39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using Random = System.Random;
|
|
|
|
public class PlatformSpawner : MonoBehaviour
|
|
{
|
|
public Transform platformLeft;
|
|
public Transform platformMiddle;
|
|
public Transform platformRight;
|
|
public Transform player;
|
|
public int maxSize = 5;
|
|
|
|
private Vector3 _spawnDiff;
|
|
private int _level = 0;
|
|
private Random _random = new Random();
|
|
private Vector3 _lastPlatformPos;
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
_spawnDiff = platformLeft.position - player.position;
|
|
_lastPlatformPos = platformRight.position;
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void FixedUpdate()
|
|
{
|
|
//If next platform is closer than _spawnDiff
|
|
if (player.position.x + _spawnDiff.x <= _lastPlatformPos.x)
|
|
return;
|
|
int size = _random.Next(maxSize);
|
|
Vector3 pos = _lastPlatformPos;
|
|
Instantiate(platformLeft).position = pos += new Vector3(1, 0, 0);
|
|
for (int i = 0; i < size; i++)
|
|
Instantiate(platformMiddle).position = pos += new Vector3(0.7f, 0, 0);
|
|
Instantiate(platformRight).position = pos += new Vector3(0.7f, 0, 0);
|
|
_lastPlatformPos = pos;
|
|
}
|
|
}
|