Fix merge conflicts and ref
This commit is contained in:
commit
d9316fa20b
2 changed files with 38 additions and 30 deletions
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net48</TargetFramework>
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<TargetFramework>net472</TargetFramework>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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</PropertyGroup>
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@ -10,92 +10,98 @@
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</ItemGroup>
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<ItemGroup>
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<Reference Include="GamecraftModdingAPI">
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<HintPath>..\ref\Plugins\GamecraftModdingAPI.dll</HintPath>
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</Reference>
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<Reference Include="CommandLine">
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<HintPath>..\ref\CommandLine.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\CommandLine.dll</HintPath>
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</Reference>
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<Reference Include="Facepunch.Steamworks.Win64">
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<HintPath>..\ref\Facepunch.Steamworks.Win64.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
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</Reference>
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<Reference Include="FullGame">
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<HintPath>..\ref\FullGame.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\FullGame.dll</HintPath>
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</Reference>
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<Reference Include="IllusionPlugin">
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<HintPath>..\IllusionPlugin.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\IllusionPlugin.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Character">
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<HintPath>..\ref\RobocraftX.Character.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Character.dll</HintPath>
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</Reference>
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<Reference Include="CommandLine">
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<HintPath>..\ref\RobocraftX.Common.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Common.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Blocks">
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<HintPath>..\ref\RobocraftX.Blocks.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Blocks.Ghost">
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.Ghost.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Character">
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<HintPath>..\ref\RobocraftX.Character.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Character.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Input">
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<HintPath>..\ref\RobocraftX.Input.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Input.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.MainGame">
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<HintPath>..\ref\RobocraftX.MainGame.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.MainGame.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Multiplayer">
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<HintPath>..\ref\RobocraftX.Multiplayer.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Multiplayer.NetworkEntityStream">
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<HintPath>..\ref\RobocraftX.Multiplayer.NetworkEntityStream.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.NetworkEntityStream.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.MultiplayerInput">
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<HintPath>..\ref\RobocraftX.MultiplayerInput.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.MultiplayerInput.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Physics">
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<HintPath>..\ref\RobocraftX.Physics.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Physics.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.StateSync">
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<HintPath>..\ref\RobocraftX.StateSync.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.StateSync.dll</HintPath>
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</Reference>
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<Reference Include="Svelto.Common">
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<HintPath>..\ref\Svelto.Common.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.Common.dll</HintPath>
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</Reference>
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<Reference Include="Svelto.ECS">
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<HintPath>..\ref\Svelto.ECS.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.ECS.dll</HintPath>
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</Reference>
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<Reference Include="Svelto.Tasks">
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<HintPath>..\ref\Svelto.Tasks.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.Tasks.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Entities">
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<HintPath>..\ref\Unity.Entities.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Entities.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Entities.Hybrid">
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<HintPath>..\ref\Unity.Entities.Hybrid.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Entities.Hybrid.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Entities.Properties">
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<HintPath>..\ref\Unity.Entities.Properties.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Entities.Properties.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Entities.StaticTypeRegistry">
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<HintPath>..\ref\Unity.Entities.StaticTypeRegistry.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Entities.StaticTypeRegistry.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Mathematics">
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<HintPath>..\ref\Unity.Mathematics.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Mathematics.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Mathematics.Extensions">
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<HintPath>..\ref\Unity.Mathematics.Extensions.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Mathematics.Extensions.Hybrid">
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<HintPath>..\ref\Unity.Mathematics.Extensions.Hybrid.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.Hybrid.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Transforms">
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<HintPath>..\ref\Unity.Transforms.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Transforms.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\ref\UnityEngine.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\ref\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="uREPL">
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<HintPath>..\ref\uREPL.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
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</Reference>
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</ItemGroup>
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using RobocraftX.Multiplayer;
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using RobocraftX.Common;
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using RobocraftX.Blocks;
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using RobocraftX.Blocks.Ghost;
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using Svelto.ECS;
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using Svelto.ECS.EntityStructs;
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using Unity.Entities;
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@ -13,6 +14,7 @@ using RobocraftX.SimulationModeState;
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using RobocraftX.UECS;
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using Unity.Transforms;
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using Unity.Mathematics;
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using UnityEngine;
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using GamecraftModdingAPI.Blocks;
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using GamecraftModdingAPI.Commands;
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