152 lines
6.4 KiB
C#
152 lines
6.4 KiB
C#
using GCMM.Properties;
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using Newtonsoft.Json.Linq;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO.Compression;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using System.Reflection;
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namespace GCMM
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{
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partial class MainForm
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{
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public GameState CheckIfPatched()
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{
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if (GetExe() == null)
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{
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status.Text = "Status: Game not found";
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return GameState.NotFound;
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}
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string pnp = "Patch && Play";
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if (!File.Exists(GamePath(@"\IPA.exe")))
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{
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status.Text = "Status: Patcher missing\nClicking Play will install it";
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playbtn.Text = pnp;
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return GameState.NoPatcher;
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}
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if (gcipa.Updatable && !(gcipa.Version == new Version(1, 0, 0, 0) && gcipa.LatestVersion == new Version(4, 0, 0, 0)))
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{
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status.Text = "Status: Patcher outdated\nClicking play will update it";
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playbtn.Text = pnp;
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return GameState.OldPatcher;
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}
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string nopatch = "Status: Unpatched\nClicking Play patches it";
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string gc = GetExe().Replace(".exe", "");
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string backups = GamePath(@"\IPA\Backups\" + gc);
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if (!Directory.Exists(backups))
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{
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status.Text = nopatch;
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playbtn.Text = pnp;
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return GameState.Unpatched;
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}
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string backup = Directory.EnumerateDirectories(backups).OrderByDescending(name => Directory.GetLastWriteTimeUtc(name)).FirstOrDefault();
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if (backup == null)
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{
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status.Text = nopatch;
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playbtn.Text = pnp;
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return GameState.Unpatched;
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}
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if (File.GetLastWriteTime(GamePath($@"\{gc}_Data\Managed\Assembly-CSharp.dll"))
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> //If the file was updated at least 2 minutes after patching
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Directory.GetLastWriteTime(backup).AddMinutes(2)
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|| !File.Exists(GamePath($@"\{gc}_Data\Managed\IllusionInjector.dll")))
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{
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status.Text = nopatch;
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playbtn.Text = pnp;
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return GameState.Unpatched;
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}
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status.Text = "Status: " + (unpatched.Checked ? "Mods disabled" : "Patched");
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playbtn.Text = "Play" + (unpatched.Checked ? " unmodded" : "");
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return GameState.Patched;
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}
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public async Task PatchStartGame()
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{
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if (!BeginWork()) return;
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foreach (ListViewItem item in modlist.SelectedItems)
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item.Selected = false;
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var status = CheckIfPatched();
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switch (status)
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{
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case GameState.NotFound:
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MessageBox.Show("Gamecraft not found! Set the correct path in Settings.");
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EndWork(false);
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return;
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case GameState.NoPatcher:
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case GameState.OldPatcher:
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{
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if (MessageBox.Show((status == GameState.NoPatcher
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? "The patcher (GCIPA) is not found. It's necessary to load the mods."
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: "There is a patcher update available!"
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) + "\n\nIt will be downloaded from https://git.exmods.org/modtainers/GCIPA/releases and ran to patch the game. You can validate the game to restore the original game files or simply disable mods at any time.",
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"Patcher download needed", MessageBoxButtons.OKCancel) == DialogResult.Cancel)
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{
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EndWork();
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return;
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}
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this.status.Text = "Status: Patching...";
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using (WebClient client = GetClient())
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{
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string url = gcipa.DownloadURL;
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await client.DownloadFileTaskAsync(url, "IPA.zip");
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using (var fs = new FileStream("IPA.zip", FileMode.Open))
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using (var za = new ZipArchive(fs))
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za.ExtractToDirectory(Settings.Default.GamePath, true); //Overwrite files that were left from a previous install of the patcher
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}
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}
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GetInstalledMods(); //Update patcher state, should be fine for this rare event
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status = CheckIfPatched();
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break;
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}
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switch (status)
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{
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case GameState.NoPatcher: //Make sure it actually worked
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case GameState.OldPatcher:
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EndWork(false);
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return;
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case GameState.Unpatched:
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{ //TODO: Wine
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var psi = new ProcessStartInfo(GamePath(@"\IPA.exe"), GetExe() + " --nowait")
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{
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UseShellExecute = false,
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RedirectStandardError = true,
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RedirectStandardOutput = true,
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WorkingDirectory = Settings.Default.GamePath,
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CreateNoWindow = true
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};
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var process = Process.Start(psi);
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process.BeginErrorReadLine();
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process.BeginOutputReadLine();
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process.EnableRaisingEvents = true;
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modinfobox.Text = "";
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DataReceivedEventHandler onoutput = (sender, e) =>
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{
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Invoke((Action)(() => modinfobox.Text += e.Data + Environment.NewLine));
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};
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process.OutputDataReceived += onoutput;
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process.ErrorDataReceived += onoutput;
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process.Exited += CheckStartGame;
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}
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break;
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case GameState.Patched:
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CheckStartGame(null, null);
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break;
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}
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}
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public enum GameState
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{
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NotFound,
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NoPatcher,
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OldPatcher,
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Unpatched,
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Patched
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}
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}
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}
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