.. |
Blocks
|
Expose the simulation-time object IDs
|
2020-06-05 00:57:22 +02:00 |
Commands
|
Create custom error types and error catching
|
2020-05-15 17:42:04 -04:00 |
Engines
|
Rework engine inheritance structure
|
2020-05-15 17:42:04 -04:00 |
Events
|
Added WaitForNextFrame() and fixed block scaling
|
2020-06-04 01:42:13 +02:00 |
Input
|
Rework engine inheritance structure
|
2020-05-15 17:42:04 -04:00 |
Inventory
|
Rework engine inheritance structure
|
2020-05-15 17:42:04 -04:00 |
Persistence
|
Delay serializer registration and disable version check even in Debug mode to fix #5
|
2020-05-21 19:40:46 -04:00 |
Players
|
Implement Equals for the OOPs & fix Player properties
|
2020-06-05 00:20:35 +02:00 |
Tasks
|
Improve documentation
|
2020-02-25 18:05:13 -05:00 |
Tests
|
Added WaitForNextFrame() and fixed block scaling
|
2020-06-04 01:42:13 +02:00 |
Utility
|
Added WaitForNextFrame() and fixed block scaling
|
2020-06-04 01:42:13 +02:00 |
Block.cs
|
Implement Equals for the OOPs & fix Player properties
|
2020-06-05 00:20:35 +02:00 |
GamecraftModdingAPI.csproj
|
Add player health and block-in-hand
|
2020-05-29 21:30:24 -04:00 |
GamecraftModdingAPIException.cs
|
Create custom error types and error catching
|
2020-05-15 17:42:04 -04:00 |
Main.cs
|
Added AsyncUtils and Block.PlaceNewAsync()
|
2020-05-22 03:00:33 +02:00 |
Player.cs
|
Implement Equals for the OOPs & fix Player properties
|
2020-06-05 00:20:35 +02:00 |
SimBody.cs
|
Implement Equals for the OOPs & fix Player properties
|
2020-06-05 00:20:35 +02:00 |