Fix MoveLastBlock command (it now works most of the time)
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1bee05612b
commit
c6bf724f40
2 changed files with 43 additions and 12 deletions
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@ -28,7 +28,13 @@
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<Reference Include="CommandLine">
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<HintPath>..\ref\RobocraftX.Common.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Blocks">
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<HintPath>..\ref\RobocraftX.Blocks.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Character">
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<HintPath>..\ref\RobocraftX.Character.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Input">
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<HintPath>..\ref\RobocraftX.Input.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.MainGame">
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@ -7,12 +7,12 @@ using Svelto.ECS;
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using Svelto.ECS.EntityStructs;
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using Unity.Entities;
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using Svelto.Context;
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using Svelto.DataStructures;
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using Svelto.Tasks;
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using RobocraftX;
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using RobocraftX.SimulationModeState;
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using RobocraftX.UECS;
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using Unity.Transforms;
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using Unity.Mathematics;
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namespace ExtraCommands.Building
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{
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@ -51,13 +51,13 @@ namespace ExtraCommands.Building
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// Move block with highest index by vector (x,y,z)
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private void MoveLastBlockCommand(float x, float y, float z)
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{
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uint count = entitiesDB.Count<PositionEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
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ref SimulationModeStateEntityStruct simMode = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
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if (simMode.simulationMode != SimulationMode.Build)
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{
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uREPL.Log.Error("Blocks can only be moved in Build Mode");
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return;
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}
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uint count = this.entitiesDB.Count<PositionEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
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float3 newPos = TranslateConnectedBlocks(count-1, new float3(x,y,z));
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uREPL.Log.Output($"Moved block to ({newPos.x},{newPos.y},{newPos.z})");
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}
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@ -66,9 +66,9 @@ namespace ExtraCommands.Building
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private float3 TranslateSingleBlock(uint blockID, float3 translationVector)
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{
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ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
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ref GridRotationStruct gridStructs = this.entitiesDB.QueryEntity<GridRotationStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
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ref LocalTransformEntityStruct transStructs = this.entitiesDB.QueryEntity<LocalTransformEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
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ref UECSPhysicsEntityStruct phyStructs = this.entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
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ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntity<GridRotationStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
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ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntity<LocalTransformEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
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ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
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// main (persistent) position
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posStruct.position.x += translationVector.x;
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posStruct.position.y += translationVector.y;
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@ -91,16 +91,41 @@ namespace ExtraCommands.Building
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private float3 TranslateConnectedBlocks(uint blockID, float3 translationVector)
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{
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newPosition = TranslateSingleBlock(blockID, translationVector);
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uint count = this.entitiesDB.Count<PositionEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
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Stack<uint> cubeStack = new Stack<uint>(count);
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FasterList<uint> cubeList = new FasterList<uint>(count);
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ConnectedCubesUtility.TreeTraversal.GetConnectedCubes(this.entitiesDB, blockID, cubeStack, cubeList, false /*unused*/);
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foreach (uint id in FasterList.ToArrayFast(cubeList))
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//float3 newPosition = TranslateSingleBlock(blockID, translationVector);
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HashSet<uint> processedCubes = new HashSet<uint>();
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Stack<uint> cubeStack = new Stack<uint>();
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cubeStack.Push(blockID);
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uint count;
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GridConnectionsEntityStruct blockConnections;
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MachineGraphConnectionEntityStruct[] connections;
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while (cubeStack.Count > 0) // find all inter-connected blocks
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{
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uint connectedBlockID = cubeStack.Pop();
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processedCubes.Add(connectedBlockID);
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ScalingEntityStruct scale = entitiesDB.QueryEntity<ScalingEntityStruct>(connectedBlockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
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uREPL.Log.Output($"Catching {connectedBlockID} with scale {scale.scale}");
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blockConnections = entitiesDB.QueryEntity<GridConnectionsEntityStruct>(connectedBlockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
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connections = entitiesDB.QueryEntities<MachineGraphConnectionEntityStruct>(blockConnections.connectionGroup, out count);
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foreach (MachineGraphConnectionEntityStruct conn in connections)
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{
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if (!processedCubes.Contains(conn.connectedBlock.entityID)
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&& blockConnections.isConnectionGroupAssigned
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&& (conn.oppositeConnectionEgid.entityID != 0u
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|| conn.oppositeConnectionEgid.entityID != conn.connectedBlock.entityID))
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{
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uREPL.Log.Output($"Block {connectedBlockID} connects to {conn.connectedBlock.entityID} (opposite {conn.oppositeConnectionEgid.entityID})");
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cubeStack.Push(conn.connectedBlock.entityID);
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}
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}
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}
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foreach (uint id in processedCubes)
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{
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TranslateSingleBlock(id, translationVector);
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}
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return newPosition;
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uREPL.Log.Output($"Found {processedCubes.Count} connected blocks");
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return this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP).position;
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}
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// unused; for future reference
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