Pathfinding package and automatic nav mesh

Updating the nav mesh when needed
This commit is contained in:
Norbi Peti 2020-12-08 01:50:57 +01:00
parent 18ac1cba8c
commit 65542aea59
No known key found for this signature in database
GPG key ID: DBA4C4549A927E56
13 changed files with 2241 additions and 12 deletions

2
.gitignore vendored
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using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using Pathfinding;
using UnityEngine; using UnityEngine;
using Random = System.Random; using Random = System.Random;

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using System;
using System.Collections;
using Pathfinding;
using UnityEditor;
using UnityEngine;
[RequireComponent(typeof(AstarPath))]
public class NavMeshUpdater : MonoBehaviour
{
public Transform player;
private AstarPath _pathfinding;
private GridGraph _gg;
private void Start()
{
_pathfinding = GetComponent<AstarPath>();
_gg = _pathfinding.data.gridGraph;
}
private void Update()
{
if (Mathf.Abs(player.position.x - _gg.center.x) > _gg.width / 4f)
{
var pos = _gg.center;
pos.x = player.position.x;
_gg.center = pos;
_gg.Scan();
//StartCoroutine((IEnumerator) _pathfinding.ScanAsync());
}
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EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AstarPathfindingProject", "AstarPathfindingProject.csproj", "{5CCEE858-6C72-CBFD-AB4D-C14A74568B2C}"
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