TBMC-Blueprint/Plugins/World/Per-World/Player Information.md
2016-11-11 16:08:44 -05:00

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Markdown

certain player data points must be tracked and stored.
These are all stored in the following way:
per player,
per storyline per player,
per world per storyline per player,
per excursion per world per storyline per player
####tracked data:
summary:
location
inventory
playerdata
time tracking
kill/death ratios
breakdown:
LOCATION
- xyz yaw pitch
INVENTORY
- inventory
- enderchest
PLAYERDATA
- exp
- health
- food
- saturation
- exhaustion
- air
- fireticks
- walkspeed
- active potion effects
- name
- duration
- amplifier
- isAmbient
- hasParticles
- Color (if it has one)
TIME TRACKING
- total time spend
- time last entered
- time last left
KILL/DEATH:
ANY PLAYER:
- last kill
- time
- time since previous
- victim uuid, name
- last death
- time
- time since previous
- killer uuid, name
- # kills
- # deaths
EACH PLAYER:
- uuid, name
- last kill
- time
- time since previous
- your k/d at the time
- their k/d at the time
- last death
- time
- time since previous
- your k/d at the time
- their k/d at the time
- # kills
- # deaths
to be continued?