Merge branch 'master' of https://git.exmods.org/ExtraCommands/extracommands
Conflicts: extracommands/CommandLineCompositionRootSaveCommandPatch.cs extracommands/MoveBlocksCommandEngine.cs
This commit is contained in:
commit
f9c034693f
17 changed files with 237 additions and 621 deletions
|
@ -14,25 +14,31 @@ using Svelto.Tasks.ExtraLean;
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using RobocraftX;
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using RobocraftX.Schedulers;
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using GamecraftModdingAPI.Commands;
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using GamecraftModdingAPI.Tasks;
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using GamecraftModdingAPI.Utility;
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namespace ExtraCommands.Basics
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{
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[CustomCommand("Chain")]
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class ChainCommandEngine : CustomCommandEngine
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//[CustomCommand("Chain")]
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class ChainCommandEngine : ICustomCommandEngine
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{
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public ChainCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
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{
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}
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public string Description => "Run two commands one after the other";
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public override void Ready()
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public string Name => "Chain";
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public IEntitiesDB entitiesDB { set; private get; }
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public void Ready()
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{
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CustomCommandUtility.Register<string, string>("Chain", ChainCommand, "Run two commands, one after the other");
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CommandRegistrationHelper.Register<string, string>(Name, ChainCommand, Description);
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}
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private void ChainCommand(string command1, string command2)
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{
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string command1a = decomma(command1);
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string command2a = decomma(command2);
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ScheduleCommands(command1a, command2a).RunOn(ExtraLean.CharacterUpdateScheduler);
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ScheduleCommands(command1a, command2a).RunOn(Scheduler.extraLeanRunner);
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}
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private IEnumerator<TaskContract> ScheduleCommands(string c1, string c2)
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@ -41,12 +47,12 @@ namespace ExtraCommands.Basics
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bool success1 = uREPL.Evaluator.Evaluate(c1).type == CompileResult.Type.Success;
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if (!success1)
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{
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uREPL.Log.Error("First command was not executed successfully");
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Logging.CommandLogError("First command was not executed successfully");
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}
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bool success2 = uREPL.Evaluator.Evaluate(c2).type == CompileResult.Type.Success;
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if (!success2)
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{
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uREPL.Log.Error("Second command was not executed successfully");
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Logging.CommandLogError("Second command was not executed successfully");
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}
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}
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@ -55,9 +61,9 @@ namespace ExtraCommands.Basics
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return strIn.Replace(", ", " ");
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}
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public override void Dispose()
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public void Dispose()
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{
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CustomCommandUtility.Unregister("Chain");
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CommandRegistrationHelper.Unregister("Chain");
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}
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}
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}
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@ -1,57 +1 @@
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using System;
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using System.Reflection;
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using Harmony;
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using UnityEngine;
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using Unity.Entities;
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using RobocraftX;
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using RobocraftX.GUI.CommandLine;
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using RobocraftX.Multiplayer;
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using RobocraftX.StateSync;
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using Svelto.ECS;
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using Svelto.Context;
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namespace ExtraCommands
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{
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[HarmonyPatch]
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class CommandLineCompositionRootSaveCommandPatch
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{
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static void Postfix(UnityContext<FullGameCompositionRoot> contextHolder, EnginesRoot enginesRoot, World physicsWorld, Action reloadGame, MultiplayerInitParameters multiplayerParameters)
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{
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int engineCount = 0;
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MethodInfo commandHelp = Harmony.AccessTools.Method(Harmony.AccessTools.TypeByName("RobocraftX.GUI.CommandLine.CommandLineUtility"), "SaveCommandHelp", new Type[] { typeof(string), typeof(string) });
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foreach (Type t in typeof(CustomCommandEngine).Assembly.GetTypes())
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{
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CustomCommandAttribute[] attributes = (CustomCommandAttribute[])t.GetCustomAttributes(typeof(CustomCommandAttribute), false);
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CustomCommandEngine inst = null;
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foreach (CustomCommandAttribute attr in attributes)
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{
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if (attr != null && t.IsSubclassOf(typeof(CustomCommandEngine)))
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{
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if (inst == null)
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{
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// create instance by getting the constructor through reflection
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inst = (CustomCommandEngine)t.GetConstructor(new Type[] { typeof(UnityContext<FullGameCompositionRoot>), typeof(EnginesRoot), typeof(World), typeof(Action), typeof(MultiplayerInitParameters) })
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.Invoke(new object[] { contextHolder, enginesRoot, physicsWorld, reloadGame, multiplayerParameters });
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// add to engineRoot
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enginesRoot.AddEngine(inst);
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engineCount++;
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}
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}
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}
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}
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Debug.Log($"Added {engineCount} custom command engines");
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}
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static MethodBase TargetMethod(HarmonyInstance instance)
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{
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return _ComposeMethodInfo(CommandLineCompositionRoot.Compose);
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}
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private delegate void ComposeAction(UnityContext<FullGameCompositionRoot> c, EnginesRoot r, World w, Action a,
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MultiplayerInitParameters mip, ref StateSyncRegistrationHelper ssrh); //Ref params can't be used with Actions
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private static MethodInfo _ComposeMethodInfo(ComposeAction a)
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{
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return a.Method;
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}
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}
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}
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@ -1,18 +1,35 @@
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using System;
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using GamecraftModdingAPI.Commands;
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namespace ExtraCommands
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{
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
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public class CustomCommandAttribute: Attribute
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{
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public string Name { get; protected set; }
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public readonly string Name;
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public string Description { get; protected set; }
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public readonly string Description;
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public CustomCommandAttribute(string name = "", string description = "")
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public readonly bool IsFactory;
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public CustomCommandAttribute(string name = "", string description = "", bool factory = false)
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{
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this.Name = name;
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this.Description = description;
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this.IsFactory = factory;
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}
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public static bool IsCompatible(Type t)
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{
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foreach (var i in t.GetInterfaces())
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{
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if (i == typeof(ICustomCommandEngine))
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{
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return true;
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}
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}
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return false;
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}
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}
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}
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@ -1,39 +0,0 @@
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using RobocraftX.GUI.CommandLine;
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using RobocraftX.Multiplayer;
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using Svelto.Context;
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using Svelto.ECS;
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using System;
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using Unity.Entities;
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using RobocraftX;
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namespace ExtraCommands
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{
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class CustomCommandEngine : IQueryingEntitiesEngine, IEngine, IDisposable
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{
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protected UnityContext<FullGameCompositionRoot> context;
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protected EnginesRoot enginesRoot;
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protected World physWorld;
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protected Action reloadGame;
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protected MultiplayerInitParameters multiplayerInitParameters;
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public CustomCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams)
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{
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this.context = ctxHolder;
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this.enginesRoot = enginesRoot;
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this.physWorld = physW;
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this.reloadGame = reloadGame;
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this.multiplayerInitParameters = mpParams;
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}
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public IEntitiesDB entitiesDB { set; get; }
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virtual public void Dispose() { }
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// NOTE: Ready() should call CustomCommandUtility.Register to add the command to the command line
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virtual public void Ready() { }
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}
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}
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@ -1,54 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using uREPL;
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using RobocraftX.CommandLine.Custom;
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namespace ExtraCommands
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{
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static class CustomCommandUtility
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{
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public static void Register(string name, Action action, string desc)
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{
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RuntimeCommands.Register(name, action, desc);
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ConsoleCommands.Register(name, action, desc);
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}
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public static void Register(string name, Action<object> action, string desc)
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{
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RuntimeCommands.Register<object>(name, action, desc);
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}
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public static void Register<Param0>(string name, Action<Param0> action, string desc)
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{
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RuntimeCommands.Register<Param0>(name, action, desc);
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ConsoleCommands.Register<Param0>(name, action, desc);
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}
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public static void Register<Param0, Param1>(string name, Action<Param0, Param1> action, string desc)
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{
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RuntimeCommands.Register<Param0, Param1>(name, action, desc);
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ConsoleCommands.Register<Param0, Param1>(name, action, desc);
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}
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public static void Register(string name, Action<object, object, object> action, string desc)
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{
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RuntimeCommands.Register<object, object, object>(name, action, desc);
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ConsoleCommands.Register<object, object, object>(name, action, desc);
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}
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public static void Register<Param0, Param1, Param2>(string name, Action<Param0, Param1, Param2> action, string desc)
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{
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RuntimeCommands.Register<Param0, Param1, Param2>(name, action, desc);
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ConsoleCommands.Register<Param0, Param1, Param2>(name, action, desc);
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}
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public static void Unregister(string name)
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{
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RuntimeCommands.Unregister(name);
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ConsoleCommands.Unregister(name);
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}
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}
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}
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@ -10,6 +10,8 @@ using uREPL;
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using Svelto.Context;
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using RobocraftX;
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using GamecraftModdingAPI.Commands;
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// checklist of things to rename to make this command your own:
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// [ ] namespace ExtraCommands.Example -> namespace ExtraCommands.[your command's namespace]
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// [ ] class ExampleCommandEngine : CustomCommandEngine -> class [your command name]CommandEngine : CustomCommandEngine
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@ -25,24 +27,26 @@ namespace ExtraCommands.Example
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{
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// !!! Uncomment the line below this !!!
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// [CustomCommand("Example")]
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class ExampleCommandEngine : CustomCommandEngine
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class ExampleCommandEngine : ICustomCommandEngine
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{
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public string Description => "This is an example command which does nothing!";
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public string Name => "Example";
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public IEntitiesDB entitiesDB { set; private get; }
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// This class is a custom implementation of CustomCommandEngine specific to this command
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// You can use Svelto.ECS.IEntityDB entitiesDB to query game entities or one of the protected variables for other things
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// More documentation on Svelto.ECS: https://github.com/sebas77/Svelto.ECS
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// Unfortunately the documentation is severely lacking and out of date; you may have better luck decompiling Svelto.ECS.dll
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// See CustomCommandEngine.cs for more information on the super class
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public ExampleCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
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{
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}
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// Ready() is called when the command is registered in-game (this happens whenever you load a game)
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public override void Ready()
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public void Ready()
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{
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// CustomCommandUtility.Register has multiple overloads depending on how many parameters you want to pass to your command
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// See CustomCommandUtility.cs for more information
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CustomCommandUtility.Register("Example", ExampleCommand, "This is an example command which does nothing!");
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CommandRegistrationHelper.Register(Name, ExampleCommand, Description);
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}
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// ExampleCommand() is called whenever the command is executed. This can accept up to three parameters
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@ -53,11 +57,11 @@ namespace ExtraCommands.Example
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}
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// Dispose() is called when the command is unregistered in-game (this happens whenever you leave a game)
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public override void Dispose()
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public void Dispose()
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{
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// You must unregister the command so it doesn't waste memory and so
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// it can be re-registered next time
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CustomCommandUtility.Unregister("Example");
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CommandRegistrationHelper.Unregister(Name);
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}
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}
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}
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|
|
|
@ -10,18 +10,22 @@ using uREPL;
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using Svelto.Context;
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using RobocraftX;
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using GamecraftModdingAPI.Commands;
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namespace ExtraCommands.Basics
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{
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[CustomCommand("Exit")]
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class ExitCommandEngine : CustomCommandEngine
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class ExitCommandEngine : ICustomCommandEngine
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{
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public ExitCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
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{
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}
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public string Description => "Close Gamecraft without any prompts";
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public override void Ready()
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public string Name => "Exit";
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public IEntitiesDB entitiesDB { set; private get; }
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public void Ready()
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{
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CustomCommandUtility.Register("Exit", ExitCommand, "Forcefully close Gamecraft");
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CommandRegistrationHelper.Register(Name, ExitCommand, Description);
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}
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private void ExitCommand()
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@ -29,9 +33,9 @@ namespace ExtraCommands.Basics
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Application.Quit();
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}
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public override void Dispose()
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public void Dispose()
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{
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CustomCommandUtility.Unregister("Exit");
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CommandRegistrationHelper.Unregister(Name);
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}
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}
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}
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|
|
|
@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net48</TargetFramework>
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<TargetFramework>net472</TargetFramework>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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</PropertyGroup>
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|
@ -10,101 +10,104 @@
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</ItemGroup>
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|
||||
<ItemGroup>
|
||||
<Reference Include="GamecraftModdingAPI">
|
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<HintPath>..\ref\Plugins\GamecraftModdingAPI.dll</HintPath>
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</Reference>
|
||||
<Reference Include="CommandLine">
|
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<HintPath>..\ref\CommandLine.dll</HintPath>
|
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<HintPath>..\ref\Gamecraft_Data\Managed\CommandLine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Facepunch.Steamworks.Win64">
|
||||
<HintPath>..\ref\Facepunch.Steamworks.Win64.dll</HintPath>
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="FullGame">
|
||||
<HintPath>..\ref\FullGame.dll</HintPath>
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\FullGame.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="IllusionPlugin">
|
||||
<HintPath>..\IllusionPlugin.dll</HintPath>
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\IllusionPlugin.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Character">
|
||||
<HintPath>..\ref\RobocraftX.Character.dll</HintPath>
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Character.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="CommandLine">
|
||||
<HintPath>..\ref\RobocraftX.Common.dll</HintPath>
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Common.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Blocks">
|
||||
<HintPath>..\ref\RobocraftX.Blocks.dll</HintPath>
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Blocks.Ghost">
|
||||
<HintPath>..\ref\RobocraftX.Blocks.Ghost.dll</HintPath>
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.Ghost.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Character">
|
||||
<HintPath>..\ref\RobocraftX.Character.dll</HintPath>
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Character.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Input">
|
||||
<HintPath>..\ref\RobocraftX.Input.dll</HintPath>
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Input.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.MachineEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\ref\RobocraftX.MachineEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.MainGame">
|
||||
<HintPath>..\ref\RobocraftX.MainGame.dll</HintPath>
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.MainGame.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Multiplayer">
|
||||
<HintPath>..\ref\RobocraftX.Multiplayer.dll</HintPath>
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Multiplayer.NetworkEntityStream">
|
||||
<HintPath>..\ref\RobocraftX.Multiplayer.NetworkEntityStream.dll</HintPath>
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.NetworkEntityStream.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.MultiplayerInput">
|
||||
<HintPath>..\ref\RobocraftX.MultiplayerInput.dll</HintPath>
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.MultiplayerInput.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Physics">
|
||||
<HintPath>..\ref\RobocraftX.Physics.dll</HintPath>
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Physics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Services, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\ref\RobocraftX.Services.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.StateSync">
|
||||
<HintPath>..\ref\RobocraftX.StateSync.dll</HintPath>
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.StateSync.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Svelto.Common">
|
||||
<HintPath>..\ref\Svelto.Common.dll</HintPath>
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.Common.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Svelto.ECS">
|
||||
<HintPath>..\ref\Svelto.ECS.dll</HintPath>
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.ECS.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Svelto.Tasks">
|
||||
<HintPath>..\ref\Svelto.Tasks.dll</HintPath>
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Entities">
|
||||
<HintPath>..\ref\Unity.Entities.dll</HintPath>
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Entities.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Entities.Hybrid">
|
||||
<HintPath>..\ref\Unity.Entities.Hybrid.dll</HintPath>
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Entities.Hybrid.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Entities.Properties">
|
||||
<HintPath>..\ref\Unity.Entities.Properties.dll</HintPath>
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Entities.Properties.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Entities.StaticTypeRegistry">
|
||||
<HintPath>..\ref\Unity.Entities.StaticTypeRegistry.dll</HintPath>
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Entities.StaticTypeRegistry.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Mathematics">
|
||||
<HintPath>..\ref\Unity.Mathematics.dll</HintPath>
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Mathematics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Mathematics.Extensions">
|
||||
<HintPath>..\ref\Unity.Mathematics.Extensions.dll</HintPath>
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Mathematics.Extensions.Hybrid">
|
||||
<HintPath>..\ref\Unity.Mathematics.Extensions.Hybrid.dll</HintPath>
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.Hybrid.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Transforms">
|
||||
<HintPath>..\ref\Unity.Transforms.dll</HintPath>
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Transforms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>..\ref\UnityEngine.dll</HintPath>
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>..\ref\UnityEngine.CoreModule.dll</HintPath>
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="uREPL">
|
||||
<HintPath>..\ref\uREPL.dll</HintPath>
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
|
|
|
@ -1,37 +1,52 @@
|
|||
using System;
|
||||
using IllusionPlugin;
|
||||
using UnityEngine;
|
||||
using Harmony;
|
||||
//using UnityEngine;
|
||||
using System.Reflection;
|
||||
|
||||
using GamecraftModdingAPI.Commands;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace ExtraCommands
|
||||
{
|
||||
public class Plugin : IllusionPlugin.IEnhancedPlugin
|
||||
{
|
||||
public static HarmonyInstance harmony { get; protected set; }
|
||||
|
||||
public string[] Filter { get; } = new string[] { "RobocraftX", "Gamecraft", "GamecraftPreview" };
|
||||
|
||||
public string Name { get; } = "ExtraCommands";
|
||||
|
||||
public string Version { get; } = "v0.0.3a";
|
||||
public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
|
||||
|
||||
public string HarmonyID { get; } = "org.git.exmods.extracommands.extracommands";
|
||||
|
||||
public void OnApplicationQuit()
|
||||
{
|
||||
harmony.UnpatchAll(HarmonyID);
|
||||
Debug.Log("ExtraCommands shutdown & unpatch complete");
|
||||
GamecraftModdingAPI.Main.Shutdown();
|
||||
}
|
||||
|
||||
public void OnApplicationStart()
|
||||
{
|
||||
if (harmony == null)
|
||||
GamecraftModdingAPI.Main.Init();
|
||||
object[] empty = new object[] { };
|
||||
int engineCount = 0;
|
||||
foreach (Type t in Assembly.GetExecutingAssembly().GetTypes())
|
||||
{
|
||||
harmony = HarmonyInstance.Create(HarmonyID);
|
||||
harmony.PatchAll(Assembly.GetExecutingAssembly());
|
||||
CustomCommandAttribute[] attributes = (CustomCommandAttribute[])t.GetCustomAttributes(typeof(CustomCommandAttribute), false);
|
||||
ICustomCommandEngine inst = null;
|
||||
foreach (CustomCommandAttribute attr in attributes)
|
||||
{
|
||||
if (attr != null && CustomCommandAttribute.IsCompatible(t))
|
||||
{
|
||||
if (inst == null)
|
||||
{
|
||||
// create instance by getting the constructor through reflection
|
||||
inst = (ICustomCommandEngine)t.GetConstructor(new Type[] { }).Invoke(empty);
|
||||
CommandManager.AddCommand(inst);
|
||||
engineCount++;
|
||||
}
|
||||
Debug.Log("ExtraCommands start & patch complete");
|
||||
}
|
||||
}
|
||||
}
|
||||
Logging.MetaLog($"Added {engineCount} custom command engines");
|
||||
}
|
||||
|
||||
public void OnFixedUpdate()
|
||||
|
|
|
@ -16,184 +16,37 @@ using Unity.Transforms;
|
|||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
|
||||
using GamecraftModdingAPI.Blocks;
|
||||
using GamecraftModdingAPI.Commands;
|
||||
|
||||
namespace ExtraCommands.Building
|
||||
{
|
||||
[CustomCommand("MoveBlocks", "Move all blocks (including ground) from their original position")]
|
||||
[CustomCommand("MoveLastBlock", "Move last block from their original position")]
|
||||
[CustomCommand("MoveNearBlock", "Move blocks attached to your ghost block from their original position")]
|
||||
[CustomCommand("SetNearThreshold", "Set the threshold for a block to be considered 'near' to the ghost block")]
|
||||
class MoveBlocksCommandEngine : CustomCommandEngine
|
||||
//[CustomCommand("MoveBlocks", "Move all blocks (including ground) from their original position")]
|
||||
[CustomCommand("MoveLastBlock", "Move last block from original position")]
|
||||
class MoveBlocksCommandEngine : ICustomCommandEngine
|
||||
{
|
||||
private float nearbyThreshold = 0.2f;
|
||||
public MoveBlocksCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
|
||||
public string Description => "Move blocks";
|
||||
|
||||
public string Name => "MoveBlocks";
|
||||
|
||||
public IEntitiesDB entitiesDB { set; private get; }
|
||||
|
||||
public void Ready()
|
||||
{
|
||||
//CustomCommandUtility.Register<float, float, float>("MoveBlocks", MoveBlocksCommand, "Move all blocks (including ground) from their original position");
|
||||
CommandRegistrationHelper.Register<float, float, float>("MoveLastBlock", MoveLastBlockCommand, "Move last block from original position");
|
||||
}
|
||||
|
||||
public override void Ready()
|
||||
{
|
||||
CustomCommandUtility.Register<float, float, float>("MoveBlocks", MoveBlocksCommand, "Move all blocks (including ground) from their original position");
|
||||
CustomCommandUtility.Register<float, float, float>("MoveLastBlock", MoveLastBlockCommand, "Move last block from their original position");
|
||||
//CustomCommandUtility.Register<float, float, float>("MoveNearBlock", MoveNearbyBlockCommand, "Move blocks near your ghost block from their original position");
|
||||
//CustomCommandUtility.Register<float>("SetNearThreshold", (float t)=> { this.nearbyThreshold = t; }, "Set the threshold for a block to be considered 'near' to the ghost block");
|
||||
}
|
||||
|
||||
// Move every block by vector (x,y,z)
|
||||
private void MoveBlocksCommand(float x, float y, float z)
|
||||
{
|
||||
ref SimulationModeStateEntityStruct simMode = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
|
||||
if (simMode.simulationMode != SimulationMode.Build)
|
||||
{
|
||||
uREPL.Log.Error("Blocks can only be moved in Build Mode");
|
||||
return;
|
||||
}
|
||||
uint count = this.entitiesDB.Count<PositionEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
|
||||
float3 translationVector = new float3(x,y,z);
|
||||
for (uint i = 0; i < count; i++)
|
||||
{
|
||||
TranslateSingleBlock(i, translationVector);
|
||||
}
|
||||
uREPL.Log.Output($"Moved {count} blocks");
|
||||
}
|
||||
|
||||
// Move block with highest index by vector (x,y,z)
|
||||
private void MoveLastBlockCommand(float x, float y, float z)
|
||||
{
|
||||
//uint count = entitiesDB.Count<PositionEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
|
||||
ref SimulationModeStateEntityStruct simMode = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
|
||||
if (simMode.simulationMode != SimulationMode.Build)
|
||||
{
|
||||
uREPL.Log.Error("Blocks can only be moved in Build Mode");
|
||||
return;
|
||||
}
|
||||
float3 newPos = TranslateConnectedBlocks(CommonExclusiveGroups.CurrentBlockEntityID-1, new float3(x,y,z));
|
||||
uREPL.Log.Output($"Moved block to ({newPos.x},{newPos.y},{newPos.z})");
|
||||
float3 vector = new float3(x, y, z);
|
||||
Movement.MoveConnectedBlocks(BlockIdentifiers.LatestBlockID, vector);
|
||||
}
|
||||
|
||||
private void MoveNearbyBlockCommand(float x, float y, float z)
|
||||
public void Dispose()
|
||||
{
|
||||
ref SimulationModeStateEntityStruct simMode = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
|
||||
if (simMode.simulationMode != SimulationMode.Build)
|
||||
{
|
||||
uREPL.Log.Error("Blocks can only be moved in Build Mode");
|
||||
return;
|
||||
}
|
||||
// get ghost block data
|
||||
uint ghostCount;
|
||||
uint ghostBlockIndex = 0;
|
||||
Vector3 ghostLocation = Vector3.zero;
|
||||
PositionEntityStruct[] ghostBlockPositions = entitiesDB.QueryEntities<PositionEntityStruct>(GHOST_BLOCKS.GHOST_GROUPS_INCLUDING_INVISIBLE[0], out ghostCount);
|
||||
for (uint i = 0; i < ghostCount; i++)
|
||||
{
|
||||
ref PositionEntityStruct pacman = ref ghostBlockPositions[i];
|
||||
if ((Vector3)pacman.position != Vector3.zero)
|
||||
{
|
||||
ghostLocation = pacman.position;
|
||||
ghostBlockIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (ghostLocation == Vector3.zero)
|
||||
{
|
||||
uREPL.Log.Output("Ghost block not found; nothing moved");
|
||||
return;
|
||||
}
|
||||
uint count;
|
||||
PositionEntityStruct[] positions = entitiesDB.QueryEntities<PositionEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out count);
|
||||
for (uint i = 0; i < count; i++)
|
||||
{
|
||||
if (Math.Abs(positions[i].position.x - ghostLocation.x) < nearbyThreshold
|
||||
&& Math.Abs(positions[i].position.y - ghostLocation.y) < nearbyThreshold
|
||||
&& Math.Abs(positions[i].position.z - ghostLocation.z) < nearbyThreshold)
|
||||
{
|
||||
float3 newPos = TranslateConnectedBlocks(i, new float3(x, y, z));
|
||||
uREPL.Log.Output($"Moved block to ({newPos.x},{newPos.y},{newPos.z})");
|
||||
return;
|
||||
}
|
||||
}
|
||||
uREPL.Log.Output("No block found near ghost block");
|
||||
}
|
||||
|
||||
// Move the block denoted by blockID by translationVector (old_position += translationVector)
|
||||
private float3 TranslateSingleBlock(uint blockID, float3 translationVector)
|
||||
{
|
||||
ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
|
||||
ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntity<GridRotationStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
|
||||
ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntity<LocalTransformEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
|
||||
ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
|
||||
// main (persistent) position
|
||||
posStruct.position.x += translationVector.x;
|
||||
posStruct.position.y += translationVector.y;
|
||||
posStruct.position.z += translationVector.z;
|
||||
// placement grid position
|
||||
gridStruct.position.x += translationVector.x;
|
||||
gridStruct.position.y += translationVector.y;
|
||||
gridStruct.position.z += translationVector.z;
|
||||
// rendered position
|
||||
transStruct.position.x += translationVector.x;
|
||||
transStruct.position.y += translationVector.y;
|
||||
transStruct.position.z += translationVector.z;
|
||||
// collision position
|
||||
this.physWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Translation
|
||||
{
|
||||
Value = posStruct.position
|
||||
});
|
||||
return posStruct.position;
|
||||
}
|
||||
|
||||
private float3 TranslateConnectedBlocks(uint blockID, float3 translationVector)
|
||||
{
|
||||
uREPL.Log.Output($"Last block id {CommonExclusiveGroups.CurrentBlockEntityID}, chosen {blockID}");
|
||||
//float3 newPosition = TranslateSingleBlock(blockID, translationVector);
|
||||
//HashSet<uint> processedCubes = new HashSet<uint>();
|
||||
Stack<uint> cubeStack = new Stack<uint>();
|
||||
//cubeStack.Push(blockID);
|
||||
//uint count;
|
||||
//GridConnectionsEntityStruct[] blockConnections;
|
||||
//MachineGraphConnectionEntityStruct[] connections;
|
||||
|
||||
Gamecraft.DataStructures.FasterList<uint> cubesToMove = new Gamecraft.DataStructures.FasterList<uint>();
|
||||
ConnectedCubesUtility.TreeTraversal.GetConnectedCubes(entitiesDB, blockID, cubeStack, cubesToMove, (in GridConnectionsEntityStruct g) => { return false; });
|
||||
for(int i = 0; i < cubesToMove.Count; i++) {
|
||||
TranslateSingleBlock(cubesToMove[i], translationVector);
|
||||
entitiesDB.QueryEntity<GridConnectionsEntityStruct>(cubesToMove[i], CommonExclusiveGroups.OWNED_BLOCKS_GROUP).isProcessed = false;
|
||||
}
|
||||
/*
|
||||
while (cubeStack.Count > 0) // find all inter-connected blocks
|
||||
{
|
||||
uint connectedBlockID = cubeStack.Pop();
|
||||
processedCubes.Add(connectedBlockID);
|
||||
//ScalingEntityStruct scale = entitiesDB.QueryEntity<ScalingEntityStruct>(connectedBlockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
|
||||
//uREPL.Log.Output($"Catching {connectedBlockID} with scale {scale.scale}");
|
||||
uint index;
|
||||
blockConnections = entitiesDB.QueryEntitiesAndIndex<GridConnectionsEntityStruct>(connectedBlockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out index);
|
||||
connections = entitiesDB.QueryEntities<MachineGraphConnectionEntityStruct>(blockConnections[(int)index].connectionGroup, out count);
|
||||
|
||||
foreach (MachineGraphConnectionEntityStruct conn in connections)
|
||||
{
|
||||
if (!processedCubes.Contains(conn.connectedBlock.entityID)
|
||||
&& blockConnections[(int)index].isConnectionGroupAssigned
|
||||
&& (conn.oppositeConnectionEgid.entityID != 0u
|
||||
|| conn.oppositeConnectionEgid.entityID != conn.connectedBlock.entityID))
|
||||
{
|
||||
//uREPL.Log.Output($"Block {connectedBlockID} connects to {conn.connectedBlock.entityID} (opposite {conn.oppositeConnectionEgid.entityID})");
|
||||
cubeStack.Push(conn.connectedBlock.entityID);
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach (uint id in processedCubes)
|
||||
{
|
||||
TranslateSingleBlock(id, translationVector);
|
||||
}*/
|
||||
uREPL.Log.Output($"Found {cubesToMove.Count} connected blocks");
|
||||
return this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP).position;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
CustomCommandUtility.Unregister("MoveBlocks");
|
||||
CustomCommandUtility.Unregister("MoveLastBlock");
|
||||
//CustomCommandUtility.Unregister("MoveNearBlock");
|
||||
//CustomCommandUtility.Unregister("SetNearThreshold");
|
||||
//CommandRegistrationHelper.Unregister("MoveBlocks");
|
||||
CommandRegistrationHelper.Unregister("MoveLastBlock");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,137 +14,37 @@ using Unity.Transforms;
|
|||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
|
||||
using GamecraftModdingAPI.Commands;
|
||||
using GamecraftModdingAPI.Blocks;
|
||||
|
||||
namespace ExtraCommands.Building
|
||||
{
|
||||
//[CustomCommand("RotateBlocks", "Rotate all blocks (including ground) from their original position")]
|
||||
[CustomCommand("RotateLastBlock", "Rotate last block from original position")]
|
||||
class RotateBlocksCommandEngine : CustomCommandEngine
|
||||
class RotateBlocksCommandEngine : ICustomCommandEngine
|
||||
{
|
||||
public RotateBlocksCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
|
||||
{
|
||||
}
|
||||
public string Description => "Rotate last block from original position";
|
||||
|
||||
public override void Ready()
|
||||
{
|
||||
//CustomCommandUtility.Register<float, float, float>("RotateBlocks", RotateBlocksCommand, "Rotate all blocks (including ground) from their original position");
|
||||
CustomCommandUtility.Register<float, float, float>("RotateLastBlock", RotateLastBlockCommand, "Rotate last block from original position");
|
||||
}
|
||||
public string Name => "RotateLastBlock";
|
||||
|
||||
// Move every block by vector (x,y,z)
|
||||
private void RotateBlocksCommand(float x, float y, float z)
|
||||
public IEntitiesDB entitiesDB { set; private get; }
|
||||
|
||||
public void Ready()
|
||||
{
|
||||
Vector3 eulerAngles = new Vector3(x, y, z);
|
||||
ref SimulationModeStateEntityStruct simMode = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
|
||||
if (simMode.simulationMode != SimulationMode.Build)
|
||||
{
|
||||
uREPL.Log.Error("Blocks can only be moved in Build Mode");
|
||||
return;
|
||||
}
|
||||
uint count = entitiesDB.Count<RotationEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
|
||||
for (uint i = 0; i < count; i++)
|
||||
{
|
||||
RotateSingleBlock(i, eulerAngles);
|
||||
}
|
||||
uREPL.Log.Output($"Moved {count} blocks");
|
||||
CommandRegistrationHelper.Register<float, float, float>(Name, RotateLastBlockCommand, Description);
|
||||
}
|
||||
|
||||
// Move block with highest index by vector (x,y,z)
|
||||
private void RotateLastBlockCommand(float x, float y, float z)
|
||||
{
|
||||
Vector3 eulerAngles = new Vector3(x, y, z);
|
||||
ref SimulationModeStateEntityStruct simMode = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
|
||||
if (simMode.simulationMode != SimulationMode.Build)
|
||||
{
|
||||
uREPL.Log.Error("Blocks can only be moved in Build Mode");
|
||||
return;
|
||||
}
|
||||
uint count = entitiesDB.Count<RotationEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
|
||||
if (count == 0)
|
||||
{
|
||||
uREPL.Log.Error("No block found");
|
||||
return;
|
||||
}
|
||||
Vector3 newRotation = RotateSingleBlock(count - 1, eulerAngles);
|
||||
uREPL.Log.Output($"Rotated block to ({newRotation.x},{newRotation.y},{newRotation.z})");
|
||||
float3 eulerAngles = new float3(x, y, z);
|
||||
GamecraftModdingAPI.Blocks.Rotation.RotateBlock(BlockIdentifiers.LatestBlockID, eulerAngles);
|
||||
}
|
||||
|
||||
private float3 RotateSingleBlock(uint blockID, Vector3 rotationVector)
|
||||
{
|
||||
ref RotationEntityStruct rotStruct = ref this.entitiesDB.QueryEntity<RotationEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
|
||||
ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntity<GridRotationStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
|
||||
ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntity<LocalTransformEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
|
||||
ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
|
||||
// main (persistent) position
|
||||
Quaternion newRotation = (Quaternion)rotStruct.rotation;
|
||||
newRotation.eulerAngles += rotationVector;
|
||||
rotStruct.rotation = (quaternion)newRotation;
|
||||
// placement grid rotation
|
||||
Quaternion newGridRotation = (Quaternion)gridStruct.rotation;
|
||||
newGridRotation.eulerAngles += rotationVector;
|
||||
gridStruct.rotation = (quaternion)newGridRotation;
|
||||
// rendered position
|
||||
Quaternion newTransRotation = (Quaternion)rotStruct.rotation;
|
||||
newTransRotation.eulerAngles += rotationVector;
|
||||
transStruct.rotation = newTransRotation;
|
||||
// collision position
|
||||
this.physWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Rotation
|
||||
{
|
||||
Value = rotStruct.rotation
|
||||
});
|
||||
return ((Quaternion)rotStruct.rotation).eulerAngles;
|
||||
}
|
||||
|
||||
// unused; for future reference
|
||||
private void ToggleMode()
|
||||
{
|
||||
ref SimulationModeStateEntityStruct ptr = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
|
||||
ref SimulationFrameEntityStruct ptr2 = ref this.entitiesDB.QueryUniqueEntity<SimulationFrameEntityStruct>(SimulationFrame.SimulationFrameGroup);
|
||||
switch (ptr.simulationMode)
|
||||
{
|
||||
case SimulationMode.Build:
|
||||
ptr.nextSimulationMode = SimulationMode.SwitchToSim;
|
||||
return;
|
||||
case SimulationMode.SwitchToSim:
|
||||
case SimulationMode.SwitchToBuild:
|
||||
return;
|
||||
case SimulationMode.Simulation:
|
||||
ptr.nextSimulationMode = SimulationMode.SwitchToBuild;
|
||||
ptr.rigidBodiesCreated = false;
|
||||
return;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
|
||||
// unused; for future reference
|
||||
private IEnumerator<TaskContract> TriggerSwitchToSimTask()
|
||||
{
|
||||
this.ToggleMode();
|
||||
yield break;
|
||||
}
|
||||
|
||||
// unused; for future reference
|
||||
private IEnumerator<TaskContract> WaitThenTriggerSwitchToBuildTask()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
SimulationModeStateEntityStruct modeStruct = this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
|
||||
if (modeStruct.simulationMode == SimulationMode.Simulation)
|
||||
{
|
||||
this.ToggleMode();
|
||||
break;
|
||||
} else
|
||||
{
|
||||
yield return Yield.It;
|
||||
}
|
||||
}
|
||||
yield break;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
public void Dispose()
|
||||
{
|
||||
//CustomCommandUtility.Unregister("RotateBlocks");
|
||||
CustomCommandUtility.Unregister("RotateLastBlock");
|
||||
CommandRegistrationHelper.Unregister("RotateLastBlock");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,20 +14,23 @@ using Unity.Mathematics;
|
|||
using RobocraftX.Character.Camera;
|
||||
using RobocraftX.Character.Factories;
|
||||
|
||||
using GamecraftModdingAPI.Commands;
|
||||
|
||||
namespace ExtraCommands.Basics
|
||||
{
|
||||
[CustomCommand("RotateTo")]
|
||||
class RotatePlayerCommandEngine : CustomCommandEngine
|
||||
[CustomCommand("Rotation")]
|
||||
class RotatePlayerCommandEngine : ICustomCommandEngine
|
||||
{
|
||||
public string Description => "Rotation";
|
||||
|
||||
public RotatePlayerCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
|
||||
{
|
||||
}
|
||||
public string Name => "Rotation commands";
|
||||
|
||||
public override void Ready()
|
||||
public IEntitiesDB entitiesDB { set; private get; }
|
||||
|
||||
public void Ready()
|
||||
{
|
||||
CustomCommandUtility.Register<float, float>("RotateAbsolute", RotateAbsoluteCommand, "Rotate the player camera to the entered rotation");
|
||||
CustomCommandUtility.Register<float, float>("RotateRelative", RotateRelativeCommand, "Rotate the player camera by the entered rotation");
|
||||
CommandRegistrationHelper.Register<float, float>("RotateAbsolute", RotateAbsoluteCommand, "Rotate the player camera to the entered rotation");
|
||||
CommandRegistrationHelper.Register<float, float>("RotateRelative", RotateRelativeCommand, "Rotate the player camera by the entered rotation");
|
||||
}
|
||||
|
||||
|
||||
|
@ -79,10 +82,10 @@ namespace ExtraCommands.Basics
|
|||
}
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
public void Dispose()
|
||||
{
|
||||
CustomCommandUtility.Unregister("RotateAbsolute");
|
||||
CustomCommandUtility.Unregister("RotateRelative");
|
||||
CommandRegistrationHelper.Unregister("RotateAbsolute");
|
||||
CommandRegistrationHelper.Unregister("RotateRelative");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,18 +10,22 @@ using uREPL;
|
|||
using Svelto.Context;
|
||||
using RobocraftX;
|
||||
|
||||
using GamecraftModdingAPI.Commands;
|
||||
|
||||
namespace ExtraCommands.Basics
|
||||
{
|
||||
[CustomCommand("SetFieldOfView")]
|
||||
class SetFOVCommandEngine : CustomCommandEngine
|
||||
class SetFOVCommandEngine : ICustomCommandEngine
|
||||
{
|
||||
public SetFOVCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
|
||||
{
|
||||
}
|
||||
public string Description => "Set the camera's field of view";
|
||||
|
||||
public override void Ready()
|
||||
public string Name => "SetFieldOfView";
|
||||
|
||||
public IEntitiesDB entitiesDB { set; private get; }
|
||||
|
||||
public void Ready()
|
||||
{
|
||||
CustomCommandUtility.Register<float>("SetFieldOfView", SetFieldOfViewCommand, "Set the camera's field of view");
|
||||
CommandRegistrationHelper.Register<float>(Name, SetFieldOfViewCommand, Description);
|
||||
}
|
||||
|
||||
private void SetFieldOfViewCommand(float newFoV)
|
||||
|
@ -29,9 +33,9 @@ namespace ExtraCommands.Basics
|
|||
Camera.main.fieldOfView = newFoV;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
public void Dispose()
|
||||
{
|
||||
CustomCommandUtility.Unregister("SetFieldOfView");
|
||||
CommandRegistrationHelper.Unregister(Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,18 +10,22 @@ using uREPL;
|
|||
using Svelto.Context;
|
||||
using RobocraftX;
|
||||
|
||||
using GamecraftModdingAPI.Commands;
|
||||
|
||||
namespace ExtraCommands.Basics
|
||||
{
|
||||
[CustomCommand("SetTargetFPS")]
|
||||
class SetTargetFramerateCommandEngine : CustomCommandEngine
|
||||
class SetTargetFramerateCommandEngine : ICustomCommandEngine
|
||||
{
|
||||
public SetTargetFramerateCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
|
||||
{
|
||||
}
|
||||
public string Description => "Set Gamecraft's target FPS'";
|
||||
|
||||
public override void Ready()
|
||||
public string Name => "SetTargetFPS";
|
||||
|
||||
public IEntitiesDB entitiesDB { set; private get; }
|
||||
|
||||
public void Ready()
|
||||
{
|
||||
CustomCommandUtility.Register<int>("SetTargetFPS", SetFramerateCommand, "Set Gamecraft's target FPS");
|
||||
CommandRegistrationHelper.Register<int>(Name, SetFramerateCommand, Description);
|
||||
}
|
||||
|
||||
private void SetFramerateCommand(int newFoV)
|
||||
|
@ -29,9 +33,9 @@ namespace ExtraCommands.Basics
|
|||
Application.targetFrameRate = newFoV;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
public void Dispose()
|
||||
{
|
||||
CustomCommandUtility.Unregister("SetTargetFPS");
|
||||
CommandRegistrationHelper.Unregister(Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,20 +11,25 @@ using Svelto.Context;
|
|||
using RobocraftX;
|
||||
using RobocraftX.Physics;
|
||||
|
||||
using GamecraftModdingAPI.Commands;
|
||||
|
||||
namespace ExtraCommands.Waypoints
|
||||
{
|
||||
[CustomCommand]
|
||||
class TeleportWaypointCommandEngine : CustomCommandEngine
|
||||
[CustomCommand("Waypoints")]
|
||||
class TeleportWaypointCommandEngine : ICustomCommandEngine
|
||||
{
|
||||
private Dictionary<object, float[]> _waypoints = new Dictionary<object, float[]>();
|
||||
public TeleportWaypointCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Ready()
|
||||
public string Description => "";
|
||||
|
||||
public string Name => "Waypoints";
|
||||
|
||||
public IEntitiesDB entitiesDB { set; private get; }
|
||||
|
||||
public void Ready()
|
||||
{
|
||||
CustomCommandUtility.Register<object>("CreateWaypoint", CreateWaypointCommand, "Create a waypoint in your current location");
|
||||
CustomCommandUtility.Register<object>("TeleportPlayerWaypoint", TeleportToWaypointCommand, "Teleport to a waypoint");
|
||||
CommandRegistrationHelper.Register<object>("CreateWaypoint", CreateWaypointCommand, "Create a waypoint in your current location");
|
||||
CommandRegistrationHelper.Register<object>("TeleportPlayerWaypoint", TeleportToWaypointCommand, "Teleport to a waypoint");
|
||||
}
|
||||
|
||||
private void CreateWaypointCommand(object name)
|
||||
|
@ -45,10 +50,10 @@ namespace ExtraCommands.Waypoints
|
|||
uREPL.RuntimeCommands.Call<float, float, float>("TeleportPlayerAbsolute", loc[0], loc[1], loc[2]);
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
public void Dispose()
|
||||
{
|
||||
CustomCommandUtility.Unregister("CreateWaypoint");
|
||||
CustomCommandUtility.Unregister("TeleportPlayerWaypoint");
|
||||
CommandRegistrationHelper.Unregister("CreateWaypoint");
|
||||
CommandRegistrationHelper.Unregister("TeleportPlayerWaypoint");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,57 +0,0 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
using Harmony;
|
||||
using RobocraftX.GUI.CommandLine;
|
||||
using RobocraftX.Multiplayer;
|
||||
using RobocraftX.StateSync;
|
||||
using RobocraftX.Character;
|
||||
using RobocraftX.Character.Movement;
|
||||
using RobocraftX.Common.Input;
|
||||
using Svelto.ECS;
|
||||
using Unity.Entities;
|
||||
using UnityEngine;
|
||||
using uREPL;
|
||||
using Svelto.Context;
|
||||
using RobocraftX;
|
||||
|
||||
namespace ExtraCommands.Basics
|
||||
{
|
||||
//[HarmonyPatch]
|
||||
//[CustomCommand("ToggleJumpEnabled")]
|
||||
class ToggleJumpCommandEngine : CustomCommandEngine
|
||||
{
|
||||
private static bool isJumpEnabled = false;
|
||||
public ToggleJumpCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Ready()
|
||||
{
|
||||
CustomCommandUtility.Register<bool>("ToggleJumpEnabled", ToggleJumpCommand, "Enable or disable the character's ability to jump");
|
||||
}
|
||||
|
||||
private void ToggleJumpCommand(bool isEnabled)
|
||||
{
|
||||
isJumpEnabled = isEnabled;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
CustomCommandUtility.Unregister("ToggleJumpEnabled");
|
||||
}
|
||||
|
||||
public static void Postfix (ref CharacterInputEntityStruct input, InputStruct entity)
|
||||
{
|
||||
if (entity.CheckInputAction(ActionInput.Up) && !isJumpEnabled)
|
||||
{
|
||||
input.action.y -= 1f;
|
||||
}
|
||||
}
|
||||
|
||||
public static MethodBase TargetMethod(HarmonyInstance instance)
|
||||
{
|
||||
Type targetType = Harmony.AccessTools.TypeByName("RobocraftX.Character.Input.CharacterInputEngine");
|
||||
return Harmony.AccessTools.Method(targetType, "SaveInput", new Type[] { typeof(CharacterInputEntityStruct), typeof(InputStruct) });
|
||||
}
|
||||
}
|
||||
}
|
|
@ -10,18 +10,22 @@ using uREPL;
|
|||
using Svelto.Context;
|
||||
using RobocraftX;
|
||||
|
||||
using GamecraftModdingAPI.Commands;
|
||||
|
||||
namespace ExtraCommands.Basics
|
||||
{
|
||||
[CustomCommand("Wait")]
|
||||
class WaitCommandEngine : CustomCommandEngine
|
||||
class WaitCommandEngine : ICustomCommandEngine
|
||||
{
|
||||
public WaitCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
|
||||
{
|
||||
}
|
||||
public string Description => "Delay execution (freeze the game) for a length of time (ms)";
|
||||
|
||||
public override void Ready()
|
||||
public string Name => "Wait";
|
||||
|
||||
public IEntitiesDB entitiesDB { set; private get; }
|
||||
|
||||
public void Ready()
|
||||
{
|
||||
CustomCommandUtility.Register<int>("Wait", WaitCommand, "Delay execution (freeze the game) for a length of time (ms)");
|
||||
CommandRegistrationHelper.Register<int>("Wait", WaitCommand, "Delay execution (freeze the game) for a length of time (ms)");
|
||||
}
|
||||
|
||||
private void WaitCommand(int ms)
|
||||
|
@ -29,9 +33,9 @@ namespace ExtraCommands.Basics
|
|||
System.Threading.Thread.Sleep(ms);
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
public void Dispose()
|
||||
{
|
||||
CustomCommandUtility.Unregister("Wait");
|
||||
CommandRegistrationHelper.Unregister("Wait");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue