Fix missing RC->GC colour mapping
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5acd445361
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2 changed files with 8 additions and 5 deletions
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@ -246,11 +246,11 @@ namespace Pixi.Common
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botColorMap[18] = new BlockColor { Color = BlockColors.Purple, Darkness = 9 };
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botColorMap[18] = new BlockColor { Color = BlockColors.Purple, Darkness = 9 };
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botColorMap[19] = new BlockColor { Color = BlockColors.Pink, Darkness = 9 };
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botColorMap[19] = new BlockColor { Color = BlockColors.Pink, Darkness = 9 };
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botColorMap[20] = new BlockColor { Color = BlockColors.Orange, Darkness = 5 };
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botColorMap[20] = new BlockColor { Color = BlockColors.Orange, Darkness = 5 };
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botColorMap[20] = new BlockColor { Color = BlockColors.Yellow, Darkness = 3 };
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botColorMap[14] = new BlockColor { Color = BlockColors.Yellow, Darkness = 3 };
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botColorMap[14] = new BlockColor { Color = BlockColors.Green, Darkness = 7 };
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botColorMap[21] = new BlockColor { Color = BlockColors.Green, Darkness = 7 };
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botColorMap[21] = new BlockColor { Color = BlockColors.Lime, Darkness = 8 };
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botColorMap[22] = new BlockColor { Color = BlockColors.Lime, Darkness = 8 };
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botColorMap[22] = new BlockColor { Color = BlockColors.Green, Darkness = 6 };
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botColorMap[13] = new BlockColor { Color = BlockColors.Green, Darkness = 6 };
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botColorMap[13] = new BlockColor { Color = BlockColors.Lime, Darkness = 5 };
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botColorMap[12] = new BlockColor { Color = BlockColors.Lime, Darkness = 5 };
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// blue gang
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// blue gang
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botColorMap[23] = new BlockColor { Color = BlockColors.Blue, Darkness = 8 };
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botColorMap[23] = new BlockColor { Color = BlockColors.Blue, Darkness = 8 };
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botColorMap[24] = new BlockColor { Color = BlockColors.Aqua, Darkness = 8 };
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botColorMap[24] = new BlockColor { Color = BlockColors.Aqua, Darkness = 8 };
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@ -188,6 +188,9 @@ namespace Pixi.Robots
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{
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{
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// I hope these colours are accurate, I just guessed
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// I hope these colours are accurate, I just guessed
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// TODO colour accuracy (lol that won't ever happen)
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// TODO colour accuracy (lol that won't ever happen)
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#if DEBUG
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Logging.MetaLog($"Cube colour {colour}");
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#endif
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BlockColor c = ColorSpaceUtility.QuantizeToBlockColor(colour);
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BlockColor c = ColorSpaceUtility.QuantizeToBlockColor(colour);
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result.color = c.Color;
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result.color = c.Color;
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result.darkness = c.Darkness;
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result.darkness = c.Darkness;
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