2019-12-13 05:00:11 +00:00
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using System;
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using System.Reflection;
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2019-12-16 00:35:59 +00:00
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2019-12-14 18:52:24 +00:00
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using Harmony;
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2019-12-15 07:20:20 +00:00
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using GamecraftModdingAPI.Commands;
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2019-12-14 18:52:24 +00:00
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using GamecraftModdingAPI.Events;
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using GamecraftModdingAPI.Utility;
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2019-12-13 05:00:11 +00:00
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2019-12-14 04:42:55 +00:00
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namespace GamecraftModdingAPI.Tests
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2019-12-13 05:00:11 +00:00
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{
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// unused by design
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2019-12-15 07:20:20 +00:00
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/// <summary>
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/// Modding API implemented as a standalone IPA Plugin.
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/// Ideally, GamecraftModdingAPI should be loaded by another mod; not itself
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/// </summary>
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2019-12-14 18:52:24 +00:00
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public class GamecraftModdingAPIPluginTest
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#if DEBUG
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: IllusionPlugin.IEnhancedPlugin
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#endif
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{
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2019-12-17 01:55:52 +00:00
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private static HarmonyInstance harmony { get; set; }
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2019-12-13 05:00:11 +00:00
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public string[] Filter { get; } = new string[] { "Gamecraft" };
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public string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;
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public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
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public string HarmonyID { get; } = "org.git.exmods.modtainers.gamecraftmoddingapi";
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public void OnApplicationQuit()
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{
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GamecraftModdingAPI.Main.Shutdown();
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}
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public void OnApplicationStart()
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{
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GamecraftModdingAPI.Main.Init();
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2019-12-14 18:52:24 +00:00
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// in case Steam is not installed/running
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// this will crash the game slightly later during startup
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//SteamInitPatch.ForcePassSteamCheck = true;
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// in case running in a VM
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//MinimumSpecsCheckPatch.ForcePassMinimumSpecCheck = true;
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2019-12-17 02:31:03 +00:00
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// disable background music
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AudioTools.SetVolume(0.0f, "Music");
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2019-12-14 18:52:24 +00:00
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2019-12-19 16:46:32 +00:00
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/*if (!FMODUnity.RuntimeManager.HasBankLoaded("Modded"))
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{
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FMODUnity.RuntimeManager.LoadBank("Modded", true);
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}
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FMODUnity.RuntimeManager.PlayOneShot("event:/ModEvents/KillDashNine3D");*/
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// debug/test handlers
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EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("App Inited event!"); }, () => { },
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EventType.ApplicationInitialized, "appinit API debug"));
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EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Menu Activated event!"); },
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() => { Logging.Log("Menu Destroyed event!"); },
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EventType.Menu, "menuact API debug"));
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EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Menu Switched To event!"); }, () => { },
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EventType.MenuSwitchedTo, "menuswitch API debug"));
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EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Game Activated event!"); },
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() => { Logging.Log("Game Destroyed event!"); },
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EventType.Game, "gameact API debug"));
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EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Game Reloaded event!"); }, () => { },
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EventType.GameReloaded, "gamerel API debug"));
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EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Game Switched To event!"); }, () => { },
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EventType.GameSwitchedTo, "gameswitch API debug"));
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2019-12-15 07:20:20 +00:00
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// debug/test commands
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CommandManager.AddCommand(new SimpleCustomCommandEngine(() => { UnityEngine.Application.Quit(); },
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"Exit", "Close Gamecraft without any prompts"));
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CommandManager.AddCommand(new SimpleCustomCommandEngine<float>((float d) => { UnityEngine.Camera.main.fieldOfView = d; },
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"SetFOV", "Set the player camera's field of view"));
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2019-12-17 01:55:52 +00:00
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CommandManager.AddCommand(new SimpleCustomCommandEngine<float, float, float>(
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(x,y,z) => {
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bool success = GamecraftModdingAPI.Blocks.Movement.MoveConnectedBlocks(
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GamecraftModdingAPI.Blocks.BlockIdentifiers.LatestBlockID,
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new Unity.Mathematics.float3(x, y, z));
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if (!success)
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{
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GamecraftModdingAPI.Utility.Logging.CommandLogError("Blocks can only be moved in Build mode!");
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}
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}, "MoveLastBlock", "Move the most-recently-placed block, and any connected blocks by the given offset"));
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2019-12-19 16:46:32 +00:00
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/*CommandManager.AddCommand(new SimpleCustomCommandEngine(() => { FMODUnity.RuntimeManager.PlayOneShot("event:/ModEvents/KillDashNine2D"); },
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"Monzy", "Rap"));*/
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2019-12-13 05:00:11 +00:00
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}
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public void OnFixedUpdate() { }
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public void OnLateUpdate() { }
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public void OnLevelWasInitialized(int level) { }
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public void OnLevelWasLoaded(int level) { }
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public void OnUpdate() { }
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}
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}
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