay at all
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
enable-pay-near-spawner : true
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# Option to allow payment to be made in creative mode. This ignoring when a group has 'jobs.paycreative' permission.
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enable-pay-creative : false
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# Option to allow payment to be made for exploring when player flies
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enable-pay-for-exploring-when-flying : false
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# Option to allow payment to be made for exploring when player gliding.
enable-pay-for-exploring-when-gliding : false
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
# Option to allow reset exploring data.
enable-reset-exploring-data : false
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# Disables the payment when the player riding on an entity.
disablePaymentIfRiding : false
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# Adds the Jobs xp received to the player's Minecraft XP bar
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add-xp-player : false
2020-02-16 20:48:22 +00:00
# Do the jobs boost ignore the boosted items usage in off hand?
enable-boosted-items-in-offhand : true
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
# Do the jobs boost ignore the boosted items usage in main hand?
enable-boosted-items-in-mainhand : true
# Do the jobs boost ignore the boosted items usage in armor slots?
enable-boosted-armor-items : true
# While this is enabled we will check if boosted item is in correct slot
# Armor items will be ignored if player only holds one in their hand
# Tool and weapon items will be ignored if those are equiped in players armor slots
# None tool or weapon items will be allowed in players head slot
boosted-items-slot-specific : true
# Extra boost values for nearSpawner and petPay will be multiplied by sum of other boost values
# When set to true and for example nearSpawner set to -0.98 aka 2% of original payment with other bonuses which should double payment will result in you getting 4% instead of corrent 102% payment
# If set to false all bonus are sumed to one
multiply-boosted-extra-values : false
# When enabled we will try to pay player for blocks above broken ones. This only applies to sugarcane, bamboo, kelp and weeping_vines
pay-for-above : false
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# Allows to pay for stacked entities for each one. Requires StackMob or WildStacker.
pay-for-stacked-entities : false
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# Allows, when losing maximum durability of item then it does not pay the player until it is repaired.
# E.g. the player wants to enchant a item with enchanting table and the item has durability loss then not paying.
allow-pay-for-durability-loss :
# Do not disable this if you don't know what mean this option.
Use : true
# What items (tools) are whitelisted the player get paid, when this item has durability loss?
# Enchantments are supported, usage:
# itemName=ENCHANTMENT_NAME-level
WhiteListedItems :
- wooden_pickaxe=DURABILITY-1
- fishing_rod
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# Modifys chat to add chat titles. If you're using a chat manager, you may add the tag {jobs} to your chat format and disable this.
modify-chat :
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use : false
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prefix : '&c['
2019-08-19 00:12:51 +00:00
suffix : '&c]&r '
2018-10-21 16:25:39 +00:00
separator : ' '
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# Do you want to use custom item/block/mob/enchant/color names?
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# With this set to true names like Stone:1 will be translated to Granite
# Name list is in TranslatableWords.yml file
UseCustomNames : true
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# Changes how often, in seconds, players are paid out. Default is 5 seconds.
# Setting this too low may cause tick lag. Increase this to improve economy performance (at the cost of delays in payment)
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economy-batch-delay : 5
# Enable async economy calls.
# Disable this if you have issues with payments or your plugin is not thread safe.
economy-async : true
Economy :
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# By disabling one of these, players no longer will get particular payment.
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# Useful for removing particular payment method without editing whole jobConfig file
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PaymentMethods :
Money : true
Points : true
Exp : true
# Can be used to change payment amounts for all jobs and all actions if you want to readjust them
# Amounts are in percentage, above 0 will increase payments
# Amount belove 0 will decrease payments
# If action pays negative amount, then value above 0 will increase that negative value
2019-08-19 00:12:51 +00:00
# So if placing diamond ore takes 10 bucks from you, then by setting 50 for money income, you will be charged 15 bucks for placing it
# If you are getting paid 10 for placing wood, then same value of 50 for money income, will result in you getting 15 bucks
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# This only effects base income value
GeneralMulti :
MONEY : 0.0
EXP : 0.0
POINTS : 0.0
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# When set to true income which is belove 0 will get bonus applied to it
# In example, if you would loose 5 bucks for placing diamond block, with 100% payment bonus, that penalty disappears
2020-02-16 20:48:22 +00:00
# When this left at false penalty for action will remain unchanged
ApplyToNegativeIncome : false
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MinimumOveralPayment :
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
# Determines minimum payment.
# In example if player uses McMMO treefeller and earns only 20%, but at same time player gets 25% penalty from dynamic payment.
# The player can 'get' negative amount of money
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# This will limit it to particular percentage
# Works only when original payment is above 0
use : true
limit : 0.1
MinimumOveralPoints :
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
# Determines minimum payment for points.
# In example if player uses McMMO treefeller and earns only 20%, but at same time player gets 25% penalty from dynamic payment.
# The player can 'get' negative amount of points
# This will limit it to particular percentage
# Works only when original payment is above 0
use : true
limit : 0.1
MinimumOveralExp :
# Determines minimum payment for experience.
# In example if player uses McMMO treefeller and earns only 20%, but at same time player gets 25% penalty from dynamic payment.
# The player can 'get' negative amount of experience
2018-05-31 00:39:09 +00:00
# This will limit it to particular percentage
# Works only when original payment is above 0
use : true
limit : 0.1
DynamicPayment :
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# Do you want to use dynamic payment dependent on how many players already working for jobs?
2018-10-21 16:25:39 +00:00
# This can help automatically lift up payments for not so popular jobs and lower for most popular ones
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
use : false
2019-08-19 00:12:51 +00:00
# totalworkers: The total number of players on the server who have jobs
# totaljobs: The number of jobs that are enabled
# jobstotalplayers: The number of people in that particular job
# Exponential equation: totalworkers / totaljobs / jobstotalplayers - 1
# Linear equation: ((totalworkers / totaljobs) - jobstotalplayers)/10.0
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
equation : totalworkers / totaljobs / jobstotalplayers - 1
MaxPenalty : 50.0
MaxBonus : 300.0
2019-08-19 00:12:51 +00:00
MaxPayment :
curve :
# Enabling this feature will mean players will still earn once they reach cap but will loose a percentage the higher over cap they go. Controlled by a factor. math is ```100/((1/factor*percentOver^2)+1)```
use : false
factor : 10
2018-10-21 16:25:39 +00:00
# Server economy account
2018-05-31 00:39:09 +00:00
# With this enabled, players will get money from defined user (server account)
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# If this account don't have enough money to pay for players for, player will get message
2019-08-19 00:12:51 +00:00
UseServerAccount : false
2018-05-31 00:39:09 +00:00
# Username should be with Correct capitalization
2019-08-19 00:12:51 +00:00
AccountName : Server
2018-05-31 00:39:09 +00:00
Taxes :
2019-08-19 00:12:51 +00:00
# Do you want to use taxes feature for jobs payment?
2020-07-24 21:28:51 +00:00
# You can bypass taxes with permission jobs.tax.bypass
2018-05-31 00:39:09 +00:00
use : false
2018-10-21 16:25:39 +00:00
# Username should be with Correct capitalization, it can be same as setup in server account before
2018-05-31 00:39:09 +00:00
AccountName : Server
2021-05-01 21:11:07 +00:00
# Amount in percentage. You can grant money and points permissions (jobs.tax.money.amount, jobs.tax.points.amount) for taxes.
2018-05-31 00:39:09 +00:00
Amount : 15.0
2019-08-19 00:12:51 +00:00
# Do you want to transfer taxes to server account?
2018-05-31 00:39:09 +00:00
TransferToServerAccount : true
# With this true, taxes will be taken from players payment and he will get less money than its shown in jobs info
# When its false player will get full payment and server account will get taxes amount to hes account
TakeFromPlayersPayment : false
Limit :
# Money gain limit
# With this enabled, players will be limited how much they can make in defined time
2018-10-21 16:25:39 +00:00
# Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
2018-05-31 00:39:09 +00:00
Money :
Use : false
# Do you want to stop money gain when exp limit reached?
StopWithExp : false
# Do you want to stop money gain when point limit reached?
StopWithPoint : false
2018-10-21 16:25:39 +00:00
# Equation to calculate max limit. Option to use total level to include players total amount levels of current jobs
2018-05-31 00:39:09 +00:00
# You can always use simple number to set money limit
# Default equation is: 500+500*(totallevel/100), this will add 1% from 500 for each level player have
# So player with 2 jobs with level 15 and 22 will have 685 limit
MoneyLimit : 500 +500 *(totallevel/100)
2018-10-21 16:25:39 +00:00
# Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
2018-05-31 00:39:09 +00:00
TimeLimit : 3600
# Delay between announcements about reached money limit
# Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
2018-10-21 16:25:39 +00:00
AnnouncementDelay : 30
2018-05-31 00:39:09 +00:00
# Point gain limit
# With this enabled, players will be limited how much they can make in defined time
Point :
Use : false
# Do you want to stop Point gain when exp limit reached?
StopWithExp : false
# Do you want to stop Point gain when money limit reached?
StopWithMoney : false
2018-10-21 16:25:39 +00:00
# Equation to calculate max limit. Option to use total level to include players total amount levels of current jobs
2018-05-31 00:39:09 +00:00
# You can always use simple number to set limit
# Default equation is: 500+500*(totallevel/100), this will add 1% from 500 for each level player have
# So player with 2 jobs with level 15 and 22 will have 685 limit
Limit : 500 +500 *(totallevel/100)
2018-10-21 16:25:39 +00:00
# Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
2018-05-31 00:39:09 +00:00
TimeLimit : 3600
# Delay between announcements about reached limit
# Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
2018-10-21 16:25:39 +00:00
AnnouncementDelay : 30
2018-05-31 00:39:09 +00:00
# Exp gain limit
# With this enabled, players will be limited how much they can get in defined time
2018-10-21 16:25:39 +00:00
# Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
2018-05-31 00:39:09 +00:00
Exp :
Use : false
# Do you want to stop exp gain when money limit reached?
StopWithMoney : false
# Do you want to stop exp gain when point limit reached?
StopWithPoint : false
2018-10-21 16:25:39 +00:00
# Equation to calculate max money limit. Option to use total level to include players total amount of current jobs
2018-05-31 00:39:09 +00:00
# You can always use simple number to set exp limit
# Default equation is: 5000+5000*(totallevel/100), this will add 1% from 5000 for each level player have
# So player with 2 jobs with level 15 and 22 will have 6850 limit
Limit : 5000 +5000 *(totallevel/100)
2018-10-21 16:25:39 +00:00
# Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
2018-05-31 00:39:09 +00:00
TimeLimit : 3600
# Delay between announcements about reached Exp limit
# Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
2018-10-21 16:25:39 +00:00
AnnouncementDelay : 30
2018-05-31 00:39:09 +00:00
Repair :
2019-08-19 00:12:51 +00:00
# Do you want to give money for only renaming items in anvil?
# Players will get full pay as they would for remaining two items when they only rename one
# This is not a big issue, but if you want to disable it, you can
2018-05-31 00:39:09 +00:00
PayForRenaming : true
2019-08-19 00:12:51 +00:00
Enchant :
# Do you want to give money for enchanting items in anvil?
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
PayForEnchantingOnAnvil : true
# Do you want to allow players to enchant their boosted items?
AllowEnchantingBoostedItems : true
2018-05-31 00:39:09 +00:00
Crafting :
# With this true, player will get money for all crafted items instead of each crafting action (like with old payment mechanic)
# By default its false, as you can make ALOT of money if prices kept from old payment mechanics
PayForEachCraft : false
2020-10-22 16:09:03 +00:00
# true - if players tries to combine (repair) 2 same items, like armor or weapon do they get income for it?
PayForCombiningItems : true
VTrade :
# With this true, player will get money for all trade items instead of each trade action
payForEachTradeItem : false
2018-05-31 00:39:09 +00:00
MilkingCow :
# With this true, when timer is still going, cow milking event will be canceled
# With this false, player will get bucket of milk, but still no payment
CancelMilking : false
2018-10-21 16:25:39 +00:00
# How ofter player can milk cows in seconds. Keep in mind that by default player can milk cow indefinitely and as often as he wants
2018-05-31 00:39:09 +00:00
# Set to 0 if you want to disable timer
Timer : 30
ExploitProtections :
Furnaces :
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# When enabled, players interacted furnaces will be saved into a file and will be reassigned after restart to keep giving out money
2018-05-31 00:39:09 +00:00
# Players will no longer need to click on furnace to get paid from it after server restart
Reassign : true
2018-06-23 23:45:24 +00:00
# Defines max available furnaces each player can have to get paid from
# This can be overridden with jobs.maxfurnaces.[amount] permission node
2018-05-31 00:39:09 +00:00
MaxDefaultAvailable : 20
2020-10-22 16:09:03 +00:00
BlastFurnaces :
Reassign : false
MaxDefaultAvailable : 15
Smokers :
Reassign : false
MaxDefaultAvailable : 15
2018-05-31 00:39:09 +00:00
BrewingStands :
# When enabled, players interacted brewing stands will be saved into file and will be reassigned after restart to keep giving out money
# Players will no longer need to click on brewing stand to get paid from it after server restart
Reassign : true
2018-06-23 23:45:24 +00:00
# Defines max available brewing stands each player can have to get paid from
2018-05-31 00:39:09 +00:00
# Set to 0 if you want to disable this limitation
2018-06-23 23:45:24 +00:00
# This can be overridden with jobs.maxbrewingstands.[amount] permission node
2018-05-31 00:39:09 +00:00
MaxDefaultAvailable : 20
General :
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
PlaceAndBreak :
# Enable blocks protection, like ore, from exploiting by placing and destroying same block again and again.
# Modify restrictedBlocks.yml for blocks you want to protect
Enabled : true
# Enabling this we will ignore blocks generated in ore generators, liko stone, coublestone and obsidian. You can still use timer on player placed obsidian block
IgnoreOreGenerators : true
# For how long in days to keep block protection data in data base
# This will clean block data which ones have -1 as cooldown value
# Data base cleanup will be performed on each server startup
# This cant be more then 14 days
KeepDataFor : 14
# All blocks will be protected X sec after player places it on ground.
GlobalBlockTimer :
Use : true
Timer : 3
# Enable silk touch protection.
# With this enabled players wont get paid for broken blocks from restrictedblocks list with silk touch tool.
SilkTouchProtection : false
2018-05-31 00:39:09 +00:00
MonsterDamage :
# This section controls how much damage player should do to monster for player to get paid
# This prevents from killing monsters in one hit when they suffer in example fall damage
Use : false
Percentage : 60
# McMMO abilities
McMMO :
# Players will get part of money from cutting trees with treefeller ability enabled.
# 0.2 means 20% of original price
TreeFellerMultiplier : 0.2
# Players will get part of money from braking blocks with gigaDrill ability enabled.
# 0.2 means 20% of original price
gigaDrillMultiplier : 0.2
# Players will get part of money from braking blocks with super breaker ability enabled.
# 0.2 means 20% of original price
superBreakerMultiplier : 0.2
# MythicMobs plugin support
# Disable if you having issues with it or using old version
MythicMobs :
enabled : true
Smelt :
# Prevent payments when hoppers moving items into furnace
2018-10-21 16:25:39 +00:00
# Player will not get paid, but items will be smelted
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
PreventHopperFillUps : false
2018-05-31 00:39:09 +00:00
Brew :
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
PreventBrewingStandFillUps : false
# Do you want to show informational message when payments from blocks gets disabled due to hopper transfers
informOnPaymentDisable : true
2018-05-31 00:39:09 +00:00
# Breeder finder.
# If you are not using breeding payment, you can disable this to save little resources. Really little.
use-breeder-finder : true
# Old job save
# Players can leave job and return later with some level loss during that
2019-08-19 00:12:51 +00:00
# You can fix players level if his job level is at max level
2018-05-31 00:39:09 +00:00
old-job :
level-loss-percentage : 30
fix-at-max-level : true
# Percentage to loose when leaving job at max level
# Only works when fix-at-max-level is set to false
level-loss-from-max-level : 30
ActionBars :
Messages :
# When this set to true player will see action bar messages by default
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
# When false, players will see chat messages instead.
2018-05-31 00:39:09 +00:00
EnabledByDefault : true
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
# If true, should we mute the payment messages from appearing in chat if actionbar is disabled?
SilentMode : false
2018-05-31 00:39:09 +00:00
BossBar :
# Enables BossBar feature
# Works only from 1.9 mc version
Enabled : true
Messages :
# When this set to true player will see Bossbar messages by default
EnabledByDefault : true
# If enabled boss bar will update after each action
# If disabled, BossBar will update only on each payment. This can save some server resources
ShowOnEachAction : false
2020-07-26 19:46:16 +00:00
# Defines in how many parts bossbar will be split visually
# Valid options: 1, 6, 10, 12, 20
SegmentCount : 1
2018-05-31 00:39:09 +00:00
# How long in sec to show BossBar for player
# If you have disabled ShowOnEachAction, then keep this number higher than payment interval for better experience
Timer : 6
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
# If enabled, bossbar creation and management will be asynchronous.
# This avoids TPS drops when the ShowOnEachAction option is activated.
Async : false
2018-05-31 00:39:09 +00:00
# You can enable/disable message shown for players in action bar
ShowActionBars :
OnTitleChange : true
OnLevelChange : true
2019-08-19 00:12:51 +00:00
OnEmptyServerAccount : true
2018-05-31 00:39:09 +00:00
# Chat messages
# You can enable/disable message shown for players in chat
ShowChatMessage :
OnTitleChange : true
OnLevelChange : true
2019-08-19 00:12:51 +00:00
OnEmptyServerAccount : true
2018-05-31 00:39:09 +00:00
# Extra sounds on some events
# All sounds can be found in https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
Sounds :
LevelUp :
use : true
sound : ENTITY_PLAYER_LEVELUP
volume : 1
pitch : 3
TitleChange :
use : true
sound : ENTITY_PLAYER_LEVELUP
volume : 1
pitch : 3
2019-08-19 00:12:51 +00:00
# Extra firework shooting in some events
Fireworks :
LevelUp :
use : false
# Makes the firework to randomize, such as random colors, type, power and so on.
# These are under settings will not be work, when this enabled.
Random : true
flicker : true
trail : true
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
# Firework type
2019-08-19 00:12:51 +00:00
# All types can be found in https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
type : STAR
colors :
- 230 , 0 , 0
- 0 , 90 , 0
- 0 , 0 , 104
power : 1
# Fire shooting time in ticks.
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
# 20 tick = 1 second
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ShootTime : 20
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# You can disable this to save SMALL amount of server resources
Signs :
Enable : true
Colors :
ColorizeJobName : true
# This is update for same job signs, to avoid huge lag if you have bunch of same type signs. Keep it from 1 to as many sec you want
InfoUpdateInterval : 5
Scoreboard :
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# This will enable to show top list in scoreboard instead of chat
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ShowToplist : true
# For how long to show scoreboard
interval : 10
JobsBrowse :
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# Do you want to show total amount of workers for job in jobs browse window?
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ShowTotalWorkers : true
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# Do you want to show penalty and bonus in jobs browse window? Only works if this feature is enabled
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ShowPenaltyBonus : true
# Defines if you want to use new /jobs browse look or old one
UseNewLook : true
# Defines amount of jobs to be shown in one page for /jobs browse
AmountToShow : 5
JobsGUI :
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# Do you want to show GUI when performing /jobs browse command?
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OpenOnBrowse : true
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# Do you want to show chat information when performing /jobs browse command?
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ShowChatBrowse : true
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# With true left mouse button will join job and right will show more info.
# With false left mouse button will show more info, right will join job or inversely.
# Don't forget to adjust locale file!
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SwitcheButtons : false
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# Allows players to join a specified job via GUI.
DisableJoiningJobThroughGui : false
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# Do you want to show the action names in GUI?
ShowActionNames : true
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
# Do we hide all item attributes in GUI?
HideItemAttributes : true
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# Defines size in rows of GUI
Rows : 5
# Defines back button slot in GUI
BackButtonSlot : 37
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# Defines next button slot in GUI
NextButtonSlot : 45
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# Defines start position in gui from which job icons will be shown
StartPosition : 11
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# Defines by how many jobs we need to group up
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GroupAmount : 7
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# Defines by how many slots we need to skip after group
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SkipAmount : 2
BackButton :
Material : JACK_O_LANTERN
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NextButton :
Material : ARROW
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
InfoButton :
# Slot for info button. Set it to 0 if you want to disable it
# Locale can be customized in locale file under gui->infoLore section
Slot : 9
Material : head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjcwNWZkOTRhMGM0MzE5MjdmYjRlNjM5YjBmY2ZiNDk3MTdlNDEyMjg1YTAyYjQzOWUwMTEyZGEyMmIyZTJlYyJ9fX0=
# closeinv! can be used to close players inventory when you click this icon
Commands :
- closeinv!
2020-07-24 21:28:51 +00:00
Commands :
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
# What should happen when performing clean /jobs command
# Options:
# Default - behaves like before and will open jobs help page with list of commands player can access
# Browse - will open jobs browse GUI where player can check existing jobs and their actions
# Last option is to define command you want to perform, use [playerName] variable to replace it with players name who performed it. Multiple commands can be provided too. Commands will be performed from console.
Jobs : Default
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PageRow :
JobsTop :
# Defines amount of players to be shown in one page for /jobs top & /jobs gtop
AmountToShow : 15
Placeholders :
# Defines amount of placeholders to be shown in one page for /jobs placeholders
AmountToShow : 10
JobsLeave :
# Defines how job leave works.
# If this is true, then the user must have another permission to leave the job. jobs.command.leave.jobName
UsePerPermissionLeave : false
# Allows to confirm the /jobs leave and leaveall commands, to confirm the leave.
EnableConfirmation : false
# Specify the confirm expiry time.
# Time in seconds.
ConfirmExpiryTime : 10
2020-07-26 19:46:16 +00:00
JobsInfo :
# Open up the jobs browse action list, when your performed /jobs info command?
open-browse : false
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
BlockOwnership :
# Set to 0 or lower if you want to disable this. Setting to positive number will mean that player needs to be in this range from owner block to get paid
Range : 0
# When enabled by interacting with furncae ownership will get transfered to new player
# If set to false then furnace will belong to player who interacted with it first until its ownership is removed
TakeOver : false