Fix last block move logic
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parent
383519f786
commit
a2c3709c23
3 changed files with 81 additions and 16 deletions
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@ -31,6 +31,9 @@
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<Reference Include="RobocraftX.Blocks">
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<Reference Include="RobocraftX.Blocks">
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<HintPath>..\ref\RobocraftX.Blocks.dll</HintPath>
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<HintPath>..\ref\RobocraftX.Blocks.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="RobocraftX.Blocks.Ghost">
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<HintPath>..\ref\RobocraftX.Blocks.Ghost.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Character">
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<Reference Include="RobocraftX.Character">
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<HintPath>..\ref\RobocraftX.Character.dll</HintPath>
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<HintPath>..\ref\RobocraftX.Character.dll</HintPath>
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</Reference>
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</Reference>
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@ -14,7 +14,7 @@ namespace ExtraCommands
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public string Name { get; } = "ExtraCommands";
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public string Name { get; } = "ExtraCommands";
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public string Version { get; } = "v0.0.3";
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public string Version { get; } = "v0.0.3a";
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public string HarmonyID { get; } = "org.git.exmods.extracommands.extracommands";
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public string HarmonyID { get; } = "org.git.exmods.extracommands.extracommands";
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using RobocraftX.Multiplayer;
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using RobocraftX.Multiplayer;
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using RobocraftX.Common;
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using RobocraftX.Common;
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using RobocraftX.Blocks;
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using RobocraftX.Blocks;
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using RobocraftX.Blocks.Ghost;
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using Svelto.ECS;
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using Svelto.ECS;
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using Svelto.ECS.EntityStructs;
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using Svelto.ECS.EntityStructs;
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using Unity.Entities;
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using Unity.Entities;
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@ -13,13 +14,17 @@ using RobocraftX.SimulationModeState;
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using RobocraftX.UECS;
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using RobocraftX.UECS;
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using Unity.Transforms;
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using Unity.Transforms;
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using Unity.Mathematics;
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using Unity.Mathematics;
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using UnityEngine;
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namespace ExtraCommands.Building
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namespace ExtraCommands.Building
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{
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{
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[CustomCommand("MoveBlocks", "Move all blocks (including ground) from their original position")]
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[CustomCommand("MoveBlocks", "Move all blocks (including ground) from their original position")]
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[CustomCommand("MoveLastBlock", "Move last block from original position")]
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[CustomCommand("MoveLastBlock", "Move last block from their original position")]
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[CustomCommand("MoveNearBlock", "Move blocks attached to your ghost block from their original position")]
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[CustomCommand("SetNearThreshold", "Set the threshold for a block to be considered 'near' to the ghost block")]
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class MoveBlocksCommandEngine : CustomCommandEngine
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class MoveBlocksCommandEngine : CustomCommandEngine
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{
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{
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private float nearbyThreshold = 0.2f;
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public MoveBlocksCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
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public MoveBlocksCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
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{
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{
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}
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}
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@ -27,7 +32,9 @@ namespace ExtraCommands.Building
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public override void Ready()
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public override void Ready()
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{
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{
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CustomCommandUtility.Register<float, float, float>("MoveBlocks", MoveBlocksCommand, "Move all blocks (including ground) from their original position");
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CustomCommandUtility.Register<float, float, float>("MoveBlocks", MoveBlocksCommand, "Move all blocks (including ground) from their original position");
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CustomCommandUtility.Register<float, float, float>("MoveLastBlock", MoveLastBlockCommand, "Move last block from original position");
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CustomCommandUtility.Register<float, float, float>("MoveLastBlock", MoveLastBlockCommand, "Move last block from their original position");
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//CustomCommandUtility.Register<float, float, float>("MoveNearBlock", MoveNearbyBlockCommand, "Move blocks near your ghost block from their original position");
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//CustomCommandUtility.Register<float>("SetNearThreshold", (float t)=> { this.nearbyThreshold = t; }, "Set the threshold for a block to be considered 'near' to the ghost block");
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}
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}
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// Move every block by vector (x,y,z)
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// Move every block by vector (x,y,z)
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@ -51,17 +58,61 @@ namespace ExtraCommands.Building
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// Move block with highest index by vector (x,y,z)
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// Move block with highest index by vector (x,y,z)
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private void MoveLastBlockCommand(float x, float y, float z)
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private void MoveLastBlockCommand(float x, float y, float z)
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{
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{
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uint count = entitiesDB.Count<PositionEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
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//uint count = entitiesDB.Count<PositionEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
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ref SimulationModeStateEntityStruct simMode = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
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ref SimulationModeStateEntityStruct simMode = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
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if (simMode.simulationMode != SimulationMode.Build)
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if (simMode.simulationMode != SimulationMode.Build)
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{
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{
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uREPL.Log.Error("Blocks can only be moved in Build Mode");
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uREPL.Log.Error("Blocks can only be moved in Build Mode");
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return;
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return;
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}
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}
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float3 newPos = TranslateConnectedBlocks(count-1, new float3(x,y,z));
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float3 newPos = TranslateConnectedBlocks(CommonExclusiveGroups.CurrentBlockEntityID-1, new float3(x,y,z));
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uREPL.Log.Output($"Moved block to ({newPos.x},{newPos.y},{newPos.z})");
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uREPL.Log.Output($"Moved block to ({newPos.x},{newPos.y},{newPos.z})");
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}
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}
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private void MoveNearbyBlockCommand(float x, float y, float z)
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{
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ref SimulationModeStateEntityStruct simMode = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
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if (simMode.simulationMode != SimulationMode.Build)
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{
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uREPL.Log.Error("Blocks can only be moved in Build Mode");
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return;
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}
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// get ghost block data
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uint ghostCount;
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uint ghostBlockIndex = 0;
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Vector3 ghostLocation = Vector3.zero;
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PositionEntityStruct[] ghostBlockPositions = entitiesDB.QueryEntities<PositionEntityStruct>(GHOST_BLOCKS.GHOST_GROUPS_INCLUDING_INVISIBLE[0], out ghostCount);
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for (uint i = 0; i < ghostCount; i++)
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{
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ref PositionEntityStruct pacman = ref ghostBlockPositions[i];
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if ((Vector3)pacman.position != Vector3.zero)
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{
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ghostLocation = pacman.position;
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ghostBlockIndex = i;
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break;
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}
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}
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if (ghostLocation == Vector3.zero)
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{
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uREPL.Log.Output("Ghost block not found; nothing moved");
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return;
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}
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uint count;
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PositionEntityStruct[] positions = entitiesDB.QueryEntities<PositionEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out count);
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for (uint i = 0; i < count; i++)
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{
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if (Math.Abs(positions[i].position.x - ghostLocation.x) < nearbyThreshold
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&& Math.Abs(positions[i].position.y - ghostLocation.y) < nearbyThreshold
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&& Math.Abs(positions[i].position.z - ghostLocation.z) < nearbyThreshold)
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{
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float3 newPos = TranslateConnectedBlocks(i, new float3(x, y, z));
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uREPL.Log.Output($"Moved block to ({newPos.x},{newPos.y},{newPos.z})");
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return;
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}
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}
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uREPL.Log.Output("No block found near ghost block");
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}
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// Move the block denoted by blockID by translationVector (old_position += translationVector)
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// Move the block denoted by blockID by translationVector (old_position += translationVector)
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private float3 TranslateSingleBlock(uint blockID, float3 translationVector)
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private float3 TranslateSingleBlock(uint blockID, float3 translationVector)
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{
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{
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@ -91,27 +142,36 @@ namespace ExtraCommands.Building
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private float3 TranslateConnectedBlocks(uint blockID, float3 translationVector)
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private float3 TranslateConnectedBlocks(uint blockID, float3 translationVector)
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{
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{
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uREPL.Log.Output($"Last block id {CommonExclusiveGroups.CurrentBlockEntityID}, chosen {blockID}");
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//float3 newPosition = TranslateSingleBlock(blockID, translationVector);
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//float3 newPosition = TranslateSingleBlock(blockID, translationVector);
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HashSet<uint> processedCubes = new HashSet<uint>();
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//HashSet<uint> processedCubes = new HashSet<uint>();
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Stack<uint> cubeStack = new Stack<uint>();
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Stack<uint> cubeStack = new Stack<uint>();
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cubeStack.Push(blockID);
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//cubeStack.Push(blockID);
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uint count;
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//uint count;
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GridConnectionsEntityStruct blockConnections;
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//GridConnectionsEntityStruct[] blockConnections;
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MachineGraphConnectionEntityStruct[] connections;
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//MachineGraphConnectionEntityStruct[] connections;
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Svelto.DataStructures.FasterList<uint> cubesToMove = new Svelto.DataStructures.FasterList<uint>();
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ConnectedCubesUtility.TreeTraversal.GetConnectedCubes(entitiesDB, blockID, cubeStack, cubesToMove, (in GridConnectionsEntityStruct g) => { return false; });
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for(int i = 0; i < cubesToMove.Count; i++) {
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TranslateSingleBlock(cubesToMove[i], translationVector);
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entitiesDB.QueryEntity<GridConnectionsEntityStruct>(cubesToMove[i], CommonExclusiveGroups.OWNED_BLOCKS_GROUP).isProcessed = false;
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}
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/*
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while (cubeStack.Count > 0) // find all inter-connected blocks
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while (cubeStack.Count > 0) // find all inter-connected blocks
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{
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{
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uint connectedBlockID = cubeStack.Pop();
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uint connectedBlockID = cubeStack.Pop();
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processedCubes.Add(connectedBlockID);
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processedCubes.Add(connectedBlockID);
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ScalingEntityStruct scale = entitiesDB.QueryEntity<ScalingEntityStruct>(connectedBlockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
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//ScalingEntityStruct scale = entitiesDB.QueryEntity<ScalingEntityStruct>(connectedBlockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
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//uREPL.Log.Output($"Catching {connectedBlockID} with scale {scale.scale}");
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//uREPL.Log.Output($"Catching {connectedBlockID} with scale {scale.scale}");
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blockConnections = entitiesDB.QueryEntity<GridConnectionsEntityStruct>(connectedBlockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
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uint index;
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connections = entitiesDB.QueryEntities<MachineGraphConnectionEntityStruct>(blockConnections.connectionGroup, out count);
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blockConnections = entitiesDB.QueryEntitiesAndIndex<GridConnectionsEntityStruct>(connectedBlockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out index);
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connections = entitiesDB.QueryEntities<MachineGraphConnectionEntityStruct>(blockConnections[(int)index].connectionGroup, out count);
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foreach (MachineGraphConnectionEntityStruct conn in connections)
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foreach (MachineGraphConnectionEntityStruct conn in connections)
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{
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{
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if (!processedCubes.Contains(conn.connectedBlock.entityID)
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if (!processedCubes.Contains(conn.connectedBlock.entityID)
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&& blockConnections.isConnectionGroupAssigned
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&& blockConnections[(int)index].isConnectionGroupAssigned
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&& (conn.oppositeConnectionEgid.entityID != 0u
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&& (conn.oppositeConnectionEgid.entityID != 0u
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|| conn.oppositeConnectionEgid.entityID != conn.connectedBlock.entityID))
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|| conn.oppositeConnectionEgid.entityID != conn.connectedBlock.entityID))
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{
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{
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@ -123,8 +183,8 @@ namespace ExtraCommands.Building
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foreach (uint id in processedCubes)
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foreach (uint id in processedCubes)
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{
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{
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TranslateSingleBlock(id, translationVector);
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TranslateSingleBlock(id, translationVector);
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}
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}*/
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//uREPL.Log.Output($"Found {processedCubes.Count} connected blocks");
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uREPL.Log.Output($"Found {cubesToMove.Count} connected blocks");
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return this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP).position;
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return this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP).position;
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}
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}
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@ -132,6 +192,8 @@ namespace ExtraCommands.Building
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{
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{
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CustomCommandUtility.Unregister("MoveBlocks");
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CustomCommandUtility.Unregister("MoveBlocks");
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CustomCommandUtility.Unregister("MoveLastBlock");
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CustomCommandUtility.Unregister("MoveLastBlock");
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//CustomCommandUtility.Unregister("MoveNearBlock");
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//CustomCommandUtility.Unregister("SetNearThreshold");
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}
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}
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}
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}
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}
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}
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