Commit graph

13 commits

Author SHA1 Message Date
78d1d5419c
Enemy AI with flying - when it's working 2020-12-08 02:51:32 +01:00
65542aea59
Pathfinding package and automatic nav mesh
Updating the nav mesh when needed
2020-12-08 01:50:57 +01:00
18ac1cba8c
Flamethrower on right click, flying enemies
Proper collisions, can kill with flamethrower as well
2020-12-08 00:13:57 +01:00
2a31201cec
Achievements 2020-12-06 21:31:43 +01:00
2b875bebbf
Score & HP HUD 2020-12-06 18:33:36 +01:00
cbabc6e6a2
Jumping animation without sprinting as well
State of the code before and after presentation
2020-11-20 15:34:20 +01:00
e0b194d7eb
Fix platform spawning, enemy respawn on ground 2020-11-17 16:14:13 +01:00
ee3be5496c
Platform level, character respawn and enemy despawn fixes 2020-11-07 23:02:47 +01:00
54ee7d5467
Checkpoints, rocket ground hits, enemy spawn fix 2020-11-07 21:51:55 +01:00
247e630c46
Respawn, fixed pool size, fix enemy spawn position 2020-11-07 14:10:48 +01:00
eef0a307d0
Remove enemy on many hits, multiple rocket hits
Also added an object pool limit but buffing the rockets seemed to be better
2020-11-07 02:21:50 +01:00
d2750bd344
Enemy object pooling (class), enemy flight 2020-11-07 00:51:23 +01:00
338ab550f0
Parallaxing, enemy 2020-11-06 22:30:54 +01:00