TBMC-Blueprint/Plugins/World/Per-World/Player Information.md
2016-11-11 14:44:10 -05:00

1.7 KiB

 certain player data points must be tracked and stored.  
 These are all stored in the following way:
  
    per player,
    per storyline per player,
    per world per storyline per player,
    per excursion per world per storyline per player

  tracked data:
                
      LOCATION
      INVENTORY
      PLAYER DATA
        - exp
        - health
        - food
        - saturation
        - exhaustion
        - air
        - fireticks
        - walkspeed
        - active potion effects
            - name
            - duration
            - amplifier
            - isAmbient
            - hasParticles
            - Color (if it has one)
      
      TOTAL TIME SPENT (ticks)
      TIME LAST ENTERED
      TIME LAST LEFT

      KILL/DEATH:
        (ANY PLAYER) ----------------
            - last kill
                - time
                - time since previous
                - victim uuid, name
            - last death
                - time
                - time since previous
                - killer uuid, name     
            - # kills
            - # deaths
        (EACH PLAYER) ----------------
            - last kill
                - time
                - time since previous
                - your k/d at the time
                - their k/d at the time
            - last death
                - time
                - time since previous
                - your k/d at the time
                - their k/d at the time      
            - # kills
            - # deaths
      
      ?