40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Random = System.Random;
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public class PlatformSpawner : MonoBehaviour
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{
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public Transform platformLeft;
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public Transform platformMiddle;
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public Transform platformRight;
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public Transform player;
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public int maxSize = 5;
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private Vector3 _spawnDiff;
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private int _level = 0;
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private Random _random = new Random();
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private Vector3 _lastPlatformPos;
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// Start is called before the first frame update
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void Start()
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{
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_spawnDiff = platformLeft.position - player.position;
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_lastPlatformPos = platformRight.position;
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}
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// Update is called once per frame
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void FixedUpdate()
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{
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//If next platform is closer than _spawnDiff
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if (player.position.x + _spawnDiff.x <= _lastPlatformPos.x)
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return;
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int size = _random.Next(maxSize);
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Vector3 pos = _lastPlatformPos;
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Instantiate(platformLeft).position = pos += new Vector3(1, 0, 0);
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for (int i = 0; i < size; i++)
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Instantiate(platformMiddle).position = pos += new Vector3(0.7f, 0, 0);
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Instantiate(platformRight).position = pos += new Vector3(0.7f, 0, 0);
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_lastPlatformPos = pos;
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}
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}
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