Port commands to GamecraftModdingAPI
This commit is contained in:
parent
383519f786
commit
347d7d7518
16 changed files with 201 additions and 526 deletions
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@ -14,25 +14,31 @@ using Svelto.Tasks.ExtraLean;
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using RobocraftX;
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using RobocraftX;
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using RobocraftX.Schedulers;
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using RobocraftX.Schedulers;
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using GamecraftModdingAPI.Commands;
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using GamecraftModdingAPI.Tasks;
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using GamecraftModdingAPI.Utility;
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namespace ExtraCommands.Basics
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namespace ExtraCommands.Basics
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{
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{
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[CustomCommand("Chain")]
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//[CustomCommand("Chain")]
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class ChainCommandEngine : CustomCommandEngine
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class ChainCommandEngine : ICustomCommandEngine
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{
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{
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public ChainCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
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public string Description => "Run two commands one after the other";
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{
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}
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public override void Ready()
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public string Name => "Chain";
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public IEntitiesDB entitiesDB { set; private get; }
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public void Ready()
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{
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{
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CustomCommandUtility.Register<string, string>("Chain", ChainCommand, "Run two commands, one after the other");
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CommandRegistrationHelper.Register<string, string>(Name, ChainCommand, Description);
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}
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}
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private void ChainCommand(string command1, string command2)
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private void ChainCommand(string command1, string command2)
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{
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{
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string command1a = decomma(command1);
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string command1a = decomma(command1);
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string command2a = decomma(command2);
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string command2a = decomma(command2);
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ScheduleCommands(command1a, command2a).RunOn(ExtraLean.CharacterUpdateScheduler);
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ScheduleCommands(command1a, command2a).RunOn(Scheduler.extraLeanRunner);
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}
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}
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private IEnumerator<TaskContract> ScheduleCommands(string c1, string c2)
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private IEnumerator<TaskContract> ScheduleCommands(string c1, string c2)
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@ -41,12 +47,12 @@ namespace ExtraCommands.Basics
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bool success1 = uREPL.Evaluator.Evaluate(c1).type == CompileResult.Type.Success;
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bool success1 = uREPL.Evaluator.Evaluate(c1).type == CompileResult.Type.Success;
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if (!success1)
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if (!success1)
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{
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{
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uREPL.Log.Error("First command was not executed successfully");
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Logging.CommandLogError("First command was not executed successfully");
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}
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}
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bool success2 = uREPL.Evaluator.Evaluate(c2).type == CompileResult.Type.Success;
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bool success2 = uREPL.Evaluator.Evaluate(c2).type == CompileResult.Type.Success;
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if (!success2)
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if (!success2)
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{
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{
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uREPL.Log.Error("Second command was not executed successfully");
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Logging.CommandLogError("Second command was not executed successfully");
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}
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}
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}
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}
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@ -55,9 +61,9 @@ namespace ExtraCommands.Basics
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return strIn.Replace(", ", " ");
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return strIn.Replace(", ", " ");
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}
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}
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public override void Dispose()
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public void Dispose()
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{
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{
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CustomCommandUtility.Unregister("Chain");
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CommandRegistrationHelper.Unregister("Chain");
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}
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}
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}
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}
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}
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}
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@ -1,54 +0,0 @@
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using System;
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using System.Reflection;
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using Harmony;
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using UnityEngine;
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using Unity.Entities;
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using RobocraftX;
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using RobocraftX.GUI.CommandLine;
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using RobocraftX.Multiplayer;
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using Svelto.ECS;
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using Svelto.Context;
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namespace ExtraCommands
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{
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[HarmonyPatch]
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class CommandLineCompositionRootSaveCommandPatch
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{
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static void Postfix(UnityContext<FullGameCompositionRoot> contextHolder, EnginesRoot enginesRoot, World physicsWorld, Action reloadGame, MultiplayerInitParameters multiplayerParameters)
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{
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int engineCount = 0;
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MethodInfo commandHelp = Harmony.AccessTools.Method(Harmony.AccessTools.TypeByName("RobocraftX.GUI.CommandLine.CommandLineUtility"), "SaveCommandHelp", new Type[] { typeof(string), typeof(string) });
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foreach (Type t in typeof(CustomCommandEngine).Assembly.GetTypes())
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{
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CustomCommandAttribute[] attributes = (CustomCommandAttribute[])t.GetCustomAttributes(typeof(CustomCommandAttribute), false);
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CustomCommandEngine inst = null;
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foreach (CustomCommandAttribute attr in attributes)
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{
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if (attr != null && t.IsSubclassOf(typeof(CustomCommandEngine)))
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{
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if (inst == null)
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{
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// create instance by getting the constructor through reflection
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inst = (CustomCommandEngine)t.GetConstructor(new Type[] { typeof(UnityContext<FullGameCompositionRoot>), typeof(EnginesRoot), typeof(World), typeof(Action), typeof(MultiplayerInitParameters) })
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.Invoke(new object[] { contextHolder, enginesRoot, physicsWorld, reloadGame, multiplayerParameters });
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// add to engineRoot
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enginesRoot.AddEngine(inst);
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engineCount++;
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}
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}
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}
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}
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Debug.Log($"Added {engineCount} custom command engines");
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}
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static MethodBase TargetMethod(HarmonyInstance instance)
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{
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return _ComposeMethodInfo(CommandLineCompositionRoot.Compose<UnityContext<FullGameCompositionRoot>>);
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}
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private static MethodInfo _ComposeMethodInfo(Action<UnityContext<FullGameCompositionRoot>, EnginesRoot, World, Action, MultiplayerInitParameters> a)
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{
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return a.Method;
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}
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}
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}
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@ -1,18 +1,35 @@
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using System;
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using System;
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using GamecraftModdingAPI.Commands;
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namespace ExtraCommands
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namespace ExtraCommands
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{
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{
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
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public class CustomCommandAttribute: Attribute
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public class CustomCommandAttribute: Attribute
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{
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{
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public string Name { get; protected set; }
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public readonly string Name;
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public string Description { get; protected set; }
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public readonly string Description;
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public CustomCommandAttribute(string name = "", string description = "")
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public readonly bool IsFactory;
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public CustomCommandAttribute(string name = "", string description = "", bool factory = false)
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{
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{
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this.Name = name;
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this.Name = name;
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this.Description = description;
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this.Description = description;
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this.IsFactory = factory;
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}
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}
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public static bool IsCompatible(Type t)
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{
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foreach (var i in t.GetInterfaces())
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{
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if (i == typeof(ICustomCommandEngine))
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{
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return true;
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}
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}
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return false;
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}
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}
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}
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}
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}
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@ -1,39 +0,0 @@
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using RobocraftX.GUI.CommandLine;
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using RobocraftX.Multiplayer;
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using Svelto.Context;
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using Svelto.ECS;
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using System;
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using Unity.Entities;
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using RobocraftX;
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namespace ExtraCommands
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{
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class CustomCommandEngine : IQueryingEntitiesEngine, IEngine, IDisposable
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{
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protected UnityContext<FullGameCompositionRoot> context;
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protected EnginesRoot enginesRoot;
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protected World physWorld;
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protected Action reloadGame;
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protected MultiplayerInitParameters multiplayerInitParameters;
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public CustomCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams)
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{
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this.context = ctxHolder;
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this.enginesRoot = enginesRoot;
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this.physWorld = physW;
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this.reloadGame = reloadGame;
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this.multiplayerInitParameters = mpParams;
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}
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public IEntitiesDB entitiesDB { set; get; }
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virtual public void Dispose() { }
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// NOTE: Ready() should call CustomCommandUtility.Register to add the command to the command line
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virtual public void Ready() { }
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}
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}
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@ -1,54 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using uREPL;
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using RobocraftX.CommandLine.Custom;
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namespace ExtraCommands
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{
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static class CustomCommandUtility
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{
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public static void Register(string name, Action action, string desc)
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{
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RuntimeCommands.Register(name, action, desc);
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ConsoleCommands.Register(name, action, desc);
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}
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public static void Register(string name, Action<object> action, string desc)
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{
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RuntimeCommands.Register<object>(name, action, desc);
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}
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public static void Register<Param0>(string name, Action<Param0> action, string desc)
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{
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RuntimeCommands.Register<Param0>(name, action, desc);
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ConsoleCommands.Register<Param0>(name, action, desc);
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}
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public static void Register<Param0, Param1>(string name, Action<Param0, Param1> action, string desc)
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{
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RuntimeCommands.Register<Param0, Param1>(name, action, desc);
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ConsoleCommands.Register<Param0, Param1>(name, action, desc);
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}
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public static void Register(string name, Action<object, object, object> action, string desc)
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{
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RuntimeCommands.Register<object, object, object>(name, action, desc);
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ConsoleCommands.Register<object, object, object>(name, action, desc);
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}
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public static void Register<Param0, Param1, Param2>(string name, Action<Param0, Param1, Param2> action, string desc)
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{
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RuntimeCommands.Register<Param0, Param1, Param2>(name, action, desc);
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ConsoleCommands.Register<Param0, Param1, Param2>(name, action, desc);
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}
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public static void Unregister(string name)
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{
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RuntimeCommands.Unregister(name);
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ConsoleCommands.Unregister(name);
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}
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}
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}
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@ -10,6 +10,8 @@ using uREPL;
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using Svelto.Context;
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using Svelto.Context;
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using RobocraftX;
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using RobocraftX;
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using GamecraftModdingAPI.Commands;
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// checklist of things to rename to make this command your own:
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// checklist of things to rename to make this command your own:
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// [ ] namespace ExtraCommands.Example -> namespace ExtraCommands.[your command's namespace]
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// [ ] namespace ExtraCommands.Example -> namespace ExtraCommands.[your command's namespace]
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// [ ] class ExampleCommandEngine : CustomCommandEngine -> class [your command name]CommandEngine : CustomCommandEngine
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// [ ] class ExampleCommandEngine : CustomCommandEngine -> class [your command name]CommandEngine : CustomCommandEngine
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@ -25,24 +27,26 @@ namespace ExtraCommands.Example
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{
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{
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// !!! Uncomment the line below this !!!
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// !!! Uncomment the line below this !!!
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// [CustomCommand("Example")]
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// [CustomCommand("Example")]
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class ExampleCommandEngine : CustomCommandEngine
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class ExampleCommandEngine : ICustomCommandEngine
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{
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{
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// This class is a custom implementation of CustomCommandEngine specific to this command
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public string Description => "This is an example command which does nothing!";
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// You can use Svelto.ECS.IEntityDB entitiesDB to query game entities or one of the protected variables for other things
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// More documentation on Svelto.ECS: https://github.com/sebas77/Svelto.ECS
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// Unfortunately the documentation is severely lacking and out of date; you may have better luck decompiling Svelto.ECS.dll
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// See CustomCommandEngine.cs for more information on the super class
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public ExampleCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
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public string Name => "Example";
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{
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}
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// Ready() is called when the command is registered in-game (this happens whenever you load a game)
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public IEntitiesDB entitiesDB { set; private get; }
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public override void Ready()
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// This class is a custom implementation of CustomCommandEngine specific to this command
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// You can use Svelto.ECS.IEntityDB entitiesDB to query game entities or one of the protected variables for other things
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// More documentation on Svelto.ECS: https://github.com/sebas77/Svelto.ECS
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// Unfortunately the documentation is severely lacking and out of date; you may have better luck decompiling Svelto.ECS.dll
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// See CustomCommandEngine.cs for more information on the super class
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// Ready() is called when the command is registered in-game (this happens whenever you load a game)
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public void Ready()
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{
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{
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// CustomCommandUtility.Register has multiple overloads depending on how many parameters you want to pass to your command
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// CustomCommandUtility.Register has multiple overloads depending on how many parameters you want to pass to your command
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// See CustomCommandUtility.cs for more information
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// See CustomCommandUtility.cs for more information
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CustomCommandUtility.Register("Example", ExampleCommand, "This is an example command which does nothing!");
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CommandRegistrationHelper.Register(Name, ExampleCommand, Description);
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}
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}
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// ExampleCommand() is called whenever the command is executed. This can accept up to three parameters
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// ExampleCommand() is called whenever the command is executed. This can accept up to three parameters
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@ -53,11 +57,11 @@ namespace ExtraCommands.Example
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}
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}
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// Dispose() is called when the command is unregistered in-game (this happens whenever you leave a game)
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// Dispose() is called when the command is unregistered in-game (this happens whenever you leave a game)
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public override void Dispose()
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public void Dispose()
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{
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{
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// You must unregister the command so it doesn't waste memory and so
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// You must unregister the command so it doesn't waste memory and so
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// it can be re-registered next time
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// it can be re-registered next time
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CustomCommandUtility.Unregister("Example");
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CommandRegistrationHelper.Unregister(Name);
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}
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}
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}
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}
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}
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}
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@ -10,18 +10,22 @@ using uREPL;
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using Svelto.Context;
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using Svelto.Context;
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using RobocraftX;
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using RobocraftX;
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using GamecraftModdingAPI.Commands;
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namespace ExtraCommands.Basics
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namespace ExtraCommands.Basics
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{
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{
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[CustomCommand("Exit")]
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[CustomCommand("Exit")]
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class ExitCommandEngine : CustomCommandEngine
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class ExitCommandEngine : ICustomCommandEngine
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{
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{
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public ExitCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
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public string Description => "Close Gamecraft without any prompts";
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{
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}
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public override void Ready()
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public string Name => "Exit";
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public IEntitiesDB entitiesDB { set; private get; }
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public void Ready()
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{
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{
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CustomCommandUtility.Register("Exit", ExitCommand, "Forcefully close Gamecraft");
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CommandRegistrationHelper.Register(Name, ExitCommand, Description);
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}
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}
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private void ExitCommand()
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private void ExitCommand()
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@ -29,9 +33,9 @@ namespace ExtraCommands.Basics
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Application.Quit();
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Application.Quit();
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}
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}
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public override void Dispose()
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public void Dispose()
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{
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{
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CustomCommandUtility.Unregister("Exit");
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CommandRegistrationHelper.Unregister(Name);
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}
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}
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}
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}
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}
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}
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@ -1,38 +1,53 @@
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using System;
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using System;
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using IllusionPlugin;
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using IllusionPlugin;
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using UnityEngine;
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//using UnityEngine;
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using Harmony;
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using System.Reflection;
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using System.Reflection;
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using GamecraftModdingAPI.Commands;
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using GamecraftModdingAPI.Utility;
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namespace ExtraCommands
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namespace ExtraCommands
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{
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{
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public class Plugin : IllusionPlugin.IEnhancedPlugin
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public class Plugin : IllusionPlugin.IEnhancedPlugin
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{
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{
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public static HarmonyInstance harmony { get; protected set; }
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|
||||||
public string[] Filter { get; } = new string[] { "RobocraftX", "Gamecraft", "GamecraftPreview" };
|
public string[] Filter { get; } = new string[] { "RobocraftX", "Gamecraft", "GamecraftPreview" };
|
||||||
|
|
||||||
public string Name { get; } = "ExtraCommands";
|
public string Name { get; } = "ExtraCommands";
|
||||||
|
|
||||||
public string Version { get; } = "v0.0.3";
|
public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
|
||||||
|
|
||||||
public string HarmonyID { get; } = "org.git.exmods.extracommands.extracommands";
|
public string HarmonyID { get; } = "org.git.exmods.extracommands.extracommands";
|
||||||
|
|
||||||
public void OnApplicationQuit()
|
public void OnApplicationQuit()
|
||||||
{
|
{
|
||||||
harmony.UnpatchAll(HarmonyID);
|
GamecraftModdingAPI.Main.Shutdown();
|
||||||
Debug.Log("ExtraCommands shutdown & unpatch complete");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnApplicationStart()
|
public void OnApplicationStart()
|
||||||
{
|
{
|
||||||
if (harmony == null)
|
GamecraftModdingAPI.Main.Init();
|
||||||
{
|
object[] empty = new object[] { };
|
||||||
harmony = HarmonyInstance.Create(HarmonyID);
|
int engineCount = 0;
|
||||||
harmony.PatchAll(Assembly.GetExecutingAssembly());
|
foreach (Type t in Assembly.GetExecutingAssembly().GetTypes())
|
||||||
}
|
{
|
||||||
Debug.Log("ExtraCommands start & patch complete");
|
CustomCommandAttribute[] attributes = (CustomCommandAttribute[])t.GetCustomAttributes(typeof(CustomCommandAttribute), false);
|
||||||
}
|
ICustomCommandEngine inst = null;
|
||||||
|
foreach (CustomCommandAttribute attr in attributes)
|
||||||
|
{
|
||||||
|
if (attr != null && CustomCommandAttribute.IsCompatible(t))
|
||||||
|
{
|
||||||
|
if (inst == null)
|
||||||
|
{
|
||||||
|
// create instance by getting the constructor through reflection
|
||||||
|
inst = (ICustomCommandEngine)t.GetConstructor(new Type[] { }).Invoke(empty);
|
||||||
|
CommandManager.AddCommand(inst);
|
||||||
|
engineCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Logging.MetaLog($"Added {engineCount} custom command engines");
|
||||||
|
}
|
||||||
|
|
||||||
public void OnFixedUpdate()
|
public void OnFixedUpdate()
|
||||||
{
|
{
|
||||||
|
|
|
@ -14,124 +14,37 @@ using RobocraftX.UECS;
|
||||||
using Unity.Transforms;
|
using Unity.Transforms;
|
||||||
using Unity.Mathematics;
|
using Unity.Mathematics;
|
||||||
|
|
||||||
|
using GamecraftModdingAPI.Blocks;
|
||||||
|
using GamecraftModdingAPI.Commands;
|
||||||
|
|
||||||
namespace ExtraCommands.Building
|
namespace ExtraCommands.Building
|
||||||
{
|
{
|
||||||
[CustomCommand("MoveBlocks", "Move all blocks (including ground) from their original position")]
|
//[CustomCommand("MoveBlocks", "Move all blocks (including ground) from their original position")]
|
||||||
[CustomCommand("MoveLastBlock", "Move last block from original position")]
|
[CustomCommand("MoveLastBlock", "Move last block from original position")]
|
||||||
class MoveBlocksCommandEngine : CustomCommandEngine
|
class MoveBlocksCommandEngine : ICustomCommandEngine
|
||||||
{
|
{
|
||||||
public MoveBlocksCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
|
public string Description => "Move blocks";
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Ready()
|
public string Name => "MoveBlocks";
|
||||||
{
|
|
||||||
CustomCommandUtility.Register<float, float, float>("MoveBlocks", MoveBlocksCommand, "Move all blocks (including ground) from their original position");
|
|
||||||
CustomCommandUtility.Register<float, float, float>("MoveLastBlock", MoveLastBlockCommand, "Move last block from original position");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Move every block by vector (x,y,z)
|
public IEntitiesDB entitiesDB { set; private get; }
|
||||||
private void MoveBlocksCommand(float x, float y, float z)
|
|
||||||
{
|
public void Ready()
|
||||||
ref SimulationModeStateEntityStruct simMode = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
|
{
|
||||||
if (simMode.simulationMode != SimulationMode.Build)
|
//CustomCommandUtility.Register<float, float, float>("MoveBlocks", MoveBlocksCommand, "Move all blocks (including ground) from their original position");
|
||||||
{
|
CommandRegistrationHelper.Register<float, float, float>("MoveLastBlock", MoveLastBlockCommand, "Move last block from original position");
|
||||||
uREPL.Log.Error("Blocks can only be moved in Build Mode");
|
}
|
||||||
return;
|
|
||||||
}
|
|
||||||
uint count = this.entitiesDB.Count<PositionEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
|
|
||||||
float3 translationVector = new float3(x,y,z);
|
|
||||||
for (uint i = 0; i < count; i++)
|
|
||||||
{
|
|
||||||
TranslateSingleBlock(i, translationVector);
|
|
||||||
}
|
|
||||||
uREPL.Log.Output($"Moved {count} blocks");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Move block with highest index by vector (x,y,z)
|
|
||||||
private void MoveLastBlockCommand(float x, float y, float z)
|
private void MoveLastBlockCommand(float x, float y, float z)
|
||||||
|
{
|
||||||
|
float3 vector = new float3(x, y, z);
|
||||||
|
Movement.MoveConnectedBlocks(BlockIdentifiers.LatestBlockID, vector);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
{
|
{
|
||||||
uint count = entitiesDB.Count<PositionEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
|
//CommandRegistrationHelper.Unregister("MoveBlocks");
|
||||||
ref SimulationModeStateEntityStruct simMode = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
|
CommandRegistrationHelper.Unregister("MoveLastBlock");
|
||||||
if (simMode.simulationMode != SimulationMode.Build)
|
|
||||||
{
|
|
||||||
uREPL.Log.Error("Blocks can only be moved in Build Mode");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
float3 newPos = TranslateConnectedBlocks(count-1, new float3(x,y,z));
|
|
||||||
uREPL.Log.Output($"Moved block to ({newPos.x},{newPos.y},{newPos.z})");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Move the block denoted by blockID by translationVector (old_position += translationVector)
|
|
||||||
private float3 TranslateSingleBlock(uint blockID, float3 translationVector)
|
|
||||||
{
|
|
||||||
ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
|
|
||||||
ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntity<GridRotationStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
|
|
||||||
ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntity<LocalTransformEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
|
|
||||||
ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
|
|
||||||
// main (persistent) position
|
|
||||||
posStruct.position.x += translationVector.x;
|
|
||||||
posStruct.position.y += translationVector.y;
|
|
||||||
posStruct.position.z += translationVector.z;
|
|
||||||
// placement grid position
|
|
||||||
gridStruct.position.x += translationVector.x;
|
|
||||||
gridStruct.position.y += translationVector.y;
|
|
||||||
gridStruct.position.z += translationVector.z;
|
|
||||||
// rendered position
|
|
||||||
transStruct.position.x += translationVector.x;
|
|
||||||
transStruct.position.y += translationVector.y;
|
|
||||||
transStruct.position.z += translationVector.z;
|
|
||||||
// collision position
|
|
||||||
this.physWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Translation
|
|
||||||
{
|
|
||||||
Value = posStruct.position
|
|
||||||
});
|
|
||||||
return posStruct.position;
|
|
||||||
}
|
|
||||||
|
|
||||||
private float3 TranslateConnectedBlocks(uint blockID, float3 translationVector)
|
|
||||||
{
|
|
||||||
//float3 newPosition = TranslateSingleBlock(blockID, translationVector);
|
|
||||||
HashSet<uint> processedCubes = new HashSet<uint>();
|
|
||||||
Stack<uint> cubeStack = new Stack<uint>();
|
|
||||||
cubeStack.Push(blockID);
|
|
||||||
uint count;
|
|
||||||
GridConnectionsEntityStruct blockConnections;
|
|
||||||
MachineGraphConnectionEntityStruct[] connections;
|
|
||||||
|
|
||||||
while (cubeStack.Count > 0) // find all inter-connected blocks
|
|
||||||
{
|
|
||||||
uint connectedBlockID = cubeStack.Pop();
|
|
||||||
processedCubes.Add(connectedBlockID);
|
|
||||||
ScalingEntityStruct scale = entitiesDB.QueryEntity<ScalingEntityStruct>(connectedBlockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
|
|
||||||
//uREPL.Log.Output($"Catching {connectedBlockID} with scale {scale.scale}");
|
|
||||||
blockConnections = entitiesDB.QueryEntity<GridConnectionsEntityStruct>(connectedBlockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
|
|
||||||
connections = entitiesDB.QueryEntities<MachineGraphConnectionEntityStruct>(blockConnections.connectionGroup, out count);
|
|
||||||
|
|
||||||
foreach (MachineGraphConnectionEntityStruct conn in connections)
|
|
||||||
{
|
|
||||||
if (!processedCubes.Contains(conn.connectedBlock.entityID)
|
|
||||||
&& blockConnections.isConnectionGroupAssigned
|
|
||||||
&& (conn.oppositeConnectionEgid.entityID != 0u
|
|
||||||
|| conn.oppositeConnectionEgid.entityID != conn.connectedBlock.entityID))
|
|
||||||
{
|
|
||||||
//uREPL.Log.Output($"Block {connectedBlockID} connects to {conn.connectedBlock.entityID} (opposite {conn.oppositeConnectionEgid.entityID})");
|
|
||||||
cubeStack.Push(conn.connectedBlock.entityID);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
foreach (uint id in processedCubes)
|
|
||||||
{
|
|
||||||
TranslateSingleBlock(id, translationVector);
|
|
||||||
}
|
|
||||||
//uREPL.Log.Output($"Found {processedCubes.Count} connected blocks");
|
|
||||||
return this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP).position;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Dispose()
|
|
||||||
{
|
|
||||||
CustomCommandUtility.Unregister("MoveBlocks");
|
|
||||||
CustomCommandUtility.Unregister("MoveLastBlock");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -14,137 +14,37 @@ using Unity.Transforms;
|
||||||
using Unity.Mathematics;
|
using Unity.Mathematics;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
using GamecraftModdingAPI.Commands;
|
||||||
|
using GamecraftModdingAPI.Blocks;
|
||||||
|
|
||||||
namespace ExtraCommands.Building
|
namespace ExtraCommands.Building
|
||||||
{
|
{
|
||||||
//[CustomCommand("RotateBlocks", "Rotate all blocks (including ground) from their original position")]
|
//[CustomCommand("RotateBlocks", "Rotate all blocks (including ground) from their original position")]
|
||||||
[CustomCommand("RotateLastBlock", "Rotate last block from original position")]
|
[CustomCommand("RotateLastBlock", "Rotate last block from original position")]
|
||||||
class RotateBlocksCommandEngine : CustomCommandEngine
|
class RotateBlocksCommandEngine : ICustomCommandEngine
|
||||||
{
|
{
|
||||||
public RotateBlocksCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
|
public string Description => "Rotate last block from original position";
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Ready()
|
public string Name => "RotateLastBlock";
|
||||||
{
|
|
||||||
//CustomCommandUtility.Register<float, float, float>("RotateBlocks", RotateBlocksCommand, "Rotate all blocks (including ground) from their original position");
|
|
||||||
CustomCommandUtility.Register<float, float, float>("RotateLastBlock", RotateLastBlockCommand, "Rotate last block from original position");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Move every block by vector (x,y,z)
|
public IEntitiesDB entitiesDB { set; private get; }
|
||||||
private void RotateBlocksCommand(float x, float y, float z)
|
|
||||||
|
public void Ready()
|
||||||
{
|
{
|
||||||
Vector3 eulerAngles = new Vector3(x, y, z);
|
CommandRegistrationHelper.Register<float, float, float>(Name, RotateLastBlockCommand, Description);
|
||||||
ref SimulationModeStateEntityStruct simMode = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
|
|
||||||
if (simMode.simulationMode != SimulationMode.Build)
|
|
||||||
{
|
|
||||||
uREPL.Log.Error("Blocks can only be moved in Build Mode");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
uint count = entitiesDB.Count<RotationEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
|
|
||||||
for (uint i = 0; i < count; i++)
|
|
||||||
{
|
|
||||||
RotateSingleBlock(i, eulerAngles);
|
|
||||||
}
|
|
||||||
uREPL.Log.Output($"Moved {count} blocks");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Move block with highest index by vector (x,y,z)
|
// Move block with highest index by vector (x,y,z)
|
||||||
private void RotateLastBlockCommand(float x, float y, float z)
|
private void RotateLastBlockCommand(float x, float y, float z)
|
||||||
{
|
{
|
||||||
Vector3 eulerAngles = new Vector3(x, y, z);
|
float3 eulerAngles = new float3(x, y, z);
|
||||||
ref SimulationModeStateEntityStruct simMode = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
|
GamecraftModdingAPI.Blocks.Rotation.RotateBlock(BlockIdentifiers.LatestBlockID, eulerAngles);
|
||||||
if (simMode.simulationMode != SimulationMode.Build)
|
|
||||||
{
|
|
||||||
uREPL.Log.Error("Blocks can only be moved in Build Mode");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
uint count = entitiesDB.Count<RotationEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
|
|
||||||
if (count == 0)
|
|
||||||
{
|
|
||||||
uREPL.Log.Error("No block found");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Vector3 newRotation = RotateSingleBlock(count - 1, eulerAngles);
|
|
||||||
uREPL.Log.Output($"Rotated block to ({newRotation.x},{newRotation.y},{newRotation.z})");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private float3 RotateSingleBlock(uint blockID, Vector3 rotationVector)
|
public void Dispose()
|
||||||
{
|
|
||||||
ref RotationEntityStruct rotStruct = ref this.entitiesDB.QueryEntity<RotationEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
|
|
||||||
ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntity<GridRotationStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
|
|
||||||
ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntity<LocalTransformEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
|
|
||||||
ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
|
|
||||||
// main (persistent) position
|
|
||||||
Quaternion newRotation = (Quaternion)rotStruct.rotation;
|
|
||||||
newRotation.eulerAngles += rotationVector;
|
|
||||||
rotStruct.rotation = (quaternion)newRotation;
|
|
||||||
// placement grid rotation
|
|
||||||
Quaternion newGridRotation = (Quaternion)gridStruct.rotation;
|
|
||||||
newGridRotation.eulerAngles += rotationVector;
|
|
||||||
gridStruct.rotation = (quaternion)newGridRotation;
|
|
||||||
// rendered position
|
|
||||||
Quaternion newTransRotation = (Quaternion)rotStruct.rotation;
|
|
||||||
newTransRotation.eulerAngles += rotationVector;
|
|
||||||
transStruct.rotation = newTransRotation;
|
|
||||||
// collision position
|
|
||||||
this.physWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Rotation
|
|
||||||
{
|
|
||||||
Value = rotStruct.rotation
|
|
||||||
});
|
|
||||||
return ((Quaternion)rotStruct.rotation).eulerAngles;
|
|
||||||
}
|
|
||||||
|
|
||||||
// unused; for future reference
|
|
||||||
private void ToggleMode()
|
|
||||||
{
|
|
||||||
ref SimulationModeStateEntityStruct ptr = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
|
|
||||||
ref SimulationFrameEntityStruct ptr2 = ref this.entitiesDB.QueryUniqueEntity<SimulationFrameEntityStruct>(SimulationFrame.SimulationFrameGroup);
|
|
||||||
switch (ptr.simulationMode)
|
|
||||||
{
|
|
||||||
case SimulationMode.Build:
|
|
||||||
ptr.nextSimulationMode = SimulationMode.SwitchToSim;
|
|
||||||
return;
|
|
||||||
case SimulationMode.SwitchToSim:
|
|
||||||
case SimulationMode.SwitchToBuild:
|
|
||||||
return;
|
|
||||||
case SimulationMode.Simulation:
|
|
||||||
ptr.nextSimulationMode = SimulationMode.SwitchToBuild;
|
|
||||||
ptr.rigidBodiesCreated = false;
|
|
||||||
return;
|
|
||||||
default:
|
|
||||||
throw new ArgumentOutOfRangeException();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// unused; for future reference
|
|
||||||
private IEnumerator<TaskContract> TriggerSwitchToSimTask()
|
|
||||||
{
|
|
||||||
this.ToggleMode();
|
|
||||||
yield break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// unused; for future reference
|
|
||||||
private IEnumerator<TaskContract> WaitThenTriggerSwitchToBuildTask()
|
|
||||||
{
|
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
SimulationModeStateEntityStruct modeStruct = this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
|
|
||||||
if (modeStruct.simulationMode == SimulationMode.Simulation)
|
|
||||||
{
|
|
||||||
this.ToggleMode();
|
|
||||||
break;
|
|
||||||
} else
|
|
||||||
{
|
|
||||||
yield return Yield.It;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
yield break;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Dispose()
|
|
||||||
{
|
{
|
||||||
//CustomCommandUtility.Unregister("RotateBlocks");
|
//CustomCommandUtility.Unregister("RotateBlocks");
|
||||||
CustomCommandUtility.Unregister("RotateLastBlock");
|
CommandRegistrationHelper.Unregister("RotateLastBlock");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -14,20 +14,23 @@ using Unity.Mathematics;
|
||||||
using RobocraftX.Character.Camera;
|
using RobocraftX.Character.Camera;
|
||||||
using RobocraftX.Character.Factories;
|
using RobocraftX.Character.Factories;
|
||||||
|
|
||||||
|
using GamecraftModdingAPI.Commands;
|
||||||
|
|
||||||
namespace ExtraCommands.Basics
|
namespace ExtraCommands.Basics
|
||||||
{
|
{
|
||||||
[CustomCommand("RotateTo")]
|
[CustomCommand("Rotation")]
|
||||||
class RotatePlayerCommandEngine : CustomCommandEngine
|
class RotatePlayerCommandEngine : ICustomCommandEngine
|
||||||
{
|
{
|
||||||
|
public string Description => "Rotation";
|
||||||
|
|
||||||
public RotatePlayerCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
|
public string Name => "Rotation commands";
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Ready()
|
public IEntitiesDB entitiesDB { set; private get; }
|
||||||
|
|
||||||
|
public void Ready()
|
||||||
{
|
{
|
||||||
CustomCommandUtility.Register<float, float>("RotateAbsolute", RotateAbsoluteCommand, "Rotate the player camera to the entered rotation");
|
CommandRegistrationHelper.Register<float, float>("RotateAbsolute", RotateAbsoluteCommand, "Rotate the player camera to the entered rotation");
|
||||||
CustomCommandUtility.Register<float, float>("RotateRelative", RotateRelativeCommand, "Rotate the player camera by the entered rotation");
|
CommandRegistrationHelper.Register<float, float>("RotateRelative", RotateRelativeCommand, "Rotate the player camera by the entered rotation");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -79,10 +82,10 @@ namespace ExtraCommands.Basics
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
CustomCommandUtility.Unregister("RotateAbsolute");
|
CommandRegistrationHelper.Unregister("RotateAbsolute");
|
||||||
CustomCommandUtility.Unregister("RotateRelative");
|
CommandRegistrationHelper.Unregister("RotateRelative");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,18 +10,22 @@ using uREPL;
|
||||||
using Svelto.Context;
|
using Svelto.Context;
|
||||||
using RobocraftX;
|
using RobocraftX;
|
||||||
|
|
||||||
|
using GamecraftModdingAPI.Commands;
|
||||||
|
|
||||||
namespace ExtraCommands.Basics
|
namespace ExtraCommands.Basics
|
||||||
{
|
{
|
||||||
[CustomCommand("SetFieldOfView")]
|
[CustomCommand("SetFieldOfView")]
|
||||||
class SetFOVCommandEngine : CustomCommandEngine
|
class SetFOVCommandEngine : ICustomCommandEngine
|
||||||
{
|
{
|
||||||
public SetFOVCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
|
public string Description => "Set the camera's field of view";
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Ready()
|
public string Name => "SetFieldOfView";
|
||||||
|
|
||||||
|
public IEntitiesDB entitiesDB { set; private get; }
|
||||||
|
|
||||||
|
public void Ready()
|
||||||
{
|
{
|
||||||
CustomCommandUtility.Register<float>("SetFieldOfView", SetFieldOfViewCommand, "Set the camera's field of view");
|
CommandRegistrationHelper.Register<float>(Name, SetFieldOfViewCommand, Description);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetFieldOfViewCommand(float newFoV)
|
private void SetFieldOfViewCommand(float newFoV)
|
||||||
|
@ -29,9 +33,9 @@ namespace ExtraCommands.Basics
|
||||||
Camera.main.fieldOfView = newFoV;
|
Camera.main.fieldOfView = newFoV;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
CustomCommandUtility.Unregister("SetFieldOfView");
|
CommandRegistrationHelper.Unregister(Name);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,18 +10,22 @@ using uREPL;
|
||||||
using Svelto.Context;
|
using Svelto.Context;
|
||||||
using RobocraftX;
|
using RobocraftX;
|
||||||
|
|
||||||
|
using GamecraftModdingAPI.Commands;
|
||||||
|
|
||||||
namespace ExtraCommands.Basics
|
namespace ExtraCommands.Basics
|
||||||
{
|
{
|
||||||
[CustomCommand("SetTargetFPS")]
|
[CustomCommand("SetTargetFPS")]
|
||||||
class SetTargetFramerateCommandEngine : CustomCommandEngine
|
class SetTargetFramerateCommandEngine : ICustomCommandEngine
|
||||||
{
|
{
|
||||||
public SetTargetFramerateCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
|
public string Description => "Set Gamecraft's target FPS'";
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Ready()
|
public string Name => "SetTargetFPS";
|
||||||
|
|
||||||
|
public IEntitiesDB entitiesDB { set; private get; }
|
||||||
|
|
||||||
|
public void Ready()
|
||||||
{
|
{
|
||||||
CustomCommandUtility.Register<int>("SetTargetFPS", SetFramerateCommand, "Set Gamecraft's target FPS");
|
CommandRegistrationHelper.Register<int>(Name, SetFramerateCommand, Description);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetFramerateCommand(int newFoV)
|
private void SetFramerateCommand(int newFoV)
|
||||||
|
@ -29,9 +33,9 @@ namespace ExtraCommands.Basics
|
||||||
Application.targetFrameRate = newFoV;
|
Application.targetFrameRate = newFoV;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
CustomCommandUtility.Unregister("SetTargetFPS");
|
CommandRegistrationHelper.Unregister(Name);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -11,20 +11,25 @@ using Svelto.Context;
|
||||||
using RobocraftX;
|
using RobocraftX;
|
||||||
using RobocraftX.Physics;
|
using RobocraftX.Physics;
|
||||||
|
|
||||||
|
using GamecraftModdingAPI.Commands;
|
||||||
|
|
||||||
namespace ExtraCommands.Waypoints
|
namespace ExtraCommands.Waypoints
|
||||||
{
|
{
|
||||||
[CustomCommand]
|
[CustomCommand("Waypoints")]
|
||||||
class TeleportWaypointCommandEngine : CustomCommandEngine
|
class TeleportWaypointCommandEngine : ICustomCommandEngine
|
||||||
{
|
{
|
||||||
private Dictionary<object, float[]> _waypoints = new Dictionary<object, float[]>();
|
private Dictionary<object, float[]> _waypoints = new Dictionary<object, float[]>();
|
||||||
public TeleportWaypointCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Ready()
|
public string Description => "";
|
||||||
|
|
||||||
|
public string Name => "Waypoints";
|
||||||
|
|
||||||
|
public IEntitiesDB entitiesDB { set; private get; }
|
||||||
|
|
||||||
|
public void Ready()
|
||||||
{
|
{
|
||||||
CustomCommandUtility.Register<object>("CreateWaypoint", CreateWaypointCommand, "Create a waypoint in your current location");
|
CommandRegistrationHelper.Register<object>("CreateWaypoint", CreateWaypointCommand, "Create a waypoint in your current location");
|
||||||
CustomCommandUtility.Register<object>("TeleportPlayerWaypoint", TeleportToWaypointCommand, "Teleport to a waypoint");
|
CommandRegistrationHelper.Register<object>("TeleportPlayerWaypoint", TeleportToWaypointCommand, "Teleport to a waypoint");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CreateWaypointCommand(object name)
|
private void CreateWaypointCommand(object name)
|
||||||
|
@ -45,10 +50,10 @@ namespace ExtraCommands.Waypoints
|
||||||
uREPL.RuntimeCommands.Call<float, float, float>("TeleportPlayerAbsolute", loc[0], loc[1], loc[2]);
|
uREPL.RuntimeCommands.Call<float, float, float>("TeleportPlayerAbsolute", loc[0], loc[1], loc[2]);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
CustomCommandUtility.Unregister("CreateWaypoint");
|
CommandRegistrationHelper.Unregister("CreateWaypoint");
|
||||||
CustomCommandUtility.Unregister("TeleportPlayerWaypoint");
|
CommandRegistrationHelper.Unregister("TeleportPlayerWaypoint");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,57 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Reflection;
|
|
||||||
using Harmony;
|
|
||||||
using RobocraftX.GUI.CommandLine;
|
|
||||||
using RobocraftX.Multiplayer;
|
|
||||||
using RobocraftX.StateSync;
|
|
||||||
using RobocraftX.Character;
|
|
||||||
using RobocraftX.Character.Movement;
|
|
||||||
using RobocraftX.Common.Input;
|
|
||||||
using Svelto.ECS;
|
|
||||||
using Unity.Entities;
|
|
||||||
using UnityEngine;
|
|
||||||
using uREPL;
|
|
||||||
using Svelto.Context;
|
|
||||||
using RobocraftX;
|
|
||||||
|
|
||||||
namespace ExtraCommands.Basics
|
|
||||||
{
|
|
||||||
//[HarmonyPatch]
|
|
||||||
//[CustomCommand("ToggleJumpEnabled")]
|
|
||||||
class ToggleJumpCommandEngine : CustomCommandEngine
|
|
||||||
{
|
|
||||||
private static bool isJumpEnabled = false;
|
|
||||||
public ToggleJumpCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Ready()
|
|
||||||
{
|
|
||||||
CustomCommandUtility.Register<bool>("ToggleJumpEnabled", ToggleJumpCommand, "Enable or disable the character's ability to jump");
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ToggleJumpCommand(bool isEnabled)
|
|
||||||
{
|
|
||||||
isJumpEnabled = isEnabled;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Dispose()
|
|
||||||
{
|
|
||||||
CustomCommandUtility.Unregister("ToggleJumpEnabled");
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void Postfix (ref CharacterInputEntityStruct input, InputStruct entity)
|
|
||||||
{
|
|
||||||
if (entity.CheckInputAction(ActionInput.Up) && !isJumpEnabled)
|
|
||||||
{
|
|
||||||
input.action.y -= 1f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static MethodBase TargetMethod(HarmonyInstance instance)
|
|
||||||
{
|
|
||||||
Type targetType = Harmony.AccessTools.TypeByName("RobocraftX.Character.Input.CharacterInputEngine");
|
|
||||||
return Harmony.AccessTools.Method(targetType, "SaveInput", new Type[] { typeof(CharacterInputEntityStruct), typeof(InputStruct) });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -10,18 +10,22 @@ using uREPL;
|
||||||
using Svelto.Context;
|
using Svelto.Context;
|
||||||
using RobocraftX;
|
using RobocraftX;
|
||||||
|
|
||||||
|
using GamecraftModdingAPI.Commands;
|
||||||
|
|
||||||
namespace ExtraCommands.Basics
|
namespace ExtraCommands.Basics
|
||||||
{
|
{
|
||||||
[CustomCommand("Wait")]
|
[CustomCommand("Wait")]
|
||||||
class WaitCommandEngine : CustomCommandEngine
|
class WaitCommandEngine : ICustomCommandEngine
|
||||||
{
|
{
|
||||||
public WaitCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
|
public string Description => "Delay execution (freeze the game) for a length of time (ms)";
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Ready()
|
public string Name => "Wait";
|
||||||
|
|
||||||
|
public IEntitiesDB entitiesDB { set; private get; }
|
||||||
|
|
||||||
|
public void Ready()
|
||||||
{
|
{
|
||||||
CustomCommandUtility.Register<int>("Wait", WaitCommand, "Delay execution (freeze the game) for a length of time (ms)");
|
CommandRegistrationHelper.Register<int>("Wait", WaitCommand, "Delay execution (freeze the game) for a length of time (ms)");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void WaitCommand(int ms)
|
private void WaitCommand(int ms)
|
||||||
|
@ -29,9 +33,9 @@ namespace ExtraCommands.Basics
|
||||||
System.Threading.Thread.Sleep(ms);
|
System.Threading.Thread.Sleep(ms);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
CustomCommandUtility.Unregister("Wait");
|
CommandRegistrationHelper.Unregister("Wait");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue