Organization, platform spawner, config
|
@ -61,6 +61,7 @@
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||||||
<Compile Include="Assets\Scripts\ObjectPool.cs" />
|
<Compile Include="Assets\Scripts\ObjectPool.cs" />
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<Compile Include="Assets\Scripts\OwnCharacterController.cs" />
|
<Compile Include="Assets\Scripts\OwnCharacterController.cs" />
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<Compile Include="Assets\Scripts\Parallaxing.cs" />
|
<Compile Include="Assets\Scripts\Parallaxing.cs" />
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|
<Compile Include="Assets\Scripts\PlatformSpawner.cs" />
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<Compile Include="Assets\Scripts\RocketScript.cs" />
|
<Compile Include="Assets\Scripts\RocketScript.cs" />
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<Compile Include="Assets\Scripts\Tiling.cs" />
|
<Compile Include="Assets\Scripts\Tiling.cs" />
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<Compile Include="Assets\Scripts\WeaponFireController.cs" />
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<Compile Include="Assets\Scripts\WeaponFireController.cs" />
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public class OwnCharacterController : MonoBehaviour
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{
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if (Input.GetButton("Fire3"))
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if (Input.GetButton("Fire3"))
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public void Hit()
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public void Hit()
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|
39
Assets/Scripts/PlatformSpawner.cs
Normal file
|
@ -0,0 +1,39 @@
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|
using System.Collections;
|
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|
using System.Collections.Generic;
|
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|
using UnityEngine;
|
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|
using Random = System.Random;
|
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|
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|
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|
{
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|
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public Transform platformRight;
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private int _level = 0;
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|
private Random _random = new Random();
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|
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|
// Start is called before the first frame update
|
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|
void Start()
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|
{
|
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|
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|
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|
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|
}
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|
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|
// Update is called once per frame
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|
void FixedUpdate()
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|
{
|
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|
//If next platform is closer than _spawnDiff
|
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|
if (player.position.x + _spawnDiff.x <= _lastPlatformPos.x)
|
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|
return;
|
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|
int size = _random.Next(maxSize);
|
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|
Vector3 pos = _lastPlatformPos;
|
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|
Instantiate(platformLeft).position = pos += new Vector3(1, 0, 0);
|
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|
for (int i = 0; i < size; i++)
|
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|
Instantiate(platformMiddle).position = pos += new Vector3(0.7f, 0, 0);
|
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|
Instantiate(platformRight).position = pos += new Vector3(0.7f, 0, 0);
|
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|
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|
}
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8
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