96 lines
3.5 KiB
C#
96 lines
3.5 KiB
C#
using System;
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using RobocraftX.GUI.CommandLine;
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using RobocraftX.Multiplayer;
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using RobocraftX.StateSync;
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using RobocraftX.Character;
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using Svelto.ECS;
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using Unity.Entities;
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using UnityEngine;
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using uREPL;
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using Svelto.Context;
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using RobocraftX;
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namespace ExtraCommands.Basics
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{
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[CustomCommand]
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class ChainCommandEngine : CustomCommandEngine
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{
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public ChainCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
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{
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}
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public override void Ready()
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{
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CustomCommandUtility.Register<string, string>("Chain", ChainCommand, "Run two commands, one after the other");
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CustomCommandUtility.Register<string, string>("ChainNoFail", ChainNoFailCommand, "Run two commands, one after the other even if the first one is invalid");
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CustomCommandUtility.Register<string, string>("ChainQuiet", ChainQuietCommand, "Run two commands, one after the other quietly");
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}
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private void ChainCommand(string command1, string command2)
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{
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string command1a = decomma(command1);
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string command2a = decomma(command2);
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bool success1 = uREPL.Evaluator.Evaluate(command1a).type == CompileResult.Type.Success;
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if (!success1) {
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uREPL.Log.Error("First command was not executed successfully");
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return;
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}
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bool success2 = uREPL.Evaluator.Evaluate(command2a).type == CompileResult.Type.Success;
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if (!success2) {
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uREPL.Log.Error("Second command was not executed successfully");
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}
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}
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private void ChainNoFailCommand(string command1, string command2)
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{
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string command1a = decomma(command1);
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string command2a = decomma(command2);
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bool success1 = uREPL.Evaluator.Evaluate(command1a).type == CompileResult.Type.Success;
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if (!success1) {
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uREPL.Log.Error("First command was not executed successfully");
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}
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bool success2 = uREPL.Evaluator.Evaluate(command2a).type == CompileResult.Type.Success;
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if (!success2) {
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uREPL.Log.Error("Second command was not executed successfully");
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}
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}
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private void ChainQuietCommand(string command1, string command2)
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{
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string command1a = decomma(command1);
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string command2a = decomma(command2);
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uREPL.Evaluator.Evaluate(command1a);
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uREPL.Evaluator.Evaluate(command2a);
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}
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private string decomma(string strIn)
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{
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string strOut = "";
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bool wasCommaLast = false;
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foreach (char c in strIn)
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{
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if (wasCommaLast)
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{
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wasCommaLast = false;
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if (c == ' ')
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{
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strOut = strOut.Substring(0, strOut.Length - 1);
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}
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}
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if (c == ',')
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{
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wasCommaLast = true;
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}
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strOut += c;
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}
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return strOut;
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}
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public override void Dispose()
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{
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CustomCommandUtility.Unregister("Chain");
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CustomCommandUtility.Unregister("ChainNoFail");
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CustomCommandUtility.Unregister("ChainQuiet");
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}
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}
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}
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