37 lines
1 KiB
C#
37 lines
1 KiB
C#
using System;
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using RobocraftX.GUI.CommandLine;
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using RobocraftX.Multiplayer;
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using RobocraftX.StateSync;
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using RobocraftX.Character;
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using Svelto.ECS;
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using Unity.Entities;
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using UnityEngine;
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using uREPL;
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using Svelto.Context;
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using RobocraftX;
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namespace ExtraCommands.Basics
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{
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[CustomCommand("Wait", "Delay execution for a length of time (ms)")]
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class WaitCommandEngine : CustomCommandEngine
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{
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public WaitCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
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{
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}
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public override void Ready()
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{
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uREPL.RuntimeCommands.Register<int>("Wait", WaitCommand, "Delay execution for a length of time (ms)");
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}
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private void WaitCommand(int ms)
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{
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System.Threading.Thread.Sleep(ms);
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}
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public override void Dispose()
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{
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uREPL.RuntimeCommands.Unregister("Wait");
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}
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}
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}
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