Added machine and environment data and new engine manager
This commit is contained in:
parent
9be1b5fdaf
commit
8a52095263
58 changed files with 516 additions and 626 deletions
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@ -1,171 +0,0 @@
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using System;
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using System.Reflection;
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using HarmonyLib;
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using RobocraftX.Services;
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using UnityEngine;
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using RobocraftX.Common;
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using TechbloxModdingAPI.Utility;
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namespace TechbloxModdingAPI.App
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{
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/// <summary>
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/// The Techblox application that is running this code right now.
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/// </summary>
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public class Client
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{
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public static Client Instance { get; } = new Client();
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protected static Func<object> ErrorHandlerInstanceGetter;
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protected static Action<object, Error> EnqueueError;
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/// <summary>
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/// An event that fires whenever the main menu is loaded.
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/// </summary>
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public static event EventHandler<MenuEventArgs> EnterMenu
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{
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add => Game.menuEngine.EnterMenu += value;
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remove => Game.menuEngine.EnterMenu -= value;
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}
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/// <summary>
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/// An event that fire whenever the main menu is exited.
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/// </summary>
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public static event EventHandler<MenuEventArgs> ExitMenu
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{
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add => Game.menuEngine.ExitMenu += value;
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remove => Game.menuEngine.ExitMenu -= value;
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}
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/// <summary>
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/// Techblox build version string.
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/// Usually this is in the form YYYY.mm.DD.HH.MM.SS
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/// </summary>
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/// <value>The version.</value>
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public string Version
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{
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get => Application.version;
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}
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/// <summary>
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/// Unity version string.
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/// </summary>
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/// <value>The unity version.</value>
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public string UnityVersion
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{
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get => Application.unityVersion;
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}
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/// <summary>
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/// Game saves currently visible in the menu.
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/// These take a second to completely populate after the EnterMenu event fires.
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/// </summary>
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/// <value>My games.</value>
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public Game[] MyGames
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{
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get
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{
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if (!Game.menuEngine.IsInMenu) return Array.Empty<Game>();
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return Game.menuEngine.GetMyGames();
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}
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}
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/// <summary>
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/// Whether Techblox is in the Main Menu
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/// </summary>
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/// <value><c>true</c> if in menu; <c>false</c> when loading or in a game.</value>
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public bool InMenu
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{
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get => Game.menuEngine.IsInMenu;
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}
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/// <summary>
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/// Open a popup which prompts the user to click a button.
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/// This reuses Techblox's error dialog popup
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/// </summary>
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/// <param name="popup">The popup to display. Use an instance of SingleChoicePrompt or DualChoicePrompt.</param>
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public void PromptUser(Error popup)
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{
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// if the stuff wasn't mostly set to internal, this would be written as:
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// RobocraftX.Services.ErrorHandler.Instance.EqueueError(error);
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object errorHandlerInstance = ErrorHandlerInstanceGetter();
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EnqueueError(errorHandlerInstance, popup);
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}
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public void CloseCurrentPrompt()
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{
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object errorHandlerInstance = ErrorHandlerInstanceGetter();
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var popup = GetPopupCloseMethods(errorHandlerInstance);
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popup.Close();
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}
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public void SelectFirstPromptButton()
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{
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object errorHandlerInstance = ErrorHandlerInstanceGetter();
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var popup = GetPopupCloseMethods(errorHandlerInstance);
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popup.FirstButton();
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}
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public void SelectSecondPromptButton()
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{
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object errorHandlerInstance = ErrorHandlerInstanceGetter();
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var popup = GetPopupCloseMethods(errorHandlerInstance);
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popup.SecondButton();
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}
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internal static void Init()
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{
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// this would have been so much simpler if this didn't involve a bunch of internal fields & classes
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Type errorHandler = AccessTools.TypeByName("RobocraftX.Services.ErrorHandler");
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Type errorHandle = AccessTools.TypeByName("RobocraftX.Services.ErrorHandle");
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ErrorHandlerInstanceGetter = (Func<object>) AccessTools.Method("TechbloxModdingAPI.App.Client:GenInstanceGetter")
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.MakeGenericMethod(errorHandler)
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.Invoke(null, new object[0]);
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EnqueueError = (Action<object, Error>) AccessTools.Method("TechbloxModdingAPI.App.Client:GenEnqueueError")
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.MakeGenericMethod(errorHandler, errorHandle)
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.Invoke(null, new object[0]);
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}
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// Creating delegates once is faster than reflection every time
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// Admittedly, this way is more difficult to code and less readable
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private static Func<object> GenInstanceGetter<T>()
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{
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Type errorHandler = AccessTools.TypeByName("RobocraftX.Services.ErrorHandler");
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MethodInfo instance = AccessTools.PropertyGetter(errorHandler, "Instance");
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Func<T> getterSimple = (Func<T>) Delegate.CreateDelegate(typeof(Func<T>), null, instance);
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Func<object> getterCasted = () => getterSimple();
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return getterCasted;
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}
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private static Action<object, Error> GenEnqueueError<T, TRes>()
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{
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Type errorHandler = AccessTools.TypeByName("RobocraftX.Services.ErrorHandler");
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MethodInfo enqueueError = AccessTools.Method(errorHandler, "EnqueueError");
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Func<T, Error, TRes> enqueueSimple =
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(Func<T, Error, TRes>) Delegate.CreateDelegate(typeof(Func<T, Error, TRes>), enqueueError);
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Action<object, Error> enqueueCasted =
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(object instance, Error error) => { enqueueSimple((T) instance, error); };
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return enqueueCasted;
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}
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private static (Action Close, Action FirstButton, Action SecondButton) _errorPopup;
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private static (Action Close, Action FirstButton, Action SecondButton) GetPopupCloseMethods(object handler)
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{
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if (_errorPopup.Close != null)
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return _errorPopup;
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Type errorHandler = handler.GetType();
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FieldInfo field = AccessTools.Field(errorHandler, "errorPopup");
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var errorPopup = (ErrorPopup)field.GetValue(handler);
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MethodInfo info = AccessTools.Method(errorPopup.GetType(), "ClosePopup");
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var close = (Action)Delegate.CreateDelegate(typeof(Action), errorPopup, info);
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info = AccessTools.Method(errorPopup.GetType(), "HandleFirstOption");
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var first = (Action)Delegate.CreateDelegate(typeof(Action), errorPopup, info);
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info = AccessTools.Method(errorPopup.GetType(), "HandleSecondOption");
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var second = (Action)Delegate.CreateDelegate(typeof(Action), errorPopup, info);
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_errorPopup = (close, first, second);
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return _errorPopup;
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}
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}
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}
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@ -20,12 +20,12 @@ namespace TechbloxModdingAPI.App
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public class Game
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{
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// extensible engines
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protected static GameGameEngine gameEngine = new GameGameEngine();
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protected internal static GameMenuEngine menuEngine = new GameMenuEngine();
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protected static DebugInterfaceEngine debugOverlayEngine = new DebugInterfaceEngine();
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protected static GameBuildSimEventEngine buildSimEventEngine = new GameBuildSimEventEngine();
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protected static GameGameEngine gameEngine = new();
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protected internal static GameMenuEngine menuEngine = new();
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protected static DebugInterfaceEngine debugOverlayEngine = new();
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protected static GameBuildSimEventEngine buildSimEventEngine = new();
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private List<string> debugIds = new List<string>();
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private List<string> debugIds = new();
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private bool menuMode = true;
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private bool hasId = false;
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using System;
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using RobocraftX.Common;
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using RobocraftX.StateSync;
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using RobocraftX.StateSync;
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using Svelto.ECS;
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using TechbloxModdingAPI.Common;
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using Unity.Jobs;
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using TechbloxModdingAPI.Engines;
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using TechbloxModdingAPI.Utility;
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namespace TechbloxModdingAPI.App
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@ -16,7 +16,8 @@ using Techblox.Environment.Transition;
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using Techblox.GameSelection;
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using TechbloxModdingAPI.Blocks;
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using TechbloxModdingAPI.Engines;
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using TechbloxModdingAPI.Common;
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using TechbloxModdingAPI.Common.Engines;
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using TechbloxModdingAPI.Input;
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using TechbloxModdingAPI.Players;
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using TechbloxModdingAPI.Utility;
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@ -9,8 +9,7 @@ using RobocraftX.Multiplayer;
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using Svelto.ECS;
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using Svelto.ECS.Experimental;
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using Techblox.GameSelection;
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using TechbloxModdingAPI.Engines;
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using TechbloxModdingAPI.Common.Engines;
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using TechbloxModdingAPI.Utility;
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namespace TechbloxModdingAPI.App
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@ -25,16 +25,16 @@ namespace TechbloxModdingAPI
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/// </summary>
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public class Block : EcsObjectBase, IEquatable<Block>, IEquatable<EGID>
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{
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protected static readonly PlacementEngine PlacementEngine = new PlacementEngine();
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protected static readonly MovementEngine MovementEngine = new MovementEngine();
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protected static readonly RotationEngine RotationEngine = new RotationEngine();
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protected static readonly RemovalEngine RemovalEngine = new RemovalEngine();
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protected static readonly SignalEngine SignalEngine = new SignalEngine();
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protected static readonly BlockEventsEngine BlockEventsEngine = new BlockEventsEngine();
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protected static readonly ScalingEngine ScalingEngine = new ScalingEngine();
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protected static readonly BlockCloneEngine BlockCloneEngine = new BlockCloneEngine();
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protected static readonly PlacementEngine PlacementEngine = new();
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protected static readonly MovementEngine MovementEngine = new();
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protected static readonly RotationEngine RotationEngine = new();
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protected static readonly RemovalEngine RemovalEngine = new();
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protected static readonly SignalEngine SignalEngine = new();
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protected static readonly BlockEventsEngine BlockEventsEngine = new();
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protected static readonly ScalingEngine ScalingEngine = new();
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protected static readonly BlockCloneEngine BlockCloneEngine = new();
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protected internal static readonly BlockEngine BlockEngine = new BlockEngine();
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protected internal static readonly BlockEngine BlockEngine = new();
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/// <summary>
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/// Place a new block at the given position. If scaled, position means the center of the block. The default block size is 0.2 in terms of position.
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}
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private static readonly Dictionary<ExclusiveBuildGroup, (Func<EGID, Block> Constructor, Type Type)> GroupToConstructor =
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new Dictionary<ExclusiveBuildGroup, (Func<EGID, Block>, Type)>
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new()
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{
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{CommonExclusiveGroups.DAMPEDSPRING_BLOCK_GROUP, (id => new DampedSpring(id), typeof(DampedSpring))},
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{CommonExclusiveGroups.ENGINE_BLOCK_BUILD_GROUP, (id => new Engine(id), typeof(Engine))},
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internal static Block New(EGID egid, bool signaling = false)
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{
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if (egid == default) return null;
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if (GroupToConstructor.ContainsKey(egid.groupID))
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if (GroupToConstructor.TryGetValue(egid.groupID, out var value))
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{
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var (constructor, type) = GroupToConstructor[egid.groupID];
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var (constructor, type) = value;
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return GetInstance(egid, constructor, type);
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}
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: GetInstance(egid, e => new Block(e));
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}
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public Block(EGID id) : base(id)
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public Block(EGID id) : base(id, typeof(BlockEntityDescriptor))
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{
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Type expectedType;
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if (GroupToConstructor.ContainsKey(id.groupID) &&
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{
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}
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/// <summary>
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/// Places a new block in the world.
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/// </summary>
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/// <param name="type">The block's type</param>
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/// <param name="position">The block's position (a block is 0.2 wide in terms of position)</param>
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/// <param name="autoWire">Whether the block should be auto-wired (if functional)</param>
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/// <param name="player">The player who placed the block</param>
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public Block(BlockIDs type, float3 position, bool autoWire = false, Player player = null)
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: base(block =>
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{
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if (!PlacementEngine.IsInGame || !GameState.IsBuildMode())
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throw new BlockException("Blocks can only be placed in build mode.");
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var initializer = PlacementEngine.PlaceBlock(type, position, player, autoWire);
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block.InitData = initializer;
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Placed += ((Block)block).OnPlacedInit;
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return initializer.EGID;
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})
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{
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}
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private EGID copiedFrom;
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/// <summary>
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/// </summary>
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public class BlockGroup : EcsObjectBase, ICollection<Block>, IDisposable
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{
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internal static BlueprintEngine _engine = new BlueprintEngine();
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internal static BlueprintEngine _engine = new();
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private readonly Block sourceBlock;
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private readonly List<Block> blocks;
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private float3 position, rotation;
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internal bool PosAndRotCalculated;
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internal BlockGroup(int id, Block block) : base(new EGID((uint)id,
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BlockGroupExclusiveGroups.BlockGroupEntityGroup))
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BlockGroupExclusiveGroups.BlockGroupEntityGroup), typeof(BlockGroupEntityDescriptor))
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{
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if (id == BlockGroupUtility.GROUP_UNASSIGNED)
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throw new BlockException("Cannot create a block group for blocks without a group!");
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using RobocraftX.Common;
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using Svelto.DataStructures;
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using Svelto.ECS;
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using TechbloxModdingAPI.Common;
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using TechbloxModdingAPI.Engines;
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namespace TechbloxModdingAPI.Blocks.Engines
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@ -17,6 +17,7 @@ using Svelto.ECS.Experimental;
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using Svelto.ECS.Hybrid;
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using Techblox.BuildingDrone;
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using Techblox.ObjectIDBlockServer;
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using TechbloxModdingAPI.Common;
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using Unity.Mathematics;
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using TechbloxModdingAPI.Engines;
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@ -19,6 +19,7 @@ using Svelto.ECS.EntityStructs;
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using Svelto.ECS.Native;
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using Svelto.ECS.Serialization;
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using Techblox.Blocks.Connections;
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using TechbloxModdingAPI.Common.Engines;
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using TechbloxModdingAPI.Engines;
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using TechbloxModdingAPI.Utility;
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using TechbloxModdingAPI.Utility.ECS;
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AccessTools.Method("RobocraftX.CR.MachineEditing.PlaceBlockUtility:GetBlocksSharingBlockgroup");
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private NativeDynamicArray selectedBlocksInGroup;
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private NativeHashSet<ulong> removedConnections = new NativeHashSet<ulong>();
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private NativeHashSet<ulong> removedConnections = new();
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private int addingToBlockGroup = -1;
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private static readonly Type PlaceBlueprintUtilityType =
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using RobocraftX.DOTS;
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using Svelto.ECS;
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using Svelto.ECS.EntityStructs;
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using TechbloxModdingAPI.Common;
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using Unity.Mathematics;
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using Unity.Transforms;
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using TechbloxModdingAPI.Engines;
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using TechbloxModdingAPI.Utility;
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using TechbloxModdingAPI.Utility.ECS;
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@ -12,9 +12,8 @@ using RobocraftX.Rendering;
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using RobocraftX.Rendering.GPUI;
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using Svelto.ECS;
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using Svelto.ECS.EntityStructs;
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using TechbloxModdingAPI.Common;
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using Unity.Mathematics;
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using TechbloxModdingAPI.Engines;
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using TechbloxModdingAPI.Utility;
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using TechbloxModdingAPI.Utility.ECS;
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@ -9,6 +9,7 @@ using RobocraftX.StateSync;
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using Svelto.ECS;
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using Svelto.ECS.Native;
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using Techblox.Blocks.Connections;
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using TechbloxModdingAPI.Common;
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using Unity.Collections;
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using Unity.Jobs;
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using Allocator = Unity.Collections.Allocator;
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@ -2,6 +2,7 @@
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using RobocraftX.DOTS;
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using Svelto.ECS;
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using Svelto.ECS.EntityStructs;
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using TechbloxModdingAPI.Common;
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using Unity.Mathematics;
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using UnityEngine;
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@ -4,6 +4,7 @@ using HarmonyLib;
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using RobocraftX.Common;
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using RobocraftX.DOTS;
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using Svelto.ECS;
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using TechbloxModdingAPI.Common;
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using Unity.Entities;
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using TechbloxModdingAPI.Engines;
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@ -3,7 +3,8 @@
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using Gamecraft.Wires;
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using Svelto.DataStructures;
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using Svelto.ECS;
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using TechbloxModdingAPI.Common;
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using TechbloxModdingAPI.Common.Engines;
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using TechbloxModdingAPI.Engines;
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using TechbloxModdingAPI.Utility;
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using TechbloxModdingAPI.Utility.ECS;
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@ -260,7 +261,7 @@ namespace TechbloxModdingAPI.Blocks.Engines
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else
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{
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BlockPortsStruct ports = entitiesDB.QueryEntity<BlockPortsStruct>(startBlock);
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startPorts = new EGID[] {new EGID(ports.firstOutputID + startPort, NamedExclusiveGroup<BuildModeWiresGroups.OutputPortsGroup>.Group) };
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startPorts = new EGID[] {new(ports.firstOutputID + startPort, NamedExclusiveGroup<BuildModeWiresGroups.OutputPortsGroup>.Group) };
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}
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EGID[] endPorts;
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@ -272,7 +273,7 @@ namespace TechbloxModdingAPI.Blocks.Engines
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else
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{
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BlockPortsStruct ports = entitiesDB.QueryEntity<BlockPortsStruct>(endBlock);
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endPorts = new EGID[] {new EGID(ports.firstInputID + endPort, NamedExclusiveGroup<BuildModeWiresGroups.InputPortsGroup>.Group) };
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endPorts = new EGID[] {new(ports.firstInputID + endPort, NamedExclusiveGroup<BuildModeWiresGroups.InputPortsGroup>.Group) };
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}
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for (int endIndex = 0; endIndex < endPorts.Length; endIndex++)
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@ -69,45 +69,6 @@ namespace TechbloxModdingAPI.Blocks
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: null;
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}
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/// <summary>
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/// Construct a wire object froam n existing connection.
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/// </summary>
|
||||
/// <param name="start">Starting block ID.</param>
|
||||
/// <param name="end">Ending block ID.</param>
|
||||
/// <param name="startPort">Starting port number, or guess if omitted.</param>
|
||||
/// <param name="endPort">Ending port number, or guess if omitted.</param>
|
||||
/// <exception cref="WireInvalidException">Guessing failed or wire does not exist.</exception>
|
||||
public Wire(Block start, Block end, byte startPort = Byte.MaxValue, byte endPort = Byte.MaxValue) : base(ecs =>
|
||||
{
|
||||
var th = (Wire)ecs;
|
||||
th.startBlockEGID = start.Id;
|
||||
th.endBlockEGID = end.Id;
|
||||
bool flipped = false;
|
||||
// find block ports
|
||||
EGID wire = signalEngine.MatchBlocksToWire(start.Id, end.Id, startPort, endPort);
|
||||
if (wire == default)
|
||||
{
|
||||
// flip I/O around and try again
|
||||
wire = signalEngine.MatchBlocksToWire(end.Id, start.Id, endPort, startPort);
|
||||
flipped = true;
|
||||
// NB: start and end are handled exactly as they're received as params.
|
||||
// This makes wire traversal easier, but makes logic in this class a bit more complex
|
||||
}
|
||||
|
||||
if (wire != default)
|
||||
{
|
||||
th.Construct(start.Id, end.Id, startPort, endPort, wire, flipped);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new WireInvalidException("Wire not found");
|
||||
}
|
||||
|
||||
return th.wireEGID;
|
||||
})
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Construct a wire object from an existing wire connection.
|
||||
/// </summary>
|
||||
|
@ -120,9 +81,9 @@ namespace TechbloxModdingAPI.Blocks
|
|||
public Wire(Block start, Block end, byte startPort, byte endPort, EGID wire, bool inputToOutput)
|
||||
: this(start.Id, end.Id, startPort, endPort, wire, inputToOutput)
|
||||
{
|
||||
}
|
||||
} // TODO: Convert all constructors (including the removed one) to static methods
|
||||
|
||||
private Wire(EGID startBlock, EGID endBlock, byte startPort, byte endPort, EGID wire, bool inputToOutput) : base(wire)
|
||||
private Wire(EGID startBlock, EGID endBlock, byte startPort, byte endPort, EGID wire, bool inputToOutput) : base(wire, typeof(WireEntityDescriptor))
|
||||
{
|
||||
Construct(startBlock, endBlock, startPort, endPort, wire, inputToOutput);
|
||||
}
|
||||
|
@ -145,7 +106,7 @@ namespace TechbloxModdingAPI.Blocks
|
|||
/// Construct a wire object from an existing wire connection.
|
||||
/// </summary>
|
||||
/// <param name="wireEgid">The wire ID.</param>
|
||||
public Wire(EGID wireEgid) : base(wireEgid)
|
||||
public Wire(EGID wireEgid) : base(wireEgid, typeof(WireEntityDescriptor))
|
||||
{
|
||||
WireEntityStruct wire = signalEngine.GetWire(wireEGID);
|
||||
Construct(wire.sourceBlockEGID, wire.destinationBlockEGID, wire.sourcePortUsage, wire.destinationPortUsage,
|
||||
|
@ -189,22 +150,6 @@ namespace TechbloxModdingAPI.Blocks
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The wire's raw string signal.
|
||||
/// </summary>
|
||||
public ECSString ECSString
|
||||
{
|
||||
get
|
||||
{
|
||||
return signalEngine.GetChannelDataStruct(startPortEGID).Get().valueAsEcsString;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
signalEngine.GetChannelDataStruct(startPortEGID).Get().valueAsEcsString = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The wire's signal id.
|
||||
/// I'm 50% sure this is useless.
|
||||
|
@ -292,9 +237,7 @@ namespace TechbloxModdingAPI.Blocks
|
|||
inputToOutput = false;
|
||||
// swap inputs and outputs
|
||||
(endBlockEGID, startBlockEGID) = (startBlockEGID, endBlockEGID);
|
||||
var tempPort = endPortEGID;
|
||||
endPortEGID = startPortEGID;
|
||||
startPortEGID = tempPort;
|
||||
(endPortEGID, startPortEGID) = (startPortEGID, endPortEGID);
|
||||
(endPort, startPort) = (startPort, endPort);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,127 +0,0 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
using HarmonyLib;
|
||||
using RobocraftX.Services;
|
||||
using TechbloxModdingAPI.App;
|
||||
using TechbloxModdingAPI.Client.Game;
|
||||
using TechbloxModdingAPI.Common.Utils;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TechbloxModdingAPI.Client.App;
|
||||
|
||||
/// <summary>
|
||||
/// Contains information about the game client's current state.
|
||||
/// </summary>
|
||||
public static class Client
|
||||
{ // TODO
|
||||
public static GameState CurrentState { get; }
|
||||
|
||||
private static Func<object> ErrorHandlerInstanceGetter;
|
||||
|
||||
private static Action<object, Error> EnqueueError;
|
||||
|
||||
/// <summary>
|
||||
/// An event that fires whenever the game's state changes
|
||||
/// </summary>
|
||||
public static event EventHandler<MenuEventArgs> StateChanged
|
||||
{
|
||||
add => Game.menuEngine.EnterMenu += value;
|
||||
remove => Game.menuEngine.EnterMenu -= value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Techblox build version string.
|
||||
/// Usually this is in the form YYYY.mm.DD.HH.MM.SS
|
||||
/// </summary>
|
||||
/// <value>The version.</value>
|
||||
public static string Version => Application.version;
|
||||
|
||||
/// <summary>
|
||||
/// Unity version string.
|
||||
/// </summary>
|
||||
/// <value>The unity version.</value>
|
||||
public static string UnityVersion => Application.unityVersion;
|
||||
|
||||
/// <summary>
|
||||
/// Environments (maps) currently visible in the menu.
|
||||
/// These take a second to completely populate after the EnterMenu event fires.
|
||||
/// </summary>
|
||||
/// <value>Available environments.</value>
|
||||
public static ClientEnvironment[] Environments
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Open a popup which prompts the user to click a button.
|
||||
/// This reuses Techblox's error dialog popup
|
||||
/// </summary>
|
||||
/// <param name="popup">The popup to display. Use an instance of SingleChoicePrompt or DualChoicePrompt.</param>
|
||||
public static void PromptUser(Error popup)
|
||||
{
|
||||
// if the stuff wasn't mostly set to internal, this would be written as:
|
||||
// RobocraftX.Services.ErrorHandler.Instance.EqueueError(error);
|
||||
object errorHandlerInstance = ErrorHandlerInstanceGetter();
|
||||
EnqueueError(errorHandlerInstance, popup);
|
||||
}
|
||||
|
||||
public static void CloseCurrentPrompt()
|
||||
{
|
||||
object errorHandlerInstance = ErrorHandlerInstanceGetter();
|
||||
var popup = GetPopupCloseMethods(errorHandlerInstance);
|
||||
popup.Close();
|
||||
}
|
||||
|
||||
public static void SelectFirstPromptButton()
|
||||
{
|
||||
object errorHandlerInstance = ErrorHandlerInstanceGetter();
|
||||
var popup = GetPopupCloseMethods(errorHandlerInstance);
|
||||
popup.FirstButton();
|
||||
}
|
||||
|
||||
public static void SelectSecondPromptButton()
|
||||
{
|
||||
object errorHandlerInstance = ErrorHandlerInstanceGetter();
|
||||
var popup = GetPopupCloseMethods(errorHandlerInstance);
|
||||
popup.SecondButton();
|
||||
}
|
||||
|
||||
internal static void Init()
|
||||
{
|
||||
var errorHandler = AccessTools.TypeByName("RobocraftX.Services.ErrorHandler");
|
||||
ErrorHandlerInstanceGetter = GenInstanceGetter(errorHandler);
|
||||
EnqueueError = GenEnqueueError(errorHandler);
|
||||
}
|
||||
|
||||
// Creating delegates once is faster than reflection every time
|
||||
// Admittedly, this way is more difficult to code and less readable
|
||||
private static Func<object> GenInstanceGetter(Type handler)
|
||||
{
|
||||
return Reflections.CreateAccessor<Func<object>>("Instance", handler);
|
||||
}
|
||||
|
||||
private static Action<object, Error> GenEnqueueError(Type handler)
|
||||
{
|
||||
var enqueueError = AccessTools.Method(handler, "EnqueueError");
|
||||
return Reflections.CreateMethodCall<Action<object, Error>>(enqueueError, handler);
|
||||
}
|
||||
|
||||
private static (Action Close, Action FirstButton, Action SecondButton) _errorPopup;
|
||||
|
||||
private static (Action Close, Action FirstButton, Action SecondButton) GetPopupCloseMethods(object handler)
|
||||
{
|
||||
if (_errorPopup.Close != null)
|
||||
return _errorPopup;
|
||||
Type errorHandler = handler.GetType();
|
||||
FieldInfo field = AccessTools.Field(errorHandler, "errorPopup");
|
||||
var errorPopup = (ErrorPopup)field.GetValue(handler);
|
||||
MethodInfo info = AccessTools.Method(errorPopup.GetType(), "ClosePopup");
|
||||
var close = (Action)Delegate.CreateDelegate(typeof(Action), errorPopup, info);
|
||||
info = AccessTools.Method(errorPopup.GetType(), "HandleFirstOption");
|
||||
var first = (Action)Delegate.CreateDelegate(typeof(Action), errorPopup, info);
|
||||
info = AccessTools.Method(errorPopup.GetType(), "HandleSecondOption");
|
||||
var second = (Action)Delegate.CreateDelegate(typeof(Action), errorPopup, info);
|
||||
_errorPopup = (close, first, second);
|
||||
return _errorPopup;
|
||||
}
|
||||
}
|
46
TechbloxModdingAPI/Client/App/ClientEngine.cs
Normal file
46
TechbloxModdingAPI/Client/App/ClientEngine.cs
Normal file
|
@ -0,0 +1,46 @@
|
|||
using RobocraftX.GUI.MyGamesScreen;
|
||||
using RobocraftX.Multiplayer;
|
||||
using Svelto.ECS;
|
||||
using Techblox.GameSelection;
|
||||
using TechbloxModdingAPI.Client.Game;
|
||||
using TechbloxModdingAPI.Common;
|
||||
using TechbloxModdingAPI.Utility;
|
||||
|
||||
namespace TechbloxModdingAPI.Client.App;
|
||||
|
||||
internal class ClientEngine : IApiEngine
|
||||
{
|
||||
public void Ready()
|
||||
{
|
||||
}
|
||||
|
||||
public EntitiesDB entitiesDB { get; set; }
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
|
||||
public ClientMachine[] GetMachines()
|
||||
{
|
||||
var (mgsevs, count) = entitiesDB.QueryEntities<MyGameDataEntityStruct>(MyGamesScreenExclusiveGroups.MyGames);
|
||||
var games = new ClientMachine[count];
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
Logging.MetaDebugLog($"Found game named {mgsevs[i].GameName}");
|
||||
games[i] = new ClientMachine(mgsevs[i].ID);
|
||||
}
|
||||
return games;
|
||||
}
|
||||
|
||||
public void EnterBuildMode(ClientEnvironment environment, ClientMachine machine)
|
||||
{ // TODO: Move to using a single engine per 'type' (see AddEngine())
|
||||
FullGameFields._multiplayerParams.MultiplayerMode = MultiplayerMode.SinglePlayer;
|
||||
ref var selection = ref entitiesDB.QueryEntity<GameSelectionComponent>(GameSelectionConstants.GameSelectionEGID);
|
||||
selection.userContentID.Set(machine.ContentID);
|
||||
selection.triggerStart = true;
|
||||
selection.saveType = SaveType.ExistingSave;
|
||||
selection.saveName.Set(machine.Name);
|
||||
selection.gameMode = machine is ClientWorld ? GameMode.CreateWorld : GameMode.PlayGame;
|
||||
selection.gameID.Set(environment.Id); //TODO: Expose to the API
|
||||
}
|
||||
}
|
79
TechbloxModdingAPI/Client/App/GameClient.cs
Normal file
79
TechbloxModdingAPI/Client/App/GameClient.cs
Normal file
|
@ -0,0 +1,79 @@
|
|||
using System;
|
||||
using TechbloxModdingAPI.Client.Game;
|
||||
using TechbloxModdingAPI.Common.Engines;
|
||||
using TechbloxModdingAPI.Utility;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TechbloxModdingAPI.Client.App;
|
||||
|
||||
/// <summary>
|
||||
/// Contains information about the game client's current state.
|
||||
/// </summary>
|
||||
public static class GameClient
|
||||
{
|
||||
private static readonly ClientEngine _engine = new();
|
||||
|
||||
public static GameState CurrentState
|
||||
{
|
||||
get => _currentState;
|
||||
internal set
|
||||
{
|
||||
_currentState = value;
|
||||
var old = _currentState;
|
||||
_stateChanged.Invoke(null, new GameStateChangedArgs { OldState = old, NewState = value });
|
||||
}
|
||||
}
|
||||
|
||||
private static GameState _currentState;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// An event that fires whenever the game's state changes
|
||||
/// </summary>
|
||||
public static event EventHandler<GameStateChangedArgs> StateChanged
|
||||
{
|
||||
add => _stateChanged += value;
|
||||
remove => _stateChanged -= value;
|
||||
}
|
||||
|
||||
private static WrappedHandler<GameStateChangedArgs> _stateChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Techblox build version string.
|
||||
/// Usually this is in the form YYYY.mm.DD.HH.MM.SS
|
||||
/// </summary>
|
||||
/// <value>The version.</value>
|
||||
public static string Version => Application.version;
|
||||
|
||||
/// <summary>
|
||||
/// Unity version string.
|
||||
/// </summary>
|
||||
/// <value>The unity version.</value>
|
||||
public static string UnityVersion => Application.unityVersion;
|
||||
|
||||
/// <summary>
|
||||
/// Environments (maps) currently visible in the menu.
|
||||
/// These take a second to completely populate after the EnterMenu event fires.
|
||||
/// </summary>
|
||||
/// <value>Available environments.</value>
|
||||
public static ClientEnvironment[] Environments { get; }
|
||||
|
||||
public static ClientMachine[] Machines { get; }
|
||||
|
||||
public static void EnterBuildMode(ClientEnvironment environment, ClientMachine machine)
|
||||
{
|
||||
var env = new ClientEnvironment("GAMEID_Road_Track"); // TODO: The options are hardcoded
|
||||
_engine.EnterBuildMode(env, machine);
|
||||
}
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
EngineManager.AddEngine(_engine, ApiEngineType.Menu);
|
||||
}
|
||||
|
||||
public struct GameStateChangedArgs
|
||||
{
|
||||
public GameState OldState { get; set; }
|
||||
public GameState NewState { get; set; }
|
||||
}
|
||||
}
|
88
TechbloxModdingAPI/Client/App/Popup.cs
Normal file
88
TechbloxModdingAPI/Client/App/Popup.cs
Normal file
|
@ -0,0 +1,88 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
using HarmonyLib;
|
||||
using RobocraftX.Services;
|
||||
using TechbloxModdingAPI.Common.Utils;
|
||||
|
||||
namespace TechbloxModdingAPI.Client.App;
|
||||
|
||||
public static class Popup
|
||||
{
|
||||
private static Func<object> ErrorHandlerInstanceGetter;
|
||||
|
||||
private static Action<object, Error> EnqueueError;
|
||||
|
||||
/// <summary>
|
||||
/// Open a popup which prompts the user to click a button.
|
||||
/// This reuses Techblox's error dialog popup
|
||||
/// </summary>
|
||||
/// <param name="popup">The popup to display. Use an instance of SingleChoicePrompt or DualChoicePrompt.</param>
|
||||
public static void PromptUser(Error popup)
|
||||
{
|
||||
// if the stuff wasn't mostly set to internal, this would be written as:
|
||||
// RobocraftX.Services.ErrorHandler.Instance.EnqueueError(error);
|
||||
object errorHandlerInstance = ErrorHandlerInstanceGetter();
|
||||
EnqueueError(errorHandlerInstance, popup);
|
||||
}
|
||||
|
||||
public static void CloseCurrentPrompt()
|
||||
{
|
||||
object errorHandlerInstance = ErrorHandlerInstanceGetter();
|
||||
var popup = GetPopupCloseMethods(errorHandlerInstance);
|
||||
popup.Close();
|
||||
}
|
||||
|
||||
public static void SelectFirstPromptButton()
|
||||
{
|
||||
object errorHandlerInstance = ErrorHandlerInstanceGetter();
|
||||
var popup = GetPopupCloseMethods(errorHandlerInstance);
|
||||
popup.FirstButton();
|
||||
}
|
||||
|
||||
public static void SelectSecondPromptButton()
|
||||
{
|
||||
object errorHandlerInstance = ErrorHandlerInstanceGetter();
|
||||
var popup = GetPopupCloseMethods(errorHandlerInstance);
|
||||
popup.SecondButton();
|
||||
}
|
||||
|
||||
internal static void Init()
|
||||
{
|
||||
var errorHandler = AccessTools.TypeByName("RobocraftX.Services.ErrorHandler");
|
||||
ErrorHandlerInstanceGetter = GenInstanceGetter(errorHandler);
|
||||
EnqueueError = GenEnqueueError(errorHandler);
|
||||
}
|
||||
|
||||
// Creating delegates once is faster than reflection every time
|
||||
// Admittedly, this way is more difficult to code and less readable
|
||||
|
||||
private static Func<object> GenInstanceGetter(Type handler)
|
||||
{
|
||||
return Reflections.CreateAccessor<Func<object>>("Instance", handler);
|
||||
}
|
||||
|
||||
private static Action<object, Error> GenEnqueueError(Type handler)
|
||||
{
|
||||
var enqueueError = AccessTools.Method(handler, "EnqueueError");
|
||||
return Reflections.CreateMethodCall<Action<object, Error>>(enqueueError, handler);
|
||||
}
|
||||
|
||||
private static (Action Close, Action FirstButton, Action SecondButton) _errorPopup;
|
||||
|
||||
private static (Action Close, Action FirstButton, Action SecondButton) GetPopupCloseMethods(object handler)
|
||||
{
|
||||
if (_errorPopup.Close != null)
|
||||
return _errorPopup;
|
||||
Type errorHandler = handler.GetType();
|
||||
FieldInfo field = AccessTools.Field(errorHandler, "errorPopup");
|
||||
var errorPopup = (ErrorPopup)field.GetValue(handler);
|
||||
MethodInfo info = AccessTools.Method(errorPopup.GetType(), "ClosePopup");
|
||||
var close = (Action)Delegate.CreateDelegate(typeof(Action), errorPopup, info);
|
||||
info = AccessTools.Method(errorPopup.GetType(), "HandleFirstOption");
|
||||
var first = (Action)Delegate.CreateDelegate(typeof(Action), errorPopup, info);
|
||||
info = AccessTools.Method(errorPopup.GetType(), "HandleSecondOption");
|
||||
var second = (Action)Delegate.CreateDelegate(typeof(Action), errorPopup, info);
|
||||
_errorPopup = (close, first, second);
|
||||
return _errorPopup;
|
||||
}
|
||||
}
|
|
@ -5,5 +5,10 @@ namespace TechbloxModdingAPI.Client.Game;
|
|||
/// </summary>
|
||||
public class ClientEnvironment
|
||||
{
|
||||
public string Id { get; }
|
||||
|
||||
public ClientEnvironment(string id)
|
||||
{
|
||||
Id = id;
|
||||
}
|
||||
}
|
15
TechbloxModdingAPI/Client/Game/ClientMachine.cs
Normal file
15
TechbloxModdingAPI/Client/Game/ClientMachine.cs
Normal file
|
@ -0,0 +1,15 @@
|
|||
using System;
|
||||
using RobocraftX.GUI.MyGamesScreen;
|
||||
using Svelto.ECS;
|
||||
|
||||
namespace TechbloxModdingAPI.Client.Game;
|
||||
|
||||
public class ClientMachine : EcsObjectBase
|
||||
{
|
||||
public ClientMachine(EGID id) : base(id, typeof(MyGameDataEntityDescriptor))
|
||||
{
|
||||
}
|
||||
|
||||
public string ContentID { get; set; } // TODO
|
||||
public string Name { get; set; }
|
||||
}
|
10
TechbloxModdingAPI/Client/Game/ClientWorld.cs
Normal file
10
TechbloxModdingAPI/Client/Game/ClientWorld.cs
Normal file
|
@ -0,0 +1,10 @@
|
|||
using Svelto.ECS;
|
||||
|
||||
namespace TechbloxModdingAPI.Client.Game;
|
||||
|
||||
public class ClientWorld : ClientMachine
|
||||
{
|
||||
public ClientWorld(EGID id) : base(id)
|
||||
{
|
||||
}
|
||||
}
|
|
@ -15,7 +15,7 @@ namespace TechbloxModdingAPI.Commands
|
|||
/// </summary>
|
||||
public static class CommandManager
|
||||
{
|
||||
private static Dictionary<string, ICustomCommandEngine> _customCommands = new Dictionary<string, ICustomCommandEngine>();
|
||||
private static Dictionary<string, ICustomCommandEngine> _customCommands = new();
|
||||
|
||||
private static EnginesRoot _lastEngineRoot;
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace TechbloxModdingAPI.Commands
|
|||
public Delegate Action;
|
||||
}
|
||||
|
||||
private static Dictionary<string, CommandData> _commands = new Dictionary<string, CommandData>();
|
||||
private static Dictionary<string, CommandData> _commands = new();
|
||||
public static void Register(string name, Delegate action, string desc)
|
||||
{
|
||||
_commands.Add(name, new CommandData
|
||||
|
@ -51,7 +51,6 @@ namespace TechbloxModdingAPI.Commands
|
|||
|
||||
public static bool Exists(string name) => _commands.ContainsKey(name);
|
||||
|
||||
public static ReadOnlyDictionary<string, CommandData> GetAllCommandData() =>
|
||||
new ReadOnlyDictionary<string, CommandData>(_commands);
|
||||
public static ReadOnlyDictionary<string, CommandData> GetAllCommandData() => new(_commands);
|
||||
}
|
||||
}
|
|
@ -1,13 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Svelto.ECS;
|
||||
|
||||
using TechbloxModdingAPI.Utility;
|
||||
using TechbloxModdingAPI.Engines;
|
||||
using TechbloxModdingAPI.Common;
|
||||
|
||||
namespace TechbloxModdingAPI.Commands
|
||||
{
|
||||
|
@ -16,7 +7,7 @@ namespace TechbloxModdingAPI.Commands
|
|||
/// If you are using implementing this yourself, you must manually register the command.
|
||||
/// See SimpleCustomCommandEngine's Ready() and Dispose() methods for an example of command registration.
|
||||
/// </summary>
|
||||
public interface ICustomCommandEngine : IApiEngine
|
||||
public interface ICustomCommandEngine : INamedApiEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// The command's description, shown in command help messages
|
||||
|
|
21
TechbloxModdingAPI/Common/Engines/ApiEngineType.cs
Normal file
21
TechbloxModdingAPI/Common/Engines/ApiEngineType.cs
Normal file
|
@ -0,0 +1,21 @@
|
|||
namespace TechbloxModdingAPI.Common.Engines;
|
||||
|
||||
public enum ApiEngineType
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets created and registered when loading the game and stays loaded until it's quit. Intended for menu changes.
|
||||
/// </summary>
|
||||
Menu,
|
||||
/// <summary>
|
||||
/// Gets created and registered when entering build mode.
|
||||
/// </summary>
|
||||
Build,
|
||||
/// <summary>
|
||||
/// Gets created and registered on the client's side when starting simulation (test or not).
|
||||
/// </summary>
|
||||
PlayClient,
|
||||
/// <summary>
|
||||
/// Gets created and registered on the server's side when starting simulation (test or not).
|
||||
/// </summary>
|
||||
PlayServer
|
||||
}
|
52
TechbloxModdingAPI/Common/Engines/EngineManager.cs
Normal file
52
TechbloxModdingAPI/Common/Engines/EngineManager.cs
Normal file
|
@ -0,0 +1,52 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using RobocraftX.StateSync;
|
||||
using Svelto.ECS;
|
||||
using TechbloxModdingAPI.Utility;
|
||||
|
||||
namespace TechbloxModdingAPI.Common.Engines;
|
||||
|
||||
public class EngineManager
|
||||
{
|
||||
private static Dictionary<ApiEngineType, List<IApiEngine>> _engines = new();
|
||||
|
||||
/// <summary>
|
||||
/// Register an engine to a given game state and type. Or multiple.
|
||||
/// </summary>
|
||||
/// <param name="engine">The engine</param>
|
||||
/// <param name="types">The types to register to</param>
|
||||
public static void AddEngine(IApiEngine engine, params ApiEngineType[] types)
|
||||
{
|
||||
foreach (var type in types)
|
||||
{
|
||||
if (!_engines.ContainsKey(type))
|
||||
_engines.Add(type, new List<IApiEngine>());
|
||||
_engines[type].Add(engine);
|
||||
}
|
||||
}
|
||||
|
||||
public static void RegisterEngines(StateSyncRegistrationHelper helper, EnginesRoot enginesRoot, ApiEngineType type)
|
||||
{
|
||||
IEntityFactory factory = enginesRoot.GenerateEntityFactory();
|
||||
IEntityFunctions functions = enginesRoot.GenerateEntityFunctions();
|
||||
foreach (var engine in _engines[type])
|
||||
{
|
||||
string name = engine is INamedApiEngine namedEngine ? namedEngine.Name : engine.ToString();
|
||||
Logging.MetaDebugLog($"Registering {type} IApiEngine {name}");
|
||||
if (engine is IDeterministicEngine detEngine)
|
||||
if (helper is not null) helper.AddDeterministicEngine(detEngine);
|
||||
else throw new InvalidOperationException($"Attempting to add deterministic engine to non-deterministic state {type}");
|
||||
else
|
||||
enginesRoot.AddEngine(engine);
|
||||
switch (engine)
|
||||
{
|
||||
case IFactoryEngine factEngine:
|
||||
factEngine.Factory = factory;
|
||||
break;
|
||||
case IFunEngine funEngine:
|
||||
funEngine.Functions = functions;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -5,22 +5,21 @@ using RobocraftX.CR.MainGame;
|
|||
using RobocraftX.FrontEnd;
|
||||
using RobocraftX.StateSync;
|
||||
using Svelto.ECS;
|
||||
using Svelto.ECS.Schedulers;
|
||||
using TechbloxModdingAPI.Commands;
|
||||
using TechbloxModdingAPI.Utility;
|
||||
using GameState = TechbloxModdingAPI.Client.App.GameState;
|
||||
|
||||
namespace TechbloxModdingAPI.Engines
|
||||
namespace TechbloxModdingAPI.Common.Engines
|
||||
{
|
||||
[HarmonyPatch]
|
||||
static class GameLoadedTimeStoppedEnginePatch
|
||||
{
|
||||
public static void Postfix(StateSyncRegistrationHelper stateSyncReg)
|
||||
{
|
||||
Client.App.GameClient.CurrentState = GameState.InMachineEditor; // TODO: World editor
|
||||
// register all game engines, including deterministic
|
||||
GameEngineManager.RegisterEngines(stateSyncReg);
|
||||
// register command engines
|
||||
/*CommandLineCompositionRoot.Compose(contextHolder, stateSyncReg.enginesRoot, reloadGame, multiplayerParameters,
|
||||
stateSyncReg); - uREPL C# compilation not supported anymore */
|
||||
CommandManager.RegisterEngines(stateSyncReg.enginesRoot);
|
||||
}
|
||||
|
||||
|
@ -35,6 +34,7 @@ namespace TechbloxModdingAPI.Engines
|
|||
{
|
||||
public static void Postfix(StateSyncRegistrationHelper stateSyncReg)
|
||||
{
|
||||
Client.App.GameClient.CurrentState = GameState.InTestMode; // TODO: Client/server
|
||||
GameEngineManager.RegisterEngines(stateSyncReg);
|
||||
CommandManager.RegisterEngines(stateSyncReg.enginesRoot);
|
||||
}
|
||||
|
@ -49,21 +49,36 @@ namespace TechbloxModdingAPI.Engines
|
|||
static class GameReloadedPatch
|
||||
{
|
||||
internal static bool IsReload;
|
||||
public static void Prefix() => IsReload = true;
|
||||
public static void Prefix()
|
||||
{
|
||||
IsReload = true;
|
||||
Client.App.GameClient.CurrentState = GameState.Loading;
|
||||
}
|
||||
|
||||
public static MethodBase TargetMethod() => AccessTools.Method(typeof(FullGameCompositionRoot), "ReloadGame");
|
||||
}
|
||||
|
||||
[HarmonyPatch]
|
||||
static class GameSwitchedToPatch
|
||||
{
|
||||
public static void Prefix() => GameReloadedPatch.IsReload = false;
|
||||
public static void Prefix()
|
||||
{
|
||||
GameReloadedPatch.IsReload = false;
|
||||
Client.App.GameClient.CurrentState = GameState.Loading;
|
||||
}
|
||||
|
||||
public static MethodBase TargetMethod() => AccessTools.Method(typeof(FullGameCompositionRoot), "SwitchToGame");
|
||||
}
|
||||
|
||||
[HarmonyPatch]
|
||||
static class MenuSwitchedToPatch
|
||||
{
|
||||
public static void Prefix() => GameReloadedPatch.IsReload = false;
|
||||
public static void Prefix()
|
||||
{
|
||||
GameReloadedPatch.IsReload = false;
|
||||
Client.App.GameClient.CurrentState = GameState.Loading;
|
||||
}
|
||||
|
||||
public static MethodBase TargetMethod() => AccessTools.Method(typeof(FullGameCompositionRoot), "SwitchToMenu");
|
||||
}
|
||||
|
||||
|
@ -72,6 +87,7 @@ namespace TechbloxModdingAPI.Engines
|
|||
{
|
||||
public static void Postfix(EnginesRoot enginesRoot)
|
||||
{
|
||||
Client.App.GameClient.CurrentState = GameState.InMenu; // TODO: Loaded states
|
||||
// register menu engines
|
||||
MenuEngineManager.RegisterEngines(enginesRoot);
|
||||
}
|
||||
|
@ -87,6 +103,7 @@ namespace TechbloxModdingAPI.Engines
|
|||
{
|
||||
public static void Postfix(FullGameCompositionRoot __instance)
|
||||
{
|
||||
Client.App.GameClient.CurrentState = GameState.Loading;
|
||||
FullGameFields.Init(__instance);
|
||||
}
|
||||
|
15
TechbloxModdingAPI/Common/Engines/IFactoryEngine.cs
Normal file
15
TechbloxModdingAPI/Common/Engines/IFactoryEngine.cs
Normal file
|
@ -0,0 +1,15 @@
|
|||
using Svelto.ECS;
|
||||
|
||||
namespace TechbloxModdingAPI.Common.Engines;
|
||||
|
||||
/// <summary>
|
||||
/// Engine interface to create entities using the given Factory.
|
||||
/// </summary>
|
||||
public interface IFactoryEngine : IApiEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// The EntityFactory for the entitiesDB.
|
||||
/// Use this to create entities in ECS.
|
||||
/// </summary>
|
||||
IEntityFactory Factory { set; }
|
||||
}
|
11
TechbloxModdingAPI/Common/Engines/IFunEngine.cs
Normal file
11
TechbloxModdingAPI/Common/Engines/IFunEngine.cs
Normal file
|
@ -0,0 +1,11 @@
|
|||
using Svelto.ECS;
|
||||
|
||||
namespace TechbloxModdingAPI.Common.Engines;
|
||||
|
||||
/// <summary>
|
||||
/// Engine interface to use entity functions to remove entities or swap their groups.
|
||||
/// </summary>
|
||||
public interface IFunEngine : IApiEngine
|
||||
{
|
||||
public IEntityFunctions Functions { set; }
|
||||
}
|
12
TechbloxModdingAPI/Common/Engines/IReactionaryEngine.cs
Normal file
12
TechbloxModdingAPI/Common/Engines/IReactionaryEngine.cs
Normal file
|
@ -0,0 +1,12 @@
|
|||
using Svelto.ECS;
|
||||
using TechbloxModdingAPI.Common;
|
||||
|
||||
namespace TechbloxModdingAPI.Engines
|
||||
{
|
||||
/// <summary>
|
||||
/// Engine interface to react on an entity component being added or removed.
|
||||
/// </summary>
|
||||
public interface IReactionaryEngine<T> : IApiEngine, IReactOnAddAndRemove<T> where T : unmanaged, IEntityComponent
|
||||
{
|
||||
}
|
||||
}
|
11
TechbloxModdingAPI/Common/IApiEngine.cs
Normal file
11
TechbloxModdingAPI/Common/IApiEngine.cs
Normal file
|
@ -0,0 +1,11 @@
|
|||
using System;
|
||||
using Svelto.ECS;
|
||||
|
||||
namespace TechbloxModdingAPI.Common;
|
||||
|
||||
/// <summary>
|
||||
/// Base engine interface used by all TechbloxModdingAPI engines
|
||||
/// </summary>
|
||||
public interface IApiEngine : IQueryingEntitiesEngine, IDisposable
|
||||
{
|
||||
}
|
9
TechbloxModdingAPI/Common/INamedApiEngine.cs
Normal file
9
TechbloxModdingAPI/Common/INamedApiEngine.cs
Normal file
|
@ -0,0 +1,9 @@
|
|||
namespace TechbloxModdingAPI.Common;
|
||||
|
||||
public interface INamedApiEngine : IApiEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// The name of the engine
|
||||
/// </summary>
|
||||
string Name { get; }
|
||||
}
|
|
@ -1,26 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Svelto.ECS;
|
||||
|
||||
namespace TechbloxModdingAPI.Engines
|
||||
{
|
||||
/// <summary>
|
||||
/// Base engine interface used by all TechbloxModdingAPI engines
|
||||
/// </summary>
|
||||
public interface IApiEngine : IEngine, IQueryingEntitiesEngine, IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// The name of the engine
|
||||
/// </summary>
|
||||
string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the emitter can be removed with Manager.RemoveEventEmitter(name)
|
||||
/// </summary>
|
||||
bool isRemovable { get; }
|
||||
}
|
||||
}
|
|
@ -1,24 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Svelto.ECS;
|
||||
|
||||
using TechbloxModdingAPI.Utility;
|
||||
|
||||
namespace TechbloxModdingAPI.Engines
|
||||
{
|
||||
/// <summary>
|
||||
/// Engine interface to create a ModEventEntityStruct in entitiesDB when Emit() is called.
|
||||
/// </summary>
|
||||
public interface IFactoryEngine : IApiEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// The EntityFactory for the entitiesDB.
|
||||
/// Use this to create a ModEventEntityStruct when Emit() is called.
|
||||
/// </summary>
|
||||
IEntityFactory Factory { set; }
|
||||
}
|
||||
}
|
|
@ -1,9 +0,0 @@
|
|||
using Svelto.ECS;
|
||||
|
||||
namespace TechbloxModdingAPI.Engines
|
||||
{
|
||||
public interface IFunEngine : IApiEngine
|
||||
{
|
||||
public IEntityFunctions Functions { set; }
|
||||
}
|
||||
}
|
|
@ -1,20 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Svelto.ECS;
|
||||
using Svelto.ECS.Internal;
|
||||
|
||||
using TechbloxModdingAPI.Events;
|
||||
|
||||
namespace TechbloxModdingAPI.Engines
|
||||
{
|
||||
/// <summary>
|
||||
/// Engine interface to handle ModEventEntityStruct events emitted by IEventEmitterEngines.
|
||||
/// </summary>
|
||||
public interface IReactionaryEngine<T> : IApiEngine, IReactOnAddAndRemove<T> where T : unmanaged, IEntityComponent
|
||||
{
|
||||
}
|
||||
}
|
|
@ -7,7 +7,7 @@ namespace TechbloxModdingAPI.Input
|
|||
{
|
||||
public static class FakeInput
|
||||
{
|
||||
internal static readonly FakeInputEngine inputEngine = new FakeInputEngine();
|
||||
internal static readonly FakeInputEngine inputEngine = new();
|
||||
|
||||
/// <summary>
|
||||
/// Customize the local input.
|
||||
|
|
|
@ -1,12 +1,8 @@
|
|||
using System;
|
||||
|
||||
using RobocraftX.Common;
|
||||
using RobocraftX.Common;
|
||||
using RobocraftX.Common.Input;
|
||||
using RobocraftX.Players;
|
||||
using Svelto.ECS;
|
||||
|
||||
using TechbloxModdingAPI.Utility;
|
||||
using TechbloxModdingAPI.Engines;
|
||||
using TechbloxModdingAPI.Common;
|
||||
|
||||
namespace TechbloxModdingAPI.Input
|
||||
{
|
||||
|
|
|
@ -13,7 +13,7 @@ namespace TechbloxModdingAPI.Interface.IMGUI
|
|||
{
|
||||
private bool automaticLayout;
|
||||
|
||||
private FasterList<UIElement> elements = new FasterList<UIElement>();
|
||||
private FasterList<UIElement> elements = new();
|
||||
|
||||
/// <summary>
|
||||
/// The rectangular area in the window that the UI group can use
|
||||
|
|
|
@ -70,7 +70,6 @@ namespace TechbloxModdingAPI
|
|||
Wire.Init();
|
||||
// init client
|
||||
Logging.MetaDebugLog($"Initializing Client");
|
||||
Client.Init();
|
||||
Game.Init();
|
||||
// init UI
|
||||
Logging.MetaDebugLog($"Initializing UI");
|
||||
|
|
|
@ -15,9 +15,9 @@ namespace TechbloxModdingAPI.Persistence
|
|||
/// </summary>
|
||||
public static class SerializerManager
|
||||
{
|
||||
private static Dictionary<string, IEntitySerializer> _serializers = new Dictionary<string, IEntitySerializer>();
|
||||
private static Dictionary<string, IEntitySerializer> _serializers = new();
|
||||
|
||||
private static Dictionary<string, Action<IEntitySerialization>> _registrations = new Dictionary<string, Action<IEntitySerialization>>();
|
||||
private static Dictionary<string, Action<IEntitySerialization>> _registrations = new();
|
||||
|
||||
private static EnginesRoot _lastEnginesRoot;
|
||||
|
||||
|
|
|
@ -24,8 +24,8 @@ namespace TechbloxModdingAPI
|
|||
public partial class Player : EcsObjectBase, IEquatable<Player>, IEquatable<EGID>
|
||||
{
|
||||
// static functionality
|
||||
private static readonly PlayerEngine playerEngine = new PlayerEngine();
|
||||
private static readonly PlayerEventsEngine playerEventsEngine = new PlayerEventsEngine();
|
||||
private static readonly PlayerEngine playerEngine = new();
|
||||
private static readonly PlayerEventsEngine playerEventsEngine = new();
|
||||
private static Player localPlayer;
|
||||
|
||||
/// <summary>
|
||||
|
@ -38,7 +38,7 @@ namespace TechbloxModdingAPI
|
|||
switch (player)
|
||||
{
|
||||
case PlayerType.Remote:
|
||||
return playerEngine.GetRemotePlayer() != uint.MaxValue;
|
||||
return playerEngine.GetRemotePlayers().Length > 0;
|
||||
case PlayerType.Local:
|
||||
return playerEngine.GetLocalPlayer() != uint.MaxValue;
|
||||
}
|
||||
|
@ -90,7 +90,7 @@ namespace TechbloxModdingAPI
|
|||
/// Initializes a new instance of the <see cref="T:TechbloxModdingAPI.Player"/> class.
|
||||
/// </summary>
|
||||
/// <param name="id">The player's unique identifier.</param>
|
||||
public Player(uint id) : base(new EGID(id, CharacterExclusiveGroups.OnFootGroup))
|
||||
public Player(uint id) : base(new EGID(id, CharacterExclusiveGroups.OnFootGroup), typeof(CharacterEntityDescriptor))
|
||||
{
|
||||
this.Id = id;
|
||||
if (!Exists(id))
|
||||
|
@ -100,38 +100,6 @@ namespace TechbloxModdingAPI
|
|||
this.Type = playerEngine.GetLocalPlayer() == id ? PlayerType.Local : PlayerType.Remote;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="T:TechbloxModdingAPI.Player"/> class.
|
||||
/// </summary>
|
||||
/// <param name="player">The player type. Chooses the first available player matching the criteria.</param>
|
||||
public Player(PlayerType player) : base(ecs =>
|
||||
{
|
||||
uint id;
|
||||
switch (player)
|
||||
{
|
||||
case PlayerType.Local:
|
||||
id = playerEngine.GetLocalPlayer();
|
||||
break;
|
||||
case PlayerType.Remote:
|
||||
id = playerEngine.GetRemotePlayer();
|
||||
break;
|
||||
default:
|
||||
id = uint.MaxValue;
|
||||
break;
|
||||
}
|
||||
|
||||
if (id == uint.MaxValue)
|
||||
{
|
||||
throw new PlayerNotFoundException($"No player of {player} type exists");
|
||||
}
|
||||
|
||||
return new EGID(id, CharacterExclusiveGroups.OnFootGroup);
|
||||
})
|
||||
{
|
||||
this.Type = player;
|
||||
Id = base.Id.entityID;
|
||||
}
|
||||
|
||||
// object fields & properties
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -14,11 +14,9 @@ using RobocraftX.SimulationModeState;
|
|||
using Svelto.ECS;
|
||||
using Techblox.Camera;
|
||||
using Unity.Mathematics;
|
||||
using Svelto.ECS.DataStructures;
|
||||
using Techblox.BuildingDrone;
|
||||
using Techblox.Character;
|
||||
|
||||
using TechbloxModdingAPI.Engines;
|
||||
using TechbloxModdingAPI.Common.Engines;
|
||||
using TechbloxModdingAPI.Input;
|
||||
using TechbloxModdingAPI.Utility;
|
||||
using TechbloxModdingAPI.Utility.ECS;
|
||||
|
@ -58,15 +56,17 @@ namespace TechbloxModdingAPI.Players
|
|||
return uint.MaxValue;
|
||||
}
|
||||
|
||||
public uint GetRemotePlayer()
|
||||
public uint[] GetRemotePlayers()
|
||||
{
|
||||
if (!isReady) return uint.MaxValue;
|
||||
if (!isReady) return Array.Empty<uint>();
|
||||
var (localPlayers, count) = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.RemotePlayers);
|
||||
if (count > 0)
|
||||
{
|
||||
return localPlayers[0].ID.entityID;
|
||||
}
|
||||
return uint.MaxValue;
|
||||
var players = new uint[count];
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
players[i] = localPlayers[i].ID.entityID;
|
||||
}
|
||||
|
||||
return players;
|
||||
}
|
||||
|
||||
public long GetAllPlayerCount()
|
||||
|
|
|
@ -1,10 +1,8 @@
|
|||
using System;
|
||||
using RobocraftX.Character;
|
||||
using RobocraftX.Character.Movement;
|
||||
using RobocraftX.Common.Input;
|
||||
using Svelto.ECS;
|
||||
|
||||
using TechbloxModdingAPI.Engines;
|
||||
using TechbloxModdingAPI.Common;
|
||||
|
||||
namespace TechbloxModdingAPI.Players
|
||||
{
|
||||
|
|
|
@ -7,6 +7,7 @@ using Unity.Mathematics;
|
|||
|
||||
using TechbloxModdingAPI.App;
|
||||
using TechbloxModdingAPI.Blocks;
|
||||
using TechbloxModdingAPI.Client.App;
|
||||
using TechbloxModdingAPI.Tests;
|
||||
using TechbloxModdingAPI.Utility;
|
||||
|
||||
|
@ -73,7 +74,7 @@ namespace TechbloxModdingAPI.Players
|
|||
while (Player.LocalPlayer.State != PlayerState.InSeat)
|
||||
{
|
||||
bool cont = false;
|
||||
Client.Instance.PromptUser(new SingleChoicePrompt("Testing", $"Enter the seat at {seat.Position} pls", "OK", () => cont = true));
|
||||
Popup.PromptUser(new SingleChoicePrompt("Testing", $"Enter the seat at {seat.Position} pls", "OK", () => cont = true));
|
||||
while (!cont)
|
||||
yield return Yield.It;
|
||||
yield return new WaitForSecondsEnumerator(5f).Continue();
|
||||
|
|
|
@ -27,7 +27,7 @@ namespace TechbloxModdingAPI
|
|||
private Cluster cluster;
|
||||
private readonly uint clusterId = uint.MaxValue;
|
||||
|
||||
public SimBody(EGID id) : base(id)
|
||||
public SimBody(EGID id) : base(id, typeof(ClusterEntityDescriptor))
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -32,9 +32,9 @@ namespace TechbloxModdingAPI.Tasks
|
|||
}
|
||||
}
|
||||
|
||||
public static readonly Svelto.Tasks.ExtraLean.Unity.UpdateMonoRunner extraLeanRunner = new Svelto.Tasks.ExtraLean.Unity.UpdateMonoRunner("TechbloxModdingAPIExtraLean");
|
||||
public static readonly Svelto.Tasks.ExtraLean.Unity.UpdateMonoRunner extraLeanRunner = new("TechbloxModdingAPIExtraLean");
|
||||
|
||||
public static readonly Svelto.Tasks.Lean.Unity.UpdateMonoRunner leanRunner = new Svelto.Tasks.Lean.Unity.UpdateMonoRunner("TechbloxModdingAPILean");
|
||||
public static readonly Svelto.Tasks.Lean.Unity.UpdateMonoRunner leanRunner = new("TechbloxModdingAPILean");
|
||||
|
||||
/// <summary>
|
||||
/// Schedule a task to run asynchronously.
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace TechbloxModdingAPI.Tests
|
|||
{
|
||||
private static StreamWriter logFile = null;
|
||||
|
||||
private static ConcurrentDictionary<string, string> callbacks = new ConcurrentDictionary<string, string>();
|
||||
private static ConcurrentDictionary<string, string> callbacks = new();
|
||||
|
||||
private const string PASS = "SUCCESS: ";
|
||||
|
||||
|
|
|
@ -8,11 +8,12 @@ using Svelto.Tasks;
|
|||
using Svelto.Tasks.Lean;
|
||||
using Svelto.Tasks.Enumerators;
|
||||
using Svelto.Tasks.Lean.Unity;
|
||||
using TechbloxModdingAPI.Client.App;
|
||||
using UnityEngine;
|
||||
|
||||
using TechbloxModdingAPI.App;
|
||||
using TechbloxModdingAPI.Tasks;
|
||||
using TechbloxModdingAPI.Utility;
|
||||
using GameState = TechbloxModdingAPI.Client.App.GameState;
|
||||
|
||||
namespace TechbloxModdingAPI.Tests
|
||||
{
|
||||
|
@ -66,19 +67,33 @@ namespace TechbloxModdingAPI.Tests
|
|||
_testsCountPassed = 0;
|
||||
_testsCountFailed = 0;
|
||||
// flow control
|
||||
Game.Enter += (sender, args) => { GameTests().RunOn(new UpdateMonoRunner("TechbloxModdingAPITestRunner")); };
|
||||
Game.Exit += (s, a) => state = "ReturningFromGame";
|
||||
Client.EnterMenu += (sender, args) =>
|
||||
Client.App.GameClient.StateChanged += (sender, args) =>
|
||||
{
|
||||
if (state == "EnteringMenu")
|
||||
switch (args.NewState)
|
||||
{
|
||||
MenuTests().RunOn(Scheduler.leanRunner);
|
||||
state = "EnteringGame";
|
||||
}
|
||||
if (state == "ReturningFromGame")
|
||||
{
|
||||
TearDown().RunOn(Scheduler.leanRunner);
|
||||
state = "ShuttingDown";
|
||||
case GameState.InMenu:
|
||||
{
|
||||
if (state == "EnteringMenu")
|
||||
{
|
||||
MenuTests().RunOn(Scheduler.leanRunner);
|
||||
state = "EnteringGame";
|
||||
}
|
||||
|
||||
if (state == "ReturningFromGame")
|
||||
{
|
||||
TearDown().RunOn(Scheduler.leanRunner);
|
||||
state = "ShuttingDown";
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case GameState.InMachineEditor:
|
||||
GameTests().RunOn(new UpdateMonoRunner("TechbloxModdingAPITestRunner"));
|
||||
break;
|
||||
case GameState.Loading:
|
||||
if (args.OldState == GameState.InTestMode)
|
||||
state = "ReturningFromGame";
|
||||
break;
|
||||
}
|
||||
};
|
||||
// init tests here
|
||||
|
@ -131,17 +146,16 @@ namespace TechbloxModdingAPI.Tests
|
|||
|
||||
private static IEnumerator<TaskContract> GoToGameTests()
|
||||
{
|
||||
Client app = Client.Instance;
|
||||
int oldLength = 0;
|
||||
while (app.MyGames.Length == 0 || oldLength != app.MyGames.Length)
|
||||
while (GameClient.Machines.Length == 0 || oldLength != GameClient.Machines.Length)
|
||||
{
|
||||
oldLength = app.MyGames.Length;
|
||||
oldLength = GameClient.Machines.Length;
|
||||
yield return new WaitForSecondsEnumerator(1).Continue();
|
||||
}
|
||||
yield return Yield.It;
|
||||
try
|
||||
{
|
||||
app.MyGames[0].EnterGame();
|
||||
GameClient.Machines[0].EnterGame();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
|
|
@ -1,23 +1,17 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
using System.Text;
|
||||
using System.Text.Formatting;
|
||||
using TechbloxModdingAPI.Blocks;
|
||||
using TechbloxModdingAPI.Players;
|
||||
using HarmonyLib;
|
||||
using RobocraftX.GUI.Debug;
|
||||
using Svelto.ECS;
|
||||
using Svelto.ECS.Experimental;
|
||||
using TechbloxModdingAPI.Engines;
|
||||
using TechbloxModdingAPI.Common;
|
||||
|
||||
namespace TechbloxModdingAPI.Utility
|
||||
{
|
||||
public class DebugInterfaceEngine : IApiEngine
|
||||
{
|
||||
private static Dictionary<string, Func<string>> _extraInfo=new Dictionary<string, Func<string>>();
|
||||
private static Dictionary<string, Func<string>> _extraInfo=new();
|
||||
public void Ready()
|
||||
{
|
||||
}
|
||||
|
@ -46,8 +40,8 @@ namespace TechbloxModdingAPI.Utility
|
|||
int index = list.FindLastIndex(inst => inst.opcode == OpCodes.Ldfld);
|
||||
var array = new CodeInstruction[]
|
||||
{
|
||||
new CodeInstruction(OpCodes.Ldloc_0), //StringBuffer
|
||||
new CodeInstruction(OpCodes.Call, ((Action<StringBuilder>)AddInfo).Method)
|
||||
new(OpCodes.Ldloc_0), //StringBuffer
|
||||
new(OpCodes.Call, ((Action<StringBuilder>)AddInfo).Method)
|
||||
};
|
||||
list.InsertRange(index - 1, array); //-1: ldloc.1 ("local") before ldfld
|
||||
}
|
||||
|
|
|
@ -3,7 +3,8 @@ using System.Linq;
|
|||
|
||||
using RobocraftX.StateSync;
|
||||
using Svelto.ECS;
|
||||
using TechbloxModdingAPI.Engines;
|
||||
using TechbloxModdingAPI.Common;
|
||||
using TechbloxModdingAPI.Common.Engines;
|
||||
|
||||
namespace TechbloxModdingAPI.Utility
|
||||
{
|
||||
|
@ -12,7 +13,7 @@ namespace TechbloxModdingAPI.Utility
|
|||
/// </summary>
|
||||
public static class GameEngineManager
|
||||
{
|
||||
private static Dictionary<string, IApiEngine> _gameEngines = new Dictionary<string, IApiEngine>();
|
||||
private static Dictionary<string, IApiEngine> _gameEngines = new();
|
||||
|
||||
private static EnginesRoot _lastEngineRoot;
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@ namespace TechbloxModdingAPI.Utility
|
|||
/// </summary>
|
||||
public static class GameState
|
||||
{
|
||||
private static GameStateEngine gameEngine = new GameStateEngine();
|
||||
private static GameStateEngine gameEngine = new();
|
||||
|
||||
/// <summary>
|
||||
/// Is the game in edit mode?
|
||||
|
|
|
@ -1,12 +1,6 @@
|
|||
using Svelto.ECS;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using RobocraftX.SimulationModeState;
|
||||
using TechbloxModdingAPI.Engines;
|
||||
using TechbloxModdingAPI.Common;
|
||||
|
||||
namespace TechbloxModdingAPI.Utility
|
||||
{
|
||||
|
|
|
@ -1,11 +1,8 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Svelto.ECS;
|
||||
using TechbloxModdingAPI.Engines;
|
||||
using TechbloxModdingAPI.Common;
|
||||
using TechbloxModdingAPI.Common.Engines;
|
||||
|
||||
namespace TechbloxModdingAPI.Utility
|
||||
{
|
||||
|
@ -14,7 +11,7 @@ namespace TechbloxModdingAPI.Utility
|
|||
/// </summary>
|
||||
public static class MenuEngineManager
|
||||
{
|
||||
private static Dictionary<string, IApiEngine> _menuEngines = new Dictionary<string, IApiEngine>();
|
||||
private static Dictionary<string, IApiEngine> _menuEngines = new();
|
||||
|
||||
private static EnginesRoot _lastEngineRoot;
|
||||
|
||||
|
|
|
@ -15,8 +15,7 @@ namespace TechbloxModdingAPI.Utility
|
|||
/// <summary>
|
||||
/// Store wrappers so we can unregister them properly
|
||||
/// </summary>
|
||||
private static Dictionary<EventHandler<T>, EventHandler<T>> wrappers =
|
||||
new Dictionary<EventHandler<T>, EventHandler<T>>();
|
||||
private static Dictionary<EventHandler<T>, EventHandler<T>> wrappers = new();
|
||||
|
||||
public static WrappedHandler<T> operator +(WrappedHandler<T> original, EventHandler<T> added)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue