Checkpoints, rocket ground hits, enemy spawn fix
This commit is contained in:
parent
b288b4582b
commit
54ee7d5467
7 changed files with 53 additions and 289 deletions
|
@ -249,7 +249,7 @@ Transform:
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 14
|
m_RootOrder: 10
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!61 &407879046
|
--- !u!61 &407879046
|
||||||
BoxCollider2D:
|
BoxCollider2D:
|
||||||
|
@ -357,7 +357,7 @@ Transform:
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 15
|
m_RootOrder: 11
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!60 &413955009
|
--- !u!60 &413955009
|
||||||
PolygonCollider2D:
|
PolygonCollider2D:
|
||||||
|
@ -587,7 +587,7 @@ Transform:
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 13
|
m_RootOrder: 9
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!60 &887921232
|
--- !u!60 &887921232
|
||||||
PolygonCollider2D:
|
PolygonCollider2D:
|
||||||
|
@ -614,7 +614,7 @@ PolygonCollider2D:
|
||||||
m_AutoTiling: 0
|
m_AutoTiling: 0
|
||||||
m_Points:
|
m_Points:
|
||||||
m_Paths:
|
m_Paths:
|
||||||
- - {x: -0.28193402, y: 0.33931836}
|
- - {x: -0.28193402, y: 0.35081562}
|
||||||
- {x: -0.3446593, y: 0.30261526}
|
- {x: -0.3446593, y: 0.30261526}
|
||||||
- {x: -0.35751337, y: 0.15566969}
|
- {x: -0.35751337, y: 0.15566969}
|
||||||
- {x: -0.32897726, y: -0.008648053}
|
- {x: -0.32897726, y: -0.008648053}
|
||||||
|
@ -735,53 +735,6 @@ MonoBehaviour:
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
smoothing: 1
|
smoothing: 1
|
||||||
--- !u!1 &1022878654
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 1022878656}
|
|
||||||
- component: {fileID: 1022878655}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Checkpoint2
|
|
||||||
m_TagString: Checkpoint
|
|
||||||
m_Icon: {fileID: 4422084297763085224, guid: 0000000000000000d000000000000000, type: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!58 &1022878655
|
|
||||||
CircleCollider2D:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1022878654}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_Density: 1
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IsTrigger: 1
|
|
||||||
m_UsedByEffector: 0
|
|
||||||
m_UsedByComposite: 0
|
|
||||||
m_Offset: {x: 0, y: 0}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Radius: 1.8256752
|
|
||||||
--- !u!4 &1022878656
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1022878654}
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 55.62, y: 2.4, z: -2.5798757}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 0}
|
|
||||||
m_RootOrder: 10
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &1043406433
|
--- !u!1 &1043406433
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -927,88 +880,6 @@ MonoBehaviour:
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
smoothing: 1
|
smoothing: 1
|
||||||
--- !u!1 &1208620638
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 1208620640}
|
|
||||||
- component: {fileID: 1208620639}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: tree05.png
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!212 &1208620639
|
|
||||||
SpriteRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1208620638}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 0
|
|
||||||
m_ReceiveShadows: 0
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 0
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_Sprite: {fileID: 8995066611722273982, guid: e9201138fa9192c35b1bbc9745732159,
|
|
||||||
type: 3}
|
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
|
||||||
m_FlipX: 0
|
|
||||||
m_FlipY: 0
|
|
||||||
m_DrawMode: 0
|
|
||||||
m_Size: {x: 1.29, y: 2.3}
|
|
||||||
m_AdaptiveModeThreshold: 0.5
|
|
||||||
m_SpriteTileMode: 0
|
|
||||||
m_WasSpriteAssigned: 1
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_SpriteSortPoint: 0
|
|
||||||
--- !u!4 &1208620640
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1208620638}
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 4.717562, y: 2.3692322, z: 0}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 0}
|
|
||||||
m_RootOrder: 11
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &1351818047
|
--- !u!1 &1351818047
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -1363,88 +1234,6 @@ MonoBehaviour:
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
smoothing: 1
|
smoothing: 1
|
||||||
--- !u!1 &1674767446
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 1674767448}
|
|
||||||
- component: {fileID: 1674767447}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: tree05.png (1)
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!212 &1674767447
|
|
||||||
SpriteRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1674767446}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 0
|
|
||||||
m_ReceiveShadows: 0
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 0
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_Sprite: {fileID: 8995066611722273982, guid: e9201138fa9192c35b1bbc9745732159,
|
|
||||||
type: 3}
|
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
|
||||||
m_FlipX: 0
|
|
||||||
m_FlipY: 0
|
|
||||||
m_DrawMode: 0
|
|
||||||
m_Size: {x: 1.29, y: 2.3}
|
|
||||||
m_AdaptiveModeThreshold: 0.5
|
|
||||||
m_SpriteTileMode: 0
|
|
||||||
m_WasSpriteAssigned: 1
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_SpriteSortPoint: 0
|
|
||||||
--- !u!4 &1674767448
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1674767446}
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 55.63, y: 2.3692322, z: 0}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 0}
|
|
||||||
m_RootOrder: 12
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &1692511763
|
--- !u!1 &1692511763
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -1475,53 +1264,6 @@ Transform:
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 6
|
m_RootOrder: 6
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &2051666664
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 2051666665}
|
|
||||||
- component: {fileID: 2051666666}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Checkpoint1
|
|
||||||
m_TagString: Checkpoint
|
|
||||||
m_Icon: {fileID: 4422084297763085224, guid: 0000000000000000d000000000000000, type: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &2051666665
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 2051666664}
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 4.73, y: 2.4, z: -2.5798757}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 0}
|
|
||||||
m_RootOrder: 9
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!58 &2051666666
|
|
||||||
CircleCollider2D:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 2051666664}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_Density: 1
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IsTrigger: 1
|
|
||||||
m_UsedByEffector: 0
|
|
||||||
m_UsedByComposite: 0
|
|
||||||
m_Offset: {x: 0, y: 0}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Radius: 1.8256752
|
|
||||||
--- !u!1 &2053847420
|
--- !u!1 &2053847420
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
@ -32,16 +32,16 @@ public class EnemyController : MonoBehaviour
|
||||||
var diff = target.position - tr.position;
|
var diff = target.position - tr.position;
|
||||||
if (_rb.mass < 0.01f)
|
if (_rb.mass < 0.01f)
|
||||||
{ //Már lelőttük
|
{ //Már lelőttük
|
||||||
if (diff.magnitude > 10)
|
if (diff.magnitude > 10) //Ha már túl messze van
|
||||||
{ //Ha már túl messze van
|
Remove();
|
||||||
_rb.velocity = Vector2.zero;
|
|
||||||
gameObject.SetActive(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
_rb.AddForce(new Vector2(0f, flyForce * _rb.mass * _rb.gravityScale)); //Ne maradjon véletlenül útban
|
_rb.AddForce(new Vector2(0f, flyForce * _rb.mass * _rb.gravityScale)); //Ne maradjon véletlenül útban
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (diff.y > 5)
|
||||||
|
Remove();
|
||||||
|
|
||||||
diff.Normalize();
|
diff.Normalize();
|
||||||
float sp = ((float) _random.NextDouble() / 2f + 1f) * speed; //1 és 1.5 közötti szorzó
|
float sp = ((float) _random.NextDouble() / 2f + 1f) * speed; //1 és 1.5 közötti szorzó
|
||||||
_rb.AddForce(diff * (sp * _rb.mass * _rb.gravityScale));
|
_rb.AddForce(diff * (sp * _rb.mass * _rb.gravityScale));
|
||||||
|
@ -66,10 +66,7 @@ public class EnemyController : MonoBehaviour
|
||||||
{
|
{
|
||||||
_hitsToRemove--;
|
_hitsToRemove--;
|
||||||
if (_hitsToRemove == 0)
|
if (_hitsToRemove == 0)
|
||||||
{
|
Remove();
|
||||||
_rb.velocity = Vector2.zero;
|
|
||||||
gameObject.SetActive(false);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Hit()
|
public void Hit()
|
||||||
|
@ -83,9 +80,15 @@ public class EnemyController : MonoBehaviour
|
||||||
private void OnCollisionEnter2D(Collision2D other)
|
private void OnCollisionEnter2D(Collision2D other)
|
||||||
{
|
{
|
||||||
var go = other.gameObject;
|
var go = other.gameObject;
|
||||||
if(!go.CompareTag("Player"))
|
if (!go.CompareTag("Player"))
|
||||||
return;
|
return;
|
||||||
if (IsAlive())
|
if (IsAlive())
|
||||||
go.GetComponent<OwnCharacterController>().Hit();
|
go.GetComponent<OwnCharacterController>().Hit();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Remove()
|
||||||
|
{
|
||||||
|
_rb.velocity = Vector2.zero;
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -30,7 +30,7 @@ public class EnemySpawner : MonoBehaviour
|
||||||
var pos = transform.position + _diff;
|
var pos = transform.position + _diff;
|
||||||
var enemy = _pool.GetObject(true);
|
var enemy = _pool.GetObject(true);
|
||||||
if (enemy is null) break;
|
if (enemy is null) break;
|
||||||
enemy.transform.position = new Vector3(pos.x, spawnPos.position.y, pos.z);
|
enemy.transform.position = pos;
|
||||||
var rb = enemy.GetComponent<Rigidbody2D>();
|
var rb = enemy.GetComponent<Rigidbody2D>();
|
||||||
rb.mass = 1f;
|
rb.mass = 1f;
|
||||||
rb.gravityScale = 1f;
|
rb.gravityScale = 1f;
|
||||||
|
|
|
@ -15,6 +15,8 @@ public class OwnCharacterController : MonoBehaviour
|
||||||
private Vector3 _spawnPos;
|
private Vector3 _spawnPos;
|
||||||
private float _health = 100f;
|
private float _health = 100f;
|
||||||
private Random _random = new Random();
|
private Random _random = new Random();
|
||||||
|
private List<Vector3> _checkpointPosList = new List<Vector3>();
|
||||||
|
private Vector3 _checkpointPos;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
|
@ -29,10 +31,10 @@ public class OwnCharacterController : MonoBehaviour
|
||||||
if (Mathf.Abs(_rb.velocity.x) > 3)
|
if (Mathf.Abs(_rb.velocity.x) > 3)
|
||||||
return;
|
return;
|
||||||
float input = Input.GetAxis("Horizontal");
|
float input = Input.GetAxis("Horizontal");
|
||||||
if (input < 0 && _rb.transform.localScale.x > 0
|
var tr = transform;
|
||||||
|| input > 0 && _rb.transform.localScale.x < 0)
|
if (input < 0 && tr.localScale.x > 0
|
||||||
|
|| input > 0 && tr.localScale.x < 0)
|
||||||
{
|
{
|
||||||
var tr = transform;
|
|
||||||
var scale = tr.localScale;
|
var scale = tr.localScale;
|
||||||
scale.x *= -1;
|
scale.x *= -1;
|
||||||
tr.localScale = scale;
|
tr.localScale = scale;
|
||||||
|
@ -44,6 +46,13 @@ public class OwnCharacterController : MonoBehaviour
|
||||||
|
|
||||||
if (Input.GetButtonDown("Jump") && IsOnGround())
|
if (Input.GetButtonDown("Jump") && IsOnGround())
|
||||||
_rb.AddForce(new Vector2(0, jumpForce), ForceMode2D.Impulse);
|
_rb.AddForce(new Vector2(0, jumpForce), ForceMode2D.Impulse);
|
||||||
|
|
||||||
|
if (_checkpointPos.x > 0 && (tr.position - _checkpointPos).magnitude < 2f)
|
||||||
|
{
|
||||||
|
_spawnPos = _checkpointPos;
|
||||||
|
_checkpointPosList.RemoveAt(0);
|
||||||
|
_checkpointPos = _checkpointPosList.Count > 0 ? _checkpointPosList[0] : Vector3.zero;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Hit()
|
public void Hit()
|
||||||
|
@ -53,24 +62,22 @@ public class OwnCharacterController : MonoBehaviour
|
||||||
Respawn();
|
Respawn();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Respawn()
|
public void Respawn()
|
||||||
{
|
{
|
||||||
transform.position = _spawnPos;
|
transform.position = _spawnPos;
|
||||||
_health = 100f;
|
_health = 100f;
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool IsOnGround()
|
public bool IsOnGround(string groundName = "")
|
||||||
{
|
{
|
||||||
var res = new List<Collider2D>();
|
var res = new List<Collider2D>();
|
||||||
_rb.OverlapCollider(new ContactFilter2D(), res);
|
_rb.OverlapCollider(new ContactFilter2D(), res);
|
||||||
return res.Any(col => col.CompareTag("Ground"));
|
return res.Any(col => col.CompareTag("Ground") && (groundName.Length == 0 || col.name.StartsWith(groundName)));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerEnter2D(Collider2D other)
|
public void SetCheckpoint(Vector3 pos)
|
||||||
{
|
{
|
||||||
var tr = other.transform;
|
_checkpointPosList.Add(pos);
|
||||||
if(!tr.CompareTag("Checkpoint"))
|
if (_checkpointPos.x <= 0) _checkpointPos = _checkpointPosList[0];
|
||||||
return;
|
|
||||||
_spawnPos = tr.position;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -15,17 +15,22 @@ public class PlatformSpawner : MonoBehaviour
|
||||||
private int _level = 0;
|
private int _level = 0;
|
||||||
private Random _random = new Random();
|
private Random _random = new Random();
|
||||||
private Vector3 _lastPlatformPos;
|
private Vector3 _lastPlatformPos;
|
||||||
|
private OwnCharacterController _playerController;
|
||||||
|
private float _lastLevel0Pos;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
_spawnDiff = platformLeft.position - player.position;
|
_spawnDiff = platformLeft.position - player.position;
|
||||||
_lastPlatformPos = platformRight.position;
|
_lastPlatformPos = platformRight.position;
|
||||||
|
_playerController = player.GetComponent<OwnCharacterController>();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void FixedUpdate()
|
void FixedUpdate()
|
||||||
{
|
{
|
||||||
//If next platform is closer than _spawnDiff
|
if (_level > 0 && player.position.x > _lastLevel0Pos && _playerController.IsOnGround("Ground"))
|
||||||
|
_playerController.Respawn();
|
||||||
if (player.position.x + _spawnDiff.x <= _lastPlatformPos.x)
|
if (player.position.x + _spawnDiff.x <= _lastPlatformPos.x)
|
||||||
return;
|
return;
|
||||||
int size = _random.Next(maxSize);
|
int size = _random.Next(maxSize);
|
||||||
|
@ -35,5 +40,13 @@ public class PlatformSpawner : MonoBehaviour
|
||||||
Instantiate(platformMiddle).position = pos += new Vector3(0.7f, 0, 0);
|
Instantiate(platformMiddle).position = pos += new Vector3(0.7f, 0, 0);
|
||||||
Instantiate(platformRight).position = pos += new Vector3(0.7f, 0, 0);
|
Instantiate(platformRight).position = pos += new Vector3(0.7f, 0, 0);
|
||||||
_lastPlatformPos = pos;
|
_lastPlatformPos = pos;
|
||||||
|
if (_level == 0)
|
||||||
|
_lastLevel0Pos = pos.x;
|
||||||
|
if (_random.Next(2) == 1)
|
||||||
|
{
|
||||||
|
_level++;
|
||||||
|
_lastPlatformPos.y++;
|
||||||
|
_playerController.SetCheckpoint(_lastPlatformPos);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -40,13 +40,13 @@ public class RocketScript : MonoBehaviour
|
||||||
|
|
||||||
private void OnCollisionEnter2D(Collision2D other)
|
private void OnCollisionEnter2D(Collision2D other)
|
||||||
{
|
{
|
||||||
if (!other.gameObject.CompareTag("Enemy"))
|
|
||||||
return;
|
|
||||||
if (_hitCount >= maxHits)
|
if (_hitCount >= maxHits)
|
||||||
gameObject.SetActive(false);
|
gameObject.SetActive(false);
|
||||||
_rb.velocity = Vector2.zero;
|
_rb.velocity = Vector2.zero;
|
||||||
|
_hitCount++;
|
||||||
|
if (!other.gameObject.CompareTag("Enemy"))
|
||||||
|
return;
|
||||||
var ec = other.gameObject.GetComponent<EnemyController>();
|
var ec = other.gameObject.GetComponent<EnemyController>();
|
||||||
ec.Hit();
|
ec.Hit();
|
||||||
_hitCount++;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,7 +6,6 @@ TagManager:
|
||||||
tags:
|
tags:
|
||||||
- Ground
|
- Ground
|
||||||
- Enemy
|
- Enemy
|
||||||
- Checkpoint
|
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|
Loading…
Reference in a new issue