Add block rotation command and fix grid
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2 changed files with 184 additions and 3 deletions
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@ -37,11 +37,12 @@ namespace ExtraCommands.Building
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uREPL.Log.Error("Blocks can only be moved in Build Mode");
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uREPL.Log.Error("Blocks can only be moved in Build Mode");
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return;
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return;
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}
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}
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uint posCount, transCount, phyCount;
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uint posCount, gridCount, transCount, phyCount;
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PositionEntityStruct[] posStructs = this.entitiesDB.QueryEntities<PositionEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out posCount);
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PositionEntityStruct[] posStructs = this.entitiesDB.QueryEntities<PositionEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out posCount);
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GridRotationStruct[] gridStructs = this.entitiesDB.QueryEntities<GridRotationStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out gridCount);
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LocalTransformEntityStruct[] transStructs = this.entitiesDB.QueryEntities<LocalTransformEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out transCount);
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LocalTransformEntityStruct[] transStructs = this.entitiesDB.QueryEntities<LocalTransformEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out transCount);
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UECSPhysicsEntityStruct[] phyStructs = this.entitiesDB.QueryEntities<UECSPhysicsEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out phyCount);
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UECSPhysicsEntityStruct[] phyStructs = this.entitiesDB.QueryEntities<UECSPhysicsEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out phyCount);
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if (posCount != transCount || transCount != phyCount)
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if (posCount != gridCount || gridCount != transCount || transCount != phyCount)
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{
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{
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uREPL.Log.Error("Block lists returned are not the same length!"); // they're arrays, not lists
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uREPL.Log.Error("Block lists returned are not the same length!"); // they're arrays, not lists
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return;
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return;
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@ -52,6 +53,10 @@ namespace ExtraCommands.Building
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posStruct.position.x += x;
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posStruct.position.x += x;
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posStruct.position.y += y;
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posStruct.position.y += y;
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posStruct.position.z += z;
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posStruct.position.z += z;
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ref GridRotationStruct gridStruct = ref gridStructs[i]; // main (persistent) position
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gridStruct.position.x += x;
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gridStruct.position.y += y;
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gridStruct.position.z += z;
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ref LocalTransformEntityStruct transStruct = ref transStructs[i]; // rendered position
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ref LocalTransformEntityStruct transStruct = ref transStructs[i]; // rendered position
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transStruct.position.x += x;
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transStruct.position.x += x;
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transStruct.position.y += y;
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transStruct.position.y += y;
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@ -74,8 +79,9 @@ namespace ExtraCommands.Building
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uREPL.Log.Error("Blocks can only be moved in Build Mode");
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uREPL.Log.Error("Blocks can only be moved in Build Mode");
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return;
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return;
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}
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}
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uint posCount, transCount, phyCount;
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uint posCount, gridCount, transCount, phyCount;
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PositionEntityStruct[] posStructs = this.entitiesDB.QueryEntities<PositionEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out posCount);
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PositionEntityStruct[] posStructs = this.entitiesDB.QueryEntities<PositionEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out posCount);
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GridRotationStruct[] gridStructs = this.entitiesDB.QueryEntities<GridRotationStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out gridCount);
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LocalTransformEntityStruct[] transStructs = this.entitiesDB.QueryEntities<LocalTransformEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out transCount);
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LocalTransformEntityStruct[] transStructs = this.entitiesDB.QueryEntities<LocalTransformEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out transCount);
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UECSPhysicsEntityStruct[] phyStructs = this.entitiesDB.QueryEntities<UECSPhysicsEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out phyCount);
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UECSPhysicsEntityStruct[] phyStructs = this.entitiesDB.QueryEntities<UECSPhysicsEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out phyCount);
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if (posCount == 0 || transCount == 0 || phyCount == 0)
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if (posCount == 0 || transCount == 0 || phyCount == 0)
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@ -87,6 +93,10 @@ namespace ExtraCommands.Building
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posStruct.position.x += x;
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posStruct.position.x += x;
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posStruct.position.y += y;
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posStruct.position.y += y;
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posStruct.position.z += z;
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posStruct.position.z += z;
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ref GridRotationStruct gridStruct = ref gridStructs[gridCount-1]; // main (persistent) position
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gridStruct.position.x += x;
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gridStruct.position.y += y;
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gridStruct.position.z += z;
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ref LocalTransformEntityStruct transStruct = ref transStructs[transCount-1]; // rendered position
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ref LocalTransformEntityStruct transStruct = ref transStructs[transCount-1]; // rendered position
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transStruct.position.x += x;
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transStruct.position.x += x;
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transStruct.position.y += y;
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transStruct.position.y += y;
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171
extracommands/RotateBlocksCommandEngine.cs
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171
extracommands/RotateBlocksCommandEngine.cs
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@ -0,0 +1,171 @@
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using System;
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using System.Collections.Generic;
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using RobocraftX.Multiplayer;
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using RobocraftX.Common;
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using Svelto.ECS;
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using Svelto.ECS.EntityStructs;
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using Unity.Entities;
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using Svelto.Context;
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using Svelto.Tasks;
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using RobocraftX;
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using RobocraftX.SimulationModeState;
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using RobocraftX.UECS;
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using Unity.Transforms;
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using Unity.Mathematics;
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using UnityEngine;
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namespace ExtraCommands.Building
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{
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[CustomCommand("RotateBlocks", "Rotate all blocks (including ground) from their original position")]
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[CustomCommand("RotateLastBlock", "Rotate last block from original position")]
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class RotateBlocksCommandEngine : CustomCommandEngine
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{
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public RotateBlocksCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
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{
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}
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public override void Ready()
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{
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CustomCommandUtility.Register<float, float, float>("RotateBlocks", RotateBlocksCommand, "Rotate all blocks (including ground) from their original position");
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CustomCommandUtility.Register<float, float, float>("RotateLastBlock", RotateLastBlockCommand, "Rotate last block from original position");
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}
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// Move every block by vector (x,y,z)
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private void RotateBlocksCommand(float x, float y, float z)
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{
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Vector3 eulerAngles = new Vector3(x, y, z);
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ref SimulationModeStateEntityStruct simMode = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
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if (simMode.simulationMode != SimulationMode.Build)
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{
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uREPL.Log.Error("Blocks can only be moved in Build Mode");
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return;
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}
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uint rotCount, gridCount, transCount, phyCount;
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RotationEntityStruct[] rotStructs = this.entitiesDB.QueryEntities<RotationEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out rotCount);
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GridRotationStruct[] gridStructs = this.entitiesDB.QueryEntities<GridRotationStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out gridCount);
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LocalTransformEntityStruct[] transStructs = this.entitiesDB.QueryEntities<LocalTransformEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out transCount);
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UECSPhysicsEntityStruct[] phyStructs = this.entitiesDB.QueryEntities<UECSPhysicsEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out phyCount);
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if (rotCount != transCount || transCount != phyCount)
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{
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uREPL.Log.Error("Block lists returned are not the same length!"); // they're arrays, not lists
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return;
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}
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for (uint i = 0; i < rotCount; i++)
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{
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ref RotationEntityStruct rotStruct = ref rotStructs[i]; // main (persistent) rotation
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Quaternion newRotation = (Quaternion)rotStruct.rotation;
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newRotation.eulerAngles += eulerAngles;
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rotStruct.rotation = (quaternion)newRotation;
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ref GridRotationStruct gridStruct = ref gridStructs[i]; // placement grid rotation
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Quaternion newGridRotation = (Quaternion)gridStruct.rotation;
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newGridRotation.eulerAngles += eulerAngles;
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gridStruct.rotation = (quaternion)newGridRotation;
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ref LocalTransformEntityStruct transStruct = ref transStructs[i]; // rendered position
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Quaternion newTransRotation = (Quaternion)rotStruct.rotation;
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newTransRotation.eulerAngles += eulerAngles;
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transStruct.rotation = newTransRotation;
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ref UECSPhysicsEntityStruct phyStruct = ref phyStructs[i]; // collision position
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this.physWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Rotation
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{
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Value = rotStruct.rotation
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});
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}
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uREPL.Log.Output($"Moved {rotCount} blocks");
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}
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// Move block with highest index by vector (x,y,z)
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private void RotateLastBlockCommand(float x, float y, float z)
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{
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Vector3 eulerAngles = new Vector3(x, y, z);
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ref SimulationModeStateEntityStruct simMode = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
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if (simMode.simulationMode != SimulationMode.Build)
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{
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uREPL.Log.Error("Blocks can only be moved in Build Mode");
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return;
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}
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uint rotCount, gridCount, transCount, phyCount;
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RotationEntityStruct[] rotStructs = this.entitiesDB.QueryEntities<RotationEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out rotCount);
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GridRotationStruct[] gridStructs = this.entitiesDB.QueryEntities<GridRotationStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out gridCount);
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LocalTransformEntityStruct[] transStructs = this.entitiesDB.QueryEntities<LocalTransformEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out transCount);
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UECSPhysicsEntityStruct[] phyStructs = this.entitiesDB.QueryEntities<UECSPhysicsEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out phyCount);
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if (rotCount == 0 || gridCount == 0 || transCount == 0 || phyCount == 0)
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{
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uREPL.Log.Error("No block found");
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return;
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}
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ref RotationEntityStruct rotStruct = ref rotStructs[rotCount-1]; // main (persistent) position
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Quaternion newRotation = (Quaternion)rotStruct.rotation;
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newRotation.eulerAngles += eulerAngles;
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rotStruct.rotation = (quaternion)newRotation;
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ref GridRotationStruct gridStruct = ref gridStructs[gridCount-1]; // placement grid rotation
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Quaternion newGridRotation = (Quaternion)gridStruct.rotation;
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newGridRotation.eulerAngles += eulerAngles;
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gridStruct.rotation = (quaternion)newGridRotation;
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ref LocalTransformEntityStruct transStruct = ref transStructs[transCount-1]; // rendered position
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Quaternion newTransRotation = (Quaternion)rotStruct.rotation;
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newTransRotation.eulerAngles += eulerAngles;
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transStruct.rotation = newTransRotation;
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ref UECSPhysicsEntityStruct phyStruct = ref phyStructs[phyCount-1]; // collision position
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this.physWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Rotation
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{
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Value = rotStruct.rotation
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});
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uREPL.Log.Output($"Rotated block to ({rotStruct.rotation.value.x},{rotStruct.rotation.value.y},{rotStruct.rotation.value.z})");
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}
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// unused; for future reference
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private void ToggleMode()
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{
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ref SimulationModeStateEntityStruct ptr = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
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ref SimulationFrameEntityStruct ptr2 = ref this.entitiesDB.QueryUniqueEntity<SimulationFrameEntityStruct>(SimulationFrame.SimulationFrameGroup);
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switch (ptr.simulationMode)
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{
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case SimulationMode.Build:
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ptr.simulationMode = SimulationMode.SwitchToSim;
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ptr.simulationModeChangeFrame = ptr2.simFrame;
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return;
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case SimulationMode.SwitchToSim:
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case SimulationMode.SwitchToBuild:
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return;
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case SimulationMode.Simulation:
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ptr.simulationMode = SimulationMode.SwitchToBuild;
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ptr.simulationModeChangeFrame = ptr2.simFrame;
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ptr.rigidBodiesCreated = false;
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return;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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// unused; for future reference
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private IEnumerator<TaskContract> TriggerSwitchToSimTask()
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{
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this.ToggleMode();
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yield break;
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}
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// unused; for future reference
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private IEnumerator<TaskContract> WaitThenTriggerSwitchToBuildTask()
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{
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while (true)
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{
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SimulationModeStateEntityStruct modeStruct = this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
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if (modeStruct.simulationMode == SimulationMode.Simulation)
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{
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this.ToggleMode();
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break;
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} else
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{
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yield return Yield.It;
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}
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}
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yield break;
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}
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public override void Dispose()
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{
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CustomCommandUtility.Unregister("MoveBlocks");
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CustomCommandUtility.Unregister("MoveLastBlock");
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}
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}
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}
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