TBMC-Blueprint/Plugins/World/Per-World/Player Information.md
2016-11-11 16:08:44 -05:00

1.7 KiB

certain player data points must be tracked and stored.
These are all stored in the following way:

per player,
per storyline per player,
per world per storyline per player,
per excursion per world per storyline per player

####tracked data:
summary:

location
inventory
playerdata

time tracking

kill/death ratios

breakdown:

LOCATION
    - xyz yaw pitch
INVENTORY
    - inventory
    - enderchest
PLAYERDATA
    - exp
    - health
    - food
    - saturation
    - exhaustion
    - air
    - fireticks
    - walkspeed
    - active potion effects
        - name
        - duration
        - amplifier
        - isAmbient
        - hasParticles
        - Color (if it has one)

TIME TRACKING
    - total time spend
    - time last entered
    - time last left

KILL/DEATH:

    ANY PLAYER:
        - last kill
            - time
            - time since previous
            - victim uuid, name
        - last death
            - time
            - time since previous
            - killer uuid, name     
        - # kills
        - # deaths
        
    EACH PLAYER:
        - uuid, name
        - last kill
            - time
            - time since previous
            - your k/d at the time
            - their k/d at the time
        - last death
            - time
            - time since previous
            - your k/d at the time
            - their k/d at the time      
        - # kills
        - # deaths

to be continued?