Fix deletion, delete from list, improve patch detection

This commit is contained in:
Norbi Peti 2020-10-03 13:32:53 +02:00
parent f522432208
commit faa88157bb
4 changed files with 37 additions and 17 deletions

View file

@ -250,6 +250,8 @@ You may also want to verify the game's files by right clicking the game in Steam
return;
if (MessageBox.Show("Validating the game's files is useful if the game doesn't start even without mods. Make sure to click Refresh once Steam finished verifying the game. The Steam window that shows the progress might open in the background. Note that you will need to patch the game again using the Play button in order to use mods.\n\nContinue?", "Verify game files", MessageBoxButtons.OKCancel) == DialogResult.Cancel)
return;
string exe = GetExe();
File.Delete(GamePath($@"\{exe.Replace(".exe", "")}_Data\Managed\IllusionInjector.dll")); //Used to check if game is patched
if (Environment.OSVersion.Platform == PlatformID.Win32NT)
Process.Start("steam://validate/1078000/");
else

View file

@ -122,22 +122,35 @@ namespace GCMM
public void UninstallMod(ModInfo mod)
{
LoadFileList(mod);
if (mod.ModFiles.Count == 0) //A single DLL
File.Delete(GamePath(@"\Plugins\" + mod.Name + ".dll"));
else //A ZIP
try
{
foreach (string file in mod.ModFiles)
LoadFileList(mod);
if (mod.ModFiles.Count == 0) //A single DLL
File.Delete(GamePath(@"\Plugins\" + mod.Name + ".dll"));
else //A ZIP
{
File.Delete(file);
var parent = Directory.GetParent(file);
if (!parent.EnumerateFiles().Any())
parent.Delete(); //May delete the Plugins dir if empty
foreach (string file in mod.ModFiles)
{
File.Delete(file);
var parent = Directory.GetParent(file);
if (!parent.EnumerateFileSystemInfos().Any())
parent.Delete(); //May delete the Plugins dir if empty
}
}
File.Delete(mod.Name + ".json");
mod.Version = null; //Not installed
if (mod.Author != null)
AddUpdateModInList(mod); //Update list
else
{
mods.Remove(mod.Name);
modlist.Items[mod.Name].Remove();
}
}
File.Delete(mod.Name + ".json");
mod.Version = null; //Not installed
AddUpdateModInList(mod); //Update list
catch (Exception e) when (e is UnauthorizedAccessException || e is IOException)
{
MessageBox.Show("Could not remove mod files! Make sure the game isn't running.\n" + e.Message);
}
}
public async Task UpdateAPI()

View file

@ -175,12 +175,17 @@ namespace GCMM
public void CheckUninstalledMods(HashSet<string> installed)
{
List<string> delete = new List<string>();
foreach (string name in mods.Keys.Except(installed))
{
var mod = mods[name];
mod.Version = null;
AddUpdateModInList(mod);
if (mod.Author != null)
AddUpdateModInList(mod);
else
delete.Add(name);
}
delete.ForEach(name => { mods.Remove(name); modlist.Items[name].Remove(); });
}
}
}

View file

@ -30,12 +30,12 @@ namespace GCMM
playbtn.Text = pnp;
return GameState.NoPatcher;
}
if (gcipa.Updatable)
if (gcipa.Updatable && !(gcipa.Version == new Version(1, 0, 0, 0) && gcipa.LatestVersion == new Version(4, 0, 0, 0)))
{
status.Text = "Status: Patcher outdated\nClicking play will update it";
playbtn.Text = pnp;
return GameState.OldPatcher;
}
}
string nopatch = "Status: Unpatched\nClicking Play patches it";
string gc = GetExe().Replace(".exe", "");
string backups = GamePath(@"\IPA\Backups\" + gc);
@ -54,7 +54,8 @@ namespace GCMM
}
if (File.GetLastWriteTime(GamePath($@"\{gc}_Data\Managed\Assembly-CSharp.dll"))
> //If the file was updated at least 2 minutes after patching
Directory.GetLastWriteTime(backup).AddMinutes(2))
Directory.GetLastWriteTime(backup).AddMinutes(2)
|| !File.Exists(GamePath($@"\{gc}_Data\Managed\IllusionInjector.dll")))
{
status.Text = nopatch;
playbtn.Text = pnp;
@ -89,7 +90,6 @@ namespace GCMM
EndWork();
return;
}
string releases = "/api/v1/repos/modtainers/GCIPA/releases";
this.status.Text = "Status: Patching...";
using (WebClient client = GetClient())
{