TechbloxModdingAPI/GamecraftModdingAPI/Events/GameSwitchedToPatch.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
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using HarmonyLib;
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using RobocraftX;
using RobocraftX.CR.MainGame;
using Svelto.ECS;
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using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Patch of RobocraftX.FullGameCompositionRoot.ActivateGame()
/// (scheduled for execution during RobocraftX.FullGameCompositionRoot.SwitchToGame())
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/// </summary>
[HarmonyPatch(typeof(FullGameCompositionRoot), "SwitchToGame")]
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class GameSwitchedToPatch
{
public static void Prefix()
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{
GameActivatedComposePatch.IsGameSwitching = true;
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}
}
}