| extracommands | ||
| .gitattributes | ||
| .gitignore | ||
| ExtraCommands.sln | ||
| IllusionPlugin.dll | ||
| LICENSE | ||
| README.md | ||
ExtraCommands
Proof of concept mod and reference implementation
Installation
- Patch Gamecraft with GCIPA.
You should download the latest release and extract it to the Gamecraft folder.
To patch, drag
Gamecraft.exeontoIPA.exe. You will need to redo this step whenever Gamecraft is updated. - Extract the ExtraCommands zip into Gamecraft's
Plugins\folder (GCIPA should have created this automatically in the previous step). You should see0Harmony.dllandExtraCommands.dllin thePlugins\folder. If those files are in another folder inPlugins\it will not work. - Launch Gamecraft.
You can check the log file
%APPDATA%\..\LocalLow\FreeJam\Gamecraft\Player.logto confirm. You should be able to see a message near the top showing how many plugins have been loaded and their names.
Development
Interested in adding your own commands?
Clone this repository and create a C# class file in extracommands\.
A template command is provided in ExampleCommandEngine.cs which you can copy to get started.
It's recommended that you create a symbolic link named ref in the root directory of this project linked to the folder containing Gamecraft .dll files.
Testing
Patch Gamecraft with GCIPA.
Create a symbolic link named ref in the root directory of this project linked to the folder containing Gamecraft .dll files (to resolve dependencies).
Build the solution and copy bin\Debug\net45\extracommands.dll and bin\Debug\net45\0Harmony.dll into Gamecraft's Plugins\ folder.
Load a game and try out your command in the command line interface in Gamecraft.
External Documentation
More information about the IPlugin and IEnhancedPlugin interface can be found on the IPA repository.
More information about Harmony can be found on the Harmony wiki.